Difference between revisions of "ZTZ59D1"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
+
The '''{{Specs|name}}''' (Chinese: ZTZ59D1式中型坦克; industry code WZ120C) is the proof-of-concept of what would later become the ZTZ59D in PLAGF service. Although PLAGF has already upgraded some of their fleet of Type 59s with now-domestic 105 mm cannons, there were still plans to further upgrade its protection against enemies and its FCS at a more economic price, including FY-1/2 ERA for different types of threats and new digitalized FCS. The modified tanks, now under the designation of WZ120C passed for certifications in April 1995 with the technologies used on ZTZ59D aside from the main cannon. These tanks have been part of the PLAGF armored corps until they are eventually replaced by wheeled assault guns or ZTQ15 with overall superior performance.
  
The ZTZ59D1 is a comprehensive upgrade of the venerable [[Type 59]]. It includes a large number of modern features on a old chassis, rather like an AK-47 decked out with modern furniture and accessories. The most noticeable difference at a first glance are the ERA arrays on the hull and turret cheeks. The original 100 mm Type 59 cannon has been replaced with a licensed copy of the ubiquitous Royal Ordnance L7 105 mm cannon, and the installation of thermal sights and a laser rangefinder give the tank impressive firepower. Unfortunately it still suffers from many of the Type 59's weaknesses, namely subpar mobility and gun handling. While it is not very suited to the high-speed combat common at its rank, a skilled and careful tanker can still enjoy it as a formidable sniper.
+
It was introduced in [[Update 1.91 "Night Vision"]] alongside with the Chinese tech-tree, the ZTZ59D1 is a comprehensive upgrade of the venerable [[Type 59]]. It includes a large number of modern features on a old chassis, rather like an AK-47 decked out with modern furniture and accessories. The most noticeable difference at a first glance are the ERA arrays on the hull and turret cheeks. The original 100 mm Type 59 cannon has been replaced with a licensed copy of the ubiquitous Royal Ordnance 105 mm L7 cannon, and the installation of night vision and a laser rangefinder give the tank impressive firepower. Unfortunately it still suffers from many of the Type 59's weaknesses, namely subpar mobility and gun handling. While it is not very suited to the high-speed combat common at its rank, a skilled and careful tanker can still enjoy it as a formidable sniper.
 
 
The ZTZ59D1 is succeeded by the [[ZTZ96]], a significantly more modern design with better firepower, mobility, and protection.
 
  
 
== General info ==
 
== General info ==
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{{main|Type 83 (105 mm)}}
 
{{main|Type 83 (105 mm)}}
  
The Type 83 cannon is a Chinese produced version of the tried-and-true Royal Ordnance L7 gun used by numerous contemporary tanks. Unfortunately, since it's mounted in the cramped confines of the Type 59 chassis, the reload speed is about 2 seconds slower than average. The ZTZ59D1 also does not have an upgraded turret drive and the turret rotation speed of at most 10 degrees per second is exceptionally bad for the battle rating. It at least has a two-plane stabilizer, which is a step up from the Type 59's vertical stabilizer.
+
The Type 83 cannon is a Chinese produced version of the tried-and-true Royal Ordnance L7 gun used by numerous contemporary tanks. Unfortunately, since it's mounted in the cramped confines of the Type 59 chassis, the reload speed is about 1 seconds slower than Nato tanks with L7 gun. The ZTZ59D1 also does not have an upgraded turret drive and the turret rotation speed of at most 10 degrees per second is exceptionally bad for the battle rating. It at least maintains the vertical stabilizer.
  
The -gun depression might look too poor, but due to the low height of the vehicle it is actually enough for quite some not-so-hilly terrains. On gentle hills the ZTZ59D1 can peek over safely, exposing only the turret for hull down, for example in certain spots on Jungle and Frozen Pass. However, this gun depression is still not great in very hilly maps like Karelia, forcing the player to ditch the hull down tactic.
+
The -4.5° gun depression might look too poor, but due to the low height of the vehicle it is actually enough for quite some not-so-hilly terrains. On gentle hills the ZTZ59D1 can peek over safely, exposing only the turret for hull down, for example in certain spots on Jungle and Frozen Pass. However, this gun depression is still not great in very hilly maps like Karelia, forcing the player to ditch the hull down tactic.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 37 || rowspan="2" | -4°/+18° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan="2" | 11.18 || rowspan="2" | 9.89 || rowspan="2" | 9.12 || rowspan="2" | 8.60
+
| rowspan="2" | 37 || rowspan="2" | -4°/+18° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Vertical|up to 40 km/h}} || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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==== Ammunition ====
 
