Chidori

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Chidori
jp_destroyer_chidori.png
GarageImage Chidori.jpg
Chidori
AB RB SB
3.7 3.7 3.7
Research:280 000 Specs-Card-Exp.png
Purchase:780 000 Specs-Card-Lion.png
Show in game

Description

The Chidori-class, Chidori (千鳥, namesake: Plover) was a 600-ton Chidori-class vessel that was designed to avoid the restrictions of the London Navy Treaty on destroyer tonnage. It was classified as a torpedo boat instead of a destroyer, even though it had half the firepower of the Fubuki-class destroyer. However, the Chidori class had problems with stability and weight due to its excessive armament. The 3rd ship of the class, Tomozuru, capsized during a naval exercise and raised doubts about the quality of Japanese ships. The Chidori class was modified by reducing and changing its weapons (from 12.7 cm to 12 cm guns and removing one torpedo mount) and adding bulges. The remaining 16 ships out of 20 planned were canceled and the funds were redirected to a new Ōtori-class torpedo boat, which had better balance.

The Chidori was introduced in Update "Raining Fire". Designed as a lighter vessel carrying destroyer armament to evade the Naval Treaty, in War Thunder as her final 1944 refit she hasn't escaped, and instead faces the destroyers she was designed to mimic with weaker firepower. Only offering a single dual 533 mm torpedo mount and three 12 cm cannons, she plays like a weaker and more vulnerable Mutsuki-class, but at the end of the tree resulting in a lengthier grind for the same destroyer introductory gameplay. One of the redeeming factors Chidori has as a 1944 refit is her array of 25 mm anti-air which is far superior to her opponents and will leave pilots surprised to face heavy AA resistance at this tier.

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement822 t
Crew120 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB73 / 25 km/h
RB52 / 18 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 53 18 ~90.7 ~148.36
Upgraded 73 25 ___ ___
RB/SB Stock ___ ___ ___ ___
Upgraded 52 18 ___ ___

Modifications and economy

Repair costBasic → Reference
AB9 892 → 12 671 Sl icon.png
RB14 266 → 18 274 Sl icon.png
Total cost of modifications242 000 Rp icon.png
375 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training220 000 Sl icon.png
Experts780 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
250 / 470 / 100 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
350 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
460 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
350 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods ship venting.png
Ventilation
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
460 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
460 Ge icon.png
Mods tank ammo.png
25mm_type96_naval_ap_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
350 Ge icon.png
Mods he frag dist fuse ship.png
120mm_jp_type1_base_fuse_naval_he_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
350 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
25mm_type96_naval_incendiary_ammo_pack
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods he frag dist fuse ship.png
120mm_jp_type0_distant_fuse_naval_he_ammo_pack
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mod arrow 0.png
Mods torpedo.png
Torpedo Mode
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
460 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
460 Ge icon.png

Armament

Primary armament

2 х Turret120 mm/45 3rd Year Type cannon
Ammunition240 rounds
Vertical guidance-7° / 33°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
120 mm Type 1 HE HE 24 24 24 24 24 24
120 mm Type 1 SAP SAP 114 89 59 40 30 26
120 mm Type 0 HE HE-TF 24 24 24 24 24 24
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
120 mm Type 1 HE HE 850 20.33 0 0.1 1.95 79° 80° 81°
120 mm Type 1 SAP SAP 850 20.4 0.015 5 1.87 47° 60° 65°
120 mm Type 0 HE HE-TF 850 20.33 0 0.1 1.95 79° 80° 81°

Secondary armament

2 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min
6 х Turret25 mm/60 Type 96 automatic cannon
Ammunition1500 rounds
Belt capacity15 rounds
Fire rate261 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Additional armament

Setup 12 x 533 mm Type 89 torpedo
Setup 212 x Type 95 depth charge
Setup 332 x Type 95 depth charge
Setup 432 x Type 95 depth charge
12 x Type 95 depth charge
Setup 52 x 533 mm Type 89 torpedo
12 x Type 95 depth charge
Setup 62 x 533 mm Type 89 torpedo
8 x Type 95 depth charge
Setup 72 x 533 mm Type 89 torpedo
8 x Type 95 depth charge
12 x Type 95 depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

The Chidori in playstyle is closer to a BR 3.7 (AB) anti-air destroyer than to a motor gun boat. It features just half the main guns and torpedoes of the IJN Mutsuki (at BR 3.3), but a much, much more potent secondary, 25 mm battery. Unlike other nations top-tier coastal vessels, it does not have access to the HE-VT shells which puts it in a significant disadvantage comparing to its peers. However, it's still one of the best anti-air options in this BR range for the Japanese fleet, leaving it only to the JDS Ayanami (DD-103) for providing a more efficient anti-air cover.

Pros and cons

Pros:

  • Main and secondary guns are able to quickly destroy enemy boats
  • Numerous 25 mm guns all throughout the ship offer excellent anti-air cover
  • Relatively manoeuvrable

Cons:

  • Large size, no armour, below-average crew count contribute to a low survivability
  • Low maximum speed and unable to sail through the shallow waters
  • Very slow turret rotation
  • Primary cannons have blind spot on back of the ship
  • Lacklustre primary guns comparing to any fully-fledged destroyer in the BR range cause the ship to struggle against frigates, sub-chasers or any bluewater ships
  • No access to the HE-VT shells
  • No access to the shell chase camera for the primary armament

History

Design

The Chidori (Japanese for plover bird) was the first boat of the Chidori-class torpedo boats (Torpedo boat here has a different meaning than a small motor boat, closer to the meaning of destroyer). She was laid down in 1931 at the Maizuru Naval Construction Department.

Service

In December 1936, the Torpedo flotilla 21 was formed with the four boats of the same class and advanced toward China, engaged in landing support and blockade operations. After the start of the Pacific War, they supported the strategy of the Japanese Southern expansion. After that, the flotilla was disbanded and Chidori was engaged in convoy escort. Although she was active until the end of the war, the Chidori was sunk by a torpedo of the US submarine "Tilefish" off the coast of Omaezaki in Southern Japan on December 22, 1944.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Maizuru Naval Arsenal (舞鶴海軍工廠)
Torpedo Boats (TB) 
Chidori-class  Chidori
Destroyers (DD) 
Yugumo-class  IJN Yugumo · IJN Hayanami
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki

Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b
  PT-802 · PT-808 · PT-15
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4)
  Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori