Difference between revisions of "AMX-13 (HOT)"

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{{Specs-Card|code=fr_amx_13_hot}}
 
 
{{About
 
{{About
|about=light tank '''{{PAGENAME}}'''
+
|about=French light tank '''{{PAGENAME}}'''
|usage=other uses
+
|usage=other versions
 
|link=AMX-13 (Family)
 
|link=AMX-13 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=fr_amx_13_hot
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''AMX-13/75 FL-10 (HOT)''' is the fourth subvariant of the [[AMX-13|AMX-13/75 FL-10]], which is the first variant of the [[AMX-13 (Family)|AMX-13 light tank family]]. Except for the six HOT anti-tank guided missiles (ATGMs) installed on two launchers next to the turret, it is similar to the standard AMX-13/75 FL-10. The HOT (Haut subsonique Optiquement Téléguidé Tiré d'un Tube) is a second-generation long-range ATGM. It was designed to replace the older SS.11 wire-guided ATGMs used in French and West German service. The design was created in partnership with the German company Bölkow and the French company Nord. HOT ATGMs have a greater range, higher flight speed, and are semi-automatically guided rather than manually guided like SS.11 ATGMs. It has become one of the most successful missiles in its class, with tens of thousands of missiles manufactured, utilized by more than a dozen countries throughout the world, and deployed in several wars.
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]].
 
  
At its current battle rating, the AMX-13 (HOT) can definitely do some serious damage, even to top-rank MBTs and (as of 1.81) helicopters too. The six HOT ATGMs are enough to penetrate almost any armour in the game on direct hit, save for the [[M1 IP]]'s turret cheeks (which it doesn't have to face), and the [[T-64B]]'s upper glacis (with ERA in place at high angle). All six missiles can be fired in short succession, although only the one fired last can be controlled.
+
Introduced in [[Update 1.75 "La Résistance"]], the AMX-13/75 FL-10 (HOT) features the same playstyle as the standard AMX-13/75 FL-10. This light tank is exceptionally fast and agile, but it does it at the expense of its armour. However, this light tank encounters far more advanced opponents than its predecessor, the [[AMX-13 (SS.11)|AMX-13/75 FL-10 (Char Lance SS.11)]]. As a result, despite being a light tank with a powerful main gun, it struggles to penetrate most adversaries in combat. Instead, it must rely on the six HOT ATGMs to eliminate foes at great ranges. The HOT ATGMs are incredibly effective against even the most protected opponents. It is recommended that it be used as a long-range tank destroyer, with its superior ATGMs picking off enemies over great distances. The primary armament should be used only when the enemy is revealing its sides without paying attention.
 
 
This makes it a viable tank destroyer, but unlike any of the MBTs, it cannot take a hit and survive. Even certain machine guns and aircraft cannons are capable of killing it easily. Use your spotting ability to alert your team to enemies, and try and get an ATGM in a critical spot, like crew or ammo. ATGM have problems breaching fuel tanks, engines and radiators, so avoid hitting those with missiles.  
 
 
 
Just remember: You only have six ATGMs, after that, you are using a conventional gun, firing solid shot AP, which technically can ammo rack tanks like T-64 and T-80 from the side, but it's not a guaranteed kill.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
 
* Cast homogeneous armour (Turret base, Turret front)
 
* Cast homogeneous armour (Turret base, Turret front)
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Turret || 40 mm (32-47°) ''Turret front'' <br> 40 mm (12-41°) ''Turret base'' <br> 40 mm (15-75°) ''Barrel shroud'' || 20 mm (0-30°) ''Turret'' <br> 20 mm (12-14°) ''Turret base'' || 20 mm ''Turret bustle'' <br> 20 mm (17-22°) ''Pivot ball'' <br> 10 mm (77-90°) ''Turret underside''  || 10 mm
 
| Turret || 40 mm (32-47°) ''Turret front'' <br> 40 mm (12-41°) ''Turret base'' <br> 40 mm (15-75°) ''Barrel shroud'' || 20 mm (0-30°) ''Turret'' <br> 20 mm (12-14°) ''Turret base'' || 20 mm ''Turret bustle'' <br> 20 mm (17-22°) ''Pivot ball'' <br> 10 mm (77-90°) ''Turret underside''  || 10 mm
 
|-
 
|-
! Armour !! Sides !! Roof  
+
! Armour !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 20 mm || 10 mm
 
| Cupola || 20 mm || 10 mm
Line 40: Line 38:
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels and tracks are 15 mm thick.
 
