Difference between revisions of "Bf 109 G-2/trop"

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{{Specs-Card
 
{{Specs-Card
 
|code=bf-109g-2
 
|code=bf-109g-2
|images={{Specs-Card-Image|GarageImage_Bf_109_G-2trop.jpg}}
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|images={{Specs-Card-Image|GarageImage_Bf_109_G-2trop.jpg|ArtImage_Bf_109_G-2-trop.png}}
 
|cockpit=cockpit_bf-109g-2.jpg
 
|cockpit=cockpit_bf-109g-2.jpg
 
}}
 
}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
The Bf 109 G-2/trop fulfils many roles in War Thunder: it can be used as a bomber interceptor and as a fighter bomber but where it really shines is the role of a pure fighter. The G-2 should be flown like every Bf 109 in an energy fighting style. The best climbing speed for the G-2 is 230 km/h (IAS) (alternative 270km/h (IAS) to pull of emergency manoeuvres faster) and you should climb from the start with WEP enabled to gain altitude/energy quickly.
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The Bf 109 G-2/trop fulfils many roles in War Thunder: it can be used as a bomber interceptor and as a fighter bomber but where it really shines is the role of a pure fighter. The G-2 should be flown like every Bf 109 in an energy fighting style.
  
 
This is the tropical variant of the "Gustav Zwei". Like the [[Bf 109 F-4/trop]] it features an engine intake dust filter, a socket for sun-umbrellas and several other accommodations versus particulate matter. While these modifications allowed for prolonged service life in harsh environments like North Africa, the Russian veld and Libya's desert, they also (marginally) cost top speed and engine performance due to increased air resistance and power diversion for the filtered aspirator.
 
This is the tropical variant of the "Gustav Zwei". Like the [[Bf 109 F-4/trop]] it features an engine intake dust filter, a socket for sun-umbrellas and several other accommodations versus particulate matter. While these modifications allowed for prolonged service life in harsh environments like North Africa, the Russian veld and Libya's desert, they also (marginally) cost top speed and engine performance due to increased air resistance and power diversion for the filtered aspirator.
  
The Gustav-2, like the [[Bf 109 F-4]], has a very accurate and deadly main armament, which is mainly achieved by the engine mounted MG 151/20 cannon. The MG 151/20 cannon operates at a rate of fire of 750 rounds per minute with a muzzle velocity of 710-785 m/s and is capable to shoot one of the most effective cannon rounds against aircraft: the mighty minengeschoß (eng. Mineshell), which contains 20 g of high explosive filler. The Minengeschoß is in game shown as "HEI - High-explosive incendiary shell (minengeschoß)" and rips wings off with only few hits. It is very likely to hit viable parts of aircraft like fuel tanks and cooling systems because of the fuse delay which allows the Minengeschoß to penetrate half through wings before the shell explodes. The MG 17 machine gun operates at a rate of fire of 1,150 rpm and was used up to the Bf 109 G-4 at which point they finally upgraded with the bigger [[MG 131 (13 mm)|MG 131]] with a calibre of 13 mm. The MG 17 was called "Luftwaffenanklopfgerät" (eng. Airforce-knock-knock-thing) derogatorily by German Luftwaffe pilots due to the small calibre and damage effect on aircraft.
+
The Gustav-2, like the [[Bf 109 F-4]], has a very accurate and a relatively capable main armament, which is mainly achieved by the engine mounted MG 151/20 cannon. The MG 151/20 cannon operates at a rate of fire of 750 rounds per minute with a muzzle velocity of 710-785 m/s and is capable to shoot one of the most effective cannon rounds against aircraft: the mighty minengeschoß (eng. Mineshell), which contains 20 g of high explosive filler. The Minengeschoß is in game shown as "HEI - High-explosive incendiary shell (minengeschoß)". It is very likely to hit viable parts of aircraft like fuel tanks and cooling systems because of the fuse delay which allows the Minengeschoß to penetrate half through wings before the shell explodes. The MG 17 machine gun operates at a rate of fire of 1,150 rpm and was used up to the Bf 109 G-4 at which point they finally upgraded with the bigger [[MG 131 (13 mm)|MG 131]] with a calibre of 13 mm. The MG 17 was called "Luftwaffenanklopfgerät" (eng. Airforce-knock-knock-thing) derogatorily by German Luftwaffe pilots due to the small calibre and damage effect on aircraft.
  
 
== General info ==
 
== General info ==
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*Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.
 
*Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.
*Ground Targets: Armored Targets (APHE/APHE/APHE/IT)
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*Ground Targets: Armoured Targets (APHE/APHE/APHE/IT)
  
 
;MG 17
 
;MG 17
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{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|SC50JA (50 kg)|SC250JA (250 kg)|MG 151 (20 mm)}}
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{{main|SC50JA (50 kg)|SC250JA (250 kg)|MG 151 (20 mm)|Flam C 250 incendiary}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
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* 1 x 250 kg SC250JA bomb (250 kg total)
 
* 1 x 250 kg SC250JA bomb (250 kg total)
 
* 2 x 20 mm MG 151 cannons, wing-mounted (gunpods) (135 rpg = 270 total)
 
* 2 x 20 mm MG 151 cannons, wing-mounted (gunpods) (135 rpg = 270 total)
 +
* 1 x Flam C 250 incendiary bomb
  
 
== Usage in battles ==
 
== Usage in battles ==
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The G-2 in AB has a massively elevated performance. Climb rate is insane due to the lack of engine damage from overheating and performance losses from the 2 gunpods are almost nonexistent or unnoticeable.
 
The G-2 in AB has a massively elevated performance. Climb rate is insane due to the lack of engine damage from overheating and performance losses from the 2 gunpods are almost nonexistent or unnoticeable.
The aforementioned gun pods greatly improve the damage output, important for the fast past action in Arcade. Although in a true one versus one against more agile opponents such as Spitfire Mk.V, one would wish to not have equipped the pods for better agility.
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The gun pods greatly improve the damage output, important for the fast past action in Arcade. Although in a true one versus one against more agile opponents such as Spitfire Mk.V, one would wish to not have equipped the pods for better agility.
  
 
Flying the G-2 in a strict Boom and Zoom style is recommended for beginners in Arcade.
 
Flying the G-2 in a strict Boom and Zoom style is recommended for beginners in Arcade.
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During a dive, redlining starts at 750 km/h (IAS) and your aircraft breaks apart around 820 km/h (IAS) and til you reach this speed you can not rip your wings off with pulling up. You have access to 20/30/45 minutes of fuel, for most maps 30 minutes of fuel is a good choice.
 
During a dive, redlining starts at 750 km/h (IAS) and your aircraft breaks apart around 820 km/h (IAS) and til you reach this speed you can not rip your wings off with pulling up. You have access to 20/30/45 minutes of fuel, for most maps 30 minutes of fuel is a good choice.
  
While in the offence against a fighter in the Bf 109 G-2/trop (i.e. with an energy advantage, ready to engage the enemy either by diving or zoom climbing), a swift pass landing 20 mm hits in the wing should suffice to take down the opponent. If the opponent avoids the attack by applying defensive manoeuvres, the energy the evading opponent lost in the process will put the attacking Bf 109 in an even larger advantage, so 'Gustav' pilots should face this situation as an advantage and handle it patiently, not wasting ammunition nor risking lengthy and risky horizontal turn fighting. The pilot should gain altitude (bear in mind that, without a comfortable distance from enemies, climbing can equate to giving an optimal shot to the enemy), get enough room to position for another strike and finally re-engage the enemy fighter, hopefully striking it down. All these precautions are of course much less necessary when no threats are nearby. In this case, aggressive dog fighting while still relying on the energy advantage can be the quickest way to take any opponent down. At speeds around 350-450 km/h (IAS) the horizontal turning ability of the G-2 is at its finest and can be further improved with the use of combat/take off flaps. The key is situational awareness to realize such opportunities.
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While in the offence against a fighter in the Bf 109 G-2/trop (i.e. with an energy advantage, ready to engage the enemy either by diving or zoom climbing), a swift pass landing 20 mm hits in the wing should suffice to take down the opponent. If the opponent avoids the attack by applying defensive manoeuvres, the energy the evading opponent lost in the process will put the attacking Bf 109 in an even larger advantage, so 'Gustav' pilots should face this situation as an advantage and handle it patiently, not wasting ammunition nor risking lengthy and risky horizontal turn fighting. The pilot should gain altitude (bear in mind that, without a comfortable distance from enemies, climbing can equate to giving an optimal shot to the enemy), get enough room to position for another strike and finally re-engage the enemy fighter, hopefully striking it down. All these precautions are of course much less necessary when no threats are nearby. In this case, aggressive dogfighting while still relying on the energy advantage can be the quickest way to take any opponent down. At speeds around 350-450 km/h (IAS) the horizontal turning ability of the G-2 is at its finest and can be further improved with the use of combat/take off flaps. The key is situational awareness to realize such opportunities.
  
