Difference between pages "Tu-2S-59" and "Elefant"

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{{About
 
| about = Soviet bomber '''{{PAGENAME}}'''
 
| usage = other uses
 
| link = Tu-2 (Family)
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
|code=tu-2_postwar_late
+
|code=germ_panzerjager_tiger_P_elefant
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 +
|market=id50181_elefant_germany
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It was introduced in [[Update 1.29]].
+
At the conclusion of the Battle of Kursk, the German experience with the [[Ferdinand]] had been disappointing due to the constraints the large and heavy vehicle imposed, as well as desired improvements that needed to be implemented to the design. Recalled back to the factories in January 1944, the Ferdinand underwent design improvements such as the inclusion of a bow machine gun, a commander's cupola, application of ''zimmerit'' and other changes to the armour profile for better blast and shrapnel protection of the engines. These modifications were completed and began to be sent back into combat as early as February. By May 1944, an order was made by German Army High Command that the Ferdinand was to assume the new name "Elefant". The Elefant continued to see use, notably in the Italian Theatre and the Eastern Front, all the way until the Battle of Berlin in 1945.
  
The Tu-2S-59 is an extremely versatile ground attacker, with a moderate payload better suited for destroying ground targets than bases. Although the tactics are different for arcade battles, in Realistic, the plane should be flown quite aggressively. It is recommended to equip the 4 x 500 kg bombs (or just two if the modules haven't been acquired yet) in order to destroy as many armoured foes as possible. Additionally, use a two-second bomb delay to allow ample time to escape the blast radius.
+
The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. index:]] '''Sd.Kfz. 184''') was introduced during [[Update "Wind of Change"]] as reward for [[Battle Pass: Season VII, "Armoured Elephant"]]. Aside from the addition of the machine gun and cupola, the vehicle is functionally the same as the standard Ferdinand, boasting the long 88 mm PaK 43 cannon to penetrate all types of armour and an impressive 200 mm frontal plate for protection. However, the Elefant is big, heavy, and slow, so being outnumbered by the enemy can quickly lead to a lucky few of them to outflank and destroy the Elefant through its very long side profile, where the armour is thin, or the protruding casemate structure, where the ammunition is stored. However, players maximizing the Elefant's long-range capabilities can quickly lock down a sector of the map from anyone who dares roll into the 88 mm's sight.
  
The defining feature of the Tu-2S-59 is its single defensive 20 mm cannon in place of the 12.7 mm machine gun found on the two older models. Other than that and its increased BR, there isn't much difference between this and the older [[Tu-2S]] and [[Tu-2S-44]]. See above for battle tactics.
+
== General info ==
 +
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
== General info ==
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'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
=== Flight performance ===
+
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
{{Specs-Avia-Flight}}
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* Cast homogeneous armour (Turret, Transmission area) -->
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
  
{| class="wikitable" style="text-align:center" width="70%"
+
{| class="wikitable"
! rowspan="2" | Characteristics
+
|-
! colspan="2" | Max Speed<br>(km/h at 7,300 m)
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(metres/second)
 
! rowspan="2" | Take-off run<br>(metres)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
|-
 
|-
! Stock
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
| 522 || 503 || rowspan="2" | {{Specs|ceiling}} || 32.0 || 32.8 || 4.5 || 4.5 || rowspan="2" | 326
 
 
|-
 
|-
! Upgraded
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| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
| 575 || 547 || 29.8 || 30.8 || 13.0 || 8.1
 
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
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'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
{| class="wikitable" style="text-align:center" width="50%"
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 +
 
 +
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=888|rbMinHp=553}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 +
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|PaK43 (88 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[PaK43 (88 mm)|88 mm PaK43]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="5" | Features
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! ''Arcade''
 +
| rowspan="2" | 38 || rowspan="2" | -8°/+14° || rowspan="2" | ±14° || rowspan="2" | N/A || 7.0 || 9.7 || 11.8 || 13.1 || 13.9 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
| || || || X || X    <!-- ✓ -->
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! ''Realistic''
 +
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="50%"
+
==== Ammunition ====
|-
+
{{:PaK43 (88 mm)/Ammunition|PzGr 39/43, PzGr 40/43, Hl.Gr 39, Sprgr.43}}
! colspan="7" | Limits
+
 
|-
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==== [[Ammo racks]] ====
! rowspan="2" | Wings (km/h)
+
[[File:Ammoracks_Ferdinand.png|right|thumb|x250px|[[Ammo racks]] of the [[Ferdinand]] (identical)]]
! rowspan="2" | Gear (km/h)
+
<!-- '''Last updated: 2.17.0.69''' -->
! colspan="3" | Flaps (km/h)
+
{| class="wikitable" style="text-align:center"
! colspan="2" | Max Static G
 
