Difference between revisions of "Tu-4"

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m (Specific enemies worth noting)
(Accidental usage of "B-29", when clearly this means the Tu-4, since the Tu-4 is higher BR and hits early jets and AA missiles.)
 
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{{Specs-Card|code=tu_4}}
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{{About
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| about = Soviet heavy bomber '''{{PAGENAME}}'''
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| usage = other versions
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| link = B-29/Tu-4 (Family)
 +
}}
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{{Specs-Card
 +
|code=tu_4
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
Towards the end of WWII, the United States refused the request of the USSR to recieve [[B-29A-BN|B-29]]<nowiki/>s under the Lend-lease program multiple times. Lacking the technology to create a proper strategic long range bomber to replace their aging (and limited) fleet of [[Pe-8]] bombers, the USSR started looking for other solutions to modernize their bomber fleet. Their solution fell to them from the sky... multiple times, as three different B-29s would divert or crash land in the far Eastern USSR, and due to the USSR's neutrality in the Pacific War against Japan at that point, these bombers were kept despite demands from the US to return them. Stalin quickly ordered the reverse engineering of the three bombers into a new Soviet heavy bomber, and assigned the daunting task to Andrei Tupolev. The first aircraft was disassembled down to each screw to be studied, the second was repaired for flight testing, and the third, being the most minimally damaged, was left as a standard reference for the designers. In total, 900 factories and research institutes were involved in the project. The most significant change was in the engine department and armament, with the Tu-4 being powered by Soviet-built copies of the Wright R-3350 engines used in the B-29 and the .50 cal turrets replaced with NS-23 cannon turrets. After four years of hard work, alot of bureaucratic hurdles, and technological rushes, the first Tu-4 would take to the skies on May 19, 1947, with serial production being authorized to start immediately.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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On the 3rd of August 1947 at the Tushino Aviation Day parade, three large B-29s overflew the crowd watching the air show. Western reporters quickly dismissed these three aircraft as the "stolen" B-29s from before. It was only a few minutes later, when a fourth aircraft joined the formation, that the Western analysts had realized their worst fear had come true: the Soviets have successfully reverse engineered the B-29 and now had the capability of striking European and American major targets from their home.
{{break}}
 
The '''Tu-4''' is a Rank IV Soviet bomber with a battle rating of 7.3 (AB), 8.0 (RB), and 7.7 (SB). It was introduced in [[Update_1.59_"Flaming_Arrows"|Update 1.59 "Flaming Arrows"]]. Though its structure is a copy of the American [[B-29A-BN|B-29 bomber]], the Tu-4 features an improved 23 mm defensive armament and a very large payload.
 
  
Russian engineers reversed engineered an interred B-29 to develop an "exact" copy per Stalin's request.  Challenges were met as available materials were developed using the metric system and the B-29 had been developed using the standard imperial system.  Equipment had to be retooled and new supplies had to be developed to match the metric version of the imperial standard sizes. In the end, between the two aircraft, the Russian Tu-4 only weighted 340 kg more than the B-29, a difference of less than 1%. So stringent was the bureaucratic process for manufacturing parts and equipment, special permission from a high level general was required to allow Soviet made parachutes to be utilized in the Tu-4.
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The '''{{Specs|name}}''', introduced in [[Update 1.59 "Flaming Arrows"]], is the last and most advanced propeller driven bomber in the Soviet tech tree. At first appearing to be a copy of the [[B-29A-BN|B-29]] in the US tech tree, the aircraft in actuality has many major differences upon closer inspection, which warrant its higher battle rating over its American brother. For starters, the aircraft's offensive and defensive capabilities are further bolstered by a larger bomb load utilizing larger Soviet bombs than its US counterpart, and the 12.7 mm turrets around the aircraft were all replaced with 23 mm turrets which pack a harder punch and extended range. The Tu-4 also differs over the B-29 by having stronger and more reliable engines, which counteract the added weight of the increased bomb load and stronger turrets. One must be wary when flying the Tu-4 however, as it often faces jets and early air-to-air missiles at its tier which can easily dispatch it. But when left unchecked, a fully loaded Tu-4 can completely annihlate enemy bombing targets and cripple their ticket count severely, swaying the match in favor of its team.
  
