Difference between pages "Ki-32" and "Magach 3 (ERA) (USA)"

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{{Specs-Card|code=ki_32}}
+
{{Specs-Card
 +
|code = us_magach_3
 +
|store = 6094
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese light bomber {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]].
+
The '''{{Specs|name}}''' is a gift Rank {{Specs|rank}} American medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
  
The first thing you will notice upon flying the Ki-32 is that it is incredibly nimble, especially in AB. It can out-turn anything that's not a bi-plane. A spaded Ki-32 with no bombs can out-turn early Spitfires, and a smart pilot will use this incredible maneuverability to their advantage. However, all this maneuverability comes at a dangerous cost. With no armor, a vulnerable cockpit and an airframe so weak it makes an I-16 look sturdy, you cannot afford to take any damage. As such, you should avoid engagements at all costs.
+
In a sense, the Magach 3 is a combination of features between the [[M48A1|M48 Patton]] and the [[M60|M60]]. Sharing the rounded cast hull shape of the M48 hull chassis and a rounded turret housing the 105 mm M68 gun. However, unlike the usual M48A1, the Magach 3 has the M60 engine installed and its engine grilles and exhausts on the rear are similar to that of the M60.
  
As a low flying light bomber, your first priority should be bombing ground targets as bombing bases is impractical, due to your bombs dealing low amounts of damage to them. While your 9 x 50 kg bombs are efficient at killing lightly armored targets like armored cars and AAA, and your 100 kg bombs can kill light tanks, any heavily armored target like medium and heavy tanks or destroyers will shrug them off.
+
Features exclusive to the Magach 3 are plentiful however. From the front, smoke grenade launchers can be seen on the gun mantlet sides, with a total of 20 smoke grenades that could be launched. On the turret roof, the prominent commander's cupola infamous on the M48A1 and the M60 designs has been replaced with the Urdan design, which has a drastically smaller profile at the expense of the commander's 12.7 mm machine gun. In its place, a 7.62 mm Browning on a pintle-mount is available on the roof.
  
Bombing bases is impractical, as your bombs deal low amounts of damage to them.
+
More prominently throughout the Magach 3 are mountings for the Blazer ERA on the hull front, turret front, and turret sides. More than likely however, these mountings on the battlefield would be covered by the Blazer ERA which would fill up the Magach 3 profile with large blocks running vertically throughout the design. Though similar to the [[M60A1_RISE_(P)|M60A1 RISE (P)]] in ERA placement, the ERA on the Magach 3 are long smooth blocks running up and down with the tank's profile while the M60A1 RISE (P) has them in tiles, each with four bolts on that mounts them onto the tank.
  
The Ki-32 also is very slow even when upgraded. With a stock top speed of 403 kph/250 mph and a spaded speed of 442 kph/275 mph, you will struggle to outrun anything that is not a Po-2.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
== General info ==
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
=== Flight Performance ===
+
'''Armour type:'''
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
*Cast homogeneous armour (Front hull, Turret)
 +
*Rolled homogeneous armour (Side, Rear, Roof)
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 85-200 mm (59-74°) ''Front glacis'' <br> 63-200 mm (13-60°) ''Lower glacis'' || 76 mm (0-44°) ''Front'' <br> 51 mm (0-44°) ''Rear'' || 30 mm (0-3°) ''Top'' <br> 25 mm (26-59°) ''Bottom'' || 57 mm ''Front'' <br> 20 mm ''Rear''
 +
|-
 +
| Turret || 105-128 mm (6-71°) ''Turret front'' <br> 152 mm (3-28°) ''Gun mantlet'' || 66-97 mm (2-46°) || 45-50 mm (4-55°) <br> 25.4 mm (70-71°) ''Turret underside'' || 24-65 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 70 mm || 30 mm
 +
|-
 +
! Special armour* !! Kinetic !! Chemical
 +
|-
 +
| ERA || 5 mm || 260 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
* Suspension wheels and tracks are 20 mm thick.
 +
* Belly armour is 38 mm in the front and 25 mm in the rear.
 +
* Rangefinder device on the turret sides count as 127 mm cast armour.
 +
* ERA can be attached on turret and front hull via modification.
  
