Difference between revisions of "Tu-4"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''Tu-4''' is a Rank IV Soviet bomber with a battle rating of 7.3 (AB), 8.0 (RB), and 7.7 (SB). It was introduced in [[Update_1.59_"Flaming_Arrows"|Update 1.59 "Flaming Arrows"]]. Though its structure is a copy of the American [[B-29A-BN|B-29 bomber]], the Tu-4 features an improved 23 mm defensive armament and a very large payload.
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian bomber {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]]. Though its structure is a copy of the American [[B-29A-BN|B-29 bomber]], the Tu-4 features an improved 23 mm defensive armament and a very large payload.
  
Russian engineers reversed engineered an interred B-29 to develop an "exact" copy per Stalin's request. Challenges were met as available materials were developed using the metric system and the B-29 had been developed using the standard imperial system. Equipment had to be retooled and new supplies had to be developed to match the metric version of the imperial standard sizes. In the end, between the two aircraft, the Russian Tu-4 only weighted 340 kg more than the B-29, a difference of less than 1%. So stringent was the bureaucratic process for manufacturing parts and equipment, special permission from a high level general was required to allow Soviet made parachutes to be utilized in the Tu-4.
+
Russian engineers reverse engineered an interred B-29 to develop an "exact" copy per Stalin's request. Challenges were met as available materials were developed using the metric system and the B-29 had been developed using the standard imperial system. Equipment had to be retooled and new supplies had to be developed to match the metric version of the imperial standard sizes. In the end, between the two aircraft, the Russian Tu-4 only weighted 340 kg more than the B-29, a difference of less than 1%. So stringent was the bureaucratic process for manufacturing parts and equipment, special permission from a high level general was required to allow Soviet made parachutes to be utilized in the Tu-4.
  
The Tu-4 is a heavy bomber, able to load up to 12,000 kg of bombsIt is able to fully destroy all three bases in one run, while also dealing significant damage to the enemy's airfield. It's defensive armament includes 5 x turrets with each having 2 x 23 mm cannons (a total of 10 x 23 mm cannons). These guns can annihilate enemy fliers in seconds while covering a wide area, making a Tu-4 tough to approach, let alone attack. However, don't be fooled, it is a huge target and thus nearly impossible to miss. With it's battle rating of 8.0 in RB, it will be facing top rank jet fighters most of the time.
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The Tu-4 is a heavy bomber, able to load up to 12,000 kg of bombs. It is able to fully destroy all three bases in one run, while also dealing significant damage to the enemy's airfield. Its defensive armament consists of 5 x turrets with each having 2 x 23 mm cannons (a total of 10 x 23 mm cannons). These guns can annihilate enemy fliers in seconds while covering a wide area, making a Tu-4 tough to approach, let alone attack. However, don't be fooled, it is a huge target and thus nearly impossible to miss. With it's battle rating of 8.0 in RB, it faces top rank jet fighters most of the time.
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 618 || 606 || 12,000 || 33.8 || 35.5 || 3.6 || 4.6 || 1,800
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| 618 || 605 || {{Specs|ceiling}} || 33.4 || 35.0 || 4.7 || 4.6 || 1,800
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 9,100 m)
 
! colspan="2" | Max Speed<br>(km/h at 9,100 m)
! rowspan="2" |Max altitude (meters)
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! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
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! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 665 || 641 || 12,000 || 30.4 || 32.0 || 10.5 || 6.5 || 1,800
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| 665 || 641 || {{Specs|ceiling}} || 30.4 || 32.0 || 10.5 || 6.5 || 1,800
 
|-
 
|-
 
|}
 
|}
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! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps
! Take-off flap
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! Take-off flaps
! Landing flap
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! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! rowspan="2" | Combat flaps<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
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! -
 
! -
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
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| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 340 || ~4 || ~2
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
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| < 340 || < 350 || < 290 || > 400
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp  
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| 9,720 m || 2,200 hp || 2,499 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp  
 
 
|-
 
|-
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
* 60 mm Bulletproof glass in front of the pilots.
 
* 60 mm Bulletproof glass in front of the pilots.
 
* 6.5 mm Steel plates in front of the pilots.
 
