Difference between revisions of "M13/40 (I)"

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{{Specs-Card|code=it_m13_40_serie_1}}
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{{About
 +
| about = Italian medium tank '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = M13/40 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=it_m13_40_serie_1
 +
|images={{Specs-Card-Image|GarageImage_M13_40_(I).jpg|ArtImage_M13-40_(I).png}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage M13 40 (I).jpg|420px|thumb|left]]
+
The '''Carro Armato M13/40''' was a development of the [[M11/39]] tank, the first experiment and breakthrough for Italian tank building. However, due to the unfortunate placement of the gun in the hull, the tank's crew could not fully utilise its already not particularly large potential. Furthermore, the gunner was overloaded with duties, as besides aiming the gun, he also had to load it. Taking these shortcomings into account, the Italian army put forward requirements for improving the M11/39 tank.
{{break}}
 
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a Rank {{specs|rank}} Italian medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.85 "Supersonic"]]. It's default colour is gray.
 
  
All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles it becomes more effective.
+
Thus, the new tank was requested to feature a full turret with a more powerful 47 mm gun, and the crew was expanded to four people by adding a loader. Over time, it became clear that to install a turret with a full-fledged gun, the tank's hull would also need to be modernised. As a result, the Ansaldo firm prepared a project for a tank with a new hull and turret, but using the old running gear. The first prototype was trialled in 1938, and in 1940 the tank was adopted by the Italian army under the designation M13/40. 100 tanks were built in the first production series, and improvements were subsequently made in the form of the [[M13/40 (II)]] and [[M13/40 (III)|(III)]].
  
The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.
+
Introduced in [[Update 1.85 "Supersonic"]], the tank has satisfactory armour and a decent gun, but suffers from slow reload times and mediocre mobility. The {{PAGENAME}} is typically used as a breakthrough tank due to the fact that it is very resistant to enemy fire especially when angled and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark, the cannon ammunition starts to lose its punch and can fail to penetrate effectively.
  
Mobility of this tank is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or trying to cross entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire.
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== General info ==
 +
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.
  
Ammunition is is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 in one or two shots. Upgraded ammo doesn't have increased performance against flat armor, however against angled armor it increases your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.
+
As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth destroying Soviet and certain USA tanks first as well, however, not every one of them can penetrate your armour.
  
== General info ==
+
The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.
=== Survivability and armour ===
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''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Interior Mantlet)
 +
 
 +
{| class="wikitable"
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 30 mm (12°) ''Upper Plate'' <br> 25 mm (80°) - 30 mm (66°) ''Upper Glacis'' <br> 30 mm (Curved) ''Lower Glacis'' || 30 mm ''Upper Front'' <br> 25 mm ''Upper'' <br> 25 mm ''Lower'' || 25 mm ''Upper 3 Levels'' <br> 27 mm ''Lower Level'' || 15 mm ''Crew Compartment'' <br> 5 mm - 15 mm ''Engine Compartment''
 +
|-
 +
| Turret || 45 mm (13°) ''Turret front'' <br> 30 mm + 40 mm (Curved)''Gun mantlet'' || colspan="2" | 25 mm || 15 mm
 +
|-
 +
|}
 +
'''Notes:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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* Turret Ring Guard - 50 mm
 +
* Fenders, Storage Boxes - 4 mm
 +
* Tracks - 20 mm
 +
* Suspension - 10 mm to 15 mm
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
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{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=201|rbMinHp=115}}
 +
 
 +
Mobility of the {{PAGENAME}} is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or to cross the entire map fast. Attempting a steep hill flank will just get you stuck and leave you exposed to enemy fire.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|47/32 mod.35 (47 mm)}}
 
{{main|47/32 mod.35 (47 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[47/32 mod.35 (47 mm)|47 mm 47/32 mod.35]]
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! colspan="5" | [[47/32 mod.35 (47 mm)|47 mm 47/32 mod.35]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
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! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
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! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 104 || -15°/+25° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 104 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | - || 13.3 || 18.4 || 22.4 || 24.8 || 26.4 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 13.33 || __.__ || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 8.33 || __.__ || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 6.5 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
* The APHE shell is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.
|-
+
* The APBC shot does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage enemy tanks at longer range.
! rowspan="2" data-sort-type="text" | Ammunition
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* Overall, almost nothing can deflect your shots at 100-200 m range.
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
{{:47/32 mod.35 (47 mm)/Ammunition|Granata Perforante mod.35, Granata Perforante mod.39}}
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Granata Perforante mod.35 || APHE || 54 || 52 || 40 || 30 || 22 || 16
 