* Suspension wheels and tracks are 15 mm thick.
 
* Belly armour is 10 mm thick.
 
* Belly armour is 10 mm thick.
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=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 418|rbMinHp= 239}}
+
{{tankMobility|abMinHp=418|rbMinHp=239}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|2}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|SA50 L/57 (75 mm)}}
 
{{main|SA50 L/57 (75 mm)}}
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{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[SA50 L/57 (75 mm)|75 mm SA50 L/57]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[SA50 L/57 (75 mm)|75 mm SA50 L/57]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Stock !! Full !! Expert !! Aced
+
!Autoloader
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 36 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00
+
| rowspan="2" | 36 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 5.00  
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:SA50 L/57 (75 mm)/Ammunition|POT-51A, OE Mle 1951, PCOT-51P}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| POT-51A || APC || 182 || 178 || 162 || 143 || 127 || 113
 
|-
 
| 75 mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
| PCOT-51P || APCBC || 202 || 198 || 180 || 159 || 141 || 125
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| POT-51A || APC || 1,000 || 6.4 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
| 75 mm HE || HE || 753 || 6.2 || 0.4 || 0.1 || 675 || 79° || 80° || 81°
 
|-
 
| PCOT-51P || APCBC || 1,000 || 6.4 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 139: Line 108:
  
 
=== Additional armament ===
 
=== Additional armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
{{main|HOT}}
 
{{main|HOT}}
Line 153: Line 123:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable" style="text-align:center" width="100%"
+
{{:HOT/Ammunition|HOT}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| HOT || ATGM || 700 || 700 || 700 || 700 || 700 || 700
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Range<br>(m)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| HOT || ATGM || 240 || 4,000 || 26 || 0 || 0.1 || 3,000 || 80° || 82° || 90°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 201: Line 142:
  
 
=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MAC 31 (7.5 mm)}}
 
{{main|MAC 31 (7.5 mm)}}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 4,950 (150) || 1,350 || N/A || N/A
+
| Coaxial || 4,950 (150) || 551 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The AMX-13 HOT cannot be played as the standard AMX-13 due to the increased battle rating. This particular modification should be used always as a support vehicle. The commander should always keep this in mind:
 +
 
 +
* ATGM: frontal engagements at 100 m (the ATGM has to fly up a couple of metres to be able to follow the crosshair due to the launcher placement). Distance engagements past 200-300 m.
 +
 
 +
* 75 mm gun: Side shots at distances between 0-200 m
  
===Modules===
+
It should be noted that the AMX-13 HOT can face [[Leopard 1 (Family)|Leopard 1s]], meaning the main gun is capable of destroying the tank from all sides. Enemy targets like [[T-54/55 (Family)|T-54/55]] will only be able to be penetrated frontally with the ATGM and from the sides with the 75 mm gun. The [[T-55AM-1]] can be one of the toughest enemies it will face as the ATGM will not be able to penetrate the turret mantlet when seen directly from the front, aim for centre-mass with the ATGM.
{| class="wikitable"
+
 
! Tier
+
Do not stay alone with this tank unless you are being a scout vehicle (as it has that capacity).
! colspan="2" |Mobility
+
 