* 6.5 mm Steel plates in front of the pilots.
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== Armaments ==
 
== Armaments ==
<!--=== Offensive armament ===
 
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 
{{main|MAC 1934 (7.5 mm)}}
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
 
-->
 
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
 
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following payloads:
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
* 40 x 100 kg FAB-100 bombs (4,000 kg total)
 
* 40 x 100 kg FAB-100 bombs (4,000 kg total)
* 10 x 250 kg FAB-250M43 bombs (2,500 kg total)
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* 40 x 250 kg FAB-250M43 bombs (10,000 kg total)
 
* 12 x 500 kg FAB-500 bombs (6,000 kg total)
 
* 12 x 500 kg FAB-500 bombs (6,000 kg total)
 
* 20 x 500 kg FAB-500 bombs (10,000 kg total)
 
* 20 x 500 kg FAB-500 bombs (10,000 kg total)
* 8 x 1000 kg FAB-1000 bombs (8,000 kg total)
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* 8 x 1,000 kg FAB-1000 bombs (8,000 kg total)
* 8 x 1500 kg FAB-1500M-46 bombs (12,000 kg total)
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* 8 x 1,500 kg FAB-1500M-46 bombs (12,000 kg total)
* 4 x 3000 kg FAB-3000M-46 bombs (12,000 kg total)
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* 4 x 3,000 kg FAB-3000M-46 bombs (12,000 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|NR-23 (23 mm)}}
 
{{main|NR-23 (23 mm)}}
  
The '''''{{PAGENAME}}''''' is defended by:  
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The '''''{{PAGENAME}}''''' is defended by:
 
+
* 2 x 23 mm NR-23 cannons, front dorsal turret (275 rpg = 550 total)
* 2 x 23 mm NR-23 cannon, front dorsal turret (275 rpg = 550 total)
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* 2 x 23 mm NR-23 cannons, front ventral turret (250 rpg = 500 total)
* 2 x 23 mm NR-23 cannon, front ventral turret (250 rpg = 500 total)
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* 2 x 23 mm NR-23 cannons, rear dorsal turret (275 rpg = 550 total)
* 2 x 23 mm NR-23 cannon, rear dorsal turret (275 rpg = 550 total)
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* 2 x 23 mm NR-23 cannons, rear ventral turret (500 rpg = 1,000 total)
* 2 x 23 mm NR-23 cannon, rear ventral turret (500 rpg = 1,000 total)
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* 2 x 23 mm NR-23 cannons, tail turret (275 rpg = 550 total)
* 2 x 23 mm NR-23 cannon, tail turret (275 rpg = 550 total)
 
  
== Usage in the battles ==
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== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The below tactics, can be used in all games modes:
+
The below tactics can be used in all games modes:
  
Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory.  Maxing out the crew stats is a good idea, It will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.
+
Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory.  Maxing out the crew stats is a good idea, it will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.
  
 
All in all, pay attention to the surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end.
 
All in all, pay attention to the surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end.
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Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters '''will''' be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive systems installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well.
 
Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters '''will''' be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive systems installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well.
  
'''Do not''' rely on the AI gunners. Most of the time the Tu-4 will face top rank jets including [[Hunter F 1|Hunter F 1s]] and [[F-86F-2|F2 Sabres]]. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 kilometer or engage in a head-on pass. These maneuvers render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended. Hits can be scored within 1.5-2 kilometers, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded.
+
'''Do not''' rely on the AI gunners. Most of the time the Tu-4 will face top rank jets including [[Hunter F 1]]s and [[F-86F-2|F2 Sabres]]. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 km or engage in a head-on pass. These manoeuvres render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended. Hits can be scored within 1.5 - 2 km, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded.
  