|-
 
| Granata Perforante mod.39 || APBC || 53 || 52 || 45 || 39 || 33 || 28
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Granata Perforante mod.35 || APHE || 630 || 1.5 || 1.2 || 15 || 30 || ° || 47° || 60° || 65°
 
|-
 
| Granata Perforante mod.39 || APBC || 630 || 1.4 || 1.2 || 15 || 30 || ° || 48° || 63° || 71°
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
{| class="wikitable sortable" style="text-align:center"
+
[[File:Ammoracks_M13-40_(I).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br />  rack empty
+
! Visual<br>discrepancy
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''104''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | No
+
| '''104''' || 97&nbsp;''(+7)'' || 72&nbsp;''(+32)'' || 1&nbsp;''(+103)'' || yes
 
|-
 
|-
 
|}
 
|}
 +
'''Note''':
  
Turret empty: 57&nbsp;''(47)''
+
* Turret empty: 72&nbsp;''(+32)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|Breda Mod. 38 (8 mm)}}
 
{{main|Breda Mod. 38 (8 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,524 (24) || 600 || N/A || N/A
+
| Coaxial || 1,536 (24) || 600 || N/A || N/A
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
| Pintle || 1,536 (24) || 600 || -10°/+20° || N/A
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,524 (24) || 600 || __° || __°
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.
 
Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.
  
Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast moving vehicles while moving along with your team. After finishing cleanup, flank main battle and destroy defenseless opponents.  
+
Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.
  
It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At that range you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, it can potentially incapacitate crew, disabling the tank and allowing a team member with heaver firepower to finish the target off without threat of being fired upon.
+
It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heavier firepower to finish the target off without the threat of being fired upon.
  
Tanks equipped with autocannons can destroy you from the rear and sides, however they often go for engines first. Keep an eye out for them.  
+
Tanks equipped with autocannons can destroy you from the rear and sides, however, they often go for engines first. Keep an eye out for them.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* When angled, can take shots from most rank 1 tanks without consequences
+
* Can destroy tanks fast with APHE shells
* Can destroy tanks fast, if penetration is possible
+
* Thick mantlet - about 40+30 mm overall, but be aware that at long range shells drop at an angle, and at places its protection becomes less than 30 mm
* Very thick mantlet (40+30mm)
+
* Excellent gun depression
  
 
'''Cons:'''
 
'''Cons:'''
  
* Engages in eternal shootouts with something with the same armor level as itself
+
* Struggles against better-armoured foes
 
* Slow and unable to climb well
 
* Slow and unable to climb well
* While being slow, you are also forced to always drive at angle as not to allow someone to set up for a direct shot
+
* Unsloped armour is easy to penetrate for opponents
* Slower reload compared to other reserve tanks.
+
* Long reload time
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
Intended to replace the unsatisfactory M11/39, the M13/40 retained its main mechanical features, but with a more powerful gun in a fully rotating turret. The M13 was slow, unreliable, and suffered from the tank commander doubling as the gunner. Similar to early Russian and French tanks, it did not receive radios as standard equipment until 1942. Nevertheless, it became the standard Italian medium tank from 1941 on, and is the best known Italian tank of the war. In War Thunder, the M13/40 (I) represents those made earlier in the production run, with manual turret traverse instead of hydraulic traverse gear. Reportedly Italian crews would remove the hydraulic traverse, which was cumbersome; the (I) model has extra ammo storage to reflect that.
 +
 
 +
It first saw service with the 3rd Medium Tank Battalion (Battaglione Carri M) in Libya's Sollum-Halfaya region. It later equipped 132nd "Ariete (Ram)" Armoured Division (Divisione Corazzata) in North Africa. From January to April of 1941, it also saw action in Yugoslavia and Greece with the 131st Centauro (Centaur) and 133rd Littorio armoured divisions. For a short time after the first rush of British victories in North Africa in early 1941, there were enough captured M13s to equip a British armoured unit, 6th Royal Tank Regiment, in Libya. These were all lost in turn to Rommel's offensive in March of that year. In late August of 1941, Italian medium tank platoons increased their number from four to five.
 +
 
 +
When Italy surrendered in September 1943, 22 M13s were captured by Germany, who handed them over to the Italian fascist forces. It is uncertain how many in total were produced, as many were converted to M14/41s: estimates range from 710 to 1,049.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_m13_40_serie_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|crOFOQjlblg|'''{{PAGENAME}}, Italian, Tier-1 / Reserve, Medium Tank''' - ''Angry Nerd Gaming''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Related Development
 +
{{main|M13/40 (Family)}}
 +
 