! Protection
+
'''When in urban combat:'''
! colspan="3" |Firepower
+
 
|-
+
The AMX-13 should be played as a flanker or as a "medic" vehicle thanks to being able to repair friendlies due to being a light tank. It should be noted that the ATGM use is reduced considerably when in urban combat due to the way the launchers are placed. Use your mobility, scouting capabilities and autoloader to mark, disable and support allies in killing enemy vehicles. When facing Russian tanks, always try to get side shots. When facing NATO tanks (excluding heavy tanks and WW2 tanks), side shots might not be required depending on the armour the AMX-13 is facing.
| I
+
 
| Tracks
+
'''When in rural combat:'''
|
+
 
| Parts
+
The AMX-13 should be played as a scout or as an ATGM sniper. Be aware of your zoom sights as the AMX-13 lacks potent zoom. Use ATGMs when engaging far targets as your main gun will lose penetration at ranges longer than 300 m, reducing spalling or not penetrating enemy armour at all. Use your scout ability to mark targets for teammates and let them engage them. Using your speed, you are able to flank the enemy as you are able to cross the map side to side with relative ease and speed.
| Horizontal Drive
 
|
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| Airstrike
 
| PCOT-51P
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
| Smoke grenade
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
| Improved optics
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
* Mouse-guided HOT missiles, capable of breaching even strong NERA plating
+
 
* Can annihilate a lot of tanks in quick succession
+
* Mouse-guided HOT missiles, capable of breaching some ERA screens on direct hit
 +
* Can annihilate a lot of tanks in quick succession since all 6 ATGM are always armed and ready to fire
 
* Reasonably fast turret rotation speed
 
* Reasonably fast turret rotation speed
 +
 
'''Cons:'''
 
'''Cons:'''
* Autoreloader rearm time after 12 shots is ''long''
+
 
* After you run out of HOT missiles you essentially drive a Rank IV light tank in a top-rank match
+
* Missiles oscillate up and down multiple times around aim point, very difficult to aim below 700 m
 +
* Since ATGMs are stored outside the tank turret, stray artillery shells can hit and detonate ammo
 +
* Horrendous gun performance at top tier, you will be unable to penetrate almost all enemies frontally
 +
* Long replenishment time for the autoloader after the 12 shots have been spent
 
* Only 6 ATGMs
 
* Only 6 ATGMs
* Horrendous gun performance at top tier, you will be unable to penetrate almost all enemies frontally
 
 
* Oscillating turret causes up and down bobbing of the gunsight when coming to a stop
 
* Oscillating turret causes up and down bobbing of the gunsight when coming to a stop
 
* Mediocre mobility for a light tank
 
* Mediocre mobility for a light tank
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
'''Development'''
 +
 
 +
Development of the AMX-13 began in 1946 in response to a requirement by the French Army for a light tank to support paratroopers. It was designed at Atelier de Construction d'Issy-les-Moulineaux (AMX). A long line of prototypes lead to the production model. The first prototype was the AMX-13 2A in 1948, with four road wheels. Next came the 2B with five road wheels and a raised idler wheel, and the 2C with the FL-10 turret and two return rollers. The 2D introduced an arrangement with four return rollers.
 +
 
 +
'''Design'''
 +
 
 +
The turret held the commander and gunner, and was set to the rear of the vehicle. The hull was very compact and low profile, with the engine on the right side and the driver in the front, left side.
 +
 
 +
The main feature of the AMX-13 was the FL-10 oscillating turret, armed with a 75 mm gun with an automatic loader system fed by two six-round magazines, for a total of 12 rounds in the autoloading mechanism. The gun could depress 8° and elevate 12°, with 5° per second of elevation speed. The turret could rotate 360° with 30° per second of traverse speed. A TCV 107 laser rangefinder was provided to the gunner. 6 smoke grenade launchers were fitted on the turret, with 6 more grenades stored in the vehicle. One coaxial 7.62 mm machine gun was fitted, with 1,800 rounds in belts of 200. Another 7.62 mm machine gun could be fitted on an anti-aircraft mount with 1,800 rounds.
 +
 
 +
The gasoline engine produced 250 horsepower, and the manual transmission had five forward and one reverse gear. The suspension was of the torsion bar type. The drive sprockets were in the front, return rollers in the back, and there were five road wheels and four return rollers. The AMX-13 could reach a speed of 60 km/h, and it had a range of 400 km.
 +
 