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 380 || 310 || ~8 || ~4
+
| '''38''' || 27&nbsp;''(+11)'' || 15&nbsp;''(+23)'' || 8&nbsp;''(+30)'' || 1&nbsp;''(+37)'' || No
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|MG34 (7.92 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| < 360 || < 360 || < 440 || > 302
+
| Hull || 600 (150) || 900 || -5°/+10° || -10°/+5°
 
|-
 
|-
 
|}
 
|}
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
 
* 15 mm Steel plate behind the pilot.
 
* 6 mm Steel plate to the left of cockpit dorsal gunner.
 
* 8, 15 mm Steel plates in front of the cockpit dorsal gunner.
 
* 12, 15 mm Steel plates in front of the rear dorsal gunner.
 
* 8 mm Steel plate under the ventral gunner.
 
* 12 mm Steel plate in front of the ventral gunner.
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
== Armaments ==
 
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ShVAK (20 mm)}}
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)
 
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)|FAB-1000 (1,000 kg)}}
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
* 2 x 250 kg FAB-250sv bombs (500 kg total)
 
* 9 x 100 kg FAB-100sv bombs (900 kg total)
 
* 2 x 500 kg FAB-500sv bombs + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
 
* 4 x 500 kg FAB-500sv bombs (2,000 kg total)
 
* 2 x 500 kg FAB-500sv bombs (1,000 kg total)
 
* 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
 
* 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
 
* 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500sv bombs (2,000 kg total)
 
 
=== Defensive armament ===
 
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|B-20E (20 mm)|Berezin UB (12.7 mm)}}
 
 
The '''''{{PAGENAME}}''''' is defended by:
 
 
* 1 x 20 mm B-20E cannon, rear dorsal turret (120 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Once spawned (~3,500 m), locate ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
+
The Elefant's natural role is as a long-range sniper thanks to its excellent firing range and frontal armour of more than 200 mm. Due to the frontal armour, this tank destroyer should always face the enemy to make use of it. Even though the Elefant is a heavy tank destroyer, it can rapidly drive backwards, which allows it to reposition more quickly than Soviet tank destroyers like the the SU-152 and the ISU-152.
 
 
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!
 
 
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
Unfortunately for the Tu-2S-59, it has a battle rating of 6.3. This is a double-edged sword, as on one hand, the Tu-2S-59 has to fight enemy jets, notably the Horten 229 and the Me-262, but on the other hand, these pilots are typically experienced and won't sacrifice their altitude for a ground pounding Tu-2. However, should the Tu-2S-59 be engaged, here are some suggestions per plane.
 
  
Do not engage a fighter on purpose, the following is only for defensive and survival reference
+
In a team, the Elefant acts as a heavy sniper, taking out enemies from afar while being almost immune to any tank shells. However, don't get too close to frontlines, since an enemy tank could slip through and flank the Elefant, which would put it in real danger.
  
'''[[Ho_229_V3|Horten 229]]'''<br>
+
Another possibility is as a frontline brawler once most of the enemies have been cleared out. While it is not recommended, with flanking support of allies, the Elefant can venture further into enemy lines and take out everything that comes your way, but still watching for light tanks that will try to exploit the limited gun traverse to hit from the sides.
This plane is agile, fast, and dangerous, possessing a pair of Mk 103 cannons. When engaged with one of these planes, force a head-on pass if he is either below or on equal altitude as the Tu-2S-59. Once the pass has concluded, and if neither of the two are down, push the throttle to WEP and run. When the 229 turns to pursue, it ''will'' catch up. Use the defensive turrets at this point, as these are the Tu-2S-59's only hope for making it out alive. Aim for the pilot.
 
  
'''[[Me 262 A-1a|Me 262 A-1]] and [[Me_262_A-1/U4|A-1/U4 Pulkzerstorer]]'''<br>
+
The most dangerous enemies of the Elefant are medium tanks and light tanks which can slip behind the Elefant since the back armour is weak. The Elefant has bad manoeuvrability and turning around is very slow.
These planes are a tough opponent. They are fast and possess better armour than the 229, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as the Tu-2S-59, force a head on pass and run after it ends (if able). Use the turrets, but know that these planes are designed to be bomber-hunters, and are ruthlessly efficient in their task.
 