The Tu-4 is a heavy bomber, able to load up to 12,000 kg of bombs! It is able to fully destroy all three bases in one run, while also dealing significant damage to the enemy's airfield.  It's defensive armament includes 5 x turrets with each having 2 x 23 mm cannons (a total of 10 x 23 mm cannons).  These guns can annihilate enemy fliers in seconds while covering a wide area, making a Tu-4 tough to approach, let alone attack. However, don't be fooled, it is a huge target and thus nearly impossible to miss.  With it's battle rating of 8.0 in RB, it will be facing top rank jet fighters most of the time.
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== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
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<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
== General info ==
+
{| class="wikitable" style="text-align:center" width="70%"
=== Flight Performance ===
+
! rowspan="2" | Characteristics
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 9,100 m)
 
! colspan="2" | Max Speed<br>(km/h at 9,100 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 618 || 606 || 12,000 || 33.8 || 35.5 || 3.6 || 4.6 || 1,800
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! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 618 || 604 || rowspan="2" | {{Specs|ceiling}} || 33.4 || 35.0 || 4.7 || 4.6 || rowspan="2" | 1,500
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 9,100 m)
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! Upgraded
! rowspan="2" |Max altitude (meters)
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| 665 || 641 || 30.4 || 32.0 || 10.5 || 6.5
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 665 || 641 || 12,000 || 30.4 || 32.0 || 10.5 || 6.5 || 1,800
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
+
[[File:Tu-4 WTWallpaper001.jpg|thumb|300px]]
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
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! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
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| 609 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 332 || 322 || 270 || ~4 || ~2
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
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| < 340 || < 350 || < 290 || > 400
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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=== Survivability and armour ===
|-
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{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
 
* 60 mm Bulletproof glass in front of the pilots.
 
* 60 mm Bulletproof glass in front of the pilots.
 
* 6.5 mm Steel plates in front of the pilots.
 
* 6.5 mm Steel plates in front of the pilots.
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* 6.5 mm Steel plates in front of tail control tractions.
 
* 6.5 mm Steel plates in front of tail control tractions.
 
* 6.5 mm Steel plates boxing around rear dorsal gunner and beam gunners.
 
* 6.5 mm Steel plates boxing around rear dorsal gunner and beam gunners.
* 6.5 mm Steel plate behind rear ventral turret.
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* 6.5 mm Steel plate behind the rear ventral turret.
 
* 60 mm Bulletproof glass in front of tail gunner.
 
* 60 mm Bulletproof glass in front of tail gunner.
 
* 6.5 mm Steel plate in front of tail gunner.
 
* 6.5 mm Steel plate in front of tail gunner.
  
== Armaments ==
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Do not be fooled of its nickname of "The Russian Death Star". Even with its powerful defensive armament, it does have weak spots.
<!--=== Offensive armament ===
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''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
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While playing the [[Hunter F.1]] or the [[S.O.4050 Vautour IIA|Vautour IIA]], it is easy to send this monster of an aircraft back to base with just one burst. Engaging in a head-on is recommended, as the pilots have little protection, usually knocking them both out.
{{main|MAC 1934 (7.5 mm)}}
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 +
However, the Tu-4 is a monster of an aircraft in terms of its profile and size, making it very easy to hit. Wings and the tail control are weak spots, so hitting the wings will result in severe wing damage on the Tu-4, forcing it to return to base or even sending it back to the hangar.
 +
 
 +
While flying the Sabres, try to aim for the fuel tanks in the wings. Most of the time, just set the fuel tanks ablaze, or even blowing off the wing, sending the foe back to the hangar.
 +
 
 +
Do not engage the Tu-4 from the six. Engaging the Tu-4 at its tail, especially from below, is asking for trouble. Always try to engage the Tu-4 from the top, or in head-ons, the fuselage turrets have dead zones when engaging from >~70 degrees.
  
The '''''{{PAGENAME}}''''' is armed with:
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=== Modifications and economy ===
 +
{{Specs-Economy}}
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
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== Armaments ==
-->
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{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
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{{Specs-Avia-Suspended}}
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|FAB-100sv (100 kg)|FAB-250M-46 (250 kg)|FAB-500M-46 (500 kg)}}
 +
{{main|FAB-1000M-44 (1,000 kg)|FAB-1500M-46 (1,500 kg)|FAB-3000M-46 (3,000 kg)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following payloads:
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 40 x 100 kg FAB-100 bombs (4,000 kg total)
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* 40 x 100 kg FAB-100sv bombs (4,000 kg total)
* 10 x 250 kg FAB-250M43 bombs (2,500 kg total)
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* 40 x 250 kg FAB-250M-46 bombs (10,000 kg total)
* 12 x 500 kg FAB-500 bombs (6,000 kg total)
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* 12 x 500 kg FAB-500M-46 bombs (6,000 kg total)
* 20 x 500 kg FAB-500 bombs (10,000 kg total)
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* 20 x 500 kg FAB-500M-46 bombs (10,000 kg total)
* 8 x 1000 kg FAB-1000 bombs (8,000 kg total)
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* 8 x 1,000 kg FAB-1000M-44 bombs (8,000 kg total)
* 8 x 1500 kg FAB-1500M-46 bombs (12,000 kg total)
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* 8 x 1,500 kg FAB-1500M-46 bombs (12,000 kg total)
* 4 x 3000 kg FAB-3000M-46 bombs (12,000 kg total)
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* 4 x 3,000 kg FAB-3000M-46 bombs (12,000 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|NR-23 (23 mm)}}
 