 +
The protection of the AMX-13, it being a light tank, was not great. It could withstand heavy machine gun and low-calibre autocannon rounds from the front, but the sides could not even withstand heavy machine gun fire. An appliqué armour package was developed to increase protection at the choice of the user.
 +
 
 +
'''Production'''
 +
 
 +
Production began in 1952, at Atelier de Construction Roanne (ARE). Over 7,000 AMX-13s of all variants were produced, seeing export to a number of nations as well as seeing service with the French Army. Production shifted to Creusot-Loire at Chalon-sur-Saône in 1964, since ARE began producing the AMX-30 in that year.
 +
 
 +
'''Service'''
 +
 
 +
The French Army received most of the original 75 mm-armed version, with about 3,000 entering service. They were assigned to the regular armoured units, which were mostly filled with M47 and M48 Patton medium tanks at the time. AMX-13 squadrons had four tanks, and were split into two sections of one infantry section and one light tank section each, along with an ammunition truck and command vehicle. These squadrons were used for screening and reconnaissance, locating enemy forces and engaging them. After the first section had engaged the enemy and was reloading, the second section engaged the enemy. The process of alternating reloading and firing between the sections allowed the tanks to hold off the enemy until medium tanks arrived.
 +
 
 +
In the 1960's, the AMX-30 entered service. AMX-13s were used during the decolonization war in Algeria (1954-1962), although they saw little combat due to the lack of opposition and the terrain. After the French AMX-13s were up-gunned with the 90 mm gun, they often saw service in foreign theaters of operation due to their relative inexpensiveness. The AMX-13s were decommissioned and put into reserve starting in 1985.
 +
 
 +
'''HOT variant'''
 +
 
 +
The AMX-13 HOT was a prototype made by AMX featuring HOT launchers and ATGM as an intent to upgrade the AMX-13 SS.11
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 
;Skins
 
;Skins
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=light_tank&vehicle=fr_amx_13_hot '''Skins''' and '''camouflages''' for the AMX-13 (HOT) from live.warthunder.com.]
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_13_hot Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 
;Videos
 
;Videos
{{Youtube-gallery|uhgodizubC4|'''The Shooting Range #77''' - ''Pages of History'' section at 05:19 discusses the AMX-13.|G-sMfeWsEq0|'''The Shooting Range #148''' - ''Metal Beasts'' section at 04:54 discusses the AMX-13 (HOT).}}
+
{{Youtube-gallery|G-sMfeWsEq0|'''The Shooting Range #148''' - ''Metal Beasts'' section at 04:54 discusses the {{PAGENAME}}.|uhgodizubC4|'''The Shooting Range #77''' - ''Pages of History'' section at 05:19 discusses the AMX-13.|MmHV4ddBtik|'''AMX-13 (HOT) - Not Good For BR 9.0''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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== External links ==
 
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{{TankManufacturer AMX}}
 
{{France light tanks}}
 
{{France light tanks}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Latest revision as of 20:58, 6 October 2024

Introducing Wiki 3.0
This page is about the French light tank AMX-13 (HOT). For other versions, see AMX-13 (Family).
AMX-13 (HOT)
fr_amx_13_hot.png
GarageImage AMX-13 (HOT).jpg
AMX-13 (HOT)
AB RB SB
8.3 8.3 8.3
Class:
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png

Description

The AMX-13/75 FL-10 (HOT) is the fourth subvariant of the AMX-13/75 FL-10, which is the first variant of the AMX-13 light tank family. Except for the six HOT anti-tank guided missiles (ATGMs) installed on two launchers next to the turret, it is similar to the standard AMX-13/75 FL-10. The HOT (Haut subsonique Optiquement Téléguidé Tiré d'un Tube) is a second-generation long-range ATGM. It was designed to replace the older SS.11 wire-guided ATGMs used in French and West German service. The design was created in partnership with the German company Bölkow and the French company Nord. HOT ATGMs have a greater range, higher flight speed, and are semi-automatically guided rather than manually guided like SS.11 ATGMs. It has become one of the most successful missiles in its class, with tens of thousands of missiles manufactured, utilized by more than a dozen countries throughout the world, and deployed in several wars.

