Difference between pages "Category:Game modes" and "USS Cowell"

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{{DISPLAYTITLE:Game modes}}
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{{Specs-Card
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|code=us_destroyer_fletcher_cowell
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
[[File:GameModes Banner TripleWindow.jpg|x250px|frameless]]  
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== Description ==
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
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The '''{{Specs|name}}''' is a member of the [[Fletcher (Family)|Fletcher-class]] destroyers, the first generation of destroyers developed by the U.S. after the disintegration of the Washington and London Naval Treaties during World War II. The Fletcher class was meant to be larger and carry more armament due to dissatisfaction with earlier destroyer classes. Cowell was named for US Navy officer John G. Cowell. She was laid down on 7th September 1942 and commissioned on 23rd August 1943. She spent her entire WWII career in the Pacific, participating in carrier screen force, escort duties, and anti-aircraft duty. On 13th October 1944, during the Battle of Leyte, she provided light, power, and pumping facilities to two torpedoed cruisers: USS Canberra and USS Houston. Cowell escorted the crippled ships to safety and then returned back to screen the carrier force once again. During the Battle of Okinawa, she was on radar picket duty which brought her a Presidential Unit Citation. On 22nd July 1946, she was placed into reserve and later reactivated for the Korean War. She escorted Iowa-class battleship USS Missouri to bombard North Korean positions around Wonsan harbour. For her WWII and Korean War service, she received a total of thirteen battle stars. After the war, she spent the remainder of her US Navy career exercising until she was decommissioned on 17th August 1971 and sold to the Argentinian Navy as ARA Almirante Stormi. She was sold for scrap in 1982.
  
__TOC__
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USS Cowell was introduced in [[Update 1.77 "Advancing Storm"]], initially purchasable as a [[wt:en/news/5547-fleet-development-uss-cowell-dd-547-vulture-hunter-en|pre-order pack]] in the Gaijin store to access the [[wt:en/news/5585-final-fleet-testing-before-beginning-cbt-en|Naval Closed Beta Test]]. A Fletcher-class destroyer in the United States line, the Cowell is in the same class-line as the family ship [[USS Fletcher]]. The first statistical difference between the Fletcher and the Cowell is the armament, with the Cowell having four more turrets of 40 mm Bofors autocannons, and having one more additional turret of 20 mm autocannons.
== Multiplayer ==
 
=== [[Arcade Battles|Arcade Battles]] ===
 
'''Aviation:'''<br />
 
In '''arcade''' mode, the game draws two teams of players (up to 32 people) with planes of different nations with similar battle ratings]. It is possible to see aircraft of the same type on opposing teams. Damage models, flight models, and physics are greatly simplified (e.g. in very high-speed dives, planes do not have their wings ripped off and are still controllable), but retain some realism (e.g. bombers are not as maneuverable as fighters), and ammunition reloads after a certain period of time without players returning to an airfield. Multiple views are available; third person view, cockpit view, gunner view (if the aircraft has a gunner) and virtual cockpit view (if the aircraft does not have a cockpit model the virtual cockpit will be used). Arcade mode games are played in either "Ground Strike" mode - where in order to win you must destroy all enemy ground units, shoot down all enemy aircraft or destroy the enemy bombing points and airfield- or "Domination" mode, which consists of seizing enemy airfields by landing your aircraft on them, causing the opposing team to slowly lose 'tickets'; the team whose tickets reach zero first or lose all of their aircraft loses. Also, to help simplify aiming, a 'leading marker' appears when an enemy plane is in range. This shows where the enemy plane will be by the time your shots reach it if the plane continues its current trajectory.<br />
 
  
'''Air Assault:'''<br />
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USS Cowell was removed from the store in [[wt:en/news/6694-shop-may-sale-in-war-thunder-en|May 2020]]. It was still available on the PlayStation Store until [[wt:/en/news/6907-special-8th-anniversary-of-war-thunder-en|War Thunder's 8th anniversary sale]] when it was removed from sale. The ship was temporarily made available for purchase in-game with GE ({{GE}}) for the annual "US Navy Birthday" mini events in [[wt:en/news/6894-birthday-of-the-united-states-navy-en|2020]], [[wt:en/news/7372-special-us-navy-day-en|2021]], [[wt:en/news/7903-special-us-navy-birthday-en|2022]], [[wt:en/news/8514-special-us-navy-birthday-a-decal-and-the-uss-cowell-to-celebrate-en|2023]] and [[wt:en/news/9124-shop-special-a-decal-uss-cowell-and-uss-des-moines-for-the-us-navys-birthday-en|2024]].
In Air assault mode the same rules as in arcade apply to flight and damage models and in-flight rearming. What is different is that this mode is for either random or premade team of 8 and requires at least some teamwork. There is also an unlimited number of respawns at 50% AB Silver Lion cost. The main objective is to defend your team's base from growing waves(15 presently) of enemy AI-controlled bombers, fighters, and howitzers. The bomber’s gunners are active but most of the fighters and howitzers do not pose a direct threat to the player.
 
<br />
 
  
'''Ground Forces:'''<br />
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== General info ==
In Arcade Ground Forces - tank handling is simplified (Tanks move faster, and turn faster than they would do in reality), spotted enemy vehicles are displayed on the minimap and have visible nametags on them when aimed at. There is also an "Aim assistant" - crosshair indicating where should your shot land if fired under current elevation, together with an indication of whether your shell should be able to penetrate the target, or not.<br />
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=== Survivability and armour ===
Teams are composed with no regard to nationality, the only factor is the vehicle's [[battle ratings|BattleRating]]. Lastly, when your vehicle is knocked out, you can respawn with a different vehicle(from your lineup), up to 3 spawns total (+ 1 reserve tank).
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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The Cowell is very strong and powerful against smaller vessels, however, should you be able to live long enough, a torpedo hitting the ship basically anywhere will guarantee a kill. Try using islands and cover to your advantage when attacking a Cowell using a plane or PT boat to hide from the arcs of the Bofors.
  