 +
=== Mobility ===
 +
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
! colspan="8" | ''Stock''
+
! Weight (tons)
 +
! colspan="1" | Add-on Armour<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 3,950 m)
+
| rowspan="2" | 49.0 || colspan="1" rowspan="2" | 0.9 || colspan="1" | 53 (AB)  
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
|48 (RB/SB)
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 403 || 395 || {{Specs|ceiling}} || 14.8 || 15.2 || 5.8 || 5.5 || 300
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 3,950 m)
+
|''Arcade''
! rowspan="2" |Max altitude (meters)
+
|1,162
! colspan="2" | Turn time (seconds)
+
|1,431
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
|''Realistic/Simulator''
! RB
+
|663
! AB
+
|750
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 442 || 423 || {{Specs|ceiling}} || 13.1 || 14.0 || 12.4 || 7.6 || 300
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|23.71
 +
|29.20
 +
|-
 +
|''Realistic/Simulator''
 +
|13.53
 +
|15.31
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|M68 (105 mm)}}
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | [[M68 (105 mm)|105 mm M68]]
 
|-
 
|-
! Combat flap
+
! colspan="3" rowspan="1" style="width:5em" |Capacity
! Take-off flap
+
! rowspan="1" | Vertical <br> guidance
! Landing flap
+
! rowspan="1" | Horizontal <br> guidance
! Air brakes
+
! rowspan="1" | Stabilizer
! Arrestor gear
 
 
|-
 
|-
| X || || || X || X    <!-- ✓ -->
+
| colspan="3" | 57 || -9°/+19° || ±180° || N/A
 
|-
 
|-
|}
+
! colspan="6" | Turret rotation speed (°/s)
 
+
|-
{| class="wikitable" style="text-align:center"
+
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 22.85 || 31.62 || 31.62 || __.__ || 45.18
 
|-
 
|-
! colspan="5" | Limits
+
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! colspan="4" | Reloading rate (seconds)
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
! colspan="1" style="width:4em" |Stock
! -
+
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~11 || ~8
+
| 8.71 || 7.70 || 7.10 || 6.7
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
! Ailerons<br>(km/h)
+
! 10m
! Rudder<br>(km/h)
+
! 100m
! Elevators<br>(km/h)
+
! 500m
! Radiator<br>(km/h)
+
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| M392A2 || APDS || 303 || 302 || 296 || 277 || 257 || 252
 
|-
 
|-
|}
+
| M393 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|-
! colspan="3" | Setting 1
+
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 
|-
 
|-
! Optimal altitude
+
! rowspan="2" data-sort-type="text" | Ammunition
! 100% Engine power
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
! WEP Engine power
+
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp
+
! 0%
 +
! 50%
 +
! 100%
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
| M392A2 || APDS || 1,478 || 5.8 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
|-
! Optimal altitude
+
| M393 || HESH || 730 || 15 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
| M456 || HEATFS || 1,173 || 11 || 0.0 || 0.1 || 1,270  || +0° || 65° || 72° || 75°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 
|-
 
|-
! colspan="3" | Setting 3
+
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
|-
! Optimal altitude
+
| M416 || 730 || 11 || 20 || 5 || 25 || 50
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
=== Survivability and armour ===
+
'''M392A2 ''APDS''''' (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.<br />Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew, or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also keep in mind that with increased armour thickness the amount of shrapnels shrinks.
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
 
  
== Armaments ==
+
'''M456 ''HEAT-FS''''' (High-Explosive Anti Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use for the M60's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in reduced amount of shrapnels after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|Type 89 army (7.7 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
+
'''M393 ''HESH''''' (High-Exlposive_Squash-Head) works very differently than other shell-types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basicly the fighting compartment is showered in metal rain. Currently only true armour thickness (opposed to line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.
  