==== Ammunition ====
The ZTZ59D1's ammunition consists of the typical set for 105 mm guns. The stock Type 83-HEAT is a HEAT-FS round with 400 mm of penetration at any distance that struggles against enemies with ERA or composite armour but is adequate against steel or spaced armor. It is a slight improvement over the Type 1973 HEAT-FS used by the previous [[Type 69]] but still functions much the same. Use it as an interim round until APFSDS is unlocked. It is a good idea to still bring a few HEAT-FS afterwards since it can trigger overpressure damage against light tanks and SPAAs on occasion and has better ballistics than the HESH round.  
+
The ZTZ59D1's ammunition mostly consists of the typical set for 105 mm guns. The stock Type 83-HEAT is a HEATFS round with 400 mm of penetration at any distance that struggles against enemies with ERA or composite armour but is adequate against steel or spaced armor. It is a slight improvement over the Type 1973 HEAT-FS used by the previous [[Type 69]] but still functions much the same. Use it as an interim round until APFSDS is unlocked. It is a good idea to still bring a few HEATFS afterwards since it can trigger overpressure damage against light tanks and SPAAs on occasion and has better ballistics than the HESH round.
  
The Type-83 HESH round causes a wide but shallow cone of damage and practically ignores slopes, but only works against thinner plates of conventional armour and has poor ballistics. It may be helpful once in a while to finish off targets that only have a slight portion of their tank exposed, such as splashing the turret roof of an enemy hiding behind cover, but for the most part it should be ignored.  
+
The Type-83 HESH round causes a wide but shallow cone of damage and practically ignores slopes, but only works against thinner plates of conventional armour and has poor ballistics. It may be helpful once in a while to finish off targets that only have a slight portion of their tank exposed, such as splashing the turret roof of an enemy hiding behind cover, but for the most part it should be ignored.
 +
 
 +
The BTM1 anti-concrete shell is a bit of an oddity with no equivalents from other nations in this caliber. It has about the same penetration as the [[M4A4 (China)|M4 Sherman]]'s 75 mm gun, which at Rank VI can be compared to an APDS round from a 25/30 mm autocannon - not very high, but enough to attack lighter targets and side armour. When it does penetrate a target, the 2.31 kg of TNT equivalent will virtually guarantee an instant knockout if it detonates inside the crew compartment. While it's effective at one-shotting light targets like an APHE round and finishing off opponents that are only slightly sticking out of cover, there is a catch - it has a 19 mm fuse sensitivity like those of high-caliber APHE rounds, making it underwhelming when fired at very thin armour. Thus, targets with paper-thin armour are more vulnerable to HESH, and even when fighting IFVs it's good to pay slight attention to shot placement to ensure that the round will fuse properly.
  
 
The Type-83 APDS is, despite its name, an APFSDS round with identical performance to the common 105 mm DM23 used by the [[Leopard A1A1]] for example. The flat penetration is nothing special but the angled penetration is good, which can be helpful for side-shots or penetrating certain tanks with composite armor. It is easy to aim due to its high muzzle velocity, has consistent post-penetration damage, and should be the round of choice once unlocked. Exercise some caution when fighting Soviet MBTs from the [[T-72A]] onwards because the APFSDS does not have enough angled penetration to casually penetrate the hull armor of a spaded T-72A. In a frontal engagement it is best to aim for the driver's viewport or lower glacis, which are weak spots on all Soviet T-64/72/80 series tanks. Other opponents worth noting are the British [[Chieftain Mk 10]] and [[Challenger Mk.2]]/[[Challenger Mk.3|Mk.3]] with strong turrets but weak hulls.
 