 +
* [[M14/41]] - <small>(Successor)</small>
 +
 
 +
;Tanks of comparable role, configuration and era
 +
 
 +
* [[Pz.35(t)]]
 +
* [[T-26]]
 +
* [[A13 Mk I|A13]]
 +
* [[Ha-Go]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wikipedia:M13/40_tank|[Wikipedia] M13/40 tank]]
 +
* [https://tanks-encyclopedia.com/ww2/italy/Carro_Armato_Medio_M13-40.php <nowiki>[Tanks Encyclopedia]</nowiki> Carro Armato M13/40]
 +
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=378 <nowiki>[Military Factory]</nowiki> Carro Armato M13/40]
  
 +
{{TankManufacturer FIAT-Ansaldo}}
 
{{Italy medium tanks}}
 
{{Italy medium tanks}}

Latest revision as of 20:37, 22 August 2024

This page is about the Italian medium tank M13/40 (I). For other versions, see M13/40 (Family).
M13/40 (I)
it_m13_40_serie_1.png
GarageImage M13 40 (I).jpg
ArtImage M13-40 (I).png
M13/40 (I)
AB RB SB
1.7 1.7 1.7
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Carro Armato M13/40 was a development of the M11/39 tank, the first experiment and breakthrough for Italian tank building. However, due to the unfortunate placement of the gun in the hull, the tank's crew could not fully utilise its already not particularly large potential. Furthermore, the gunner was overloaded with duties, as besides aiming the gun, he also had to load it. Taking these shortcomings into account, the Italian army put forward requirements for improving the M11/39 tank.

Thus, the new tank was requested to feature a full turret with a more powerful 47 mm gun, and the crew was expanded to four people by adding a loader. Over time, it became clear that to install a turret with a full-fledged gun, the tank's hull would also need to be modernised. As a result, the Ansaldo firm prepared a project for a tank with a new hull and turret, but using the old running gear. The first prototype was trialled in 1938, and in 1940 the tank was adopted by the Italian army under the designation M13/40. 100 tanks were built in the first production series, and improvements were subsequently made in the form of the M13/40 (II) and (III).

Introduced in Update 1.85 "Supersonic", the tank has satisfactory armour and a decent gun, but suffers from slow reload times and mediocre mobility. The M13/40 (I) is typically used as a breakthrough tank due to the fact that it is very resistant to enemy fire especially when angled and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark, the cannon ammunition starts to lose its punch and can fail to penetrate effectively.

General info

Survivability and armour

Armourfront / side / back
Hull30 / 25 / 25
Turret45 / 25 / 25
Crew4 people
Visibility82 %

All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the M13/40 (I) must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.

As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth destroying Soviet and certain USA tanks first as well, however, not every one of them can penetrate your armour.

The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Interior Mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (12°) Upper Plate
25 mm (80°) - 30 mm (66°) Upper Glacis
30 mm (Curved) Lower Glacis
30 mm Upper Front
25 mm Upper
25 mm Lower
25 mm Upper 3 Levels
27 mm Lower Level
15 mm Crew Compartment
5 mm - 15 mm Engine Compartment
Turret 45 mm (13°) Turret front
30 mm + 40 mm (Curved)Gun mantlet
25 mm 15 mm

Notes:

  • Turret Ring Guard - 50 mm
  • Fenders, Storage Boxes - 4 mm
  • Tracks - 20 mm
  • Suspension - 10 mm to 15 mm

Mobility

Speedforward / back
AB36 / 6 km/h
RB and SB32 / 5 km/h
Number of gears4 forward
1 back
Weight13.6 t
Engine power
AB248 hp
RB and SB130 hp
Power-to-weight ratio
AB18.2 hp/t
RB and SB9.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 36 6 13.6 201 248 14.78 18.24
Realistic 32 5 115 130 8.46 9.56

Mobility of the M13/40 (I) is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or to cross the entire map fast. Attempting a steep hill flank will just get you stuck and leave you exposed to enemy fire.