* 1 x 7.7 mm Type 89 machine gun, wing-mounted (135 rpg)
+
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''57''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
 +
|-
 +
|}
  
=== Suspended armament ===
+
=== Machine guns ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
{{main|:Category:Suspended armaments|l1=Bombs]]'''''
+
{{main|M73 (7.62 mm)|M1919A4 (7.62 mm)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
* 9 x 50 kg Army Type 94 GPHE bombs
 
* 4 x 100 kg Army Type 94 GPHE bombs
 
 
=== Defensive armament ===
 
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 
{{main|Type 89 army (7.7 mm)}}
 
 
The '''''{{PAGENAME}}'''''
 
 
* 2 x 7.7 mm Type 89 machine gun, dorsal turret (135 rpg = 270 total)
 
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The Ki-32 is a low flying bomber, so you should stay near the ground in order to destroy the ground targets.
 
Do not bother with medium or heavy tanks, as your measly 100k g bombs do almost nothing to them so go for targets like pillboxes, light tanks, AAA and armoured cars.
 
 
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | MEC elements
+
! colspan="7" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 +
|-
 +
! colspan="7" | ''Pintle mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 1,200 (250) || 500 || -15°/+60° || ±180°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[M73 (7.62 mm)|7.62 mm M73]]
 
|-
 
|-
! rowspan="2" |Mixer
+
! colspan="7" | ''Coaxial mount''
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
 
|-
 
|-
! Oil
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
! Water
+
! rowspan="1" | Fire rate <br> (shots/minute)
! Type
+
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| colspan="4" | 5,950 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
 +
 +
==Usage in battles==
 +
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! Tier
!colspan = "2"| Flight performance
+
! colspan="2"|Mobility
!colspan = "1"| Survivability
+
! colspan="2"|Protection
!colspan = "2"| Weaponry
+
! colspan="2"|Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Tracks||
| Radiator
+
| Parts||
|  
+
| Horizontal Drive||Rangefinder
| Offensive 7 mm
 
|  
 
 
|-
 
|-
 
| II
 
| II
|  
+
| Suspension||Brake System
| Compressor
+
| FPE||
| Airframe
+
| Adjustment of Fire||M393A2
| New 7 mm MGs
 
| 10 in (mod24)
 
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Filters||
| Engine
+
| Crew Replenishment||
|  
+
| Elevation Mechanism||M416
| Turret 7 mm
 
|  
 
 
|-
 
|-
 
| IV
 
| IV
|  
+
| Transmission||Engine
| Engine Injection
+
| Magach-3 "Blazer"||Smoke grenade
| Cover
+
| Artillery Support||M456
| New 7 mm MGs (Turret)
 
|  
 
 
|-
 
|-
 
|}
 
|}
* Being a bomber, acquiring the 10 inch (mod 24) module should be top priority. The weak airframe means that getting the survivability modules will help you survive attacks from unwanted visitors.
 
* New turret belts are beneficial as the gunner's stock belts contain ball ammunition which is almost useless.
 
  
=== Pros and cons ===
+
* As a gift vehicle, the {{Specs|name}}'s modifications are automatically unlocked upon purchase of the vehicle.
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
  
 +
===Pros and cons===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
* Fantastic maneuverability for a light bomber
+
 
* Small target
+
* Good mobility.
* Fast firing defensive armament that covers a lot of area
+
* Hard-hitting and accurate 105mm L7 gun.
* Minimum fuel load is 35 minutes
+
* E.R.A. provides some extra protection from Sabot and HEAT rounds.
 +
* Removal of the tall commander's cupola on the M48A1 Patton = slightly lower silhouette.
  