=== [[Realistic Battles|Realistic Battles]] ===
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For destroyers, aim underneath the front turret with an AP shell. You will have a chance of detonating the ammunition stowage for the front guns which will normally kill the whole ship.
'''Aviation:'''<br />
 
Realistic mode (alias '''[[Realistic Battles|RB]]''') is designed for more experienced players. More realistic damage models, flight models, and physics makes gameplay less forgiving, and aircraft fly much more similar to their historical counterparts, with their strengths and weaknesses more apparent than in arcade mode. Also, once all ammunition and ordnance are expended players will have to return to their airfield to reload, and there is no 'leading marker' to assist with aiming. In this mode, unlike the arcade game, teams feature aircraft from specific nations, making gameplay more accurately reflect historical encounters such as the Battle of Stalingrad, fought between the USSR and Germany, or the Battle of Midway, fought between the Japanese Empire and the US. These historical scenarios will all have different objectives similar to the battles they represent, such as destroying a German tank advance at Kursk or repelling a Japanese attack at Pearl Harbor.<br /><br />
 
  
'''Ground Forces:'''<br />
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'''Armour type:'''
In Ground Forces, characteristics of the realistic mode are similar to that of the Aviation Realistic mode - Tank behauvior is more realistic. Tanks feel overall much more "heavy" - they accelerate slower, lose much more speed in turns, do not slide so much and handle much more "jerky" as real tanks do. Traversing the turret, and aiming the gun at the target also takes much more time, some crew skills become very obvious (inexperienced gunner first rotates the turret, and only then slowly adjusts the gun elevation, experienced gunner can do both tasks at the same time). Then, when your tank is hit, and needs a field repair, doing it takes much longer than it does in Arcade battles (often up to 2 minutes). <br />
 
Battles themselves change as well - only certain maps are played, and they are usually larger than the original. Teams are additionally sorted by nations, e.g. USSR vs Germany in Berlin map (although occasionally mixed nation battles, like USA+Germany vs USSR, are still possible).<br />
 
  
Last important differences are visual - there is no coloured crosshair to tell you where will your shot go, after being fired, or whether it can penetrate your target. Enemy vehicles are also not displayed on the minimap, and have no name tags on them - instead, only a red coloured circle is briefly displayed on the minimap, when nearby ally spots a vehicle, approximately showing you the position of "some unknown enemy".
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* Antifragmentation armour
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* Cast homogeneous armour
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* Hardened armour
  
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{| class="wikitable"
=== [[Simulator Battles|Simulator Battles]] ===
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|-
'''[[Simulator Battles|SB]]''' mode is based on the most realistic simulation settings; only the first-person view in the cockpit or gunner views are available, and flight physics are at their most realistic settings, reflecting the real-world attributes of aircraft to a fairly accurate level. The gameplay of simulator mode is similar to that of realistic battles - two teams of different nations are fighting each other for dominance in the sky and on the ground to achieve their objectives, but the realism of the game at this level is even higher. Simulator settings also require players to play with a joystick, gamepad or 'mousejoy' as opposed to mouse-aim available in other modes, lead indicators are not present and players must return to airfields to rearm and repair their aircraft.
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! Armour !! Bow (Slope angle) !! Sides !! Stern !! Deck
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|-
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| Hull || N/A || 13 mm (0-24°) || N/A || 13 mm (88-89°)
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|-
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! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
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| Turrets || 3.2 mm ''Front'' <br> 15 mm ''Gun mantlet'' || 3.2 mm || 3.2 mm || 3.2 mm
 +
|-
 +
|}
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'''Notes:'''
  
=== [[Enduring_Confrontation|Enduring Confrontation]]===
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* The radar atop the bridge is covered with an antifragmentation armour with 19 mm thickness.
Enduring Confrontation (also known as “EC”) is a separate game mode for aircraft in War Thunder. Unlike in traditional random battles, this mode allows you to join a battle at any time. You also have unlimited respawns, subject to certain rules. In EC, the emphasis is on the players’ ability to influence the situation on the battlefield.
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* Gun shields around the 20 mm Oerlikon autocannons are 12.7 mm thick.
  
Battles in EC occur as Events, so you can find this mode in the “Events and Tournaments” section underneath the “To Battle” button. EC is the primary game mode for aircraft in Simulator Battles, and a simplified version of it in Arcade Battles is the only separate game mode for helicopters. To join a battle in Enduring Confrontation, you can either wait in the general queue as you would in random battles, or call up a list of active rooms (ongoing battles) sorted by country and rank and, if there are available spots on a team, join your preferred side in that room. You can call up a list of rooms by pressing the button of the same name.
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=== Mobility ===
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{{Specs-Fleet-Mobility}}
=== Events ===
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
==== Historic missions ====
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Reaching a flank speed of {{Annotation|35 kn|65 km/h,40 mph}}, USS Cowell  is slower than the [[Porter (Family)|Porter-class]] such as the [[USS Moffett]], placing it slightly above average speed for American destroyers. This speed will allow Cowell to quickly get underway to important locations and USS Cowell takes 34 seconds to halt, and 30 seconds to accelerate to flank speed. She is also responsive to the captain's rudder commands, taking around 2 seconds to come full over. Speed falls to around {{Annotation|24 kn|45 km/h,28 mph}} in a sustained turn, leaving USS Cowell vulnerable to enemy fire and continuous turns are to be avoided.
Events mode is often available in realistic and simulator battle settings, allowing players to partake in battles recreated as accurately as possible using historical sets of aircraft, rather than using the regular matchmaking system of battle ratings. This allows for a more challenging experience for players wishing to play less advanced nations, whilst still providing balanced gameplay through different numbers of players on each team - the more technologically advanced team will often have several less aircraft than the disadvantaged team, whilst the opposition will retain numerical superiority. Occasionally, special community events will be held with arcade mode settings.
 