Modifications and economy

Repair costBasic → Reference
AB144 → 185 Sl icon.png
RB109 → 140 Sl icon.png
SB139 → 178 Sl icon.png
Total cost of modifications2 985 Rp icon.png
890 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
55 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
35 Ge icon.png
Mods new tank break.png
Brake System
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
35 Ge icon.png
Mods new tank filter.png
Filters
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
85 Ge icon.png
Mods new tank engine.png
Engine
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
85 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
55 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
35 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
55 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
35 Ge icon.png
Mods tank ammo.png
47mm_m39_APBC_ammo_pack
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
35 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods art support.png
Artillery Support
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
85 Ge icon.png

Armaments

Main armament

Ammunition104 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-10° / 20°
Main article: 47/32 mod.35 (47 mm)
47 mm 47/32 mod.35 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 104 -10°/+20° ±180° - 13.3 18.4 22.4 24.8 26.4 5.20 4.60 4.24 4.00
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

  • The APHE shell is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.
  • The APBC shot does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage enemy tanks at longer range.
  • Overall, almost nothing can deflect your shots at 100-200 m range.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Granata Perforante mod.35 APHE 50 47 37 27 20 15
Granata Perforante mod.39 APBC 48 47 41 35 30 26
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Granata Perforante mod.35 APHE 630 1.5 1.2 9 30 47° 60° 65°
Granata Perforante mod.39 APBC 630 1.44 1.2 9 30 47° 60° 65°

Ammo racks

Ammo racks of the M13/40 (I)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
104 97 (+7) 72 (+32) (+103) yes

Note:

  • Turret empty: 72 (+32) shells.

Machine guns

Ammunition1 536 rounds
Belt capacity24 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Ammunition1 536 rounds
Belt capacity24 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: Breda Mod. 38 (8 mm)
8 mm Breda Mod. 38
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,536 (24) 600 N/A N/A
Pintle 1,536 (24) 600 -10°/+20° N/A

Usage in battles

Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.

Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.

It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heavier firepower to finish the target off without the threat of being fired upon.

Tanks equipped with autocannons can destroy you from the rear and sides, however, they often go for engines first. Keep an eye out for them.

Pros and cons

Pros:

  • Can destroy tanks fast with APHE shells
  • Thick mantlet - about 40+30 mm overall, but be aware that at long range shells drop at an angle, and at places its protection becomes less than 30 mm
  • Excellent gun depression

Cons:

  • Struggles against better-armoured foes
  • Slow and unable to climb well
  • Unsloped armour is easy to penetrate for opponents
  • Long reload time

History

Intended to replace the unsatisfactory M11/39, the M13/40 retained its main mechanical features, but with a more powerful gun in a fully rotating turret. The M13 was slow, unreliable, and suffered from the tank commander doubling as the gunner. Similar to early Russian and French tanks, it did not receive radios as standard equipment until 1942. Nevertheless, it became the standard Italian medium tank from 1941 on, and is the best known Italian tank of the war. In War Thunder, the M13/40 (I) represents those made earlier in the production run, with manual turret traverse instead of hydraulic traverse gear. Reportedly Italian crews would remove the hydraulic traverse, which was cumbersome; the (I) model has extra ammo storage to reflect that.

It first saw service with the 3rd Medium Tank Battalion (Battaglione Carri M) in Libya's Sollum-Halfaya region. It later equipped 132nd "Ariete (Ram)" Armoured Division (Divisione Corazzata) in North Africa. From January to April of 1941, it also saw action in Yugoslavia and Greece with the 131st Centauro (Centaur) and 133rd Littorio armoured divisions. For a short time after the first rush of British victories in North Africa in early 1941, there were enough captured M13s to equip a British armoured unit, 6th Royal Tank Regiment, in Libya. These were all lost in turn to Rommel's offensive in March of that year. In late August of 1941, Italian medium tank platoons increased their number from four to five.

When Italy surrendered in September 1943, 22 M13s were captured by Germany, who handed them over to the Italian fascist forces. It is uncertain how many in total were produced, as many were converted to M14/41s: estimates range from 710 to 1,049.

Media

Skins
Videos

See also

Related Development
Main article: M13/40 (Family)
Tanks of comparable role, configuration and era

External links


FIAT-Ansaldo
Autoblindo  AB 41 · AB 43
Light Tanks  L6/40 · L6/40 (31 Rgt.)
Medium Tanks  Celere Sahariano
M11/39  M11/39
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
P40  P40 · P40 "G.C. Leoncello"
Tank Destroyers 
L3/33  L3/33 CC
Semovente L40  47/32 L40
Semovente M41  75/18 M41 · 75/32 M41 · 90/53 M41M
Semovente M42  75/34 M42
Semovente M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
SPAAs  M42 Contraereo

Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1