As for situations when the Gustav-2 pilot is in the defence (i.e. with an energy disadvantage, prone to being fatally engaged by an enemy either by diving or zoom climbing), either due to not climbing optimally or by facing tough opponents such as the Spitfire F. Mk IX (known for its climb rate), (s)he will likely risk head-on engagements.
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As for situations when the Gustav-2 pilot is in the defence (i.e. with an energy disadvantage, prone to being fatally engaged by an enemy either by diving or zoom climbing), either due to not climbing optimally or by facing tough opponents such as the Spitfire F. Mk IX (known for its climb rate), they will likely risk head-on engagements.
 
Head-ons are generally a bad idea because you risk your own machine to take damage. But with the armament of the G-2 which is very accurate and deadly (especially with gunpods), you have good chances to kill or at least damage an enemy at distances of 1.0 - 1.2 km just by firing a burst and then evade the head on with for example a simple downwards barrel roll without taking a single hit. This needs, of course, some experience to hit at these long ranges. [https://youtu.be/MYntUdGexUA?t=72 Example Video]
 
Head-ons are generally a bad idea because you risk your own machine to take damage. But with the armament of the G-2 which is very accurate and deadly (especially with gunpods), you have good chances to kill or at least damage an enemy at distances of 1.0 - 1.2 km just by firing a burst and then evade the head on with for example a simple downwards barrel roll without taking a single hit. This needs, of course, some experience to hit at these long ranges. [https://youtu.be/MYntUdGexUA?t=72 Example Video]
  
 
If the enemy owns the energy advantage, your best bet is to avoid his attacks with simple and energy efficient manoeuvres like the [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Split-S] and climb every time you have the time to. But keep in mind: Slow targets are much easier to hit than fast targets, so convert your altitude early enough to speed to avoid an incoming attack successfully. Another option can be to evade an enemy Boom and Zoom attack with a simple downwards [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 barrel roll], when the enemy overshoots you and starts climbing again you have a small time window to fire a burst at him.
 
If the enemy owns the energy advantage, your best bet is to avoid his attacks with simple and energy efficient manoeuvres like the [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Split-S] and climb every time you have the time to. But keep in mind: Slow targets are much easier to hit than fast targets, so convert your altitude early enough to speed to avoid an incoming attack successfully. Another option can be to evade an enemy Boom and Zoom attack with a simple downwards [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 barrel roll], when the enemy overshoots you and starts climbing again you have a small time window to fire a burst at him.
 
=====Useful air combat manoeuvres=====
 
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Hammerhead]
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=409059 Rope-A-Dope]
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398970 High / low Yo-yo]
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 Rolling Scissors]
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Split S]
 
* [[Guide_to_manual_engine_controls|Manual engine control]]
 
* Advanced energy fighting
 
* [[Boom & Zoom]]
 
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
[[File:FighterImage_Bf109G-2trop002.jpg|thumbnail|left|Default camouflage. Map "Eastern Europe".]]
 
There are a variety of deadly opponents the Bf 109 G-2/trop may face, and one should be very careful when battling such aircraft.
 
 
<span style="color:red">&#10029;</span> '''Soviet Aircraft:'''<br />
 
Against [[:Category:USSR aircraft|Soviet aircraft]], one should be careful and climb high at the start of the match, since the majority of Soviet fighters at the G-2's level outperform it in practically every aspect at low altitude, whilst losing lots of performance at medium and high altitudes. The performance of aircraft like the [[La-5FN]] or the [[Yak-3]] starts to drop at 3,000 m, whilst the Bf 109 G-2 will do perfectly well at altitudes like 6,000m. Climbing to a high altitude is key to success. At these altitudes, the G-2 pilot can Boom & Zoom Soviet fighters as well as turnfight them, the only major concern is not to lose the hard-earned altitude and become a low and slow target. One very exploitable disadvantage of Soviet aircraft is their proneness to crashing at high speeds. Either offensively or defensively, the Bf 109 G-2/trop can dive faster than all of its Soviet opponents, since it will not crash from over-speed at any less than 800 km/h (IAS), whilst most Soviet fighters struggle to reach 720 km/h (IAS). If in disadvantage at low altitude and the situation does not allow to dive away, G-2 pilots should try to lead their six towards teammates and/or friendly AAA.
 