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
The two most dangerous opponents of the Tu-4 are the [[S.O.4050 Vautour IIA|S.O.4050 Vautour IIA]] and the Hunter F 1. With their 30mm cannons, one burst will be devastating against the Tu-4. The F-86F-2 is also a dangerous opponent, with the four 20 mm cannons with a very high velocity and rate of fire.
+
The two most dangerous opponents of the Tu-4 are the [[S.O.4050 Vautour IIA]] and the [[Hunter F 1]]. With their 30mm cannons, one burst will be devastating against the Tu-4. The [[F-86F-2]] is also a dangerous opponent, with four 20 mm cannons with a very high velocity and rate of fire.
When downtiered, the most dangerous opponents are the [[Me 163 B|Me 163]], the [[Me 262 C-2b|Me 262 C-2b]] and the [[R2Y2 Kai V1|R2Y2 KAI]]s. With all having 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. Don't underestimate the other Sabres, such as the [[F-86F-40 (Japan)|F-86F-40]] and the [[CL-13A Mk 5|CL-13A]]. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.
+
When downtiered, the most dangerous opponents are the [[Me 163 B]], the [[Me 262 C-2b]] and the [[R2Y2 (Family)|R2Y2 KAI]]s. All equipped with 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. Don't underestimate the other Sabres, such as the [[F-86F-40 (Japan)|F-86F-40]] and the [[CL-13A Mk 5|CL-13A]]. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.
  
 
====Counter-tactics====
 
====Counter-tactics====
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While flying the Sabres, try to aim for the fuel tanks in the wings. Most of the time, just set the fuel tanks ablaze, or even blowing off the wing, sending the foe back to the hangar.
 
While flying the Sabres, try to aim for the fuel tanks in the wings. Most of the time, just set the fuel tanks ablaze, or even blowing off the wing, sending the foe back to the hangar.
  
'''Do not engage the Tu-4 from the six!''' Engaging the Tu-4 at its tail, especially from below, '''is''' asking for trouble. Always try to engage the Tu-4 from the top, or in head ons, the fuselage turrets have dead zones when engaging from >~70 degrees.
+
'''Do not engage the Tu-4 from the six!''' Engaging the Tu-4 at its tail, especially from below, '''is''' asking for trouble. Always try to engage the Tu-4 from the top, or in head-ons, the fuselage turrets have dead zones when engaging from >~70 degrees.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Controllable<br>1 gear || rowspan="2" | Auto controlled
 
|-
 
|-
 
|}
 
|}
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===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! colspan="1" | Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! colspan="1" | Survivability
!colspan = "3"| Weaponry
+
! colspan="3" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
|  
+
|
|  
+
|
|  
+
|
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|
 
| KD-3
 
| KD-3
 
| KD-4
 
| KD-4
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
 
| Turret 23 mm
 
| Turret 23 mm
|  
+
|
|  
+
|
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
| New 23 mm Cannons (turret)
+
| New 23 mm cannons (turret)
 
| BD-4
 
| BD-4
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* This aircraft currently has the highest payload in the game up to 12,000 kg (26,455 lbs)
+
* This aircraft currently has the highest payload in the game of up to 12,000 kg (26,455 lbs)
 
* Very strong and fast climber once flight performance modifications have been purchased (''compressor'', ''engine'', and ''engine injection'')
 
* Very strong and fast climber once flight performance modifications have been purchased (''compressor'', ''engine'', and ''engine injection'')
 
* Offers effective defensive turrets that have very few dead zones
 
* Offers effective defensive turrets that have very few dead zones
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* Prone to fires and wing damage
 
* Prone to fires and wing damage
 
* Slightly less engine power than the B-29
 
* Slightly less engine power than the B-29
* Will be ripped to shreds by cannons with caliber of/larger than 20 mm, especially the MK108 and the [[ADEN (30 mm)|ADEN]]/[[DEFA 541 (30 mm)|DEFA]]
+
* Will be ripped to shreds by cannons with caliber of/larger than 20 mm, especially the [[MK 108 (30 mm)|MK 108]] and the [[ADEN (30 mm)|ADEN]]/[[DEFA 541 (30 mm)|DEFA 541]]
* Matchmaking will make this aircraft face top rank jets as the [[F-86F-2|Sabre]], [[Hunter F 1|Hunter]] and the [[S.O.4050 Vautour IIA|Vautour]]
+
* Matchmaking will make this aircraft face top rank jets such as the [[F-86F-2|Sabre]], [[Hunter F 1|Hunter]] and the [[S.O.4050 Vautour IIA|Vautour]]
* Unable to reliably defend itself from multiple opponents attacking at once from from multiple directions
+
* Unable to reliably defend itself from multiple opponents attacking at once from multiple directions
 
* Huge aircraft, making it easy to spot from distance and making it close to impossible to miss
 
* Huge aircraft, making it easy to spot from distance and making it close to impossible to miss
 
* Has a low dive top-speed
 
* Has a low dive top-speed
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''-->
 