{{main|NR-23 (23 mm)}}
  
The '''''{{PAGENAME}}''''' is defended by:  
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The '''''{{PAGENAME}}''''' is defended by:
 
 
* 2 x 23 mm NR-23 cannon, front dorsal turret (275 rpg = 550 total)
 
* 2 x 23 mm NR-23 cannon, front ventral turret (250 rpg = 500 total)
 
* 2 x 23 mm NR-23 cannon, rear dorsal turret (275 rpg = 550 total)
 
* 2 x 23 mm NR-23 cannon, rear ventral turret (500 rpg = 1,000 total)
 
* 2 x 23 mm NR-23 cannon, tail turret (275 rpg = 550 total)
 
  
== Usage in the battles ==
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* 2 x 23 mm NR-23 cannons, front dorsal turret (275 rpg = 550 total)
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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* 2 x 23 mm NR-23 cannons, front ventral turret (250 rpg = 500 total)
The below tactics, can be used in all games modes: 
+
* 2 x 23 mm NR-23 cannons, rear dorsal turret (275 rpg = 550 total)
 +
* 2 x 23 mm NR-23 cannons, rear ventral turret (500 rpg = 1,000 total)
 +
* 2 x 23 mm NR-23 cannons, tail turret (275 rpg = 550 total)
  
Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory.  Maxing out the crew stats is a good idea, It will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.
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== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory.  Maxing out the crew stats is a good idea, it will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.
  
All in all, pay attention to the surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end.
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All in all, pay attention to the aircraft's surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end.
  
When first starting with this aircraft, the payload option is 40 x 100 kg bombs which are able to destroy numerous bases. One of the best ways to maximize the payload's effectiveness, 15 x 100 kg bombs are needed for one base. The A.I. gunners will be able to defend the plane as bombs are dropped from the bomb sight until switching back to the pilot seat, ready to head to next objective.
+
With this bomber's high battle rating, you should be actively looking out for enemy vehicles. It is possible for an attacker to have a relative closing speed of over 1,000 km/h. Relying solely on the spotting system will allow some fighters to get so close it will be impossible for you to react. It is especially common for the enemy to approach either in a 30° cone straight ahead or to trail behind and below you, generally outside gun range before pulling up sharply.
  
Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters '''will''' be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive systems installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well.
+
When first starting with this aircraft, the payload option is 40 x 100 kg bombs which are able to destroy numerous bases. One of the best ways to maximize the payload's effectiveness, 15 x 100 kg bombs are needed for one base. The A.I. gunners will be able to defend the plane as bombs are dropped from the bombsight until switching back to the pilot seat, ready to head to next objective. The best option for base bombing is the 8 x 1,500 kg payload. A single bomb will be enough to destroy a base, provided you do not miss.
  
'''Do not''' rely on the AI gunners. Most of the time the Tu-4 will face top rank jets including [[Hunter F 1|Hunter F 1s]] and [[F-86F-2|F2 Sabres]]. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 kilometer or engage in a head-on pass. These maneuvers render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended. Hits can be scored within 1.5-2 kilometers, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded.
+
Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters will be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive system installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well. If you believe that landing would be putting the aircraft in grave danger, it is worth considering to instead stay high and shoot down approaching fighters, calling out your position will often lower the stigma associated with this action.
  
====Specific enemies worth noting====
+
Do not rely on the AI gunners. The Tu-4 will often face powerful jets including [[Hunter F.1]]s and [[F-86F-2]]s. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 km or engage in a head-on pass. These manoeuvres render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended, but beware of jamming. Hits can be scored within 1.5 - 2 km, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded. Do not rely on flaps to slow down, their weak construction will let you down.
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
The two most dangerous opponents of the Tu-4 are the [[S.O.4050 Vautour IIA|S.O.4050 Vautour IIA]] and the Hunter F 1. With their 30mm cannons, one burst will be devastating against the Tu-4. The F-86F-2 is also a dangerous opponent, with the four 20 mm cannons with a very high velocity and rate of fire.
 
