Difference between revisions of "G-5 (ShVAK)"

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{{Specs-Card|code=ussr_g5_mtb_shvak}}
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{{About
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| about = premium Soviet motor torpedo boat '''{{PAGENAME}}'''
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| usage = other variants
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| link = G-5 (Family)
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}}
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{{Specs-Card
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|code=ussr_g5_mtb_shvak
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' was a further attempt to modify the [[G-5]] Motor Torpedo Boat, aiming to enhance its firepower in service with the Soviet Navy in 1940. The Soviet Navy replaced the traditional 12.7 mm [[DShK (12.7 mm)|DShK]] heavy machine gun with the 20 mm [[ShVAK (20 mm)|ShVAK]] autocannon, significantly improving its firepower.
{{Break}}
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The '''{{specs|name}}''' is a premium rank {{specs|rank}} Soviet motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the fleet release into open beta test.
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This boat was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the fleet release into open beta testing. Its 20 mm autocannon serves as a valuable asset on the boat, capable of shredding any lightly armoured boat with short bursts and even posing a threat to some heavily armoured vessels due to its AP belts. Additionally, its torpedoes can effectively target slower-moving vessels.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
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{{Specs-Fleet-Armour}}
 +
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 +
[[File:X-RayImage StarboardView G-5.png|thumb|Profile shot of the G-5. The two engines sit at the bow and ammunition storage is tucked behind the bridge where the turret is.]]
  
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
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The G-5 ShVAK has no armour in its overall design, to the point where the only armour is the bulletproof glass on the windows of the bridge, which provides 5 mm of protection! As such, any small arms armament can penetrate and destroy critical modules and knock out crew members. The G-5 carries a crew complement of six, all located around the conning tower of the ship, meaning any well-placed shots with high explosive rounds or concentration of fire on this area can see all the crew members knocked out and the ship destroyed!
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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{{Specs-Fleet-Mobility}}
 +
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
In Arcade battles, the ship can reach its top speed of 132 km/h within 14.9 seconds, and in Realistic & Simulator, it can reach up to 94 km/h within 14.3 seconds. The reverse speeds can reach up to an impressive 62 km/h! Its small size, combined with its breakneck speed and manoeuvrability, creates a highly agile ship.
 +
 
 +
{{NavalMobility}}
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 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|ShVAK (20 mm)}}
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 +
The 20 mm ShVAK cannon is a truly menacing tool, it provides great destructive capabilities over the enemy vehicles, whether it be aerial or naval targets which are met in battle. The cannon is placed at the rear of the conning tower, and provides great defensive and offensive capabilities for the ship. However, the ShVAK is unable to provide any stopping power when enemy ships are in front of it due to the ship commander is placed in front, along with the ship radio mask which prevents the cannon from being lowered. It takes between 5.85 and 4.5 seconds to reload this in game - 4.5 second time is achieved with a fully qualified & upgraded crew.
 +
 
 +
The 20 mm ShVAK cannon has three choices of ammunition: Universal, HE (high-explosive), and AP (armour-piercing). Each ammunition has a unique belt that defines how the rounds are loaded into the gun.
 +
 
 +
* '''Universal:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
 +
* '''20 mm HE belts:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI|Fragmentation incendiary}}{{-}}{{Annotation|FI|Fragmentation incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
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* '''20 mm AP belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI|Fragmentation incendiary}}
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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{{:ShVAK (20 mm)/Ammunition|FI-T naval, AP-I naval, FI naval, API-T naval}}
  
=== Secondary armament ===
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=== Additional armament ===
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|53-38 (533 mm)}}
  
''If there is no secondary armament, remove this section.''
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The G-5 ShaVAK has two [[53-38]] torpedoes, placed in the rear of the ship. When these are launched from the ship, they are ejected backwards into the water and then submerse under the ship. These torpedoes are able to take down any ship in the game with well-placed & calculated shots.
  
=== Anti-aircraft armament ===
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== Usage in battles ==
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
''If there is no anti-aircraft artillery, remove this section.''
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The G-5 ShVAK is a fast and manoeuvrable ship, with speeds up to 122 km/h in Arcade and 94 km/h in Realistic & Simulator Battles. The G-5 ShVAK also offers excellent manoeuvrability at high speeds compared to its competitors, such as the PT, LS, and others. Additionally, the G-5 ShVAK is armed with a 20 mm cannon; not all rivals have cannons or machine guns. The G-5 ShVAK is one of the fastest vessels in the game, almost twice as fast as other vessels similar in its class. As such, it is best utilized to capture points early, providing cover to allies with a smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with its slightly faster and accurate torpedoes.
  
=== Torpedo armament ===
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When playing the G-5 ShVAK in Arcade battles, it is crucial to be aware of your teammates - since most vessels travel at high speed, it is not impossible for your teammates to accidentally collide into you. When this happens, the G-5 is a small and lightweight vessel, and when they clash in the heat of battle, they can flip you over, and you drown.
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
 
  
''If there is no torpedo armament, remove this section.''
+
In battle, whether it is Arcade, Realistic or Simulator, the G-5 ShVAK can be compared to a piranha; it's small, highly agile, resilient, and very fast, making it unstoppable in the hands of a skilled player. When engaging enemy ships, turn the G-5 into them, keeping G-5 profile, very small, and hard to hit. Using the tremendous high speed and manoeuvrability offered, bring the ship alongside and blast them with the ShVAK 20 mm cannon.
  
=== Special armament ===
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It is essential to make every shot count, do not aim for open spaces, aim for areas such as the bridge and engine room where the rounds from the G-5 will be able to cause a lot of damage to critical parts and knocking out sailors on the enemy vessel.
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
== Usage in battles ==
+
The ShVAK cannon armament, while relatively potent at close-range, is wildly inaccurate at longer ranges. Especially while travelling at or near top speeds, with no modern stabilizer of any kind, the ShVAK is subject to bouncing over the waves, making long-distance shots very difficult. As such, the armament is most effective at short to medium-ranges (100-300 m). The HE belt, with three fragmentation/incendiary-tracer & fragmentation/incendiary rounds to every one AP round, will be the most effective belt against smaller vessels, as they typically have little to no armour, making penetration not terribly important. Against medium to large-sized vessels or a smaller ship with a thick hull, the AP belt, with three AP/AP-I rounds for every one FI-T round, will be most effective. Given its role as a short-to-medium range brawler, though, one should consider taking mostly HE belts, with only a few AP belts, as the likelihood of engaging a well-armoured vessel at this BR is relatively low. That being said, consideration should also be given to the possibility of facing certain other Soviet or Japanese vessels, as some of these do indeed sport relatively thick armour. Larger vessels should ideally be engaged with the torpedoes.
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
 
 +
The G-5's torpedoes are more suited to be used against bigger, slower, and less manoeuvrable ships such as the [[BMO]], [[PC-451]], [[SF40 Light]], [[HMS Liscomb]], [[Type K-3 No.1]] and other types which are similar to these. However, it is not impossible to use the torpedoes on smaller targets.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Great top speed
 
* Great top speed
* Good maneuverability
+
* Great manoeuvrability
 
* 20 mm ShVAK cannon packs a more powerful punch than the DShK machine gun
 
* 20 mm ShVAK cannon packs a more powerful punch than the DShK machine gun
 
* As with all PT boats, wields powerful torpedoes
 
* As with all PT boats, wields powerful torpedoes
** Torpedoes are stored internally, making it difficult to spot a launch
+
* Torpedoes are stored internally, making it difficult to spot a launch
 
+
* Long range torpedoes (10 km)
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Thin armor
+
* No armour
 
* Low ammunition capacity for the ShVAK; can run out of ammo quickly if not properly handled.
 
* Low ammunition capacity for the ShVAK; can run out of ammo quickly if not properly handled.
 
+
* Inadequate gun elevation and transverse
*
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
This is one of the probable modifications of the original G-5 ship, since there is little to none historical data to prove it. Already using an engine from the aircraft, it is possible that one was modified with the 20 mm cannon. Standard armament on these patrol boats was a single 7.62 mm (0.300 in) machine gun, which was later upgraded to one or two 12.7 mm (0.50 in) DShK machine guns in different mounts.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_g5_mtb_shvak Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="250">
 +
File:Ussr g5 mtb shvak.jpg|<small>{{PAGENAME}}'s in-game art</small>
 +
</gallery>
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the ship;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the ship;''
+
;[[G-5 (Family)|Related development]]
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[G-5]] - tech-tree version of the vessel
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [[wt:en/news/4291-development-g-5-torpedo-boat-the-little-terror-en/|[Development] G-5 torpedo boat: The Little Terror]]
* ''encyclopedia page on ship;''
 
* ''other literature.''
 
  
 
{{USSR boats}}
 
{{USSR boats}}
 
{{USSR premium ships}}
 
{{USSR premium ships}}

Latest revision as of 16:00, 5 December 2023

This page is about the premium Soviet motor torpedo boat G-5 (ShVAK). For other variants, see G-5 (Family).
G-5 (ShVAK)
ussr_g5_mtb_shvak.png
GarageImage G-5 (ShVAK).jpg
G-5 (ShVAK)
Purchase:250 Specs-Card-Eagle.png

Description

The G-5 Type (ShVAK) was a further attempt to modify the G-5 Motor Torpedo Boat, aiming to enhance its firepower in service with the Soviet Navy in 1940. The Soviet Navy replaced the traditional 12.7 mm DShK heavy machine gun with the 20 mm ShVAK autocannon, significantly improving its firepower.

This boat was introduced in Update 1.83 "Masters of the Sea" as part of the fleet release into open beta testing. Its 20 mm autocannon serves as a valuable asset on the boat, capable of shredding any lightly armoured boat with short bursts and even posing a threat to some heavily armoured vessels due to its AP belts. Additionally, its torpedoes can effectively target slower-moving vessels.

General info

Survivability and armour

Armourfront / side / back
Hull4 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement16 t
Crew6 people
Profile shot of the G-5. The two engines sit at the bow and ammunition storage is tucked behind the bridge where the turret is.

The G-5 ShVAK has no armour in its overall design, to the point where the only armour is the bulletproof glass on the windows of the bridge, which provides 5 mm of protection! As such, any small arms armament can penetrate and destroy critical modules and knock out crew members. The G-5 carries a crew complement of six, all located around the conning tower of the ship, meaning any well-placed shots with high explosive rounds or concentration of fire on this area can see all the crew members knocked out and the ship destroyed!

Mobility

Speedforward / back
AB132 / 61 km/h
RB94 / 44 km/h

In Arcade battles, the ship can reach its top speed of 132 km/h within 14.9 seconds, and in Realistic & Simulator, it can reach up to 94 km/h within 14.3 seconds. The reverse speeds can reach up to an impressive 62 km/h! Its small size, combined with its breakneck speed and manoeuvrability, creates a highly agile ship.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 132 61
RB/SB Stock ___ ___
Upgraded 94 44

Modifications and economy

Repair cost
AB94 Sl icon.png
RB111 Sl icon.png
Total cost of modifications4 740 Rp icon.png
480 Sl icon.png
Crew training150 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces145 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 20 / 20 / 50 % Sl icon.png
Talisman.png 2 × 75 / 75 / 75 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
600 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Research:
1 100 Rp icon.png
Cost:
110 Sl icon.png
95 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Research:
500 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new ship pumps.png
New Pumps
Mods tank ammo.png
20mm_shvak_navy_he_ammo_pack
Research:
600 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
20mm_shvak_navy_ap_ammo_pack
Research:
500 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship art support.png
Artillery Support
Research:
720 Rp icon.png
Cost:
75 Sl icon.png
60 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
720 Rp icon.png
Cost:
75 Sl icon.png
60 Ge icon.png

Armament

Primary armament

Turret20 mm ShVAK cannon
Ammunition754 rounds
Belt capacity58 rounds
Fire rate800 shots/min
Vertical guidance-10° / 70°
Main article: ShVAK (20 mm)

The 20 mm ShVAK cannon is a truly menacing tool, it provides great destructive capabilities over the enemy vehicles, whether it be aerial or naval targets which are met in battle. The cannon is placed at the rear of the conning tower, and provides great defensive and offensive capabilities for the ship. However, the ShVAK is unable to provide any stopping power when enemy ships are in front of it due to the ship commander is placed in front, along with the ship radio mask which prevents the cannon from being lowered. It takes between 5.85 and 4.5 seconds to reload this in game - 4.5 second time is achieved with a fully qualified & upgraded crew.

The 20 mm ShVAK cannon has three choices of ammunition: Universal, HE (high-explosive), and AP (armour-piercing). Each ammunition has a unique belt that defines how the rounds are loaded into the gun.

  • Universal: FI-T · AP-I · FI-T · AP-I
  • 20 mm HE belts: FI-T · FI · FI · AP-I
  • 20 mm AP belts: API-T · AP-I · AP-I · FI

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
FI-T 2 2 2 2 2 2
AP-I 27 25 17 10 6 4
FI 2 2 2 2 2 2
API-T 27 25 17 10 6 4
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
FI-T 770 0.1 0 0.1 4.31 47° 56° 65°
AP-I 800 0.1 - - - 47° 56° 65°
FI 770 0.1 0 0.1 4 47° 56° 65°
API-T 800 0.1 - - - 47° 60° 65°

Additional armament

Setup 12 x 533 mm 53-38 torpedo
Main article: 53-38 (533 mm)

The G-5 ShaVAK has two 53-38 torpedoes, placed in the rear of the ship. When these are launched from the ship, they are ejected backwards into the water and then submerse under the ship. These torpedoes are able to take down any ship in the game with well-placed & calculated shots.

Usage in battles

The G-5 ShVAK is a fast and manoeuvrable ship, with speeds up to 122 km/h in Arcade and 94 km/h in Realistic & Simulator Battles. The G-5 ShVAK also offers excellent manoeuvrability at high speeds compared to its competitors, such as the PT, LS, and others. Additionally, the G-5 ShVAK is armed with a 20 mm cannon; not all rivals have cannons or machine guns. The G-5 ShVAK is one of the fastest vessels in the game, almost twice as fast as other vessels similar in its class. As such, it is best utilized to capture points early, providing cover to allies with a smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with its slightly faster and accurate torpedoes.

When playing the G-5 ShVAK in Arcade battles, it is crucial to be aware of your teammates - since most vessels travel at high speed, it is not impossible for your teammates to accidentally collide into you. When this happens, the G-5 is a small and lightweight vessel, and when they clash in the heat of battle, they can flip you over, and you drown.

In battle, whether it is Arcade, Realistic or Simulator, the G-5 ShVAK can be compared to a piranha; it's small, highly agile, resilient, and very fast, making it unstoppable in the hands of a skilled player. When engaging enemy ships, turn the G-5 into them, keeping G-5 profile, very small, and hard to hit. Using the tremendous high speed and manoeuvrability offered, bring the ship alongside and blast them with the ShVAK 20 mm cannon.

It is essential to make every shot count, do not aim for open spaces, aim for areas such as the bridge and engine room where the rounds from the G-5 will be able to cause a lot of damage to critical parts and knocking out sailors on the enemy vessel.

The ShVAK cannon armament, while relatively potent at close-range, is wildly inaccurate at longer ranges. Especially while travelling at or near top speeds, with no modern stabilizer of any kind, the ShVAK is subject to bouncing over the waves, making long-distance shots very difficult. As such, the armament is most effective at short to medium-ranges (100-300 m). The HE belt, with three fragmentation/incendiary-tracer & fragmentation/incendiary rounds to every one AP round, will be the most effective belt against smaller vessels, as they typically have little to no armour, making penetration not terribly important. Against medium to large-sized vessels or a smaller ship with a thick hull, the AP belt, with three AP/AP-I rounds for every one FI-T round, will be most effective. Given its role as a short-to-medium range brawler, though, one should consider taking mostly HE belts, with only a few AP belts, as the likelihood of engaging a well-armoured vessel at this BR is relatively low. That being said, consideration should also be given to the possibility of facing certain other Soviet or Japanese vessels, as some of these do indeed sport relatively thick armour. Larger vessels should ideally be engaged with the torpedoes.

The G-5's torpedoes are more suited to be used against bigger, slower, and less manoeuvrable ships such as the BMO, PC-451, SF40 Light, HMS Liscomb, Type K-3 No.1 and other types which are similar to these. However, it is not impossible to use the torpedoes on smaller targets.

Pros and cons

Pros:

  • Great top speed
  • Great manoeuvrability
  • 20 mm ShVAK cannon packs a more powerful punch than the DShK machine gun
  • As with all PT boats, wields powerful torpedoes
  • Torpedoes are stored internally, making it difficult to spot a launch
  • Long range torpedoes (10 km)

Cons:

  • No armour
  • Low ammunition capacity for the ShVAK; can run out of ammo quickly if not properly handled.
  • Inadequate gun elevation and transverse

History

This is one of the probable modifications of the original G-5 ship, since there is little to none historical data to prove it. Already using an engine from the aircraft, it is possible that one was modified with the 20 mm cannon. Standard armament on these patrol boats was a single 7.62 mm (0.300 in) machine gun, which was later upgraded to one or two 12.7 mm (0.50 in) DShK machine guns in different mounts.

Media

Skins
Images

See also

Related development
  • G-5 - tech-tree version of the vessel

External links


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-10bis)
Motor gun boats  TKA-412 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Murmansk · Kerch · Zheleznyakov
Battleships  Marat