  
'''[[F-80A-5|F-80A]], [[F-80C-10|F-80C]] & [[F-84B-26|F-84B-26]]'''<br>
+
IS-2 heavy tanks are a real threat to Elefant, as well as TDs of the same rank when firing sideways. Always face your armour frontally and take cover when possible.
Although most matches with the Tu-2S-59 will be on the Berlin map, mixed battles and alternate history is always a possibility. For these planes, use the same tactics. Force a head on, and then run after. Use the turrets to attack them while withdrawing.
 
 
 
''Late War Props (Spitfire 24, Fw-190 D-13, F8F, etc.)''<br>
 
These are a somewhat rare occurrence at the BR of 6.3, however they should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.
 
 
 
''Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)''<br>
 
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
 
 
 
====Counter-tactics====
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
If confronted with an enemy Tu-2S-59, initiate a head on pass ''but then pitch up and stall their plane out.'' Additionally, maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.
 
 
 
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil !! Water !! Type
 
|-
 
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
  
* Fast, for a medium bomber
+
* Long 88 mm gun with high penetration
* High wing rip speed (over 700 km/h)
+
* Good frontal armour
* Air spawn in RB
+
* Good forward and reverse speed
* Very easy to land and take off
+
* Defensive MG, great for taking out open-topped vehicles
* Decent payload
 
* Forward-firing ShVAK cannons, can be useful in a head-on engagement
 
* Not as vulnerable as other 4-engine bombers
 
* Twin tail design leaves little restriction on back gunners
 
* Decently agile for its size
 
* Can often put out fires in fuel tanks due to pressurized gas system
 
* Individual bomb drops, very effective in tank battles
 
* Engines can cool down even with a 100% throttle
 
* Can pretty much WEP indefinitely
 
* Just need to research one modification for all payload options
 
* Has a lot of unlockable camouflages
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Only two bombs when stock
+
* Casemate layout means, if the tracks are both disabled, or your driver is knocked out, or the engine is disabled, you're easily flanked and destroyed
* Relatively small defensive armament
+
* Weak side armour
* Only one pilot and is not protected by armour from the front
+
* Defensive MG has a limited traverse: it can only target enemies in the front
* High-ish stall speed (175 km/h, more of a pain when taking off/landing)
+
* Rifle-calibre MG is only useful for taking out open-topped vehicles or pinging targets
* Although it is fast, everything else is faster
 
* Performance starts to degrade with altitude
 
* Low amount of cannon ammo (150 rounds per gun)
 
* Camouflages need to be unlocked by bombing bases at which it is not that effective compared to other nation's bombers
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The history of the Elefant begins with the program to develop the Tiger 1, both Porsche and Henschel would compete and submit designs for trials, where eventually one would be chosen for production. Porsche's design was the infamous [[VK 45.01 (P)]], a design riddled with mechanical issues apparent even during the trials, while Henschel's design was the VK 45.01 (H) which would ultimately end up being chosen and would enter production as the Tiger H1.
  
=== In-game description ===
+
Ferdinand Porsche, the founder of the company Porsche was far too confident in his VK design, so much so that even before the trials for the Tiger had begun he had created 90 VK hulls. It was decided that these would not go to waste, and a majority were turned into the casemate assault gun known as the Ferdinand, which would mount the long 88. cm gun eventually seen in vehicles such as the Tiger II (H), Nashorn or Jagdpanther; while 1 of the VK hulls would become the Panzerbefehlswagen VI (P).
Tupolev Tu-2S Front Line Bomber with M-82FN engines, later production and export series (NATO reporting name: Bat).
 
  
The last stage of the Tu-2S's full-scale production began in 1949. The bomber's defensive armament was upgraded yet again. Production planes continued to be manufactured with machine guns in manual turrets, which by the late 40s seemed an obvious anachronism.
+
The Ferdinand tank destroyer would first see service during Operation Citadel, specifically during the battle of Kursk to mixed results. The aforementioned mechanical problems would plague it during the battle; however when used in its intended role, the Ferdinand would be quite successful.
  
In August 1948, a VEU-1 electric turret with a 20mm Berezin B-20 cannon was tested on series 55 aircraft, and from the spring of 1949 on it was used in mass production. The VEU-1 replaced the VUB-68 upper defensive turret.
+
Following the battle, the remaining Ferdinands would be sent back to Germany for repairs and modifications. Here is where the Elefant was born. Additional frontal armor, a hull mounted machine gun for self-defense purposes and a commander's cupola taken from a StuG III G would be the new additions to the vehicle, before it was sent to Italy, with disastrous results.
  