When downtiered, the most dangerous opponents are the [[Me 163 B|Me 163]], the [[Me 262 C-2b|Me 262 C-2b]] and the [[R2Y2 Kai V1|R2Y2 KAI]]s. With all having 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. Don't underestimate the other Sabres, such as the [[F-86F-40 (Japan)|F-86F-40]] and the [[CL-13A Mk 5|CL-13A]]. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.
 
  
====Counter-tactics====
+
The two most dangerous opponents of the Tu-4 are the [[S.O.4050 Vautour IIA]] and the [[Hunter F.1]]. With their 30 mm cannons, one burst will be devastating against the Tu-4. The [[F-86F-2]] is also a dangerous opponent, with four 20 mm cannons with a very high velocity and rate of fire.
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
Do not be fooled of its nickname of "The Russian Death Star". Even with its powerful defensive armament, it does have weak spots.
 
  
While playing the Hunter F 1 or the Vautour IIA, it is easy to send this monster of an aircraft back to base with just one burst. Engaging in a head on is recommended, as the pilots have little protection, usually knocking them both out.
+
When down-tiered, the most dangerous opponents are the [[Me 163 B]], the [[Me 262 C-2b]] and the [[R2Y (Family)|R2Y2 KAIs]]. All equipped with 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. The Me 163 and [[Ki-200]]'s extreme mobility are something to be wary of. It isn't uncommon for bomber pilots to lose track of the attacker after a fly by.
  
The Tu-4 is a monster of an aircraft, making it very easy to hit. Wings, and the tail control are weak spots, so hitting the wings will result into severe wing damage on the Tu-4, forcing it to return to base or even sending it back to the hangar.
+
Don't underestimate the other Sabres, such as the [[F-86F-40 (Japan)|F-86F-40]] and the [[CL-13A Mk 5|CL-13A]]. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.
  
While flying the Sabres, try to aim for the fuel tanks in the wings. Most of the time, just set the fuel tanks ablaze, or even blowing off the wing, sending the foe back to the hangar.
+
Do not consider any enemy bomber or attacker as a neutral or even friendly party. It is quite common for [[Canberra B (I) Mk 6|Canberra]]'s or even [[B-57B|B-57]]'s to try and engage you if the opportunity presents itself.
  
'''Do not engage the Tu-4 from the six!''' Engaging the Tu-4 at its tail, especially from below, '''is''' asking for trouble. Always try to engage the Tu-4 from the top, or in head ons, the fuselage turrets have dead zones when engaging from >~70 degrees.
+
=== Manual Engine Control ===
 
 
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>1 gear || Auto controlled
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Pros and cons ===
{| class="wikitable"
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
!colspan = "1"| Tier
+
[[File:Tu-4 going in the sunset.jpg|thumb|350px]]
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "3"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| KD-3
 
| KD-4
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Turret 23 mm
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
| New 23 mm Cannons (turret)
 
| BD-4
 
|  
 
|-
 
|}
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
  
 
'''Pros:'''
 
'''Pros:'''
* This aircraft currently has the highest payload in the game up to 12,000 kg (26,455 lbs)
+
 
* Very strong and fast climber once flight performance modifications have been purchased (''compressor'', ''engine'', and ''engine injection'')
+
* Very strong and fast climber once flight performance modifications have been purchased
* Offers effective defensive turrets that have very few dead zones
+
* Very heavy payload (up to 12,000 kg / 26,500 lbs)
* Lots of ammo for defensive armaments
 
* Almost identical to the B-29 in terms of performance
 
 
* All payload options are internal and has next to no effect on flight performance
 
* All payload options are internal and has next to no effect on flight performance
 +
* Offers effective defensive 23 mm turrets that have very few dead zones
 
* Gunners are located separately from the gun turret with the exception of the tail turret
 
* Gunners are located separately from the gun turret with the exception of the tail turret
* Multiple Tu-4s single-handedly win games, if left ignored by the enemy team
+
* Lots of ammo for defensive armaments
* Stock-friendly grind
 
* Rewarding experience, if plane survives the match
 
* With a good gunner crew this aircraft can defend itself from most fighters coming to attack it, due to its 23 mm turrets
 
* Easy to learn, similar learning curve as the B-29
 
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Does not offer any payload modification immediately, unlike the B-29
 
* Does not offer any payload modification immediately, unlike the B-29
* Usually will lose Silver Lions after playing the Tu-4 due to the immense repair costs (66,640 Silver Lions spaded)
 