 
'''Cons:'''
 
'''Cons:'''
* Weak airframe
+
* Gun can't depress over the engine bay; makes it difficult to combat flankers.
* No armor whatsoever
+
* E.R.A. doesn't help against regular AP rounds.
* Slow even after upgrades
 
* Weak offensive armament
 
* 4 x 100 kg bombs are useless versus heavy armor
 
* No self-sealing fuel tanks
 
* Fires will almost certainly down the plane (wood, fabric and fuel)
 
* It will most likely lose head-ons due to lack of armor
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
The Ki-32 was developed in response to a 1936 Imperial Japanese Army specification to replace the aging and inferior Ki-3. Both Mitsubishi and Kawasaki were requested to build two prototypes by Christmas. The specification required a top speed of 400 kph at 3,000 m with a normal operating altitude from 2,000 - 4,000 m and the ability to climb to that height in 8 minutes. The companies needed to choose between utilizing an 825 hp Mitsubishi Ha-6 radial, an 850 hp Nakajima Ha-5 radial or an 850 hp Kawasaki Ha-9-IIb liquid cooled inline engines.
+
During the 1960s and ‘70s, Israel purchased a number of M48 and M60 tanks from West Germany and later the USA. These tanks and their subsequent upgraded versions were named Magach. The first two Magach tanks were for the most part “stock” versions Israel initially received, without any significant retrofits. However, the first wave of major upgrades became visible with the Magach 3. This version intended to upgrade the Israeli M48s to the A4 standard, following the Six-Day-War of 1967. The Magach 3 introduced several major improvements over the previous versions, including the replacement of the 90mm with the L7 105mm cannon, an improved diesel engine and transmission as well as a low-profile commanders cupola, just to name a few.
 
 
The bomber also needed to conform to the following parameters:
 
* Have a normal bomb load of 300 kg
 
* Have a maximum payload of 450 kg
 
* One forward firing machine gun
 
* At least one flexible rear turret
 
* The ability to perform 60-degree dives for dive bombing
 
* Have a fully loaded weight of less than 3,300 kg.
 
 
 
The first Kawasaki prototype flew in 1937 and seven more prototypes were produced. The Kawasaki Ki-32 and Mitsubishi Ki-30 were virtually identical in terms of layout and performance, the main difference between the two were the engines. Mitsubishi used the Nakajima Ha-5 14-cylinder air-cooled radial engine, whereas Kawasaki opted to use their own Ha-9-IIb inline V12 engine.
 
 
 
The Kawasaki design encountered engine cooling problems, thus awarding the Mitsubishi Ki-30 the production order. Despite this, the need for aircraft in the Second Sino-Japanese war, which had started at full scale in July 1937, allowed the Ki-32 to enter production 12 months behind its rival. However, there were more Ki-32's built than Ki-30 despite being an inferior plane.
 
 
 
The Ki-32 was used extensively during the Sino-Japanese War, equipping the 3rd, 6th, 10th, 35th, 45th, 65th and 75th Sentai. It saw combat during the Battle of Nomonhan against Russia in 1938-1939. The plane saw its last combat action with the Imperial Japanese Army bombing the Commonwealth forces during the Japanese invasion of Hong Kong.
 
  
During WWII, the Ki-32 were supplied to the Manchukuo Air Force in order to replace Kawasaki's old Type 88/KDA-2 light bombers, and were the main bombers of the service through the war.
+
During the Yom Kippur War of 1973, Israel suffered heavy tank losses at the hands of entrenched Egyptian infantry on the Sinai peninsula. After the war, the Israeli tank force was more than halved. Once a critical vulnerability was discovered with the location of the highly flammable hydraulic fluid of the Magach tanks, the decision was made to replace the losses sustained in the previous war with newer Magach 5 and 6 tanks during the 1970s. The newer Magach tanks would introduce more improvements over time that further tailored their performance to the IDF’s needs, but that’s a story for another day. The Magachs remained the frontline MBT of the IDF until the ‘80s and ‘90s until they were gradually being replaced by Israel’s new domestically designed Merkava tank. By 2006, all Megachs were decommissioned from active service.
  