  
Examples:
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{{NavalMobility}}
  
* '''''Flight of the swallows'''''
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=== Modifications and economy ===
 +
{{Specs-Economy}}
  
:German team has sole access to the [[Me_262_A-1a|Me 262 ''Schwalbe'']] jet fighter and must bring down a bomber formation of [[B-17G-60-VE|B-17G Flying Fortresses]]. All while they are under attack by their escorts, the legendary [[P-51D-5|P-51D ''Mustang'']]. "''In 1944, on the threshold of the battle of the Bulge, the US was concerned about the increasing numbers of jet-propelled aircraft in German hands. In order to put an end to this threat, an armada of B-17’s were tasked with bombing the airfields that the “swallows” were based at.''"
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== Armament ==
 +
{{Specs-Fleet-Armaments}}
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=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|5 inch/38 Mk.12 (127 mm)}}
  
* '''''Operation Uranus'''''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[5/38 Mark 12 Dual Purpose (127 mm)|127 mm 5/38 Mark 12 Dual Purpose gun]] (x5)
 +
|-
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! colspan="6" | Turrets (Bow to stern)
 +
|-
 +
!  || Turret 1 || Turret 2 || Turret 3 || Turret 4 || Turret 5
 +
|-
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! scope="row" | Vertical guidance
 +
| -10°/+85° || -10°/+85° || -10°/+85° || -10°/+85° || -10°/+85°
 +
|-
 +
! scope="row" | Horizontal guidance
 +
| ±150° || ±150° || ±143° || ±150° ||  ±150°
 +
|-
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! scope="row" | Ammo capacity
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| colspan="6" | 1,800
 +
|-
 +
! scope="row" | Rounds per turret
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| colspan="6" | 360
 +
|-
 +
|}
  
:German forces are trying to break through the encircled city of Stalingrad.
+
==== Ammunition ====
 +
{{:5 inch/38 Mk.12 (127 mm)/Ammunition|5 inch AAC Mk.34, 5 inch Common Mk.32, 5 inch SP Common Mk.46, 5 inch AAVT Mk.31}}
  
*'''''Operation "Chastise"'''''
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=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 +
{{main|Bofors L/60 Mark 1 (40 mm)}}
  
:Night time escort mission. [[Lancaster B Mk III|Lancaster]] formation must break through German air defense on their way to an industrial night raid. [[:Category:Britain_aircraft|RAF]] equivalent to 'Guardian Angels' event. "''On the 5th of March, 1943, the Battle of Ruhr was begun; a campaign of strategic bombing that took place during the Second World War. This campaign was planned as an assault on the German industrial area of Ruhr, and both British and American forces took part.''"
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="6" | [[Bofors L/60 Mark 1 (40 mm)|40 mm Bofors L/60 Mark 1]] (x10)
 +
|-
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! colspan="6" | Turrets (Bow to stern)
 +
|-
 +
!  || Front port turret (x2) || Front starboard turret (x2) || Middle port turret (x2) || Middle starboard turret (x2) || Rear turret (x2)
 +
|-
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! scope="row" | Vertical guidance
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| -15°/+88° || -15°/+88° || -10°/+88° || -10°/+88° || -15°/+88°
 +
|-
 +
! scope="row" | Horizontal guidance
 +
| -150°/+90° || -90°/+150° || -180°/+20° || -20°/+180° ||  ±180°
 +
|-
 +
! scope="row" | Ammo capacity
 +
| colspan="6" | 20,000
 +
|-
 +
! scope="row" | Rounds per turret
 +
| colspan="6" | 4,000
 +
|-
 +
|}
  
*'''''Guardian Angels'''''
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====Ammunition====
  
:[[:Category:USA_aircraft|USAAF]] equivalent to 'Guardian Angels' event, but in the daytime and B-17s"''Schweinfurt was the location of most of the ball-bearing production in Germany at the onset of World War II, it was eventually devastated following a series of Allied strategic bombing raids. It was hoped that the destruction of the factories located in the city would cripple the production of new tanks and aircraft.''"
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* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
  
==== Squadron battles ====
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{{:Bofors L/60 Mark 1 (40 mm)/Ammunition|HEFI-T, AP-T}}
For Arcade and matched by Eras, this mode lets teams of 8 players per side duel each other for air supremacy. [[Matchmaker]] will only put squadron members of the same clan into the teams, so have 8 fellow pilots ready! Maximum opponent dispersion is one era e.g. [[:Category:Third_rank_aircraft|era III]] vs [[:Category:Fourth_rank_aircraft|era IV]] is possible, but not [[:Category:Second_rank_aircraft|era II]] vs [[:Category:Fourth_rank_aircraft|era IV]].
 
  
For Realistic a different setup is in use known as Tactical Battles with fixed line-ups and a team count of 7v7. Unlike common tank RB matches, all markers are enabled.
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=== Anti-aircraft armament ===
 +
{{Specs-Fleet-AA}}
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 +
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
  
Due low attendance this event is limited to the following times:
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{| class="wikitable" style="text-align:center"
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|-
 +
! colspan="8" | [[Oerlikon Mk.II (20 mm)|20 mm Oerlikon Mk.II]] (x7)
 +
|-
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! colspan="8" | Turrets (Bow to stern)
 +
|-
 +
!  || Front port turret || Middle port turret || Front starboard turret || Middle starboard turret  || Rear port turret || Rear starboard turret || Rear stern turret
 +
|-
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! scope="row" | Vertical guidance
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| -80°/+65° || ±100° || -65°/+80° || ±100° || colspan="3" | ±180°
 +
|-
 +
! scope="row" | Horizontal guidance
 +
| colspan="7" | -4°/+50°
 +
|-
 +
! scope="row" | Ammo capacity
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| colspan="7" | 16,800
 +
|-
 +
! scope="row" | Rounds per turret
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| colspan="7" | 2,400
 +
|-
 +
|}
  
*17:00 -> 23:00 (West coast US time)
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=== Additional armament ===
*20:00 -> 02:00 (East coast & Peru & Columbia & Ecuador & Cuba & Jamaica time)
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{{Specs-Fleet-Additional}}
*22:00 -> 04:00 (East Brazilian & Argentinian & Greenland time)
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
*'''01:00 -> 07:00 GMT (British, Irish & Portuguese time)'''
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{{main|Mk.15 (533 mm)|Mk.6 mortar depth charge}}
*02:00 -> 08:00 (Central European time)
 
*03:00 -> 09:00 (East European & Near East & South Africa time)
 
*09:00 -> 15:00 (Manila & Perth time)
 