 
* Prone to fires and wing damage
 
* Prone to fires and wing damage
* Slightly less engine power than the B-29
+
* Will be ripped to shreds by cannons with a calibre of 20 mm and beyond, especially the [[MK 108 (30 mm)|30 mm MK 108]] and the [[ADEN (30 mm)|30 mm ADEN]]/[[DEFA 541 (30 mm)|30 mm DEFA 541]]
* Will be ripped to shreds by cannons with caliber of/larger than 20 mm, especially the MK108 and the [[ADEN (30 mm)|ADEN]]/[[DEFA 541 (30 mm)|DEFA]]
+
* Matchmaking will make this aircraft face early jets
* Matchmaking will make this aircraft face top rank jets as the [[F-86F-2|Sabre]], [[Hunter F 1|Hunter]] and the [[S.O.4050 Vautour IIA|Vautour]]
+
* Unable to reliably defend itself from multiple opponents attacking at once from multiple directions
* Unable to reliably defend itself from multiple opponents attacking at once from from multiple directions
 
 
* Huge aircraft, making it easy to spot from distance and making it close to impossible to miss
 
* Huge aircraft, making it easy to spot from distance and making it close to impossible to miss
* Has a low dive top-speed
+
* Has a low dive top speed
* Takes a while to reach optimal altitude
+
* Takes a while to reach an optimal altitude
 +
* Having altitude doesn't do much because jets can reach you in a matter of minutes
 
* Landing gear takes a long time to deploy and retract
 
* Landing gear takes a long time to deploy and retract
 
* Wings are considered weak spots, damaged wings will hinder the plane's control
 
* Wings are considered weak spots, damaged wings will hinder the plane's control
 +
* Flaps are one piece, making it frequent for a wing to lose the whole piece at once. This can affect lift significantly.
 +
* Can be hard to handle during landing, especially on short runways.
 +
* Takes a while to reach the ground (in one piece)
 +
* Against missiles you are hopeless
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The Soviet Tu-4 strategic bomber is a copy of the B-29 with more powerful engines and armament. The USSR did not possess strategic aviation capacity in 1945 while having a great requirement for it as the Cold War was about to begin. Several B-29s were forced to land in Soviet territory near Japan after suffering mechanical failures related to the engine cowl flaps, and the B-29s along with their crews were captured on landing. The B-29's that ended up in the hands of Soviet engineers seemed to be a technological miracle and a vast gap between the long-range bomber technologies of the US and the USSR was soon discovered. This lead to a hurried cloning effort while created the Tu-4, a Soviet copy of the American bomber with a few modifications. The Soviets copied the bomber so closely that some Tu-4s had bullet hole patches from the B-29 that weren't meant to be there.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=tu_4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|G-sMfeWsEq0|'''The Shooting Range #148''' - ''Pages of History'' section at 07:12 discusses the Tu-4.|gxIVvUZGptw|'''The Shooting Range #51''' - ''Special'' section at 00:29 discusses the B-29 & Tu-4.|RaxLXgQ61yo|'''Realistic: Tu-4 [8.0 BR change]''' - ''Jengar''}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''-->
 
* [http://warthunder.com/en/news/3756-development-b-29-superfortress-tu-4-the-new-face-of-the-giant-en/ [Devblog<nowiki>]</nowiki> B-29 Superfortress/Tu-4 – the new face of the giant]
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [http://warthunder.com/en/news/3756-development-b-29-superfortress-tu-4-the-new-face-of-the-giant-en/ [Devblog<nowiki>]</nowiki> B-29 Superfortress/Tu-4 – the new face of the giant]
 +
* [https://forum.warthunder.com/index.php?/topic/315758-tupolev-tu-4/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Tupolev}}
 
{{USSR bombers}}
 
{{USSR bombers}}

Latest revision as of 11:56, 17 March 2024

This page is about the Soviet heavy bomber Tu-4. For other versions, see B-29/Tu-4 (Family).
tu_4.png
GarageImage Tu-4.jpg
Tu-4
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png

Description

Towards the end of WWII, the United States refused the request of the USSR to recieve B-29s under the Lend-lease program multiple times. Lacking the technology to create a proper strategic long range bomber to replace their aging (and limited) fleet of Pe-8 bombers, the USSR started looking for other solutions to modernize their bomber fleet. Their solution fell to them from the sky... multiple times, as three different B-29s would divert or crash land in the far Eastern USSR, and due to the USSR's neutrality in the Pacific War against Japan at that point, these bombers were kept despite demands from the US to return them. Stalin quickly ordered the reverse engineering of the three bombers into a new Soviet heavy bomber, and assigned the daunting task to Andrei Tupolev. The first aircraft was disassembled down to each screw to be studied, the second was repaired for flight testing, and the third, being the most minimally damaged, was left as a standard reference for the designers. In total, 900 factories and research institutes were involved in the project. The most significant change was in the engine department and armament, with the Tu-4 being powered by Soviet-built copies of the Wright R-3350 engines used in the B-29 and the .50 cal turrets replaced with NS-23 cannon turrets. After four years of hard work, alot of bureaucratic hurdles, and technological rushes, the first Tu-4 would take to the skies on May 19, 1947, with serial production being authorized to start immediately.