 
* [http://warthunder.com/en/news/3756-development-b-29-superfortress-tu-4-the-new-face-of-the-giant-en/ [Devblog<nowiki>]</nowiki> B-29 Superfortress/Tu-4 – the new face of the giant]
 
* [http://warthunder.com/en/news/3756-development-b-29-superfortress-tu-4-the-new-face-of-the-giant-en/ [Devblog<nowiki>]</nowiki> B-29 Superfortress/Tu-4 – the new face of the giant]
  
== Sources ==
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== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR bombers}}
 
{{USSR bombers}}

Revision as of 09:42, 11 April 2019

Introducing Wiki 3.0
tu_4.png
Tu-4
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png

Description

GarageImage Tu-4.jpg


The Tu-4 is a rank V Russian bomber with a battle rating of 8.0 (AB/RB) and 7.7 (SB). It was introduced in Update 1.59 "Flaming Arrows". Though its structure is a copy of the American B-29 bomber, the Tu-4 features an improved 23 mm defensive armament and a very large payload.

Russian engineers reverse engineered an interred B-29 to develop an "exact" copy per Stalin's request. Challenges were met as available materials were developed using the metric system and the B-29 had been developed using the standard imperial system. Equipment had to be retooled and new supplies had to be developed to match the metric version of the imperial standard sizes. In the end, between the two aircraft, the Russian Tu-4 only weighted 340 kg more than the B-29, a difference of less than 1%. So stringent was the bureaucratic process for manufacturing parts and equipment, special permission from a high level general was required to allow Soviet made parachutes to be utilized in the Tu-4.

The Tu-4 is a heavy bomber, able to load up to 12,000 kg of bombs. It is able to fully destroy all three bases in one run, while also dealing significant damage to the enemy's airfield. Its defensive armament consists of 5 x turrets with each having 2 x 23 mm cannons (a total of 10 x 23 mm cannons). These guns can annihilate enemy fliers in seconds while covering a wide area, making a Tu-4 tough to approach, let alone attack. However, don't be fooled, it is a huge target and thus nearly impossible to miss. With it's battle rating of 8.0 in RB, it faces top rank jet fighters most of the time.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 9,100 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
618 605 12000 33.4 35.0 4.7 4.6 1,800
Upgraded
Max Speed
(km/h at 9,100 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
665 641 12000 30.4 32.0 10.5 6.5 1,800

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
340 ~4 ~2
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 340 < 350 < 290 > 400
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
9,720 m 2,200 hp 2,499 hp

Survivability and armour

  • 60 mm Bulletproof glass in front of the pilots.
  • 6.5 mm Steel plates in front of the pilots.
  • 6.5 mm Steel plates behind the pilots.
  • 6.5 mm Steel plates in front of tail control tractions.
  • 6.5 mm Steel plates boxing around rear dorsal gunner and beam gunners.
  • 6.5 mm Steel plate behind rear ventral turret.
  • 60 mm Bulletproof glass in front of tail gunner.
  • 6.5 mm Steel plate in front of tail gunner.

Armaments

Suspended armament

Main article: Suspended armaments

The Tu-4 can be outfitted with the following ordnance:

  • 40 x 100 kg FAB-100 bombs (4,000 kg total)
  • 40 x 250 kg FAB-250M43 bombs (10,000 kg total)
  • 12 x 500 kg FAB-500 bombs (6,000 kg total)
  • 20 x 500 kg FAB-500 bombs (10,000 kg total)
  • 8 x 1,000 kg FAB-1000 bombs (8,000 kg total)
  • 8 x 1,500 kg FAB-1500M-46 bombs (12,000 kg total)
  • 4 x 3,000 kg FAB-3000M-46 bombs (12,000 kg total)

Defensive armament

Main article: NR-23 (23 mm)

The Tu-4 is defended by:

  • 2 x 23 mm NR-23 cannons, front dorsal turret (275 rpg = 550 total)
  • 2 x 23 mm NR-23 cannons, front ventral turret (250 rpg = 500 total)
  • 2 x 23 mm NR-23 cannons, rear dorsal turret (275 rpg = 550 total)
  • 2 x 23 mm NR-23 cannons, rear ventral turret (500 rpg = 1,000 total)
  • 2 x 23 mm NR-23 cannons, tail turret (275 rpg = 550 total)

Usage in battles

The below tactics can be used in all games modes:

Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory. Maxing out the crew stats is a good idea, it will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.

All in all, pay attention to the surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end.

When first starting with this aircraft, the payload option is 40 x 100 kg bombs which are able to destroy numerous bases. One of the best ways to maximize the payload's effectiveness, 15 x 100 kg bombs are needed for one base. The A.I. gunners will be able to defend the plane as bombs are dropped from the bomb sight until switching back to the pilot seat, ready to head to next objective.

Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters will be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive systems installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well.

Do not rely on the AI gunners. Most of the time the Tu-4 will face top rank jets including Hunter F 1s and F2 Sabres. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 km or engage in a head-on pass. These manoeuvres render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended. Hits can be scored within 1.5 - 2 km, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded.

Specific enemies worth noting

The two most dangerous opponents of the Tu-4 are the S.O.4050 Vautour IIA and the Hunter F 1. With their 30mm cannons, one burst will be devastating against the Tu-4. The F-86F-2 is also a dangerous opponent, with four 20 mm cannons with a very high velocity and rate of fire. When downtiered, the most dangerous opponents are the Me 163 B, the Me 262 C-2b and the R2Y2 KAIs. All equipped with 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. Don't underestimate the other Sabres, such as the F-86F-40 and the CL-13A. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.

Counter-tactics

Do not be fooled of its nickname of "The Russian Death Star". Even with its powerful defensive armament, it does have weak spots.

While playing the Hunter F 1 or the Vautour IIA, it is easy to send this monster of an aircraft back to base with just one burst. Engaging in a head on is recommended, as the pilots have little protection, usually knocking them both out.

The Tu-4 is a monster of an aircraft, making it very easy to hit. Wings, and the tail control are weak spots, so hitting the wings will result into severe wing damage on the Tu-4, forcing it to return to base or even sending it back to the hangar.

While flying the Sabres, try to aim for the fuel tanks in the wings. Most of the time, just set the fuel tanks ablaze, or even blowing off the wing, sending the foe back to the hangar.

Do not engage the Tu-4 from the six! Engaging the Tu-4 at its tail, especially from below, is asking for trouble. Always try to engage the Tu-4 from the top, or in head-ons, the fuselage turrets have dead zones when engaging from >~70 degrees.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
1 gear
Auto controlled

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator
II Compressor Airframe KD-3 KD-4
III Wings repair Engine Turret 23 mm
IV Engine injection Cover New 23 mm cannons (turret) BD-4

Pros and cons

Pros:

  • This aircraft currently has the highest payload in the game of up to 12,000 kg (26,455 lbs)
  • Very strong and fast climber once flight performance modifications have been purchased (compressor, engine, and engine injection)
  • Offers effective defensive turrets that have very few dead zones
  • Lots of ammo for defensive armaments
  • Almost identical to the B-29 in terms of performance
  • All payload options are internal and has next to no effect on flight performance
  • Gunners are located separately from the gun turret with the exception of the tail turret
  • Multiple Tu-4s single-handedly win games, if left ignored by the enemy team
  • Stock-friendly grind
  • Rewarding experience, if plane survives the match
  • With a good gunner crew this aircraft can defend itself from most fighters coming to attack it, due to its 23 mm turrets
  • Easy to learn, similar learning curve as the B-29

Cons:

  • Does not offer any payload modification immediately, unlike the B-29
  • Usually will lose Silver Lions after playing the Tu-4 due to the immense repair costs (66,640 Silver Lions spaded)
  • Prone to fires and wing damage
  • Slightly less engine power than the B-29
  • Will be ripped to shreds by cannons with caliber of/larger than 20 mm, especially the MK 108 and the ADEN/DEFA 541
  • Matchmaking will make this aircraft face top rank jets such as the Sabre, Hunter and the Vautour
  • Unable to reliably defend itself from multiple opponents attacking at once from multiple directions
  • Huge aircraft, making it easy to spot from distance and making it close to impossible to miss
  • Has a low dive top-speed
  • Takes a while to reach optimal altitude
  • Landing gear takes a long time to deploy and retract
  • Wings are considered weak spots, damaged wings will hinder the plane's control

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
Po  Po-2 · Po-2M
Other  MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30