  
Often enough, no available opposition caused teams of players to wait almost indefinitely, or the matchmaker to go haywire and put jet versus piston aircraft. [https://forum.warthunder.com/index.php?/topic/226192-squadron-battles-availability/ Official forum announcement] detailing these changes.<br>
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{| class="wikitable" style="text-align:center"
A Question and answer session script can be found on the War Thunder forum: [http://forum.warthunder.com/index.php?/topic/227286-qa-session-about-squadron-battles/ Q&A session about Squadron Battles]
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! colspan="9" | 533 mm steam turbined Mk.15 torpedo
 +
|-
 +
! # on ship !! Mass (kg) !! Maximum speed <br> in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming<br>distance (m) !! Explosive type !! Explosive mass (kg)
 +
|-
 +
| 10 || 1,288 || 49 || 13.7 || 0.5 || 15 || TNT || 374
 +
|-
 +
|}
  
==== Racing ====
+
== Usage in battles ==
Players use the plane at his disposal to fly through a marked course to get to the finish line first. The matchmaker only takes eras into account. Rockets, bombs and [[:Category:Ammunition|guns]] are disabled.
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 +
As a destroyer, the Cowell stands above the PT boats in the previous ranks.
  
In the '''[http://warthunder.com/en/news/2623-formula-war-thunder-the-first-stage-en "Formula War Thunder"]''' time is of the essence. Players are sorted via the [[ELO]] system and the best racers win in-game prizes.
+
The Cowell is a powerful American destroyer that is very versatile. There can be 3 main jobs for the Cowell to do:
==== Floats ====
 
All [[:Category:First_rank_aircraft|era I]] [[:Category:Hydroplanes|boat- and hydro-planes]] of War Thunder gather in this mode to try and conquer capture zones on the water.
 
==== Rapid fire! ====
 
Lightly armoured [[:Category:Anti-aircraft_vehicles|anti-air vehicles]] duels each other here without the interference of their bigger brothers. For balancing reasons Era V & the Kugelblitz are not participating.
 
==== PvE ====
 
Exclusive for the Victory Day a special mission was available for play in War Thunder's event browser. "Victory Hour" was a scripted Berlin map wherein a four men tank platoon (the players) were on to repel a German counterattack and then press forwards to capture the Reichstag. In style it was similar to the singleplayer missions available for aviation, albeit earning more [[:Category:Currency_and_research_points|Silver Lions and Research Points]] and having the earlier in [[March_to_Victory!|"March to Victory!"]] introduced spawn point system for special vehicles (here: [[IS-2 (1944)|IS-2 mod.44]]).
 
==== War in Mid Air ====
 
In this event, teams are split between attackers and defenders. The task of the attacking ‘aircraft’ team is to destroy the armoured vehicles that are positioned inside the city and subsequently the anti-air units as well.<br>
 
The task of the defending anti-aircraft vehicles is to stop the attack from happening and hold the city. Tickets for the attacking team will reduce up to the point when all the city ground vehicles have been destroyed. If the aviation team succeeds in its task, the ticket bleed stops and the task will switch to destroying the remaining anti-air vehicles.
 
===='100' Team Deathmatch====
 
The '100' event features in both Air and Ground Force battles and is currently exclusive to [[Arcade Battles|Arcade mode]]. In Air Battles, the event is played on the [[Khalkhin_Gol|Khalkhin Gol]] map, in Ground Battles the [[Poland (Ground Forces)|Poland]] map is used.
 
Teams battle it out to be the first team to reach 100 destroyed enemies vehicles and win. The event has unlimited respawns.
 
  
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*'''1. Gunfighter'''
  
=== [[April Fool's Day|April Fools (1st April) Events]]===
+
With its fast firing armament, it is definitely capable of fighting other destroyers. Load APHE for your main guns and you can start firing against enemy ships from mid to long range. Try disabling the enemies' engine room or gun turrets to prevent them from escaping or fighting back effectively. You also have ten torpedoes so you can use them in any tricky situation. Should you be outmatched, try turning away and using a smoke screen to conceal yourself.
Every year on the 1st April, War Thunder has held special one time only events. From Giant Japanese Snails and Flying Ponies to Russian Mechs and Inflatable tanks, players could be faced with absolutely anything on this day!
 
  
Past Events:
+
*'''2. Anti Air Ship'''
  
* 2012 - Star Thunder
+
The Cowell has lots of anti-air weaponry. The deadliest will be your ten Bofors and five 127mm cannons. Let your AI gunners shoot from long distance using radio fuse HE shells. Once enemy aircraft come close enough you should either take control of the Bofors or the main guns themselves to deal with enemies. As always, lead your target and take into account your ship's momentum if you need to. The ship can fire all of its anti-aircraft guns when the enemy is directly above the ship. Try turning to the side to allow more guns to fire if the enemy is coming from an angle. The radio-fuse shells will make quick work of any enemy aircraft or at least critically damage them to the point that they will not be able to make their attack run, while the Bofors will chew down many smaller planes.
* 2013 - "Pony Beta"
 
* 2014 - Daikaidzu "Gaijilla" GD11a
 
* 2015 - [[March_to_Victory!|ST-1 Alpha Test (March to Victory!)]] & [[Unrealistic_Battles|"Unrealistic Battles"]]
 
* 2016 - [[Sailing fleet in War Thunder!|Sailing fleet in War Thunder!]]
 
* 2017 - [[Rank IX|Rank IX]]
 
  
 +
*'''3. Light Craft Hunter'''
  
Wiki April Fools:
+
The Bofors also allow the Cowell to hunt PT boats and other small craft very well. From longer distances, use HE or Radio HE shells to try to hit enemy PT boats and deal splash damage to them. Once you move in closer, take command of your Bofors, load their Universal or HE belts, and slice the PT boats to ribbons. For larger gunboats, using your main guns are still an option. Since you are a destroyer, you are armoured enough to be immune to most of their small cannon and machine gun fire. Your main threat at this point is torpedo boats. Try targetting any PT boats that are heading in your direction. PT boats such as the [[LS 3]] and [[G-5]] are dangerous since they are small, fast and can carry 2 torpedoes. Be sure you make your course erratic and hard to hit, and always be ready to change course in the event that you detect an incoming torpedo. Keep in mind, if a torpedo hits: game over.
  
* [[T-65_Fighter|T-65 Starfighter – "X-Wing"]]
+
In terms of opposition:
* [[Ninjas_attack_Australia|Ninjas attack on Australia]]
 
  
----
+
* [[BTD-1]]: This plane can carry 2 torpedoes which can kill you very quickly, or can attack you from high altitude with a 1,000 lb bomb. Try prioritizing these aircraft to shoot down first.
 +
* [[SKR-1]]: This patrol ship can shoot very rapidly and deal a lot of damage to your ship. Try engaging it from long range where your shells will have the advantage.
 +
* Light cruisers: Light cruisers will have better guns that are capable of beating you in a straight up gun duel. Try avoiding them or disabling their vital parts, or requesting help.
 +
* PT boats: Certain PT boats who penetrate your line of defences might pose a danger by launching off torpedoes. Use your Bofors to try to mow down any PT boat that gets too close and always be manoeuvring to dodge
  
=== [[World_War|World War Mode]] ===
+
=== Pros and cons ===
A game mode involving battles on a global map. Conflict will occur in the format of "operations", which include dozens of individual battles.
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
The game mode differs significantly for the commander, officers and ordinary members of a squadron. Commanders and officers are able to choose which operations their squadrons will participate in, move forces in real time on the operational map and initiate battles.  
 
  
In the World War game, RB game mode will be used with the marker mechanics of the AB.
+
'''Pros:'''
  
== Singleplayer ==
+
*Equipped with 5 fast-firing turrets
 +
*Lots of Bofors to allow you to deal with air and PT boat threats
 +
*Very effective at anti-air due to radio fuse shells and Bofors
 +
*Has ten torpedoes
 +
*Premium economy gain
  
=== [[Single Missions]] ===
+
'''Cons:'''
Each mission unlocked by fulfilling criteria similar to achievements. Short missions usually with a gameplay twist and a short narrative.
 
=== [[Dynamic Campaign]] ===
 
Via selecting settings a historic campaign can be played were vehicles and missions are given by the game. After each sortie, the available missions change and the previous mission's impacts the military campaign on the strategic map.
 
=== [[Historical Campaign]] ===
 
Available only after purchasing in the store. Currently, the Pacific Campaign for the US or Japan is playable.
 
=== [[User Missions]] ===
 
Community created sorties. Visit [http://live.warthunder.com/feed/missions/ live.warthunder].
 
=== [[Mission Editor]] ===
 
Available in the lower left corner of the test flight window once the vehicle in question is bought. Allows for creating missions with set parameters and style like Dynamic Campaign.
 
=== [[Test Flight|Test drive/flight]] ===
 
For testing various configurations of the vehicle.
 
  
[[Category:Game mechanics]]
+
*Very vulnerable ammunition rack beneath the front turrets.
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
[[File:USS Cowell (DD-547).jpg|thumb|450x450px|USS Cowell underway, 1951.]]
 +
USS Cowell was a ship of the [[Fletcher (Family)|Fletcher-class]], built for the American navy during the Second World War. Being extremely numerous in number, the Fletcher class served in all theatres of war and contributed vitally to the war effort. Cowell was commissioned in August of 1943 and served in the Pacific theatre, where she would participate in numerous campaigns such as the Marinanas and Okinawa campaigns. She later served in the Korean war, and was eventually sold to the Argentinian navy in the early 1970s. She was eventually scrapped in 1982, after accruing 13 battle stars during her American service.
 +
 
 +
=== Design and construction ===
 +
The Fletcher-class destroyers were conceived as a 2,100 ton class destroyer following the Benson and Gleaves class destroyers, which were rather inadequate compared to the destroyers of other nations. As a result, the plans were drawn up for the new class, which would carry an additional 5-inch gun and more torpedoes. The design was approved on 27 January 1940 by the Secretary of the Navy, Charles Edison, with construction plans expanded after the Battle of France in Europe when Congress passed the Two-Ocean Navy Act on July 19th, allowing for the construction of 115 destroyers. The Fletcher-class destroyers began construction in October 1941, with eleven shipyards involved in their production. By the war's end, 175 Fletcher-class destroyers were produced.
 +
 
 +
The USS Cowell was laid down in September of 1942 and completed by August of 1943, and then commissioned into service with the Pacific fleet. She displaced 2050 tons and had a crew complement of 273 officers and men. The ship carried a main armament of five 5-inch (127 mm) guns in single mounts, along with 10 Bofors guns and 7 Oerlikon autocannons for anti-aircraft defence. The ship carried ten 21-inch (533 mm) torpedoes in two quintuple mounts, as well as anti-submarine equipment. Equipped with engines delivering 60000 shp, the ship was capable of making 35 knots (65 km/h).
 +
 
 +
=== Operational history ===
 +
After her commissioning, USS Cowell was sent to the Pacific theatre where she joined the Fast Carrier Task Force (TF 58) as they launched airstrikes on various targets. In this capacity, she served during the invasions of the Gilbert Islands, Kwajelein, Ebeye, Eniwetok, and Truk. After a brief replenishment at Pearl Harbour, Cowell returned to action and participated in the Battle of the Philippine Sea as well as the Battle of Leyte Gulf. In March of 1945, she participated in the invasion of Okinawa, where she shot down numerous enemy aircraft on the duty that would earn her a Presidential Unit Citation. After the end of hostilities, Cowell returned to the United States and was placed into reserve.
 +
 
 +
In 1951, the ship was recommissioned to serve in the Korean War, and escorted the Battleship Missouri as she bombarded North Korean positions. After the end of hostilities, she embarked on a long around-the-world cruise, passing through the Indian ocean, Suez Canal and Mediterranean sea before arriving at Norfolk again in 1954. She later participated in fleet exercises in the Pacific, where she escorted aircraft carriers and some of the first new American guided-missile cruisers. She was decommissioned in 1971 and subsequently handed over to Argentina, who operated her as ARA Almirante Storni for another decade until her decommissioning and subsequent scrapping in 1982.
 +
 