The Type-83 APDS is, despite its name, an APFSDS round with identical performance to the common 105 mm DM23 used by the [[Leopard A1A1]] for example. The flat penetration is nothing special but the angled penetration is good, which can be helpful for side-shots or penetrating certain tanks with composite armor. It is easy to aim due to its high muzzle velocity, has consistent post-penetration damage, and should be the round of choice once unlocked. Exercise some caution when fighting Soviet MBTs from the [[T-72A]] onwards because the APFSDS does not have enough angled penetration to casually penetrate the hull armor of a spaded T-72A. In a frontal engagement it is best to aim for the driver's viewport or lower glacis, which are weak spots on all Soviet T-64/72/80 series tanks. Other opponents worth noting are the British [[Chieftain Mk 10]] and [[Challenger Mk.2]]/[[Challenger Mk.3|Mk.3]] with strong turrets but weak hulls.
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Type 83 (105 mm)/Ammunition|Type-83 HEAT, Type-83 HESH, BTM1, Type-83 APDS}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Type-83 HEAT || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| Type-83 HESH || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| Type-83 APDS || APFSDS || 337 || 335 || 330 || 322 || 314 || 306
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Type-83 HEAT || HEATFS || 1,174 || 11 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°
 
|-
 
| Type-83 HESH || HESH || 732 || 11.2 || 0.1 || 4 || 4,310 || 73° || 77° || 80°
 
|-
 
| Type-83 APDS || APFSDS || 1,455 || 4.2 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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Notes:
 
Notes:
 +
 
* The 7th rack serves as first-stage ammo stowage.
 
* The 7th rack serves as first-stage ammo stowage.
 
* It is recommended to carry at most 31&nbsp;''(+6)'' rounds as to empty the turret's ammo racks.
 
* It is recommended to carry at most 31&nbsp;''(+6)'' rounds as to empty the turret's ammo racks.
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{{Specs-Tank-Weapon|3}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}
+
{{main|Type 54 (12.7 mm)|Type 59 (7.62 mm)}}
  
 
The ZTZ59D1 features two MGs: one roof-mounted 12.7 mm heavy MG, and a 7.62 mm coaxial MG. The 12.7 mm MG, with its maximum penetration of around 30 mm, can do quite well against lightly armoured vehicles such as the [[R3 T20 FA-HS|R3 T20]] / [[R3 T106 FA|T106]] and the [[AUBL/74]]. It can also damage or even destroy the opponent's gun barrel or track with around 5 seconds of continuous fire. Against low-flying aircraft it can easily get you some critical hits with the correct lead. However its magazine empties very quickly and it does not carry enough ammo for prolonged MG fire comparing to the infamous M2HB.
 
The ZTZ59D1 features two MGs: one roof-mounted 12.7 mm heavy MG, and a 7.62 mm coaxial MG. The 12.7 mm MG, with its maximum penetration of around 30 mm, can do quite well against lightly armoured vehicles such as the [[R3 T20 FA-HS|R3 T20]] / [[R3 T106 FA|T106]] and the [[AUBL/74]]. It can also damage or even destroy the opponent's gun barrel or track with around 5 seconds of continuous fire. Against low-flying aircraft it can easily get you some critical hits with the correct lead. However its magazine empties very quickly and it does not carry enough ammo for prolonged MG fire comparing to the infamous M2HB.
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{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | [[DShK (12.7 mm)|12.7 mm DShK]]
+
! colspan="5" | [[Type 54 (12.7 mm)|12.7 mm Type 54]]
 
|-
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle || 250 (50) || 600 || -10°/+60° || ±180°
+
| Pintle || 250 (50) || 600 || -/+82° || ±180°
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
+
! colspan="5" | [[Type 59 (7.62 mm)|7.62 mm Type 59]]
 
|-
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 3,500 (250) || 600 || N/A || N/A
+
| Coaxial || 3,500 (250) || 600 || - || -
 