 
<span style="color:blue">&#10026;</span> '''USAF Aircraft:'''<br />
 
Fighting against [[:Category:USA aircraft|American aircraft]] is a very interesting experience. First, fighters like the F4U-1c Corsair, the P-51D-5 Mustang and the P-47D-25 Thunderbolt are better divers by far than the Bf 109 G-2, reaching higher speeds, manoeuvring better at high speed, and also much more efficient in high-speed climbs, excelling at the fighting style known as Boom & Zoom. Therefore, the G-2 pilot must exploit other advantages of the plane, namely its good horizontal manoeuvrability at speeds from 350 km/h to 450 km/h (IAS) and its impressive rate of climb and acceleration thanks to a very favourable power-to-weight ratio. Meanwhile, the majority of American fighters are heavy and can neither turn well nor climb well (in a sustained climb). The priority against American fighters should be to gain an energy advantage. If these are fast, then trying to beat them in a climb is not really an option, so engaging in tight, speed-costly manoeuvres is the best choice, in order to leave the enemy at a speed where they can be out-climbed. At this point, the Bf 109 pilot can either climb to gain an advantage or continue manoeuvring aggressively in order to get the guns on the target and shoot it down. In situations of numerical inferiority, patience is important - climbing to gain an advantage is more advisable than obsessing with getting an immediate kill. There are of course some American aircraft against which the Gustav pilot will have no particular advantage in regards to climb rate and acceleration, such as the Kingcobra or the XP-50. If the pilot has no energy advantage on these aircraft, lining up for a shot is a difficult task.
 
 
<span style="color:darkblue">&#9812;</span> '''British Aircraft:'''<br />
 
As for British planes, the Spitfires will out-turn the Bf-109 G-2/trop horizontally with ease. Never forget to climb, it is often the 109s only constant advantage. However, the Spitfire F Mk. IX, at 4.3, bridges the gap in engine power and climb speed between the Mark V spitfires and the Bf-109. These aircraft are given the moniker of "spacefire" thanks to their excellent climbing abilities. Keep an eye out above you, because an experienced Spitfire F Mk IX pilot will try to dive on you from above. The biggest British threat found on a regular base is the [[Typhoon Mk Ib]]. This fighter mounts 4 x 20 mm cannons whilst having a decent climb rate, very good dive capabilities and sufficient turn rates. The best bet to counter this aircraft is in manoeuvres which rely on the roll rate of a plane (e.g. [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 rolling scissors]), simply because the Typhoon's roll rate is appalling. An even bigger threat but thankfully only fighting the G-2 rarely is the [[Spitfire LF Mk IX]]. This fighter outperforms the G-2 in almost every aspect and should be always number one priority to take down.
 
 
<span style="color:pink">&#10049;</span> '''Japanese Aircraft:'''<br />
 
Japanese A6M and Ki-43 fighters turn horizontally even better than the Spitfires and are overall very manoeuvrable. Never engage these fighters in a dog fight. Rely on the 109s superior speed and high altitude performance instead. A big threat for the G-2 are the J2M3 and Ki-84 fighters, both climb and accelerate very good. However the J2M3 performs poor at high speeds (compression) unlike the Ki-84 which is a great diver. But you can beat both in a horizontally turn fight.
 
 
<span style="color:grey">&#10009;</span> '''German Aircraft:'''<br />
 
The German [[Fw 190 (Family)|Fw 190]] is an excellent diver with also excellent maximum speeds and roll rates, but an awful horizontal turner and an average climber compared to the Bf 109 G-2. Engaging the Fw 190 horizontally is often the easiest way to win a dog fight. If you meet another Bf 109 focus it and avoid losing the energy advantage.
 
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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'''Pros:'''
 
'''Pros:'''
  
* Excellent climb rate at all altitudes
+
* Good climb rate at all altitudes
 
* Good acceleration and roll rate
 
* Good acceleration and roll rate
* Very good energy retention
+
* Good energy retention
 
* Strongest thrust/mass ratio of all Bf 109s in War Thunder
 
* Strongest thrust/mass ratio of all Bf 109s in War Thunder
 
* Not easy to rip your wings off (790 km/h)
 
* Not easy to rip your wings off (790 km/h)
 
* High agility at moderate speeds (350-450 km/h)
 
* High agility at moderate speeds (350-450 km/h)
* Great for stall fighting: stall control is excellent
+
* Very good stall control
* Durable airframe: the only fuel tank is surrounded with armor plates
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* Durable airframe: the only fuel tank is surrounded with armour plates
* Very effective armament
+
* All weaponry mounted in the nose, allowing easy aiming without having to worry about convergence
** All weaponry mounted in the nose, allowing easy aiming without having to worry about convergence
+
* Access to the 20 mm MG 151 gunpods for the anti-bomber duty
** Can increase firepower by 20 mm MG 151 gunpods
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Bad dogfighting characteristics:
+
* Very bad dogfighting characteristics
** High manoeuvrability often lures inexperienced users of this aircraft to engage in turn fights
 