 +
=== [[wt:en/news/5547-fleet-development-uss-cowell-dd-547-vulture-hunter-en|Devblog]] ===
 +
The USS Cowell was laid down on 7 September 1942, completed on 18 March and commissioned into service on 23 August 1943. She was the second ship, specifically, the second destroyer in the U.S. Navy to be named after her namesake, John G. Cowell. The individual after she was named after was an officer on board the U.S. sailing frigate USS Essex, that was severely wounded during a battle against a pair of British ships in the South Atlantic during The War of 1812. Despite losing a leg, Cowell refused to be carried to the lower decks for medical treatment, instead choosing to remain on his station and continue to motivate his fellow crewmen throughout the battle. Several weeks after the battle, Cowell died to his wounds and received an honorary burial for his courage in the principal church of Valparaíso, a rare honour for a foreigner. As for the destroyer USS Cowell, she was mostly employed as a carrier screener and anti-aircraft destroyer early on in her service career and later on as a radar picket. She took part in several major operations in the Pacific theatre, most notably on Okinawa, where she distinguished herself by shooting down several japanese regular and kamikaze aircraft and aiding damaged ships by providing covering fire and assisting in damage control. USS Cowell arrived to her homeport of San Diego on 17 November 1945 and was decommissioned from active service on 22 July 1946. Throughout the postwar period until 1951, Cowell was part of the U.S. Navy reserve. She was recommissioned into active service in September 1951 and participated in the Korean War as well as various exercises in the Pacific, Atlantic and Mediterranean.
 +
 
 +
In August 1971, the ship was ultimately decommissioned from U.S. service and was sold to the Argentinian navy, where she received her new name - Almirante Storni. She served under the Argentinian banner until 1982, when she was finally decommissioned from service for good. Shortly after, she was taken apart for scrap.
 +
 
 +
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_destroyer_fletcher_cowell Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|zCiYZGT9Ipc|'''The Shooting Range #102''' - ''Pages of History'' section at 04:56 discusses the Cowell (DD-547).|xcZUL5_9HhM|'''Premium Destroyer Comparison''' - ''Napalmratte''}}
 +
 
 +
== See also ==
 +
<!--''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the ship;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
 +
 
 +
;Related development
 +
* [[Fletcher (Family)]]
 +
 
 +
;Other vehicles of similar configuration and role
 +
* [[USS Aylwin]]
 +
* [[Harukaze|JDS Harukaze]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
 +
 
 +
* [[wt:en/news/5547-fleet-development-uss-cowell-dd-547-vulture-hunter-en|[Fleet] USS Cowell (DD-547): Vulture Hunter]]
 +
 
 +
=== References ===
 +
 
 +
* Destroyer History Foundation. (2000). USS Cowell (DD-547), Fletcher-class destroyer in World War II. Retrieved January 26, 2021, from <nowiki>https://destroyerhistory.org/fletcherclass/usscowell/</nowiki>
 +
* Helgason, G. (1995). USS Cowell. Retrieved January 26, 2021, from <nowiki>https://uboat.net/allies/warships/ship/1917.html</nowiki>
 +
 
 +
{{ShipManufacturer Bethlehem Steel}}
 +
{{USA destroyers}}
 +
{{USA premium ships}}

Latest revision as of 16:48, 11 October 2024

USS Cowell
us_destroyer_fletcher_cowell.png
GarageImage USS Cowell.jpg
USS Cowell

Description

The Fletcher-class, USS Cowell (DD-547), 1943 is a member of the Fletcher-class destroyers, the first generation of destroyers developed by the U.S. after the disintegration of the Washington and London Naval Treaties during World War II. The Fletcher class was meant to be larger and carry more armament due to dissatisfaction with earlier destroyer classes. Cowell was named for US Navy officer John G. Cowell. She was laid down on 7th September 1942 and commissioned on 23rd August 1943. She spent her entire WWII career in the Pacific, participating in carrier screen force, escort duties, and anti-aircraft duty. On 13th October 1944, during the Battle of Leyte, she provided light, power, and pumping facilities to two torpedoed cruisers: USS Canberra and USS Houston. Cowell escorted the crippled ships to safety and then returned back to screen the carrier force once again. During the Battle of Okinawa, she was on radar picket duty which brought her a Presidential Unit Citation. On 22nd July 1946, she was placed into reserve and later reactivated for the Korean War. She escorted Iowa-class battleship USS Missouri to bombard North Korean positions around Wonsan harbour. For her WWII and Korean War service, she received a total of thirteen battle stars. After the war, she spent the remainder of her US Navy career exercising until she was decommissioned on 17th August 1971 and sold to the Argentinian Navy as ARA Almirante Stormi. She was sold for scrap in 1982.

USS Cowell was introduced in Update 1.77 "Advancing Storm", initially purchasable as a pre-order pack in the Gaijin store to access the Naval Closed Beta Test. A Fletcher-class destroyer in the United States line, the Cowell is in the same class-line as the family ship USS Fletcher. The first statistical difference between the Fletcher and the Cowell is the armament, with the Cowell having four more turrets of 40 mm Bofors autocannons, and having one more additional turret of 20 mm autocannons.

USS Cowell was removed from the store in May 2020. It was still available on the PlayStation Store until War Thunder's 8th anniversary sale when it was removed from sale. The ship was temporarily made available for purchase in-game with GE (Ge icon.png) for the annual "US Navy Birthday" mini events in 2020, 2021, 2022, 2023 and 2024.

General info

Survivability and armour

The Cowell is very strong and powerful against smaller vessels, however, should you be able to live long enough, a torpedo hitting the ship basically anywhere will guarantee a kill. Try using islands and cover to your advantage when attacking a Cowell using a plane or PT boat to hide from the arcs of the Bofors.

For destroyers, aim underneath the front turret with an AP shell. You will have a chance of detonating the ammunition stowage for the front guns which will normally kill the whole ship.

Armour type:

  • Antifragmentation armour
  • Cast homogeneous armour
  • Hardened armour
Armour Bow (Slope angle) Sides Stern Deck
Hull N/A 13 mm (0-24°) N/A 13 mm (88-89°)
Armour Front Sides Rear Roof
Turrets 3.2 mm Front
15 mm Gun mantlet
3.2 mm 3.2 mm 3.2 mm

Notes:

  • The radar atop the bridge is covered with an antifragmentation armour with 19 mm thickness.
  • Gun shields around the 20 mm Oerlikon autocannons are 12.7 mm thick.

