Difference between revisions of "IJN Hatsuzuki (WT Mobile)"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
In arcade battles the best way to start the match is by taking out the light boats (torpedo boats, etc.) Those are going to be your main problem, you can take quite a few hits from guns but a few torpedoes and you're out of the match, try to use your computer to your advantage, snipe the enemy boats from far away, the guns are quite easy to aim, so you won't have a hard time.
+
In arcade battles, the best way to start the match is by taking out the light boats (torpedo boats, etc.). Those are going to be your main problem: you can take quite a few hits from guns but a few torpedoes will take you out of the match. Use your fire control system to your advantage: snipe the enemy boats from far away. Since the guns are quite easy to aim, so you won't have a hard time.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
Easy to aim guns, timed shells for AA, good armor
+
* Easy to aim guns
 
+
* Timed shells for anti-aircraft role
*
+
* Good armour
  
 
'''Cons:'''
 
'''Cons:'''
  
Painfully slow, pretty average turn rate
+
* Painfully slow, pretty average turn rate
 
 
*
 
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Videos
 +
{{Youtube-gallery|9jYudkO5B1U|'''HE Hailstorm - IJN Hatsuzuki, 1942''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==

Revision as of 03:29, 26 March 2024

Introducing Wiki 3.0
IJN Hatsuzuki
jp_destroyer_hatsuzuki.png
GarageImage IJN Hatsuzuki (WT Mobile).jpg
IJN Hatsuzuki
AB RB SB
4.7 4.7 4.7
Class:

Description

The Akizuki-class, IJN Hatsuzuki, 1942 (初月, namesake: New Moon) was the fourth ship of her class. She belonged to the 61st Destroyer Squadron and participated in fleet escort and transport missions in the Central Pacific and Southeast Asia. She was assigned to the First Air Fleet as a direct escort during the Battle of the Philippine Sea in 1944. In October that year, she took part in the Battle of Leyte Gulf as part of Ozawa's decoy force that lured the U.S. surface fleet away from the landing beaches in the Battle of Cape Engaño. However, this came at a heavy price for the Japanese fleet. She was the last Japanese ship to go down in the battle after putting up a strong fight and hitting several US ships. She eventually sank after being hit by several bombs from American dive bombers, and only 8 of her crew survived, drifting with 17 Zuikaku crew members on a raft all the way to Formosa (Japanese Taiwan).

She was introduced during Update "La Royale" as a promotional reward for the release of War Thunder Mobile. Unlike her sister, Akizuki, Hatsuzuki is in her earliest fit, only offering four triple 25 mm anti-air guns in the centre of the ship which dampens her AA capability. Other than that she fares the same as her sister, offering the quick firing 100 mm Type 98A cannons and a quad-mount torpedo launcher with reload.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section8
Displacement3 700 t
Crew263 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB75 / 35 km/h
RB61 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 75 35
RB/SB Stock ___ ___
Upgraded 61 29

Modifications and economy

Repair costBasic → Reference
AB2 164 → 2 759 Sl icon.png
RB3 380 → 4 309 Sl icon.png
Total cost of modifications19 760 Rp icon.png
32 300 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
190 / 460 / 100 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
135 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
120 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
135 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
220 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
135 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
120 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
120 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
135 Ge icon.png
Mods ship venting.png
Ventilation
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
135 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
220 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
25mm_type96_naval_ap_ammo_pack
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
135 Ge icon.png
Mods he frag dist fuse ship.png
100mm_japan_navy_he_dist_fuse_ammo_pack
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
25mm_type96_naval_incendiary_ammo_pack
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
120 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
120 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
135 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
135 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
220 Ge icon.png

Armament

Primary armament

4 х Turret2 x 100/65 mm Type 98 mod A cannon
Ammunition400 rounds
Vertical guidance-10° / 89°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
100 mm HE HE 13 13 13 13 13 13
100 mm HE-TF HE-TF 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
100 mm HE HE 1,000 13 0 0.1 950 79° 80° 81°
100 mm HE-TF HE-TF 1,000 13 0 0.1 950 79° 80° 81°

Secondary armament

4 х Turret3 x 25 mm/60 Type 96 automatic cannon
Ammunition4500 rounds
Belt capacity15 rounds
Fire rate261 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: HEF-T* · HEF · AP-T · HEI
  • 25 mm APT belt: AP-T · AP-T · AP-T · HEF
  • 25 mm HEIT belts: HEF-T* · HEI · HEI · HEI

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI 2 2 2 2 2 2
HEF-T* 2 2 2 2 2 2
HEF 2 2 2 2 2 2
AP-T 55 53 43 33 25 19
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI 900 0.26 0 0.1 5.52 79° 80° 81°
HEF-T* 900 0.24 0 0.1 8.5 79° 80° 81°
HEF 900 0.25 0 0.1 23.93 79° 80° 81°
AP-T 900 0.28 - - - 47° 60° 65°

Additional armament

Setup 18 x 610 mm Type 93 Model 3 torpedo
Setup 216 x Type 95 depth charge
Setup 38 x 610 mm Type 93 Model 3 torpedo
4 x Type 95 depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

In arcade battles, the best way to start the match is by taking out the light boats (torpedo boats, etc.). Those are going to be your main problem: you can take quite a few hits from guns but a few torpedoes will take you out of the match. Use your fire control system to your advantage: snipe the enemy boats from far away. Since the guns are quite easy to aim, so you won't have a hard time.

Pros and cons

Pros:

  • Easy to aim guns
  • Timed shells for anti-aircraft role
  • Good armour

Cons:

  • Painfully slow, pretty average turn rate

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Maizuru Naval Arsenal (舞鶴海軍工廠)
Torpedo Boats (TB) 
Chidori-class  Chidori
Destroyers (DD) 
Yugumo-class  IJN Yugumo · IJN Hayanami
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki

Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
Murasame-class  JDS Murasame (DD-107)
  * Modified Fletcher-class destroyers