On the 3rd of August 1947 at the Tushino Aviation Day parade, three large B-29s overflew the crowd watching the air show. Western reporters quickly dismissed these three aircraft as the "stolen" B-29s from before. It was only a few minutes later, when a fourth aircraft joined the formation, that the Western analysts had realized their worst fear had come true: the Soviets have successfully reverse engineered the B-29 and now had the capability of striking European and American major targets from their home.

The Tu-4, introduced in Update 1.59 "Flaming Arrows", is the last and most advanced propeller driven bomber in the Soviet tech tree. At first appearing to be a copy of the B-29 in the US tech tree, the aircraft in actuality has many major differences upon closer inspection, which warrant its higher battle rating over its American brother. For starters, the aircraft's offensive and defensive capabilities are further bolstered by a larger bomb load utilizing larger Soviet bombs than its US counterpart, and the 12.7 mm turrets around the aircraft were all replaced with 23 mm turrets which pack a harder punch and extended range. The Tu-4 also differs over the B-29 by having stronger and more reliable engines, which counteract the added weight of the increased bomb load and stronger turrets. One must be wary when flying the Tu-4 however, as it often faces jets and early air-to-air missiles at its tier which can easily dispatch it. But when left unchecked, a fully loaded Tu-4 can completely annihlate enemy bombing targets and cripple their ticket count severely, swaying the match in favor of its team.

General info

Flight performance

Max speed
at 9 100 m641 km/h
Turn time32 s
Max altitude12 000 m
Engine4 х Shvetsov ASh-73TK
TypeRadial
Cooling systemAir
Take-off weight64 t
Characteristics Max Speed
(km/h at 9,100 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 618 604 12000 33.4 35.0 4.7 4.6 1,500
Upgraded 665 641 30.4 32.0 10.5 6.5

Details

Tu-4 WTWallpaper001.jpg
Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
609 389 332 322 270 ~4 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 340 < 350 < 290 > 400

Survivability and armour

Crew7 people
Speed of destruction
Structural0 km/h
Gear389 km/h
  • 60 mm Bulletproof glass in front of the pilots.
  • 6.5 mm Steel plates in front of the pilots.
  • 6.5 mm Steel plates behind the pilots.
  • 6.5 mm Steel plates in front of tail control tractions.
  • 6.5 mm Steel plates boxing around rear dorsal gunner and beam gunners.
  • 6.5 mm Steel plate behind the rear ventral turret.
  • 60 mm Bulletproof glass in front of tail gunner.
  • 6.5 mm Steel plate in front of tail gunner.

Do not be fooled of its nickname of "The Russian Death Star". Even with its powerful defensive armament, it does have weak spots.

While playing the Hunter F.1 or the Vautour IIA, it is easy to send this monster of an aircraft back to base with just one burst. Engaging in a head-on is recommended, as the pilots have little protection, usually knocking them both out.

However, the Tu-4 is a monster of an aircraft in terms of its profile and size, making it very easy to hit. Wings and the tail control are weak spots, so hitting the wings will result in severe wing damage on the Tu-4, forcing it to return to base or even sending it back to the hangar.

While flying the Sabres, try to aim for the fuel tanks in the wings. Most of the time, just set the fuel tanks ablaze, or even blowing off the wing, sending the foe back to the hangar.

Do not engage the Tu-4 from the six. Engaging the Tu-4 at its tail, especially from below, is asking for trouble. Always try to engage the Tu-4 from the top, or in head-ons, the fuselage turrets have dead zones when engaging from >~70 degrees.