|-
 
|-
 
|}
 
|}
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The ZTZ59D1 might have a lot of modern features, but there is really no disguising the fact that it is a Type 59 at heart. The Type 59 at 8.0 already struggled with its poor gun handling and the ZTZ59D1's upgraded two-plane stabilizer is not much of a consolation considering that it will almost entirely face enemies with two-plane stabilizers and superior mobility. The ZTZ59D1 is best used as a support tank or sniper to take advantage of its good firepower, low profile, and decent protection while minimizing the effects of its poor gun handling and mobility. Ideally one can stay behind the front lines, moving up when prudent, and allow other teammates to push forwards. Enemies that appear or reveal themselves can then be dispatched at a safe distance. However one must be on the lookout for flanking enemies, as the gun handling is not adequate for responding quickly to unexpected threats. For this reason close range brawling should also be avoided. The mobility is also quite poor for its rank and it pays to be vigilant when moving up to sniping positions - enemies may be already present.
+
The ZTZ59D1 might have a lot of modern features, but there is really no disguising the fact that it is a Type 59 at heart. The Type 59 at a lower BR already struggled with its poor gun handling and the ZTZ59D1 is struggling as well. It will almost entirely face enemies with two-plane stabilizers and superior mobility. The ZTZ59D1 is best used as a support tank or sniper to take advantage of its good firepower, low profile, and decent protection while minimizing the effects of its poor gun handling and mobility. Ideally one can stay behind the front lines, moving up when prudent, and allow other teammates to push forwards. Enemies that appear or reveal themselves can then be dispatched at a safe distance. However one must be on the lookout for flanking enemies, as the gun handling is not adequate for responding quickly to unexpected threats. For this reason close range brawling should also be avoided. The mobility is also quite poor for its rank and it pays to be vigilant when moving up to sniping positions - enemies may be already present.
  
A nice feature of the ZTZ59D1 is its access to thermal vision for the gunner. While not of high resolution, it helps with spotting targets significantly in both day and night battles and aids its sniping capabilities. However it is not the only tank with thermal vision at its rank, so this is not an absolute advantage. Situational awareness is very important on the ZTZ59D1 to compensate for its poor gun handling and reload. The ZTZ59D1 retains the zoom settings of the original Type 59's optics and it has a 3.5x zoom setting with a 21 degree field of view, so tunnel vision is less of an issue at close to medium range compared to other tanks. Make good use of the laser rangefinder at long distances, missed shots are a major hassle on the ZTZ59D1 because of its slow reload.
+
Situational awareness is very important on the ZTZ59D1 to compensate for its poor gun handling and reload. The ZTZ59D1 retains the zoom settings of the original Type 59's optics and it has a 3.5x zoom setting with a 21 degree field of view, so tunnel vision is less of an issue at close to medium range compared to other tanks. Make good use of the laser rangefinder at long distances, missed shots are a major hassle on the ZTZ59D1 because of its slow reload.
  
The ZTZ59D1 has better protection than the average 8.7 MBT, but it is by no means immune or even consistently resistant to enemy fire. Poorly aimed 105 mm HEAT-FS can be resisted by the hull and turret ERA and very poorly aimed 105 mm APDS or weak APFSDS can be resisted by the hull ERA. The turret is vulnerable to any kind of kinetic round, though turret penetrations are less likely to knock out the tank in one hit. Count yourself lucky if you survive a hit from any tank cannon and treat it as a second chance.
+
The ZTZ59D1 has better protection than the average MBT at its BR, but it is by no means immune or even consistently resistant to enemy fire. Poorly aimed 105 mm HEAT-FS can be resisted by the hull and turret ERA and very poorly aimed 105 mm APDS or weak APFSDS can be resisted by the hull ERA. The turret is vulnerable to any kind of kinetic round, though turret penetrations are less likely to knock out the tank in one hit. Count yourself lucky if you survive a hit from any tank cannon and treat it as a second chance.
  
 
Helicopters are a major threat to the ZTZ59D1. ATGMs will typically go right through its ERA and even helicopters with unguided rockets, which typically need to fly closer to the battlefield, are difficult to destroy given the ZTZ59D1's bad gun handling. Stay out of sight if possible and take advantage of the smoke grenades if caught in the open. Lightly armoured helicopters can be harassed with the heavy machine gun at closer distances.
 
Helicopters are a major threat to the ZTZ59D1. ATGMs will typically go right through its ERA and even helicopters with unguided rockets, which typically need to fly closer to the battlefield, are difficult to destroy given the ZTZ59D1's bad gun handling. Stay out of sight if possible and take advantage of the smoke grenades if caught in the open. Lightly armoured helicopters can be harassed with the heavy machine gun at closer distances.
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* Equipped with ERA on the turret and upper glacis, resistant to chemical munitions
 
* Equipped with ERA on the turret and upper glacis, resistant to chemical munitions
 
* Hull ERA setup offers some kinetic protection
 
* Hull ERA setup offers some kinetic protection
* Has a two-plane stabilizer
+
* Has a vertical stabilizer
* Access to smoke grenades, thermal sights, and laser rangefinder
+
* Access to smoke grenades, NVD, and laser rangefinder
* Top mounted DShK heavy machine gun is helpful against light targets and aircraft
+
* Top mounted Type 54 heavy machine gun is helpful against light targets and aircraft
 
* Low profile
 
* Low profile
  
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_type_59d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_type_59d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{China medium tanks}}
 
{{China medium tanks}}

Latest revision as of 22:42, 28 July 2024

Introducing Wiki 3.0
This page is about the Chinese medium tank ZTZ59D1. For other versions, see ZTZ59 (Family).
ZTZ59D1
cn_type_59d.png
GarageImage ZTZ59D1.jpg
ArtImage ZTZ59D1.png
ZTZ59D1
AB RB SB
8.3 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png

Description

The ZhuangJia Tanke ZhuZhan 59D1 (Chinese: ZTZ59D1式中型坦克; industry code WZ120C) is the proof-of-concept of what would later become the ZTZ59D in PLAGF service. Although PLAGF has already upgraded some of their fleet of Type 59s with now-domestic 105 mm cannons, there were still plans to further upgrade its protection against enemies and its FCS at a more economic price, including FY-1/2 ERA for different types of threats and new digitalized FCS. The modified tanks, now under the designation of WZ120C passed for certifications in April 1995 with the technologies used on ZTZ59D aside from the main cannon. These tanks have been part of the PLAGF armored corps until they are eventually replaced by wheeled assault guns or ZTQ15 with overall superior performance.

It was introduced in Update 1.91 "Night Vision" alongside with the Chinese tech-tree, the ZTZ59D1 is a comprehensive upgrade of the venerable Type 59. It includes a large number of modern features on a old chassis, rather like an AK-47 decked out with modern furniture and accessories. The most noticeable difference at a first glance are the ERA arrays on the hull and turret cheeks. The original 100 mm Type 59 cannon has been replaced with a licensed copy of the ubiquitous Royal Ordnance 105 mm L7 cannon, and the installation of night vision and a laser rangefinder give the tank impressive firepower. Unfortunately it still suffers from many of the Type 59's weaknesses, namely subpar mobility and gun handling. While it is not very suited to the high-speed combat common at its rank, a skilled and careful tanker can still enjoy it as a formidable sniper.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull100 / 80 / 45
Turret220 / 155 / 65
Crew4 people
Visibility83 %

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret, Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 100 mm (60°) Front glacis
100 mm (54°) Lower glacis
80 mm 45 mm (16°) Upper
30 mm (72°) Lower
30 mm Front
20 mm Back
Turret 160 mm (14-39°) Turret front
200 mm (4-78°) Gun mantlet
115 mm (45-50°) Upper
155 mm (10-30°) Lower
65 mm (9-35°) 30 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick

The base armour of the ZTZ59D1 is exactly the same as the Type 59. The hull and turret armour are quite thick, but the original T-54 armour was designed to counter WWII-era German cannons, and at the ZTZ's rank it will not hold up against sabot or HEAT rounds. It is capable of stopping all autocannon fire from the front and resisting most autocannon fire from the sides, which is helpful. The ERA arrays on the turret use ERA comparable to the Soviet Kontakt-1 and have good protection against chemical rounds; unfortunately they do not have very good coverage, and the area around the gun mantlet is heavily exposed.

The ERA arrays on the upper glacis have an interesting setup: two layers of ERA separated by an air gap. While the hull coverage is spotty due to the tow cable attachment points, the ERA setup boasts 120 mm of kinetic protection. This is not quite enough against the common 105 mm DM23 APFSDS considering that the ZTZ59D1 lacks composite armour to back the ERA up, but it will stop all 105 mm APDS rounds. Certain APFSDS rounds with especially poor angled penetration like the T-55A's 3BM25 and the T95E1's T320 will fail to penetrate even at point-blank range. Even the T-62's sizeable 115 mm APFSDS rounds can be stopped. The US 105 mm M735 and 152 mm XM578E1 will occasionally be blocked given some distance and angling. The hull ERA's chemical protection is not as strong as the turret ERA due to the less drastic sloping from the front profile and 120 mm HEAT-FS as fired by the Leopard A1A1 (L/44) will be able to penetrate.

Post-penetration survivability is not ideal. There is an ammo rack behind the fuel tank next to the driver, but unlike the comparable T-55AM-1, it is not "wet" and can be easily detonated by penetrating hits. Loose ammunition is stowed in various corners of the crew compartment. It is a good idea to minimize the number of rounds carried.

Sometimes, if you are lucky, you will survive a penetrating shot that knocked out your gunner / driver, and your fate depends on whether if you can fight back / retreat before the enemy loads the second shell. If your crew cannot replace the dead gunner / driver on time, a split second late and you will certainly get destroyed by the next shell. Therefore it is recommended to max out the "Agility" skill on every crew, it might save your life one day.

Mobility

Speedforward / back
AB56 / 9 km/h
RB and SB51 / 8 km/h
Number of gears5 forward
1 back
Weight36.5 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB27.2 hp/t
RB and SB14.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 56 9 36.5 806 992 22.08 27.18
Realistic 51 8 460 520 12.6 14.25

Speed is definitely not a strength for the ZTZ59D1. The original Type 59 was not a speedster to begin with and the upgrades on this tank add an extra ton of weight without any increase in engine power. It is also incapable of turning in place and has a poor reverse speed of only -7 km/h.

Modifications and economy

Repair costBasic → Reference
AB4 326 → 5 969 Sl icon.png
RB4 492 → 6 198 Sl icon.png
SB5 562 → 7 675 Sl icon.png
Total cost of modifications112 200 Rp icon.png
194 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 190 / 230 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
180 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
230 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
370 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
370 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 400 Rp icon.png
Cost:
7 600 Sl icon.png
180 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
230 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
105mm_TYPE83_HESH_ammo_pack
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
105mm_SAP_ammo_pack
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
180 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
230 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
105mm_china_APDS_FS_ammo_pack
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
230 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
370 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
370 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Vertical stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition37 rounds
First-order20 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-4° / 18°
Main article: Type 83 (105 mm)

The Type 83 cannon is a Chinese produced version of the tried-and-true Royal Ordnance L7 gun used by numerous contemporary tanks. Unfortunately, since it's mounted in the cramped confines of the Type 59 chassis, the reload speed is about 1 seconds slower than Nato tanks with L7 gun. The ZTZ59D1 also does not have an upgraded turret drive and the turret rotation speed of at most 10 degrees per second is exceptionally bad for the battle rating. It at least maintains the vertical stabilizer.

The -4.5° gun depression might look too poor, but due to the low height of the vehicle it is actually enough for quite some not-so-hilly terrains. On gentle hills the ZTZ59D1 can peek over safely, exposing only the turret for hull down, for example in certain spots on Jungle and Frozen Pass. However, this gun depression is still not great in very hilly maps like Karelia, forcing the player to ditch the hull down tactic.

105 mm Type 83 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 37 -4°/+18° ±180° Vertical 9.5 13.2 16.0 17.7 18.8 9.75 8.63 7.95 7.50
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

The ZTZ59D1's ammunition mostly consists of the typical set for 105 mm guns. The stock Type 83-HEAT is a HEATFS round with 400 mm of penetration at any distance that struggles against enemies with ERA or composite armour but is adequate against steel or spaced armor. It is a slight improvement over the Type 1973 HEAT-FS used by the previous Type 69 but still functions much the same. Use it as an interim round until APFSDS is unlocked. It is a good idea to still bring a few HEATFS afterwards since it can trigger overpressure damage against light tanks and SPAAs on occasion and has better ballistics than the HESH round.

The Type-83 HESH round causes a wide but shallow cone of damage and practically ignores slopes, but only works against thinner plates of conventional armour and has poor ballistics. It may be helpful once in a while to finish off targets that only have a slight portion of their tank exposed, such as splashing the turret roof of an enemy hiding behind cover, but for the most part it should be ignored.

The BTM1 anti-concrete shell is a bit of an oddity with no equivalents from other nations in this caliber. It has about the same penetration as the M4 Sherman's 75 mm gun, which at Rank VI can be compared to an APDS round from a 25/30 mm autocannon - not very high, but enough to attack lighter targets and side armour. When it does penetrate a target, the 2.31 kg of TNT equivalent will virtually guarantee an instant knockout if it detonates inside the crew compartment. While it's effective at one-shotting light targets like an APHE round and finishing off opponents that are only slightly sticking out of cover, there is a catch - it has a 19 mm fuse sensitivity like those of high-caliber APHE rounds, making it underwhelming when fired at very thin armour. Thus, targets with paper-thin armour are more vulnerable to HESH, and even when fighting IFVs it's good to pay slight attention to shot placement to ensure that the round will fuse properly.

The Type-83 APDS is, despite its name, an APFSDS round with identical performance to the common 105 mm DM23 used by the Leopard A1A1 for example. The flat penetration is nothing special but the angled penetration is good, which can be helpful for side-shots or penetrating certain tanks with composite armor. It is easy to aim due to its high muzzle velocity, has consistent post-penetration damage, and should be the round of choice once unlocked. Exercise some caution when fighting Soviet MBTs from the T-72A onwards because the APFSDS does not have enough angled penetration to casually penetrate the hull armor of a spaded T-72A. In a frontal engagement it is best to aim for the driver's viewport or lower glacis, which are weak spots on all Soviet T-64/72/80 series tanks. Other opponents worth noting are the British Chieftain Mk 10 and Challenger Mk.2/Mk.3 with strong turrets but weak hulls.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type-83 HEAT HEATFS 400 400 400 400 400 400
Type-83 HESH HESH 127 127 127 127 127 127
BTM1 SAPCBC 97 96 90 83 76 70
Type-83 APDS APFSDS 337 335 330 322 314 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type-83 HEAT HEATFS 1,174 11 0.05 0.1 1.27 65° 72° 77°
Type-83 HESH HESH 732 11.2 0.1 4 4.31 73° 77° 80°
BTM1 SAPCBC 803 16.2 1.2 19 2.31 48° 63° 71°
Type-83 APDS APFSDS 1,455 4.2 - - - 78° 80° 81°

Ammo racks

Ammo racks of the ZTZ59D1
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th*
rack empty
Visual
discrepancy
37 36 (+1) 31 (+6) 30 (+7) 26 (+11) 23 (+14) 21 (+16) (+36) No

Notes:

  • The 7th rack serves as first-stage ammo stowage.
  • It is recommended to carry at most 31 (+6) rounds as to empty the turret's ammo racks.

Machine guns

12.7 mm Type 54 machine gun
Ammunition250 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Vertical guidance-4° / 82°
7.62 mm Type 59 machine gun (coaxial)
Ammunition3 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min

The ZTZ59D1 features two MGs: one roof-mounted 12.7 mm heavy MG, and a 7.62 mm coaxial MG. The 12.7 mm MG, with its maximum penetration of around 30 mm, can do quite well against lightly armoured vehicles such as the R3 T20 / T106 and the AUBL/74. It can also damage or even destroy the opponent's gun barrel or track with around 5 seconds of continuous fire. Against low-flying aircraft it can easily get you some critical hits with the correct lead. However its magazine empties very quickly and it does not carry enough ammo for prolonged MG fire comparing to the infamous M2HB.

The 7.62 mm, on the other hand, can only damage fully exposed crew which are not commonly seen at this BR, or clear up light obstacles. Its low penetration greatly limits its usage in battles.

12.7 mm Type 54
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 250 (50) 600 -4°/+82° ±180°
7.62 mm Type 59
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,500 (250) 600 - -

Usage in battles

The ZTZ59D1 might have a lot of modern features, but there is really no disguising the fact that it is a Type 59 at heart. The Type 59 at a lower BR already struggled with its poor gun handling and the ZTZ59D1 is struggling as well. It will almost entirely face enemies with two-plane stabilizers and superior mobility. The ZTZ59D1 is best used as a support tank or sniper to take advantage of its good firepower, low profile, and decent protection while minimizing the effects of its poor gun handling and mobility. Ideally one can stay behind the front lines, moving up when prudent, and allow other teammates to push forwards. Enemies that appear or reveal themselves can then be dispatched at a safe distance. However one must be on the lookout for flanking enemies, as the gun handling is not adequate for responding quickly to unexpected threats. For this reason close range brawling should also be avoided. The mobility is also quite poor for its rank and it pays to be vigilant when moving up to sniping positions - enemies may be already present.

Situational awareness is very important on the ZTZ59D1 to compensate for its poor gun handling and reload. The ZTZ59D1 retains the zoom settings of the original Type 59's optics and it has a 3.5x zoom setting with a 21 degree field of view, so tunnel vision is less of an issue at close to medium range compared to other tanks. Make good use of the laser rangefinder at long distances, missed shots are a major hassle on the ZTZ59D1 because of its slow reload.

The ZTZ59D1 has better protection than the average MBT at its BR, but it is by no means immune or even consistently resistant to enemy fire. Poorly aimed 105 mm HEAT-FS can be resisted by the hull and turret ERA and very poorly aimed 105 mm APDS or weak APFSDS can be resisted by the hull ERA. The turret is vulnerable to any kind of kinetic round, though turret penetrations are less likely to knock out the tank in one hit. Count yourself lucky if you survive a hit from any tank cannon and treat it as a second chance.

Helicopters are a major threat to the ZTZ59D1. ATGMs will typically go right through its ERA and even helicopters with unguided rockets, which typically need to fly closer to the battlefield, are difficult to destroy given the ZTZ59D1's bad gun handling. Stay out of sight if possible and take advantage of the smoke grenades if caught in the open. Lightly armoured helicopters can be harassed with the heavy machine gun at closer distances.

Pros and cons

Pros:

  • Powerful 105 mm gun with a solid APFSDS round is a major step up from the Type 69's cannon
  • Equipped with ERA on the turret and upper glacis, resistant to chemical munitions
  • Hull ERA setup offers some kinetic protection
  • Has a vertical stabilizer
  • Access to smoke grenades, NVD, and laser rangefinder
  • Top mounted Type 54 heavy machine gun is helpful against light targets and aircraft
  • Low profile

Cons:

  • Mobility is slightly worse than the original Type 59, quite inadequate at its match-making position
  • Turret traverse and base armour are the same as the Type 59, gun handling is painful in close quarters and APFSDS will go straight through much of the tank
  • ERA coverage is sparse, significant gaps around the gun and on the upper glacis
  • Turret ERA will get destroyed in large patches, not piece by piece, upon getting hit by chemical rounds
  • Not particularly mobile; reverse speed in particular is quite slow
  • Poor gun depression greatly limits its capacity in hilly terrain
  • Slow reload compared to Western MBTs
  • No wet ammo storage

History

The Type 59 tank was the primary tank of the People's Liberation Army in the Cold War era. While reliable, easy to manufacture, and available in large numbers, the design began to show its age as time went on. Improved derivatives like the Type 69 were not used extensively by the PLA. In the 1980s the large inventory of old Type 59s was in need of modernization, but defrosting relations with the Western world around that time allowed the purchase, use, and study of foreign technology, greatly aiding in the improvement of existing vehicles and development of future models. The first Type 59 model to benefit from these upgrades was the Type-59-II, which boasted a 105mm rifled gun based on the ubiquitous Royal Ordnance L7 and improved vision systems. The Type 59D1 variant was a further development, adding on modern computerized fire-control systems, passive night vision devices, an improved gun with thermal sleeve, and explosive reactive armour. Other variants of note include the similar Type 59D, which has a longer gun and support for gun-launched ATGMs, the Type 59G, an export overhaul featuring a welded turret and 125mm gun similar to the modern Type 96, and the Jaguar, a joint Sino-American project with a heavily modified turret, hull, and powertrain.

Later Type 59 variants are still present in the inventory of the PLA at present, though they have been replaced over time by the Type 99 and Type 96 tanks. While outdated, they are still useful for reserve or training purposes.

The designation/acronym "ZTZ" is used at times by the Chinese military for its main battle tanks. In Mandarin, the first Z stands for "armoured vehicle" or "armour", the T stands for "tank", and second Z stands for "main battle". This term is generally used to describe modern Chinese MBTs, but for the most part it can be interchanged freely with "Type".

Media

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Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT-2000 · VT4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Bangladesh  T-69 II G
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
Pakistan  Al-Khalid-I
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545