Mobility

Reaching a flank speed of 35 kn, USS Cowell is slower than the Porter-class such as the USS Moffett, placing it slightly above average speed for American destroyers. This speed will allow Cowell to quickly get underway to important locations and USS Cowell takes 34 seconds to halt, and 30 seconds to accelerate to flank speed. She is also responsive to the captain's rudder commands, taking around 2 seconds to come full over. Speed falls to around 24 kn in a sustained turn, leaving USS Cowell vulnerable to enemy fire and continuous turns are to be avoided.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded
RB/SB Stock ___ ___
Upgraded

Modifications and economy

Armament

Primary armament

127 mm 5/38 Mark 12 Dual Purpose gun (x5)
Turrets (Bow to stern)
Turret 1 Turret 2 Turret 3 Turret 4 Turret 5
Vertical guidance -10°/+85° -10°/+85° -10°/+85° -10°/+85° -10°/+85°
Horizontal guidance ±150° ±150° ±143° ±150° ±150°
Ammo capacity 1,800
Rounds per turret 360

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
AAC Mk.34 HE 36 36 36 36 36 36
Common Mk.32 Common 124 103 77 58 46 37
SP Common Mk.46 SP Common 150 125 93 71 56 45
AAVT Mk.31 HE-VT 36 36 36 36 36 36
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AAC Mk.34 HE 792 25 0 0.1 3,220 79° 80° 81°
Common Mk.32 Common 792 24.49 0.01 6 1,150 47° 60° 65°
SP Common Mk.46 SP Common 792 25 0.01 6 906.5 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AAVT Mk.31 HE-VT 792 25 0 0.1 457 23 3,220 79° 80° 81°

Secondary armament

40 mm Bofors L/60 Mark 1 (x10)
Turrets (Bow to stern)
Front port turret (x2) Front starboard turret (x2) Middle port turret (x2) Middle starboard turret (x2) Rear turret (x2)
Vertical guidance -15°/+88° -15°/+88° -10°/+88° -10°/+88° -15°/+88°
Horizontal guidance -150°/+90° -90°/+150° -180°/+20° -20°/+180° ±180°
Ammo capacity 20,000
Rounds per turret 4,000

Ammunition

  • Universal: AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Anti-aircraft armament

20 mm Oerlikon Mk.II (x7)
Turrets (Bow to stern)
Front port turret Middle port turret Front starboard turret Middle starboard turret Rear port turret Rear starboard turret Rear stern turret
Vertical guidance -80°/+65° ±100° -65°/+80° ±100° ±180°
Horizontal guidance -4°/+50°
Ammo capacity 16,800
Rounds per turret 2,400

Additional armament

533 mm steam turbined Mk.15 torpedo
# on ship Mass (kg) Maximum speed
in water (km/h)
Travel distance (km) Depth stroke (m) Arming
distance (m)
Explosive type Explosive mass (kg)
10 1,288 49 13.7 0.5 15 TNT 374

Usage in battles

As a destroyer, the Cowell stands above the PT boats in the previous ranks.

The Cowell is a powerful American destroyer that is very versatile. There can be 3 main jobs for the Cowell to do:

  • 1. Gunfighter

With its fast firing armament, it is definitely capable of fighting other destroyers. Load APHE for your main guns and you can start firing against enemy ships from mid to long range. Try disabling the enemies' engine room or gun turrets to prevent them from escaping or fighting back effectively. You also have ten torpedoes so you can use them in any tricky situation. Should you be outmatched, try turning away and using a smoke screen to conceal yourself.

  • 2. Anti Air Ship

The Cowell has lots of anti-air weaponry. The deadliest will be your ten Bofors and five 127mm cannons. Let your AI gunners shoot from long distance using radio fuse HE shells. Once enemy aircraft come close enough you should either take control of the Bofors or the main guns themselves to deal with enemies. As always, lead your target and take into account your ship's momentum if you need to. The ship can fire all of its anti-aircraft guns when the enemy is directly above the ship. Try turning to the side to allow more guns to fire if the enemy is coming from an angle. The radio-fuse shells will make quick work of any enemy aircraft or at least critically damage them to the point that they will not be able to make their attack run, while the Bofors will chew down many smaller planes.

  • 3. Light Craft Hunter

The Bofors also allow the Cowell to hunt PT boats and other small craft very well. From longer distances, use HE or Radio HE shells to try to hit enemy PT boats and deal splash damage to them. Once you move in closer, take command of your Bofors, load their Universal or HE belts, and slice the PT boats to ribbons. For larger gunboats, using your main guns are still an option. Since you are a destroyer, you are armoured enough to be immune to most of their small cannon and machine gun fire. Your main threat at this point is torpedo boats. Try targetting any PT boats that are heading in your direction. PT boats such as the LS 3 and G-5 are dangerous since they are small, fast and can carry 2 torpedoes. Be sure you make your course erratic and hard to hit, and always be ready to change course in the event that you detect an incoming torpedo. Keep in mind, if a torpedo hits: game over.

In terms of opposition:

  • BTD-1: This plane can carry 2 torpedoes which can kill you very quickly, or can attack you from high altitude with a 1,000 lb bomb. Try prioritizing these aircraft to shoot down first.
  • SKR-1: This patrol ship can shoot very rapidly and deal a lot of damage to your ship. Try engaging it from long range where your shells will have the advantage.
  • Light cruisers: Light cruisers will have better guns that are capable of beating you in a straight up gun duel. Try avoiding them or disabling their vital parts, or requesting help.
  • PT boats: Certain PT boats who penetrate your line of defences might pose a danger by launching off torpedoes. Use your Bofors to try to mow down any PT boat that gets too close and always be manoeuvring to dodge

Pros and cons

Pros:

  • Equipped with 5 fast-firing turrets
  • Lots of Bofors to allow you to deal with air and PT boat threats
  • Very effective at anti-air due to radio fuse shells and Bofors
  • Has ten torpedoes
  • Premium economy gain

Cons:

  • Very vulnerable ammunition rack beneath the front turrets.