More powerful GSN-300 electric generators also began to be installed. In addition, a new fire suppression kit, an RSB-5 radio set and strong LFSV-45 retractable lights were added. Beginning with series 59, a Goodrich de-icing system was installed on the front edges of the wings, horizontal stabilizer, and fins.
+
Little is known about the Elefant's service following this, however at least two individuals survived to take part in the Battle of Berlin, but their ultimate fate remains unknown.
  
The upgraded equipment increased the aircraft's weight. Consequently, its speed and service ceiling decreased.
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One Elefant remains, formerly part of an exhibit in the Bovington Tank Museum it is now in storage in Fort Lee VA.
  
In the spring of 1950, production of the Tu-2 was finally discontinued. The last series of planes were intended mainly for export, as the Soviet Air Force was switching to the Ilyushin Il-28 jet bomber. A total of 1,211 Tu-2s (including all variants) were produced during the post-war period of 1946 to 1950. Afterward, some previously built planes were updated. From 1948 on, TON-2 rear attack warning radars were mounted on some of the aircraft. The ASh-82FN engines were replaced on a mass scale with later series engines with improved reduction gear; radio altimeters and new radio sets were installed, as well.
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== Media ==
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
During the post-war period, as the industry supplied the Tu-2s, practically all units of the USSR Air Force were rearmed, replacing their Pe-2s and any lend-lease bombers.
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;Skins
  
After the war, the Tu-2s were accepted for service with the Air Forces of Poland, Hungary, Bulgaria, China, and North Korea. The Tu-2s of the Chinese Air Force took an active part in the Korean War of 1950-53.
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* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_panzerjager_tiger_P_elefant Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
The Tu-2 aircraft were withdrawn from service with the USSR Air Force by the mid-50s. Virtually none of them were serving by 1954. It was in the flight schools that the Tu-2s continued to fly: some Tu-2s were still active in training units as late as the early 60s.
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;Videos
 
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{{Youtube-gallery|5E2X7q_tIgM|'''The Shooting Range #306''' - ''Pages of History'' section at 03:52 discusses the {{PAGENAME}}.|IfxpIFoBLoc|'''Battle Pass: Armoured Elephant''' discusses the {{PAGENAME}} at 02:35 - ''War Thunder Official Channel''}}
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
{{Youtube-gallery|gxIVvUZGptw|'''The Shooting Range #51''' - ''Pages of History'' section at 07:12 discusses the Tu-2.}}
 
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the vehicles;''
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* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the aircraft;''
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* [[Ferdinand]]
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [[wt:en/news/7659-development-battle-pass-vehicles-spg-elefant-en|[Devblog] Battle Pass vehicles: SPG Elefant]]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
{{AirManufacturer Tupolev}}
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{{Germany tank destroyers}}
{{USSR bombers}}
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{{Germany premium ground vehicles}}

Latest revision as of 15:37, 21 October 2024

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Elefant
germ_panzerjager_tiger_p_elefant.png
GarageImage Elefant.jpg
ArtImage Elefant.jpg
Elefant

Description

At the conclusion of the Battle of Kursk, the German experience with the Ferdinand had been disappointing due to the constraints the large and heavy vehicle imposed, as well as desired improvements that needed to be implemented to the design. Recalled back to the factories in January 1944, the Ferdinand underwent design improvements such as the inclusion of a bow machine gun, a commander's cupola, application of zimmerit and other changes to the armour profile for better blast and shrapnel protection of the engines. These modifications were completed and began to be sent back into combat as early as February. By May 1944, an order was made by German Army High Command that the Ferdinand was to assume the new name "Elefant". The Elefant continued to see use, notably in the Italian Theatre and the Eastern Front, all the way until the Battle of Berlin in 1945.

The Panzerjäger Tiger (P) Elefant (Sd.Kfz. index: Sd.Kfz. 184) was introduced during Update "Wind of Change" as reward for Battle Pass: Season VII, "Armoured Elephant". Aside from the addition of the machine gun and cupola, the vehicle is functionally the same as the standard Ferdinand, boasting the long 88 mm PaK 43 cannon to penetrate all types of armour and an impressive 200 mm frontal plate for protection. However, the Elefant is big, heavy, and slow, so being outnumbered by the enemy can quickly lead to a lucky few of them to outflank and destroy the Elefant through its very long side profile, where the armour is thin, or the protruding casemate structure, where the ammunition is stored. However, players maximizing the Elefant's long-range capabilities can quickly lock down a sector of the map from anyone who dares roll into the 88 mm's sight.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 888 Expression error: Unexpected round operator. __.__
Realistic 553 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: PaK43 (88 mm)
88 mm PaK43 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -8°/+14° ±14° N/A 7.0 9.7 11.8 13.1 13.9 8.71 7.70 7.10 6.70
Realistic 4.8 5.6 6.8 7.5 8.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39/43 APCBC 237 234 222 207 193 180
PzGr 40/43 APCR 279 273 252 227 205 185
Hl.Gr 39 HEAT 110 110 110 110 110 110
Sprgr.43 HE 19 19 17 16 14 14
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39/43 APCBC 1,000 10.16 1.2 14 108.8 48° 63° 71°
PzGr 40/43 APCR 1,130 7.3 - - - 66° 70° 72°
Hl.Gr 39 HEAT 600 7.64 0 0.3 1,100 62° 69° 73°
Sprgr.43 HE 820 9.4 0.2 0.1 1,000 79° 80° 81°

Ammo racks

Ammo racks of the Ferdinand (identical)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
38 27 (+11) 15 (+23) (+30) (+37) No

Machine guns

Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Hull 600 (150) 900 -5°/+10° -10°/+5°

Usage in battles

The Elefant's natural role is as a long-range sniper thanks to its excellent firing range and frontal armour of more than 200 mm. Due to the frontal armour, this tank destroyer should always face the enemy to make use of it. Even though the Elefant is a heavy tank destroyer, it can rapidly drive backwards, which allows it to reposition more quickly than Soviet tank destroyers like the the SU-152 and the ISU-152.

In a team, the Elefant acts as a heavy sniper, taking out enemies from afar while being almost immune to any tank shells. However, don't get too close to frontlines, since an enemy tank could slip through and flank the Elefant, which would put it in real danger.

Another possibility is as a frontline brawler once most of the enemies have been cleared out. While it is not recommended, with flanking support of allies, the Elefant can venture further into enemy lines and take out everything that comes your way, but still watching for light tanks that will try to exploit the limited gun traverse to hit from the sides.

The most dangerous enemies of the Elefant are medium tanks and light tanks which can slip behind the Elefant since the back armour is weak. The Elefant has bad manoeuvrability and turning around is very slow.

IS-2 heavy tanks are a real threat to Elefant, as well as TDs of the same rank when firing sideways. Always face your armour frontally and take cover when possible.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Long 88 mm gun with high penetration
  • Good frontal armour
  • Good forward and reverse speed
  • Defensive MG, great for taking out open-topped vehicles

Cons:

  • Casemate layout means, if the tracks are both disabled, or your driver is knocked out, or the engine is disabled, you're easily flanked and destroyed
  • Weak side armour
  • Defensive MG has a limited traverse: it can only target enemies in the front
  • Rifle-calibre MG is only useful for taking out open-topped vehicles or pinging targets

History

The history of the Elefant begins with the program to develop the Tiger 1, both Porsche and Henschel would compete and submit designs for trials, where eventually one would be chosen for production. Porsche's design was the infamous VK 45.01 (P), a design riddled with mechanical issues apparent even during the trials, while Henschel's design was the VK 45.01 (H) which would ultimately end up being chosen and would enter production as the Tiger H1.

Ferdinand Porsche, the founder of the company Porsche was far too confident in his VK design, so much so that even before the trials for the Tiger had begun he had created 90 VK hulls. It was decided that these would not go to waste, and a majority were turned into the casemate assault gun known as the Ferdinand, which would mount the long 88. cm gun eventually seen in vehicles such as the Tiger II (H), Nashorn or Jagdpanther; while 1 of the VK hulls would become the Panzerbefehlswagen VI (P).

The Ferdinand tank destroyer would first see service during Operation Citadel, specifically during the battle of Kursk to mixed results. The aforementioned mechanical problems would plague it during the battle; however when used in its intended role, the Ferdinand would be quite successful.

Following the battle, the remaining Ferdinands would be sent back to Germany for repairs and modifications. Here is where the Elefant was born. Additional frontal armor, a hull mounted machine gun for self-defense purposes and a commander's cupola taken from a StuG III G would be the new additions to the vehicle, before it was sent to Italy, with disastrous results.

Little is known about the Elefant's service following this, however at least two individuals survived to take part in the Battle of Berlin, but their ultimate fate remains unknown.

One Elefant remains, formerly part of an exhibit in the Bovington Tank Museum it is now in storage in Fort Lee VA.

Media

Skins
Videos

See also

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser