Difference between revisions of "P-47D-23-RA (China)"

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{{Specs-Card|code=p-47d_23_ra_china_rocaf}}
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{{About
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| about = fighter '''{{PAGENAME}}'''
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| usage = other versions
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| link = P-47 (Family)
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}}
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{{Specs-Card
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|code=p-47d_23_ra_china_rocaf
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' was part of the 107 P-47D series in NRAAF and the later ROCAF received in mid-1940s; before the Nationalist received any Thunderbolts from USAAF, the "razerback" series P-47D has already been an escort fighter for the USAAF bombers/transporters by the 14th Air Force. According to records in modern times, seven P-47D-23-RA were transferred to NRAAF in April 1945 with sparse records of their operation afterwards.
{{Break}} -->
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update "New Power"]].
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Introduced in [[Update "New Power"]] alongside with other "razerback" P-47Ds in different tech trees, the D-23-RA batch of P-47D still retains its streamline airframe with its conventional canopy layout ''(post-D-25-RE series received its iconic bubble top canopy)'' and powerful enough engine; although lacking the impressive payload than the later series Thunderbolts, the overall firepower can still make sure it can take out enemy aircrafts with energy-based tactics or serving as a multi-role aircraft to strike ground targets.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
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| 742 || 714 || 21.9 || 23.0 || 18.7 || 14.1
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} ||520||520||320|| ~13 || ~6
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~13 || ~5
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
The pilot and fuel tanks have decent armor protection from the front, but the engine is vulnerable from the front. The pilot has no armor protection from the rear, leaving him vulnerable.
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The pilot and fuel tanks have decent armour protection from the front, but the engine is vulnerable from the front. The pilot has no armour protection from the rear, leaving him vulnerable.
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* 38 mm Bulletproof glass - Windshield
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* 9.5 mm Steel - Below windshield
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* 9.5 mm Steel - Behind engine, in front of fuel tanks and pilot
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* Self-sealing fuel tanks
  
* 38 mm Bulletproof Glass - Windshield
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=== Modifications and economy ===
* 9.5 mm Steel - Below Windshield
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{{Specs-Economy}}
* 9.5 mm Steel - Behind Engine, In Front of Fuel Tanks and Pilot
 
* Self-Sealing Fuel Tanks
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|M2 Browning (12.7 mm)}}
 
{{main|M2 Browning (12.7 mm)}}
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=== Suspended armament ===
 
=== Suspended armament ===
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{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
 
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
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== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->=== Simulator & Enduring Confrontation ===
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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In Simulator & Enduring Confrontation, bulkier planes that suffer in AB & RB shine and that of course includes the P-47D-23. This plane is a great learning platform for new EC players since in Sim, the P-47 has great control handling, fast speed, and a wide range of additional armaments of bombs, plus the original 8 x .50 cals, meaning it is an excellent multi-role aircraft. However, comparing to the later Jugs with all-clear bubble canopy, the razorback P-47 has worse visibility. The front have quite some frames around the gunsight, but they are thin which is a good news. The sides are overall unaffected. The rear view, however, is greatly obstructed by the razorback, preventing the pilot from seeing what's on the tail which can be fatal.
 
 
'''Simulator / EC'''
 
  
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB & RB shine and that of course includes the P-47. This plane is a great learning platform for new EC players since in Sim, the P-47 has great control handling, fast speed, and a wide range of additional armaments of bombs, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. However, comparing to the later Jugs with all-clear bubble canopy, the razorback P-47 has worse visibility. The front have quite some frames around the gunsight, but they are thin which is a good news. The sides are overall unaffected. The rear view, however, is greatly obstructed by the razorback, preventing the pilot from seeing what's on the tail which can be fatal sometimes.
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The P-47D-23 can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting. Sim is different from realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.
 
 
The P-47 can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting. Sim is different from realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.
 
  
 
For base bombing, choose the maximum setup of 1 x 500 lbs and 2 x 1,000 lbs to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards but not the most efficient.
 
For base bombing, choose the maximum setup of 1 x 500 lbs and 2 x 1,000 lbs to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards but not the most efficient.
  
For ground pounding, you can choose to take the full bombload if you want. Use the bombs to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.
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For ground pounding, you can choose to take the full bombload if you want. Use the bombs to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as they drop differently and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.
  
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.
+
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Don't follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. You can open fire when the bomber fills up around 1/2 of your gunsight. This distance might seem a bit far, but the M2 machine guns have great velocity and flat trajectory, making them excellent at ranged shots. Firing too up close, the gun convergence can be an issue as the P-47's wing guns are very far apart.
  
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.
+
For dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to RB. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the [[A6M (Family)|A6M]] or [[Bf 109 E-1|Bf-109 E]], but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.
  
 
'''Enemies worth noting:'''
 
'''Enemies worth noting:'''
  
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than many would think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. Treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if possible to easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if the P-47 haa no altitude advantage.
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* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than many would think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. Treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if possible to easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be wary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if the P-47 haa no altitude advantage.
  
 
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns & cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and the plane might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and the P-47D-22 RE pilot cannot smooth the aim, just burst anywhere as long as the guns hit them, the 12.7 mm bullets will damage their flight models quite a bit.
 
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns & cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and the plane might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and the P-47D-22 RE pilot cannot smooth the aim, just burst anywhere as long as the guns hit them, the 12.7 mm bullets will damage their flight models quite a bit.
* [[Yak-2 KABB]]: Do not think that the P-47D-22 RE can confidently out maneuver this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the P-47D-22 RE must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.
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* [[Yak-2 KABB]]: Do not think that the P-47D-22 RE can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the P-47D-22 RE must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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|-
 
|-
 
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>1 gear || Auto controlled
 
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>1 gear || Auto controlled
|-
 
|}
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| FMBC mk.1
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 12 mm MGs
 
|
 
|-
 
| IV
 
| G-suit
 
| Engine injection
 
| Cover
 
|
 
| FLBC mk.1
 
 
|-
 
|-
 
|}
 
|}
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'''Pros:'''
 
'''Pros:'''
  
* Great bomber destroyer against a lone bomber
 
 
* Excellent high altitude performance
 
* Excellent high altitude performance
* If taken care of, can easily fly without half a wing
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* Excel at Boom and Zoom tactics
* Muscle car with wings, excellent at Boom and Zoom tactics
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* 8 beginner-friendly M2 Browning machine guns: accurate, deadly, and have large ammo pool
* 8 M2 Browning machine guns are accurate at a longer range than most cannons at its BR
 
 
* High speed, even while stock
 
* High speed, even while stock
 
* Very durable which semi-compensates with its lacklustre turn rate
 
* Very durable which semi-compensates with its lacklustre turn rate
* Plenty of ammo which is forgiving for bad aimers / beginners
 
* Can easily escape enemies with its high speed for its rank
 
 
* Great multirole aircraft, can carry various bombs and rockets, acting as an interceptor or ground-attack aircraft
 
* Great multirole aircraft, can carry various bombs and rockets, acting as an interceptor or ground-attack aircraft
* Is a nice platform to get use to the later P-47 with better speed & loadout
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Frontal armour can easily be penetrated by 20 millimeter rounds
+
* High stall speed leading to poor low-speed performance
* Can easily snap a wing when even the slightest gunfire hits it
+
* Mediocre climbrate (side climbing recommended)
* Poor stall characteristics
+
* Larger than average fighters like [[Fw 190 (Family)|Fw-190]], [[Yak-1]]
* Mediocre climb performance (side climbing recommended)
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* Payloads greatly reduce overall performance
* Slow and hard to manoeuvre at low altitudes
 
* Larger than average fighter
 
* Poor overall performance when mounting payloads
 
* After attacking ground targets, the P-47 lacks the altitude to Boom & Zoom enemy fighters
 
 
* Big engine easily hit during a head-on attack
 
* Big engine easily hit during a head-on attack
 
* Worse cockpit visibility than in the other bubble canopy P-47s
 
* Worse cockpit visibility than in the other bubble canopy P-47s
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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The record for the "Razorback" P-47D series (pre D-25-RA) in Chinese service is rather sparse due to a lack of differentiation of its sub-variants in most sources; the earliest users of these P-47D were by the 14th Air Force, USAAF with their deployment in the CBI Theatre in 1944. The USAF serial number site recorded the earliest variant would be D-15-RA which had a few losses over China skies. In the case of the D-23-RA series, there were only records for 7 of them which were later transferred to the ROCAF in April 1945.<ref>http://cgibin.rcn.com/jeremy.k/cgi-bin/gzUsafSearch.pl?target=&content=P-47D</ref> These likely served in the ROCAF as the few special ones among all 102 P-47D received by ROCAF, but no further records exist of P-47D-23-RA during the Chinese Civil War about their usage and their fate.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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 +
;Skins
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 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-47d_23_ra_china_rocaf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/497251-p-47d-22/ Official data sheet - more details about the performance]
* ''other literature.''
 
  
 +
{{AirManufacturer Republic}}
 
{{China fighters}}
 
{{China fighters}}
 +
<references />

Latest revision as of 03:11, 5 February 2024

Introducing Wiki 3.0
This page is about the fighter P-47D-23-RA (China). For other versions, see P-47 (Family).
␗P-47D-23-RA
p-47d_23_ra_china_rocaf.png
GarageImage P-47D-23-RA (China).jpg
␗P-47D-23-RA
AB RB SB
4.0 3.7 3.7
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png

Description

The ␗P-47D-23-RA Thunderbolt was part of the 107 P-47D series in NRAAF and the later ROCAF received in mid-1940s; before the Nationalist received any Thunderbolts from USAAF, the "razerback" series P-47D has already been an escort fighter for the USAAF bombers/transporters by the 14th Air Force. According to records in modern times, seven P-47D-23-RA were transferred to NRAAF in April 1945 with sparse records of their operation afterwards.

Introduced in Update "New Power" alongside with other "razerback" P-47Ds in different tech trees, the D-23-RA batch of P-47D still retains its streamline airframe with its conventional canopy layout (post-D-25-RE series received its iconic bubble top canopy) and powerful enough engine; although lacking the impressive payload than the later series Thunderbolts, the overall firepower can still make sure it can take out enemy aircrafts with energy-based tactics or serving as a multi-role aircraft to strike ground targets.

General info

Flight performance

Max speed
at 7 071 m714 km/h
Turn time23 s
Max altitude12 500 m
EnginePratt & Whitney R-2800-63
TypeRadial
Cooling systemAir
Take-off weight9 t
Characteristics Max Speed
(km/h at 7,071 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 689 673 12500 24.2 25.0 10.4 10.4 700
Upgraded 742 714 21.9 23.0 18.7 14.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 450 498 469 320 ~13 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 402 < 420 < 470 > 335

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear450 km/h

The pilot and fuel tanks have decent armour protection from the front, but the engine is vulnerable from the front. The pilot has no armour protection from the rear, leaving him vulnerable.

  • 38 mm Bulletproof glass - Windshield
  • 9.5 mm Steel - Below windshield
  • 9.5 mm Steel - Behind engine, in front of fuel tanks and pilot
  • Self-sealing fuel tanks

Modifications and economy

Repair costBasic → Reference
AB848 → 1 119 Sl icon.png
RB1 825 → 2 409 Sl icon.png
SB2 704 → 3 569 Sl icon.png
Total cost of modifications19 900 Rp icon.png
32 600 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 130 / 270 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
130 Ge icon.png
Mods radiator.png
Radiator
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
130 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
150 Ge icon.png
Mods compressor.png
Compressor
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
150 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
170 Ge icon.png
Mods new engine.png
Engine
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
170 Ge icon.png
Mods armor cover.png
Cover
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
160 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
160 Ge icon.png
Mods g suit.png
G-suit
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
160 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
130 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
FMBC mk.1
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
150 Ge icon.png
Mod arrow 1.png
Mods weapon.png
bmg50_new_gun
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
170 Ge icon.png
Mods pilon bomb.png
FLBC mk.1
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
160 Ge icon.png

Armaments

Offensive armament

Ammunition3 400 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The P-47D-23-RA (China) is armed with:

  • 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3,400 total)

Suspended armament

List of setups (3)
Setup 11 x 500 lb AN-M64A1 bomb
Setup 22 x 1000 lb AN-M65A1 bomb
Setup 32 x 1000 lb AN-M65A1 bomb
1 x 500 lb AN-M64A1 bomb

The P-47D-23-RA (China) can be outfitted with the following ordnance:

  • Without load
  • 1 x 500 lb AN-M64A1 bomb (500 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)

Usage in battles

Simulator & Enduring Confrontation

In Simulator & Enduring Confrontation, bulkier planes that suffer in AB & RB shine and that of course includes the P-47D-23. This plane is a great learning platform for new EC players since in Sim, the P-47 has great control handling, fast speed, and a wide range of additional armaments of bombs, plus the original 8 x .50 cals, meaning it is an excellent multi-role aircraft. However, comparing to the later Jugs with all-clear bubble canopy, the razorback P-47 has worse visibility. The front have quite some frames around the gunsight, but they are thin which is a good news. The sides are overall unaffected. The rear view, however, is greatly obstructed by the razorback, preventing the pilot from seeing what's on the tail which can be fatal.

The P-47D-23 can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting. Sim is different from realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.

For base bombing, choose the maximum setup of 1 x 500 lbs and 2 x 1,000 lbs to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards but not the most efficient.

For ground pounding, you can choose to take the full bombload if you want. Use the bombs to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as they drop differently and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.

You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Don't follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. You can open fire when the bomber fills up around 1/2 of your gunsight. This distance might seem a bit far, but the M2 machine guns have great velocity and flat trajectory, making them excellent at ranged shots. Firing too up close, the gun convergence can be an issue as the P-47's wing guns are very far apart.

For dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to RB. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.

Enemies worth noting:

  • Me 264: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than many would think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. Treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if possible to easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be wary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if the P-47 haa no altitude advantage.
  • Bf 110, Ki-45, A-26: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns & cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and the plane might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and the P-47D-22 RE pilot cannot smooth the aim, just burst anywhere as long as the guns hit them, the 12.7 mm bullets will damage their flight models quite a bit.
  • Yak-2 KABB: Do not think that the P-47D-22 RE can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the P-47D-22 RE must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
1 gear
Auto controlled

Pros and cons

Pros:

  • Excellent high altitude performance
  • Excel at Boom and Zoom tactics
  • 8 beginner-friendly M2 Browning machine guns: accurate, deadly, and have large ammo pool
  • High speed, even while stock
  • Very durable which semi-compensates with its lacklustre turn rate
  • Great multirole aircraft, can carry various bombs and rockets, acting as an interceptor or ground-attack aircraft

Cons:

  • High stall speed leading to poor low-speed performance
  • Mediocre climbrate (side climbing recommended)
  • Larger than average fighters like Fw-190, Yak-1
  • Payloads greatly reduce overall performance
  • Big engine easily hit during a head-on attack
  • Worse cockpit visibility than in the other bubble canopy P-47s
  • No armour protection for pilot from behind

History

The record for the "Razorback" P-47D series (pre D-25-RA) in Chinese service is rather sparse due to a lack of differentiation of its sub-variants in most sources; the earliest users of these P-47D were by the 14th Air Force, USAAF with their deployment in the CBI Theatre in 1944. The USAF serial number site recorded the earliest variant would be D-15-RA which had a few losses over China skies. In the case of the D-23-RA series, there were only records for 7 of them which were later transferred to the ROCAF in April 1945.[1] These likely served in the ROCAF as the few special ones among all 102 P-47D received by ROCAF, but no further records exist of P-47D-23-RA during the Chinese Civil War about their usage and their fate.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Republic Aviation Corporation
Fighters  P-43A-1
  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
Jet Aircraft  F-84B-26 · F-84F · F-84G-21-RE
  F-105D
Export  J9 Early*
  ␗P-43A-1
  ▄Thunderbolt Mk.1 · ▄P-47D-22-RE · ␗P-47D-23-RA · ▂P-47D-27 · ␗P-47D-30 · ▄P-47D-30 · ␗F-47N-25-RE
  ◄F-84F · ▄F-84F (Italy) · ▄F-84F (France) · F-84F IAF · F-84F
  ␗F-84G-21-RE · ▄F-84G-21-RE · ▄F-84G-26-RE · ␗F-84G-31-RE
Captured  ▀P-47D-16-RE · ▀P-47D
  *The company was named "Seversky Aircraft Company" before being renamed in 1939

China fighters
British  ␗Gladiator Mk I
French  D.510C
Japanese  ␗A6M2 · ␗Ki-27 otsu · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-61-I otsu · ␗Ki-84 ko
American  CW-21 · Hawk III · P-66 · ␗P-40E-1 · H-81A-2 · ␗P-43A-1
  ␗P-47D-23-RA · ␗P-47D-30 · ␗F-47N-25-RE · ␗P-51C-11-NT · ␗P-51D-20 · ␗P-51K
Soviet  ␗I-15bis · ␗I-153 M-62 · ␗I-16 Chung 28 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗La-11 · ␗La-9