** Inferior horizontal turn rate compared to most opponents at low speeds
 
** Flaps are sluggish to deploy and rip at low speeds (437 km/h TAS)
 
** Gunpods sacrifice turn rate and roll rate by a significant degree
 
 
* Bad high speed performance (locks up early)
 
* Bad high speed performance (locks up early)
 
* Bad cockpit visibility (SB)
 
* Bad cockpit visibility (SB)
 
* Only able to trim elevator (SB)
 
* Only able to trim elevator (SB)
* Weaponry can be ineffective when stock
+
* Weaponry can be ineffective when stock: Only two 7.92 MGs and one 20 mm cannon with low ammo count and disappointing default belts
** Only two 7.92 MGs and one 20 mm cannon
+
* Engine tends to overheat quickly
** Low ammo count when not using gunpods
 
* Engine tends to overheat significantly
 
 
* Huge engine torque causes severe turning when taking off (SB)
 
* Huge engine torque causes severe turning when taking off (SB)
  
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The production of the Bf 109 Gustav-2 started in spring 1942 and was the first Bf 109 to arrive combat units with the new DB 605 A engine. The suffix /trop means that this 109 has a special filter mounted to prevent damaging the engine from sand and other particles, which allowed combat use in tropical areas like deserts. The German Luftwaffe used this version in Africa. The famous German fighter ace Hans-Joachim Marseille died due to a technical defect in his Bf 109 G-2/trop "Yellow 14".
 
The production of the Bf 109 Gustav-2 started in spring 1942 and was the first Bf 109 to arrive combat units with the new DB 605 A engine. The suffix /trop means that this 109 has a special filter mounted to prevent damaging the engine from sand and other particles, which allowed combat use in tropical areas like deserts. The German Luftwaffe used this version in Africa. The famous German fighter ace Hans-Joachim Marseille died due to a technical defect in his Bf 109 G-2/trop "Yellow 14".
  
=== In-game description ===
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{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.
 
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.
  
The Bf 109 G "Gustav" was the most mass-produced variant of the 109, powered by the Daimler-Benz DB 605. The 605 was basically a DB 601 with the cylinder block redesigned to increase displacement from 33.9, to 35.7 liters - which resulted in 175 extra HP with no significant change in size. The Gustav also received improved armament. Instead of the previously standard 7.62mm MG 17 machine guns, 13mm MG 131 heavy machine guns were used. The heavier guns lead to distinct cowling bulges, needed to cover the breechblocks on the new guns.
+
The Bf 109 G "Gustav" was the most mass-produced variant of the 109, powered by the Daimler-Benz DB 605. The 605 was basically a DB 601 with the cylinder block redesigned to increase displacement from 33.9, to 35.7 liters - which resulted in 175 extra HP with no significant change in size. The Gustav also received improved armament. Instead of the previously standard 7.62 mm MG 17 machine guns, 13 mm MG 131 heavy machine guns were used. The heavier guns lead to distinct cowling bulges, needed to cover the breechblocks on the new guns.
  
 
However, the increased equipment led to heavier weight on the Gustav, in fact 10% heavier than the Friedrich. Compared to the much earlier Bf 109B, the Gustav was almost 46% heavier. The new aircraft had begun to reach front-line units by May 1942. In essence, the Bf 109 design had reached its peak, and would ideally need to be replaced with newer, more modern designs. However, the troubled Me 209 replacement was still in development and things at the front were beginning to look ominous for Germany. Consequently, the {{Annotation|RLM|Reichsluftfahrtministerium}} decided to continue to further refine the 109.
 
However, the increased equipment led to heavier weight on the Gustav, in fact 10% heavier than the Friedrich. Compared to the much earlier Bf 109B, the Gustav was almost 46% heavier. The new aircraft had begun to reach front-line units by May 1942. In essence, the Bf 109 design had reached its peak, and would ideally need to be replaced with newer, more modern designs. However, the troubled Me 209 replacement was still in development and things at the front were beginning to look ominous for Germany. Consequently, the {{Annotation|RLM|Reichsluftfahrtministerium}} decided to continue to further refine the 109.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
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* North American [[P-51 (Family)|P-51]] Mustang
 
* North American [[P-51 (Family)|P-51]] Mustang
* Kawasaki [[Ki-61-I hei]] / [[Ki-61-II]]
+
* Kawasaki [[Ki-61-I hei]] / [[Ki-61-II Otsu Kai]]
 
* Macchi [[C.205N2|C.205]]
 
* Macchi [[C.205N2|C.205]]
 