History

USS Cowell underway, 1951.

USS Cowell was a ship of the Fletcher-class, built for the American navy during the Second World War. Being extremely numerous in number, the Fletcher class served in all theatres of war and contributed vitally to the war effort. Cowell was commissioned in August of 1943 and served in the Pacific theatre, where she would participate in numerous campaigns such as the Marinanas and Okinawa campaigns. She later served in the Korean war, and was eventually sold to the Argentinian navy in the early 1970s. She was eventually scrapped in 1982, after accruing 13 battle stars during her American service.

Design and construction

The Fletcher-class destroyers were conceived as a 2,100 ton class destroyer following the Benson and Gleaves class destroyers, which were rather inadequate compared to the destroyers of other nations. As a result, the plans were drawn up for the new class, which would carry an additional 5-inch gun and more torpedoes. The design was approved on 27 January 1940 by the Secretary of the Navy, Charles Edison, with construction plans expanded after the Battle of France in Europe when Congress passed the Two-Ocean Navy Act on July 19th, allowing for the construction of 115 destroyers. The Fletcher-class destroyers began construction in October 1941, with eleven shipyards involved in their production. By the war's end, 175 Fletcher-class destroyers were produced.

The USS Cowell was laid down in September of 1942 and completed by August of 1943, and then commissioned into service with the Pacific fleet. She displaced 2050 tons and had a crew complement of 273 officers and men. The ship carried a main armament of five 5-inch (127 mm) guns in single mounts, along with 10 Bofors guns and 7 Oerlikon autocannons for anti-aircraft defence. The ship carried ten 21-inch (533 mm) torpedoes in two quintuple mounts, as well as anti-submarine equipment. Equipped with engines delivering 60000 shp, the ship was capable of making 35 knots (65 km/h).

Operational history

After her commissioning, USS Cowell was sent to the Pacific theatre where she joined the Fast Carrier Task Force (TF 58) as they launched airstrikes on various targets. In this capacity, she served during the invasions of the Gilbert Islands, Kwajelein, Ebeye, Eniwetok, and Truk. After a brief replenishment at Pearl Harbour, Cowell returned to action and participated in the Battle of the Philippine Sea as well as the Battle of Leyte Gulf. In March of 1945, she participated in the invasion of Okinawa, where she shot down numerous enemy aircraft on the duty that would earn her a Presidential Unit Citation. After the end of hostilities, Cowell returned to the United States and was placed into reserve.

In 1951, the ship was recommissioned to serve in the Korean War, and escorted the Battleship Missouri as she bombarded North Korean positions. After the end of hostilities, she embarked on a long around-the-world cruise, passing through the Indian ocean, Suez Canal and Mediterranean sea before arriving at Norfolk again in 1954. She later participated in fleet exercises in the Pacific, where she escorted aircraft carriers and some of the first new American guided-missile cruisers. She was decommissioned in 1971 and subsequently handed over to Argentina, who operated her as ARA Almirante Storni for another decade until her decommissioning and subsequent scrapping in 1982.

Devblog

The USS Cowell was laid down on 7 September 1942, completed on 18 March and commissioned into service on 23 August 1943. She was the second ship, specifically, the second destroyer in the U.S. Navy to be named after her namesake, John G. Cowell. The individual after she was named after was an officer on board the U.S. sailing frigate USS Essex, that was severely wounded during a battle against a pair of British ships in the South Atlantic during The War of 1812. Despite losing a leg, Cowell refused to be carried to the lower decks for medical treatment, instead choosing to remain on his station and continue to motivate his fellow crewmen throughout the battle. Several weeks after the battle, Cowell died to his wounds and received an honorary burial for his courage in the principal church of Valparaíso, a rare honour for a foreigner. As for the destroyer USS Cowell, she was mostly employed as a carrier screener and anti-aircraft destroyer early on in her service career and later on as a radar picket. She took part in several major operations in the Pacific theatre, most notably on Okinawa, where she distinguished herself by shooting down several japanese regular and kamikaze aircraft and aiding damaged ships by providing covering fire and assisting in damage control. USS Cowell arrived to her homeport of San Diego on 17 November 1945 and was decommissioned from active service on 22 July 1946. Throughout the postwar period until 1951, Cowell was part of the U.S. Navy reserve. She was recommissioned into active service in September 1951 and participated in the Korean War as well as various exercises in the Pacific, Atlantic and Mediterranean.

In August 1971, the ship was ultimately decommissioned from U.S. service and was sold to the Argentinian navy, where she received her new name - Almirante Storni. She served under the Argentinian banner until 1982, when she was finally decommissioned from service for good. Shortly after, she was taken apart for scrap.

Media

Skins
Videos

See also

Related development
Other vehicles of similar configuration and role

External links

References

  • Destroyer History Foundation. (2000). USS Cowell (DD-547), Fletcher-class destroyer in World War II. Retrieved January 26, 2021, from https://destroyerhistory.org/fletcherclass/usscowell/
  • Helgason, G. (1995). USS Cowell. Retrieved January 26, 2021, from https://uboat.net/allies/warships/ship/1917.html


Bethlehem Steel Corporation
Gun Destroyers (DD) 
Porter-class  USS Phelps · USS Moffett
Fletcher-class  USS Cowell
Destroyer Leaders (DL) 
Mitscher-class  USS Wilkinson
Cruiser, Light (CL) 
Omaha-class  USS Raleigh · USS Detroit
Heavy Cruisers (CA) 
Northampton-class  USS Northampton
Portland-class  USS Portland
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines

USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Bagley-class  USS Bagley
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson

USA premium ships
Motor torpedo boats  PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811
Motor gun boats  LCM(6) Zippo · USS Douglas · USS Flagstaff
Sub-chasers  Carmi (PC-466)
Destroyers  USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox
Light cruisers  USS Detroit · USS Helena
Heavy cruisers  USS Des Moines
Battleships  USS Arkansas

Subcategories

This category has only the following subcategory.

Pages in category "Game modes"

The following 2 pages are in this category, out of 2 total.