It was finally withdrawn from military service in 1942 and was re-purposed as a training plane.
+
''- From [https://warthunder.com/en/news/5329-development-magach-3-chariot-of-war-en Devblog]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
 +
{{Youtube-gallery|a8_8L-F44ts|Premium Vehicles - Magach 3}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''-->
 +
* [[M48A1]] - The original vehicle base that make up the Magach 3.
 +
* [[M48A2 G A2]] - Similarly modified M48 with a 105 mm gun in the German tech tree.
  
 
== External links ==
 
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on aircraft;''
+
* ''encyclopedia page on tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
* [https://warthunder.com/en/news/5532-development-kawasaki-ki-32-the-bomber-of-three-armies-en [Devblog<nowiki>]</nowiki> Kawasaki Ki-32: The Bomber of Three Armies]
+
* [https://warthunder.com/en/news/5329-development-magach-3-chariot-of-war-en [Devblog<nowiki>]</nowiki> Magach 3 - Chariot of War]
 +
* [https://warthunder.com/en/news/5530-development-magach-3-new-defensive-abilities-en [Devblog<nowiki>]</nowiki> Magach 3: New Defensive Abilities]
  
{{Japan bombers}}
+
{{USA medium tanks}}
 +
{{USA premium ground vehicles}}

Revision as of 13:24, 12 June 2019

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▃Magach 3 (ERA)
us_magach_3.png
▃Magach 3 (ERA)

Description

GarageImage Magach 3 (ERA) (USA).jpg


The ▃Magach 3 (ERA) is a gift Rank American medium tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update 1.77 "Advancing Storm".

In a sense, the Magach 3 is a combination of features between the M48 Patton and the M60. Sharing the rounded cast hull shape of the M48 hull chassis and a rounded turret housing the 105 mm M68 gun. However, unlike the usual M48A1, the Magach 3 has the M60 engine installed and its engine grilles and exhausts on the rear are similar to that of the M60.

Features exclusive to the Magach 3 are plentiful however. From the front, smoke grenade launchers can be seen on the gun mantlet sides, with a total of 20 smoke grenades that could be launched. On the turret roof, the prominent commander's cupola infamous on the M48A1 and the M60 designs has been replaced with the Urdan design, which has a drastically smaller profile at the expense of the commander's 12.7 mm machine gun. In its place, a 7.62 mm Browning on a pintle-mount is available on the roof.

More prominently throughout the Magach 3 are mountings for the Blazer ERA on the hull front, turret front, and turret sides. More than likely however, these mountings on the battlefield would be covered by the Blazer ERA which would fill up the Magach 3 profile with large blocks running vertically throughout the design. Though similar to the M60A1 RISE (P) in ERA placement, the ERA on the Magach 3 are long smooth blocks running up and down with the tank's profile while the M60A1 RISE (P) has them in tiles, each with four bolts on that mounts them onto the tank.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour (Front hull, Turret)
  • Rolled homogeneous armour (Side, Rear, Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 85-200 mm (59-74°) Front glacis
63-200 mm (13-60°) Lower glacis
76 mm (0-44°) Front
51 mm (0-44°) Rear
30 mm (0-3°) Top
25 mm (26-59°) Bottom
57 mm Front
20 mm Rear
Turret 105-128 mm (6-71°) Turret front
152 mm (3-28°) Gun mantlet
66-97 mm (2-46°) 45-50 mm (4-55°)
25.4 mm (70-71°) Turret underside
24-65 mm
Armour Sides Roof
Cupola 70 mm 30 mm
Special armour* Kinetic Chemical
ERA 5 mm 260 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 38 mm in the front and 25 mm in the rear.
  • Rangefinder device on the turret sides count as 127 mm cast armour.
  • ERA can be attached on turret and front hull via modification.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
49.0 0.9 53 (AB)
48 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 1,162 1,431
Realistic/Simulator 663 750
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 23.71 29.20
Realistic/Simulator 13.53 15.31

Armaments

Main armament

Main article: M68 (105 mm)
105 mm M68
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
57 -9°/+19° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 22.85 31.62 31.62 __.__ 45.18
Realistic 14.28 16.80 20.4 22.60 24.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.71 7.70 7.10 6.7
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M392A2 APDS 303 302 296 277 257 252
M393 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M392A2 APDS 1,478 5.8 N/A N/A N/A +1.5° 75° 78° 80°
M393 HESH 730 15 0.4 0.1 4,310 +0° 73° 77° 80°
M456 HEATFS 1,173 11 0.0 0.1 1,270 +0° 65° 72° 75°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M416 730 11 20 5 25 50

M392A2 APDS (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.
Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew, or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also keep in mind that with increased armour thickness the amount of shrapnels shrinks.

M456 HEAT-FS (High-Explosive Anti Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use for the M60's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in reduced amount of shrapnels after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.

M393 HESH (High-Exlposive_Squash-Head) works very differently than other shell-types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basicly the fighting compartment is showered in metal rain. Currently only true armour thickness (opposed to line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.

Ammo racks
Ammo racks of the Magach 3 (ERA) (USA).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
57 XX (X+)  (+)  (+)  (+)  (+)  (+) no

Machine guns

7.62 mm M1919A4
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,200 (250) 500 -15°/+60° ±180°
7.62 mm M73
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
5,950 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive Rangefinder
II Suspension Brake System FPE Adjustment of Fire M393A2
III Filters Crew Replenishment Elevation Mechanism M416
IV Transmission Engine Magach-3 "Blazer" Smoke grenade Artillery Support M456
  • As a gift vehicle, the ▃Magach 3 (ERA)'s modifications are automatically unlocked upon purchase of the vehicle.

Pros and cons

Pros:

  • Good mobility.
  • Hard-hitting and accurate 105mm L7 gun.
  • E.R.A. provides some extra protection from Sabot and HEAT rounds.
  • Removal of the tall commander's cupola on the M48A1 Patton = slightly lower silhouette.

Cons:

  • Gun can't depress over the engine bay; makes it difficult to combat flankers.
  • E.R.A. doesn't help against regular AP rounds.

History

During the 1960s and ‘70s, Israel purchased a number of M48 and M60 tanks from West Germany and later the USA. These tanks and their subsequent upgraded versions were named Magach. The first two Magach tanks were for the most part “stock” versions Israel initially received, without any significant retrofits. However, the first wave of major upgrades became visible with the Magach 3. This version intended to upgrade the Israeli M48s to the A4 standard, following the Six-Day-War of 1967. The Magach 3 introduced several major improvements over the previous versions, including the replacement of the 90mm with the L7 105mm cannon, an improved diesel engine and transmission as well as a low-profile commanders cupola, just to name a few.

During the Yom Kippur War of 1973, Israel suffered heavy tank losses at the hands of entrenched Egyptian infantry on the Sinai peninsula. After the war, the Israeli tank force was more than halved. Once a critical vulnerability was discovered with the location of the highly flammable hydraulic fluid of the Magach tanks, the decision was made to replace the losses sustained in the previous war with newer Magach 5 and 6 tanks during the 1970s. The newer Magach tanks would introduce more improvements over time that further tailored their performance to the IDF’s needs, but that’s a story for another day. The Magachs remained the frontline MBT of the IDF until the ‘80s and ‘90s until they were gradually being replaced by Israel’s new domestically designed Merkava tank. By 2006, all Megachs were decommissioned from active service.

- From Devblog

Media

See also

  • M48A1 - The original vehicle base that make up the Magach 3.
  • M48A2 G A2 - Similarly modified M48 with a 105 mm gun in the German tech tree.

External links


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1