* Fiat [[G.55 (Family)|G.55]]
 
* Fiat [[G.55 (Family)|G.55]]

Latest revision as of 21:20, 6 November 2024

Introducing Wiki 3.0
This page is about the German fighter Bf 109 G-2/trop. For other versions, see Bf 109 (Family).
Bf 109 G-2/trop
bf-109g-2.png
GarageImage Bf 109 G-2trop.jpg
ArtImage Bf 109 G-2-trop.png
360://https://old-wiki.warthunder.com/images/2/22/Cockpit_bf-109g-2.jpg
Bf 109 G-2/trop
AB RB SB
5.3 4.3 4.3
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png

Description

The Bf 109 G-2/trop is a rank IV German fighter with a battle rating of 5.3 (AB) and 4.3 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Bf 109 G-2/trop fulfils many roles in War Thunder: it can be used as a bomber interceptor and as a fighter bomber but where it really shines is the role of a pure fighter. The G-2 should be flown like every Bf 109 in an energy fighting style.

This is the tropical variant of the "Gustav Zwei". Like the Bf 109 F-4/trop it features an engine intake dust filter, a socket for sun-umbrellas and several other accommodations versus particulate matter. While these modifications allowed for prolonged service life in harsh environments like North Africa, the Russian veld and Libya's desert, they also (marginally) cost top speed and engine performance due to increased air resistance and power diversion for the filtered aspirator.

The Gustav-2, like the Bf 109 F-4, has a very accurate and a relatively capable main armament, which is mainly achieved by the engine mounted MG 151/20 cannon. The MG 151/20 cannon operates at a rate of fire of 750 rounds per minute with a muzzle velocity of 710-785 m/s and is capable to shoot one of the most effective cannon rounds against aircraft: the mighty minengeschoß (eng. Mineshell), which contains 20 g of high explosive filler. The Minengeschoß is in game shown as "HEI - High-explosive incendiary shell (minengeschoß)". It is very likely to hit viable parts of aircraft like fuel tanks and cooling systems because of the fuse delay which allows the Minengeschoß to penetrate half through wings before the shell explodes. The MG 17 machine gun operates at a rate of fire of 1,150 rpm and was used up to the Bf 109 G-4 at which point they finally upgraded with the bigger MG 131 with a calibre of 13 mm. The MG 17 was called "Luftwaffenanklopfgerät" (eng. Airforce-knock-knock-thing) derogatorily by German Luftwaffe pilots due to the small calibre and damage effect on aircraft.

General info

Flight performance

Max speed
at 6 500 m682 km/h
Turn time19 s
Max altitude13 200 m
EngineDaimler-Benz DB-605A
TypeInline
Cooling systemWater
Take-off weight3 t
Characteristics Max Speed
(km/h at 6,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 659 643 13200 20.0 20.7 19.6 19.5 304
Upgraded 705 682 18.0 19.0 27.6 23.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
790 360 437 408 260 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 390 < 450 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,700 m 1,260 hp 1,399 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural790 km/h
Gear360 km/h
  • 60 mm Bulletproof glass in front of the pilot.
  • 4-8 mm Steel plates on pilot seat.
  • 10 mm Steel plates around the pilot's head.
  • 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.

Modifications and economy

Repair costBasic → Reference
AB2 044 → 2 587 Sl icon.png
RB4 488 → 5 681 Sl icon.png
SB6 262 → 7 927 Sl icon.png
Total cost of modifications40 200 Rp icon.png
77 700 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces820 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 200 / 420 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
135 Ge icon.png
Mods radiator.png
Radiator
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
135 Ge icon.png
Mods compressor.png
Compressor
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
260 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
210 Ge icon.png
Mods new engine.png
Engine
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
210 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods armor frame.png
Airframe
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
260 Ge icon.png
Mods armor cover.png
Cover
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods ammo.png
mg_belt_pack
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
135 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 50
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
135 Ge icon.png
Mod arrow 1.png
Mods napalm fire bomb.png
Flamm C 250
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
135 Ge icon.png
Mods weapon.png
mg17_new_gun
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
260 Ge icon.png
Mods ammo.png
mg15120_belt_pack
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
210 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 250
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
210 Ge icon.png
Mods weapon.png
mg15120_new_gun
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods gunpods.png
R6 modification
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png

It is recommended to unlock all flight performance and survivability modules first, with exception of the weaponry module "Offensive 20 mm". Unlock this upgrade as soon as you can, because it gains access to the "Air Targets" ammo belt, which provides significantly larger damage effects than the default belt.

Armaments

Offensive armament

Ammunition200 rounds
Fire rate700 shots/min
Ammunition1 000 rounds
Fire rate1 200 shots/min

The Bf 109 G-2/trop is armed with:

  • 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)
  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)

The two machine guns are in the upper part of the fuselage just in front of the cockpit. The 20 mm cannon is mounted to fire through the propeller shaft and out the propeller hub.

Recommended Ammunition Belts

Pilots who are really experienced with the aiming and hitting of the MG 151/20, might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.

MG 151/20
  • Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.
  • Ground Targets: Armoured Targets (APHE/APHE/APHE/IT)
MG 17
  • Air Targets: Universal (AP-T/AP/AI/AP-I)
  • Ground Targets: Tracer (AP-T)

Suspended armament

List of setups (4)
Setup 14 x 50 kg SC50JA bomb
Setup 21 x 250 kg SC250JA bomb
Setup 31 x Flam C 250 incendiary bomb
Setup 42 x 20 mm MG 151 cannon (secondary) (ammunition: 270 rounds)

The Bf 109 G-2/trop can be outfitted with the following ordnance:

  • Without load
  • 4 x 50 kg SC50JA bombs (200 kg total)
  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 2 x 20 mm MG 151 cannons, wing-mounted (gunpods) (135 rpg = 270 total)
  • 1 x Flam C 250 incendiary bomb

Usage in battles

A very clear setup with big gauges fitted into the instrument panel. Visibility, however, is rather dreadful, deflection shots are only possible via good feeling and rearward sight is non-existent. A step backwards from the earlier E-series which will only see improvement with the Erlenhaube like on Bf 109 G-10.

Fighter:

The Bf 109 G-2 was designed as a fighter aircraft and thus excels in the role of it. It reaches its maximal performance with of course no secondary weapons equipped. However, if one 20 mm MG 151/20 is not sufficient, especially against bombers, utilising two extra MG 151/20 in form of gunpods will noticeably increase firepower at the expense of a slight loss in flight performance.

Bomber interceptor:

When facing any bombers (e.g. B-25, B-17, Wellington, Yer-2) one should never simply stay behind them and spray the guns all over the bomber. To take out any bomber effectively, the best tactic is to come in with high speed out of a steep angle and focus the guns on just one wing. This will give the bombers' gunners a harder time to ward off the attacker, whilst focusing on only one wing increases greatly the chance of a critical hit, either snapping off a wing or making the bomber uncontrollable. Since it can be quite hard to snap off a wing of a bomber with "only" one MG 151/20, it is highly recommended to make use of the previously mentioned 20 mm MG 151/20 gunpods.

Fighter Bomber:

The G-2 can also be used as a fighter bomber. To fulfil this role one has the choice between either one 250 kg bomb or four 50 kg bombs, which are dropped in pairs of two. The 250 kg bomb is quite easily capable of destroying hard ground targets like pillboxes and tanks, while the 50 kg bombs can only crack such targets with a direct hit/detonation on target. Please note that only on rare occasions it is helpful to waste the G-2s fighter capabilities with ground attacking in order to achieve victory in a mission.

Arcade Battles

The G-2 in AB has a massively elevated performance. Climb rate is insane due to the lack of engine damage from overheating and performance losses from the 2 gunpods are almost nonexistent or unnoticeable. The gun pods greatly improve the damage output, important for the fast past action in Arcade. Although in a true one versus one against more agile opponents such as Spitfire Mk.V, one would wish to not have equipped the pods for better agility.

Flying the G-2 in a strict Boom and Zoom style is recommended for beginners in Arcade.

Bf 109 landed on map Eastern Europe. M10 tank destroyer for scale in the background.

Realistic Battles/Simulator Battles

During a dive, redlining starts at 750 km/h (IAS) and your aircraft breaks apart around 820 km/h (IAS) and til you reach this speed you can not rip your wings off with pulling up. You have access to 20/30/45 minutes of fuel, for most maps 30 minutes of fuel is a good choice.

While in the offence against a fighter in the Bf 109 G-2/trop (i.e. with an energy advantage, ready to engage the enemy either by diving or zoom climbing), a swift pass landing 20 mm hits in the wing should suffice to take down the opponent. If the opponent avoids the attack by applying defensive manoeuvres, the energy the evading opponent lost in the process will put the attacking Bf 109 in an even larger advantage, so 'Gustav' pilots should face this situation as an advantage and handle it patiently, not wasting ammunition nor risking lengthy and risky horizontal turn fighting. The pilot should gain altitude (bear in mind that, without a comfortable distance from enemies, climbing can equate to giving an optimal shot to the enemy), get enough room to position for another strike and finally re-engage the enemy fighter, hopefully striking it down. All these precautions are of course much less necessary when no threats are nearby. In this case, aggressive dogfighting while still relying on the energy advantage can be the quickest way to take any opponent down. At speeds around 350-450 km/h (IAS) the horizontal turning ability of the G-2 is at its finest and can be further improved with the use of combat/take off flaps. The key is situational awareness to realize such opportunities.