Modifications and economy

Repair costBasic → Reference
AB3 054 → 4 104 Sl icon.png
RB10 895 → 14 642 Sl icon.png
SB16 350 → 21 974 Sl icon.png
Total cost of modifications90 900 Rp icon.png
146 300 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 300 / 600 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
9 100 Rp icon.png
Cost:
15 000 Sl icon.png
460 Ge icon.png
Mods radiator.png
Radiator
Research:
9 100 Rp icon.png
Cost:
15 000 Sl icon.png
460 Ge icon.png
Mods armor frame.png
Airframe
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
260 Ge icon.png
Mods compressor.png
Compressor
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
260 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
380 Ge icon.png
Mods new engine.png
Engine
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
380 Ge icon.png
Mods armor cover.png
Cover
Research:
5 900 Rp icon.png
Cost:
9 500 Sl icon.png
300 Ge icon.png
Mods metanol.png
Engine injection
Research:
5 900 Rp icon.png
Cost:
9 500 Sl icon.png
300 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
5 900 Rp icon.png
Cost:
9 500 Sl icon.png
300 Ge icon.png
Mods pilon bomb.png
KD-4
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
260 Ge icon.png
Mods pilon bomb.png
KD-3
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
260 Ge icon.png
Mod arrow 1.png
Mods ammo.png
nr23_turret_belt_pack
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
380 Ge icon.png
Mod arrow 0.png
Mods weapon.png
nr23_turret_new_gun
Research:
5 900 Rp icon.png
Cost:
9 500 Sl icon.png
300 Ge icon.png
Mods pilon bomb.png
BD-4
Research:
5 900 Rp icon.png
Cost:
9 500 Sl icon.png
300 Ge icon.png

Armaments

Suspended armament

List of setups (7)
Setup 140 x 100 kg FAB-100sv (forged) bomb
Setup 240 x 250 kg FAB-250M-46 bomb
Setup 312 x 500 kg FAB-500M-46 bomb
Setup 420 x 500 kg FAB-500M-46 bomb
Setup 58 x 1000 kg FAB-1000M-44 bomb
Setup 68 x 1500 kg FAB-1500M-46 bomb
Setup 74 x 3000 kg FAB-3000M-46 bomb

The Tu-4 can be outfitted with the following ordnance:

  • 40 x 100 kg FAB-100sv bombs (4,000 kg total)
  • 40 x 250 kg FAB-250M-46 bombs (10,000 kg total)
  • 12 x 500 kg FAB-500M-46 bombs (6,000 kg total)
  • 20 x 500 kg FAB-500M-46 bombs (10,000 kg total)
  • 8 x 1,000 kg FAB-1000M-44 bombs (8,000 kg total)
  • 8 x 1,500 kg FAB-1500M-46 bombs (12,000 kg total)
  • 4 x 3,000 kg FAB-3000M-46 bombs (12,000 kg total)

Defensive armament

3 х Turret2 x 23 mm NR-23 cannon
Ammunition550 rounds
Fire rate900 shots/min
Turret2 x 23 mm NR-23 cannon
Ammunition500 rounds
Fire rate900 shots/min
Turret2 x 23 mm NR-23 cannon
Ammunition1000 rounds
Fire rate900 shots/min
Main article: NR-23 (23 mm)

The Tu-4 is defended by:

  • 2 x 23 mm NR-23 cannons, front dorsal turret (275 rpg = 550 total)
  • 2 x 23 mm NR-23 cannons, front ventral turret (250 rpg = 500 total)
  • 2 x 23 mm NR-23 cannons, rear dorsal turret (275 rpg = 550 total)
  • 2 x 23 mm NR-23 cannons, rear ventral turret (500 rpg = 1,000 total)
  • 2 x 23 mm NR-23 cannons, tail turret (275 rpg = 550 total)

Usage in battles

Like most planes of its class, the Tu-4 relies on its defensive turrets for aerial combat. A few good hits from its 10 x 23 mm guns can send an attacker back to base, with critical damage or, if not, credit the player with the victory. Maxing out the crew stats is a good idea, it will allow the player to focus more on flying while the AI does the gunning. Don't get too arrogant, remember, the Tu-4 is a huge plane. It is easy to hit, and as mentioned above, especially when the opponents could be jets.

All in all, pay attention to the aircraft's surroundings. The Tu-4 can easily net the team a win so don't let the feeling of invincibility get imbued, or the only reward will be a fiery end.

With this bomber's high battle rating, you should be actively looking out for enemy vehicles. It is possible for an attacker to have a relative closing speed of over 1,000 km/h. Relying solely on the spotting system will allow some fighters to get so close it will be impossible for you to react. It is especially common for the enemy to approach either in a 30° cone straight ahead or to trail behind and below you, generally outside gun range before pulling up sharply.

When first starting with this aircraft, the payload option is 40 x 100 kg bombs which are able to destroy numerous bases. One of the best ways to maximize the payload's effectiveness, 15 x 100 kg bombs are needed for one base. The A.I. gunners will be able to defend the plane as bombs are dropped from the bombsight until switching back to the pilot seat, ready to head to next objective. The best option for base bombing is the 8 x 1,500 kg payload. A single bomb will be enough to destroy a base, provided you do not miss.