Introduced in Update 1.75 "La Résistance", the AMX-13/75 FL-10 (HOT) features the same playstyle as the standard AMX-13/75 FL-10. This light tank is exceptionally fast and agile, but it does it at the expense of its armour. However, this light tank encounters far more advanced opponents than its predecessor, the AMX-13/75 FL-10 (Char Lance SS.11). As a result, despite being a light tank with a powerful main gun, it struggles to penetrate most adversaries in combat. Instead, it must rely on the six HOT ATGMs to eliminate foes at great ranges. The HOT ATGMs are incredibly effective against even the most protected opponents. It is recommended that it be used as a long-range tank destroyer, with its superior ATGMs picking off enemies over great distances. The primary armament should be used only when the enemy is revealing its sides without paying attention.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull40 / 20 / 15
Turret40 / 20 / 20
Crew3 people
Visibility79 %

Armour type:

  • Cast homogeneous armour (Turret base, Turret front)
  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (67°) Front glacis
20-40 mm (5-50°) Lower glacis
20 mm 15 mm Top
15 mm (45°) Bottom
10 mm
5 mm Engine grille
Turret 40 mm (32-47°) Turret front
40 mm (12-41°) Turret base
40 mm (15-75°) Barrel shroud
20 mm (0-30°) Turret
20 mm (12-14°) Turret base
20 mm Turret bustle
20 mm (17-22°) Pivot ball
10 mm (77-90°) Turret underside
10 mm
Armour Sides Roof
Cupola 20 mm 10 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 10 mm thick.
  • 8 mm Structural steel firewall separates the driver from the engine.
  • The track and wheel on the front glacis offer about 15 mm structural steel thickness.

Mobility

Speedforward / back
AB68 / 8 km/h
RB and SB61 / 7 km/h
Number of gears5 forward
1 back
Weight15.0 t
Engine power
AB515 hp
RB and SB270 hp
Power-to-weight ratio
AB34.3 hp/t
RB and SB18.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 68 8 15 418 515 27.87 34.33
Realistic 61 7 239 270 15.93 18

Modifications and economy

Repair costBasic → Reference
AB3 379 → 5 082 Sl icon.png
RB3 819 → 5 743 Sl icon.png
SB4 661 → 7 010 Sl icon.png
Total cost of modifications133 200 Rp icon.png
226 400 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 170 / 210 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
440 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
250 Ge icon.png
Mods new tank break.png
Brake System
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
250 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
560 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
560 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 800 Rp icon.png
Cost:
15 000 Sl icon.png
440 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 600 Rp icon.png
Cost:
8 400 Sl icon.png
250 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
440 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
250 Ge icon.png
Mods airstrike.png
Airstrike
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
250 Ge icon.png
Mods tank ammo.png
75mm_SA50_APCBC_ammo_pack
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
250 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
330 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
560 Ge icon.png
Mods scouting.png
Improved optics
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
560 Ge icon.png

Armaments

Main armament

Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition36 rounds
First-order12 rounds
Reload5.0 s
Vertical guidance-6° / 13°
Main article: SA50 L/57 (75 mm)
75 mm SA50 L/57 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 36 -6°/+13° ±180° N/A 28.6 39.5 48.0 53.1 56.5 5.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
POT-51A APBC 182 178 162 143 127 113
OE Mle 1951 HE 15 15 13 12 11 10
PCOT-51P APCBC 202 198 180 159 141 125
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
POT-51A APBC 1,000 6.4 - - - 47° 60° 65°
OE Mle 1951 HE 753 6.2 0.2 0.1 675 79° 80° 81°
PCOT-51P APCBC 1,000 6.4 - - - 48° 63° 71°

Ammo racks

Ammo racks of the AMX-13 (identical).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
36 32 (+4) 28 (+8) 23 (+13) 18 (+18) 13 (+23) (+29) (+35) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 6* and 7* (autoloader magazines) are first stage ammo racks. They total 12 shells.
  • These racks get filled first when loading up the tank and are also emptied first.
  • As the AMX-13 (HOT) is equipped with an autoloader, manual reloading of the gun is not possible.
  • Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.
  • Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.
  • The depletion order at full capacity is: 6* - 7* - 1 - 2 up to 5.