As for situations when the Gustav-2 pilot is in the defence (i.e. with an energy disadvantage, prone to being fatally engaged by an enemy either by diving or zoom climbing), either due to not climbing optimally or by facing tough opponents such as the Spitfire F. Mk IX (known for its climb rate), they will likely risk head-on engagements. Head-ons are generally a bad idea because you risk your own machine to take damage. But with the armament of the G-2 which is very accurate and deadly (especially with gunpods), you have good chances to kill or at least damage an enemy at distances of 1.0 - 1.2 km just by firing a burst and then evade the head on with for example a simple downwards barrel roll without taking a single hit. This needs, of course, some experience to hit at these long ranges. Example Video

If the enemy owns the energy advantage, your best bet is to avoid his attacks with simple and energy efficient manoeuvres like the Split-S and climb every time you have the time to. But keep in mind: Slow targets are much easier to hit than fast targets, so convert your altitude early enough to speed to avoid an incoming attack successfully. Another option can be to evade an enemy Boom and Zoom attack with a simple downwards barrel roll, when the enemy overshoots you and starts climbing again you have a small time window to fire a burst at him.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Good climb rate at all altitudes
  • Good acceleration and roll rate
  • Good energy retention
  • Strongest thrust/mass ratio of all Bf 109s in War Thunder
  • Not easy to rip your wings off (790 km/h)
  • High agility at moderate speeds (350-450 km/h)
  • Very good stall control
  • Durable airframe: the only fuel tank is surrounded with armour plates
  • All weaponry mounted in the nose, allowing easy aiming without having to worry about convergence
  • Access to the 20 mm MG 151 gunpods for the anti-bomber duty

Cons:

  • Very bad dogfighting characteristics
  • Bad high speed performance (locks up early)
  • Bad cockpit visibility (SB)
  • Only able to trim elevator (SB)
  • Weaponry can be ineffective when stock: Only two 7.92 MGs and one 20 mm cannon with low ammo count and disappointing default belts
  • Engine tends to overheat quickly
  • Huge engine torque causes severe turning when taking off (SB)

History

The Bf 109 is a single-seat monoplane fighter which was the back bone of the German airforce; before and during WWII. It was designed, by Wilhelm Emil Messerschmitt; in the year 1934 and was continuously improved until 1945. The German Luftwaffe used in such roles as: a fighter; interceptor; high-altitude interceptor; fighter-bomber and reconnaissance aircraft. It is also, one of the most produced fighter aircraft; with around 34,000 built from 1936 to April 1945.

The production of the Bf 109 Gustav-2 started in spring 1942 and was the first Bf 109 to arrive combat units with the new DB 605 A engine. The suffix /trop means that this 109 has a special filter mounted to prevent damaging the engine from sand and other particles, which allowed combat use in tropical areas like deserts. The German Luftwaffe used this version in Africa. The famous German fighter ace Hans-Joachim Marseille died due to a technical defect in his Bf 109 G-2/trop "Yellow 14".


Archive of the in-game description

The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.

The Bf 109 G "Gustav" was the most mass-produced variant of the 109, powered by the Daimler-Benz DB 605. The 605 was basically a DB 601 with the cylinder block redesigned to increase displacement from 33.9, to 35.7 liters - which resulted in 175 extra HP with no significant change in size. The Gustav also received improved armament. Instead of the previously standard 7.62 mm MG 17 machine guns, 13 mm MG 131 heavy machine guns were used. The heavier guns lead to distinct cowling bulges, needed to cover the breechblocks on the new guns.

However, the increased equipment led to heavier weight on the Gustav, in fact 10% heavier than the Friedrich. Compared to the much earlier Bf 109B, the Gustav was almost 46% heavier. The new aircraft had begun to reach front-line units by May 1942. In essence, the Bf 109 design had reached its peak, and would ideally need to be replaced with newer, more modern designs. However, the troubled Me 209 replacement was still in development and things at the front were beginning to look ominous for Germany. Consequently, the RLM decided to continue to further refine the 109.


Media

Skins
Videos

See also

Aircraft of comparable role, configuration and era

External links


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2