Once the Tu-4's bombing run is complete, start descending towards the friendly airfield; enemy fighters will be hunting for the Tu-4, so be more alert. The Tu-4 has a very powerful defensive system installed with 5 turrets, each with two 2 x 23 mm cannons, so the Tu-4 should be able to defend itself reasonably well. If you believe that landing would be putting the aircraft in grave danger, it is worth considering to instead stay high and shoot down approaching fighters, calling out your position will often lower the stigma associated with this action.

Do not rely on the AI gunners. The Tu-4 will often face powerful jets including Hunter F.1s and F-86F-2s. These adversaries are usually experienced and will not foolishly tail the bomber for long and try to engage at ranges greater than 1 km or engage in a head-on pass. These manoeuvres render the AI gunners largely useless. Laying down a stream of 23 mm rounds is recommended, but beware of jamming. Hits can be scored within 1.5 - 2 km, if somebody is tailing the Tu-4 or engaging in a head-on pass, they can also occur at greater ranges. Combine the turret shooting with a defensive style of flying to utilize it to its full potential; the Tu-4 offers good handling for its size. Be very careful when putting the Tu-4 into a dive. It is just as prone as any other aircraft to suffering structural damage if its limitations are exceeded. Do not rely on flaps to slow down, their weak construction will let you down.

The two most dangerous opponents of the Tu-4 are the S.O.4050 Vautour IIA and the Hunter F.1. With their 30 mm cannons, one burst will be devastating against the Tu-4. The F-86F-2 is also a dangerous opponent, with four 20 mm cannons with a very high velocity and rate of fire.

When down-tiered, the most dangerous opponents are the Me 163 B, the Me 262 C-2b and the R2Y2 KAIs. All equipped with 30 mm cannons, they are able to send the Tu-4 back to the hangar within one burst. The Me 163 and Ki-200's extreme mobility are something to be wary of. It isn't uncommon for bomber pilots to lose track of the attacker after a fly by.

Don't underestimate the other Sabres, such as the F-86F-40 and the CL-13A. Their 12.7 mm machine guns can do a lot of damage, crippling or setting the Tu-4 afire, which could end the match for the plane there.

Do not consider any enemy bomber or attacker as a neutral or even friendly party. It is quite common for Canberra's or even B-57's to try and engage you if the opportunity presents itself.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
1 gear
Auto controlled

Pros and cons

Tu-4 going in the sunset.jpg


Pros:

  • Very strong and fast climber once flight performance modifications have been purchased
  • Very heavy payload (up to 12,000 kg / 26,500 lbs)
  • All payload options are internal and has next to no effect on flight performance
  • Offers effective defensive 23 mm turrets that have very few dead zones
  • Gunners are located separately from the gun turret with the exception of the tail turret
  • Lots of ammo for defensive armaments

Cons:

  • Does not offer any payload modification immediately, unlike the B-29
  • Prone to fires and wing damage
  • Will be ripped to shreds by cannons with a calibre of 20 mm and beyond, especially the 30 mm MK 108 and the 30 mm ADEN/30 mm DEFA 541
  • Matchmaking will make this aircraft face early jets
  • Unable to reliably defend itself from multiple opponents attacking at once from multiple directions
  • Huge aircraft, making it easy to spot from distance and making it close to impossible to miss
  • Has a low dive top speed
  • Takes a while to reach an optimal altitude
  • Having altitude doesn't do much because jets can reach you in a matter of minutes
  • Landing gear takes a long time to deploy and retract
  • Wings are considered weak spots, damaged wings will hinder the plane's control
  • Flaps are one piece, making it frequent for a wing to lose the whole piece at once. This can affect lift significantly.
  • Can be hard to handle during landing, especially on short runways.
  • Takes a while to reach the ground (in one piece)
  • Against missiles you are hopeless

History

The Soviet Tu-4 strategic bomber is a copy of the B-29 with more powerful engines and armament. The USSR did not possess strategic aviation capacity in 1945 while having a great requirement for it as the Cold War was about to begin. Several B-29s were forced to land in Soviet territory near Japan after suffering mechanical failures related to the engine cowl flaps, and the B-29s along with their crews were captured on landing. The B-29's that ended up in the hands of Soviet engineers seemed to be a technological miracle and a vast gap between the long-range bomber technologies of the US and the USSR was soon discovered. This lead to a hurried cloning effort while created the Tu-4, a Soviet copy of the American bomber with a few modifications. The Soviets copied the bomber so closely that some Tu-4s had bullet hole patches from the B-29 that weren't meant to be there.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
Po  Po-2 · Po-2M
Other  MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30