Additional armament

Ammunition6 rounds
Flight speed250 m/s
Range4 000 m
Fire on the moveup to 5 km/h
Main article: HOT
HOT ATGM
Capacity Vertical Horizontal Stabilizer
6 N/A N/A N/A

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HOT ATGM 700 700 700 700 700 700
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
HOT ATGM 250 4,000 23 0.05 0.1 3.8 80° 82° 90°

Ammo racks

Ammo racks of the AMX-13 (HOT)
Full
ammo
Visual
discrepancy
6 No

Notes:

  • The missiles are fired from 1 to 6.
  • It is not possible to select how many missiles to bring into battle.

Machine guns

Ammunition4 950 rounds
Belt capacity150 rounds
Reload5.0 s
Fire rate551 shots/min
Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,950 (150) 551 N/A N/A

Usage in battles

The AMX-13 HOT cannot be played as the standard AMX-13 due to the increased battle rating. This particular modification should be used always as a support vehicle. The commander should always keep this in mind:

  • ATGM: frontal engagements at 100 m (the ATGM has to fly up a couple of metres to be able to follow the crosshair due to the launcher placement). Distance engagements past 200-300 m.
  • 75 mm gun: Side shots at distances between 0-200 m

It should be noted that the AMX-13 HOT can face Leopard 1s, meaning the main gun is capable of destroying the tank from all sides. Enemy targets like T-54/55 will only be able to be penetrated frontally with the ATGM and from the sides with the 75 mm gun. The T-55AM-1 can be one of the toughest enemies it will face as the ATGM will not be able to penetrate the turret mantlet when seen directly from the front, aim for centre-mass with the ATGM.

Do not stay alone with this tank unless you are being a scout vehicle (as it has that capacity).

When in urban combat:

The AMX-13 should be played as a flanker or as a "medic" vehicle thanks to being able to repair friendlies due to being a light tank. It should be noted that the ATGM use is reduced considerably when in urban combat due to the way the launchers are placed. Use your mobility, scouting capabilities and autoloader to mark, disable and support allies in killing enemy vehicles. When facing Russian tanks, always try to get side shots. When facing NATO tanks (excluding heavy tanks and WW2 tanks), side shots might not be required depending on the armour the AMX-13 is facing.

When in rural combat:

The AMX-13 should be played as a scout or as an ATGM sniper. Be aware of your zoom sights as the AMX-13 lacks potent zoom. Use ATGMs when engaging far targets as your main gun will lose penetration at ranges longer than 300 m, reducing spalling or not penetrating enemy armour at all. Use your scout ability to mark targets for teammates and let them engage them. Using your speed, you are able to flank the enemy as you are able to cross the map side to side with relative ease and speed.

Pros and cons

Pros:

  • Mouse-guided HOT missiles, capable of breaching some ERA screens on direct hit
  • Can annihilate a lot of tanks in quick succession since all 6 ATGM are always armed and ready to fire
  • Reasonably fast turret rotation speed

Cons:

  • Missiles oscillate up and down multiple times around aim point, very difficult to aim below 700 m
  • Since ATGMs are stored outside the tank turret, stray artillery shells can hit and detonate ammo
  • Horrendous gun performance at top tier, you will be unable to penetrate almost all enemies frontally
  • Long replenishment time for the autoloader after the 12 shots have been spent
  • Only 6 ATGMs
  • Oscillating turret causes up and down bobbing of the gunsight when coming to a stop
  • Mediocre mobility for a light tank

History

Development

Development of the AMX-13 began in 1946 in response to a requirement by the French Army for a light tank to support paratroopers. It was designed at Atelier de Construction d'Issy-les-Moulineaux (AMX). A long line of prototypes lead to the production model. The first prototype was the AMX-13 2A in 1948, with four road wheels. Next came the 2B with five road wheels and a raised idler wheel, and the 2C with the FL-10 turret and two return rollers. The 2D introduced an arrangement with four return rollers.

Design

The turret held the commander and gunner, and was set to the rear of the vehicle. The hull was very compact and low profile, with the engine on the right side and the driver in the front, left side.

The main feature of the AMX-13 was the FL-10 oscillating turret, armed with a 75 mm gun with an automatic loader system fed by two six-round magazines, for a total of 12 rounds in the autoloading mechanism. The gun could depress 8° and elevate 12°, with 5° per second of elevation speed. The turret could rotate 360° with 30° per second of traverse speed. A TCV 107 laser rangefinder was provided to the gunner. 6 smoke grenade launchers were fitted on the turret, with 6 more grenades stored in the vehicle. One coaxial 7.62 mm machine gun was fitted, with 1,800 rounds in belts of 200. Another 7.62 mm machine gun could be fitted on an anti-aircraft mount with 1,800 rounds.

The gasoline engine produced 250 horsepower, and the manual transmission had five forward and one reverse gear. The suspension was of the torsion bar type. The drive sprockets were in the front, return rollers in the back, and there were five road wheels and four return rollers. The AMX-13 could reach a speed of 60 km/h, and it had a range of 400 km.

The protection of the AMX-13, it being a light tank, was not great. It could withstand heavy machine gun and low-calibre autocannon rounds from the front, but the sides could not even withstand heavy machine gun fire. An appliqué armour package was developed to increase protection at the choice of the user.

Production

Production began in 1952, at Atelier de Construction Roanne (ARE). Over 7,000 AMX-13s of all variants were produced, seeing export to a number of nations as well as seeing service with the French Army. Production shifted to Creusot-Loire at Chalon-sur-Saône in 1964, since ARE began producing the AMX-30 in that year.

Service

The French Army received most of the original 75 mm-armed version, with about 3,000 entering service. They were assigned to the regular armoured units, which were mostly filled with M47 and M48 Patton medium tanks at the time. AMX-13 squadrons had four tanks, and were split into two sections of one infantry section and one light tank section each, along with an ammunition truck and command vehicle. These squadrons were used for screening and reconnaissance, locating enemy forces and engaging them. After the first section had engaged the enemy and was reloading, the second section engaged the enemy. The process of alternating reloading and firing between the sections allowed the tanks to hold off the enemy until medium tanks arrived.

In the 1960's, the AMX-30 entered service. AMX-13s were used during the decolonization war in Algeria (1954-1962), although they saw little combat due to the lack of opposition and the terrain. After the French AMX-13s were up-gunned with the 90 mm gun, they often saw service in foreign theaters of operation due to their relative inexpensiveness. The AMX-13s were decommissioned and put into reserve starting in 1985.

HOT variant

The AMX-13 HOT was a prototype made by AMX featuring HOT launchers and ATGM as an intent to upgrade the AMX-13 SS.11

Media

Skins
Videos

See also

Vehicles equipped with the same missile

External links


Ateliers de construction d'Issy-les-Moulineaux (AMX)
Light tanks 
AMX-13  AMX-13-M24 · AMX-13 (FL11) · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Armoured cars  AMX-10RC
Medium tanks  AMX M4 · AMX-50 (TOA100)
MBTs 
AMX-30  AMX-30 · AMX-30 ACRA · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 Super
AMX-32/40  AMX-32 (105) · AMX-32 · AMX-40
Heavy tanks  AMX-50 Surbaissé · AMX-50 Surblindé
Tank destroyers  ELC bis · AMX-50 Foch
SPAAGs  AMX-13 DCA 40 · AMX-30 S DCA
Export  AMX-13

France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart