Difference between pages "Lorraine 37L" and "TAM 2IP"

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m (Reverted edits by U74808637 (talk) to last revision by U38088265)
 
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{{About
 +
| about = German light tank '''{{PAGENAME}}'''
 +
| usage = other versions
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| link = TAM (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
|code=fr_lorraine_37l
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|code=germ_thyssen_henschel_tam_2ip
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update "New Power"]].
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Red Skies"]]. Sitting between the [[TAM]] and [[TAM 2C]] in terms of performance, this tank is essentially an earlier TAM model with access to more modern ammunition and add-on armour for increased protection.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
Base armour of the TAM 2IP is very thin, just an 11 mm plate angled at 74° on the upper frontal glacis, and 15 mm of armour on the sides. Turret is not something to boast about either - the strongest plate being a gun mantlet with a 30 mm plate and sides being 25 mm thin.
 +
 +
On the bright side, the 2IP version is fitted with Iron Wall add-on composite armour. This variable thickness armour package increases effectiveness of armour against late Cold War era chemical munitions, but has no effect on kinetic penetrators.
 +
 +
'''Front'''
 +
 +
Most noticeable increase in protection is on the upper plate of the hull, but sadly this doesn't help much since it offers only ~300 mm protection against chemical rounds which are a rarity at its BR .
 +
 +
Add-on protection on the turret is not enough to defeat those same munitions. Frontal arc protection against autocannons is mostly great, but occasional lucky shots can penetrate the turret ring.
 +
 +
Players also must be aware of the giant weak spot that is the driver's area - it is only 11 mm plate angled at 74° and it is not protected by add-on armour, allowing vehicles like [[Dardo]] to get through.
 +
 +
'''Sides'''
 +
 +
While the TAM 2IP is now resistant to 12.7 mm rounds on the hull side, overall side protection remains poor, as it can still get easily penetrated by anything larger than 12.7 mm.
 +
 +
'''Back'''
 +
 +
Since it's a light tank you won't show your back too much but it didn't receive any add-on armour so it's really easy to penetrate.
 +
 +
'''Crew'''
 +
 +
When looking at the TAM 2IP from the front, one can see that on the left side, the commander sits directly behind the gunner, while the loader sits almost directly behind the driver on the right side.
 +
 +
Both gunner and commander are protected by the transmission and the engine ([[Merkava (Family)|similar to Merkava tanks]]); while that won't protect them from most kinetic munitions, it can negate shrapnel from older chemical and HESH rounds that manages to get through add-on armour.
 +
 +
The driver is very vulnerable as he sits behind an 11 mm thin plate angled at 74°, with a first-stage ammo rack and loader directly behind him. Driver's area is not protected by add-on armour either.
  
 
'''Armour type:'''
 
'''Armour type:'''
  
* Rolled homogeneous armour (hull, gun shield)
+
* Rolled homogeneous armour
* Cast homogeneous armour (transmission carter, gun mount base)
+
* Add-on composite armour
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 9 mm (32-33°) ''Upper plate'' <br> 6 mm (74-75°) ''Upper Glacis'' <br> 9 mm (cylindrical) ''Transmission carter'' || 6 mm (35°) ''Top - Engine compartment'' <br> 6 mm ''Top - Gun platform'' <br> 6 mm ''Bottom'' || 6 mm ''Gun platform'' <br> 6 mm (19°) ''Lower glacis'' || 6 mm (13-14°) ''Driver compartment'' <br> 4 mm ''Engine Compartment''
+
| Hull || 11 mm (77°) ''Upper glacis - Engine access panel''<br>32 mm (77°) ''Upper glacis - Sides''<br>32 mm (29°) ''Lower glacis - Top''<br>32 mm (60°) ''Lower glacis - Bottom'' || 15 mm (30°) ''Top''<br>15 mm ''Bottom'' || 11 mm (23°) ''Upper plate''<br>11 mm (27°) ''Lower plate''
 +
| 11-32 mm (13°) ''Front glacis''<br>11 mm ''Crew compartment''<br>5 mm ''Radiator vents''
 +
|-
 +
| Turret || 50 mm (5-35°) ''Turret front''<br>30 mm + 30 mm (51-63°) ''Mantlet Front''<br>25 mm (7-10°) ''Mantlet Sides''<br>20 mm (79°) ''Roof glacis''<br>30 mm (cylindrical) ''Gunner periscope'' || 25 mm (24-27°) ''Crew Compartment''<br>15 mm (27°) ''Bustle''<br>25 mm ''Cupola well'' || 15 mm (22°)<br>11 mm (79°) ''Turret underside'' || 20 (11°) ''Roof glacis''<br>11 mm
 
|-
 
|-
| Gun mount || 5 mm ''Gun mount base - Bottom''  <br> 13 mm ''Gun mount base - Top'' <br> 7 mm ''Gun Shield'' || colspan="3" style="text-align:center" | N/A
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| Cupola || colspan="3" | 35 mm (cylindrical) || 35 mm ''Outer ring''<br> 11 mm ''Centre''
 
|-
 
|-
 
|}
 
|}
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'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels and bogies are 10 mm thick while tracks are 15 mm thick.
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* Suspension wheels and tracks are 20 mm thick
* The gun breech is 150 mm thick.
+
* Side skirts are 4 mm thick
 +
* Air intake on the right side is 5 mm thick
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Composite armour !! Front (Slope angle) !! Sides
 +
|-
 +
| Hull ||'''Upper glacis''' <br> ~90 mm ''Kinetic'' <br> ~520 mm ''Chemical'' ||'''Upper side''' <br> ~45 mm ''Kinetic'' <br> ~295 mm ''Chemical''
 +
|-
 +
| Turret ||'''Turret face''' <br> ~70-140 mm ''Kinetic'' <br> ~70-340 mm ''Chemical'' ||'''Turret side''' <br> ~50 mm ''Kinetic'' <br> ~260 mm ''Chemical''
 +
|-
 +
|}
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
Even with additional protection, the TAM 2IP suffers no decrease to its mobility when compared to its tech tree counterpart; thus is more mobile and agile than its main competitor, Leopard A1A1. This mobility allows the TAM 2IP to perform many different roles, be it flanking, scouting, rushing favourable positions or relocating.
  
{{tankMobility|abMinHp=99|rbMinHp=62}}
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{{tankMobility|abMinHp=1116|rbMinHp=637}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
As a premium vehicle, the TAM 2IP comes with all modifications unlocked.
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|SA37 (47 mm)}}
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{{main|FMK.4 Modelo 1L (105 mm)}}
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 +
Main armament consists of the 105 mm FMK.4 Modelo 1L cannon; a fully stabilised gun that is standard to the TAM family. Unlike TAM however, it has access to DM33, a very potent round at its BR. The TAM 2IP also comes equipped with a laser rangefinder - this gadget allows it to quickly acquire a target's distance, thus allowing long range shots immensely fast.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[SA37 (47 mm)|47 mm SA37]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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! colspan="5" | [[FMK.4 Modelo 1L (105 mm)|105 mm FMK.4 Modelo 1L]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 22 || rowspan="2" | -13°/+16° || rowspan="2" | ±34° || rowspan="2" | N/A || 10.6 || 14.6 || 17.8 || 19.6 || 20.9 || rowspan="2" | 3.90 || rowspan="2" | 3.45 || rowspan="2" | 3.18 || rowspan="2" | 3.00
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| rowspan="2" | 50 || rowspan="2" | -/+18° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 32.4 || 44.8 || 54.4 || 60.2 || 64.0 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0
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| 20.2 || 23.8 || 28.9 || 32.0 || 34.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
The armour-piercing capped round Mle 1936 has a high penetration power for the battle rating but lacks the post-penetration damage with the absence of an explosive filler. The lack of base tracer also makes it difficult to correct your targeting at long distance as you can't properly visualize the trajectory of your shell.
 
  
{| class="wikitable" style="text-align:center" width="100%"
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* '''DM12 HEATFS''' - HEAT round does not lose penetration with distance travelled. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly became obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters.
! colspan="8" | Penetration statistics
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* '''DM512 HESH''' - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect.
|-
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* '''DM23 APFSDS''' - This round allows the player to engage modern tanks more reliably, since it performs better against composite and reactive armour. While penetration is sufficient relative to the TAM 2IP's BR, there is simply no use for this round as its direct upgrade is available from the get go.
! rowspan="2" data-sort-type="text" | Ammunition
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* '''DM33 APFSDS''' - Best round available to the TAM 2IP and third best NATO round available for 105 mm cannons. It allows the player to engage '''any''' enemies at the TAM 2IP's BR at any range reliably. Even higher BR vehicles are not safe. Player should be of note that this round can easily over penetrate light vehicles such as BMP-2 or SPAAGs, so aiming at vital components is preferred in order to create shrapnel necessary to destroy them.
! rowspan="2" | Type of<br>warhead
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! colspan="6" | Penetration @ 0° Angle of Attack (mm)
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{{:FMK.4 Modelo 1L (105 mm)/Ammunition|DM12, DM512, DM23, DM33}}
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Mle1936 || APCBC || 105 || 100 || 81 || 62 || 48 || 37
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Mle1936 || APCBC || 855 || 1.73 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated: 2.1.0.81''' -->
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<!-- '''Last updated: 2.7.0.173''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! Full<br>ammo
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''22''' || 1&nbsp;''(+21)'' || No
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| '''50''' || 41&nbsp;''(+9)'' || 30&nbsp;''(+20)'' || 21&nbsp;''(+29)'' || 1&nbsp;''(+49)'' || No
 
|-
 
|-
 
|}
 
|}
Notes:
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'''Notes:'''
  
 
* Shells are modeled individually and disappear after having been shot or loaded.
 
* Shells are modeled individually and disappear after having been shot or loaded.
* It is recommended to go into battle with a full rack as the ammo capacity is already limited.
+
* Racks 3 and 4 are first stage ammunition racks (29 shells total), meaning they will deplete first but will replenish from the other racks (rack 4 then 3), starting with rack 1 and then rack 2.
 +
* The depletion order at full capacity is: 3 - 4 - 1 - 2.
 +
 
 +
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|FN MAG 60-40 (7.62 mm)}}
 +
 
 +
The small calibre of the FN MAG 60-40 machine guns make them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="5" | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]
 +
|-
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
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| Coaxial || 2,000 (200) || 600 || N/A || N/A
 +
|-
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| Pintle || 2,000 (200) || 600 || -10°/+50° || ±120°
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
While the TAM 2IP can still perform well as a regular main battle tank, using it this way would be just wasting its potential. It's a fast, potent flanker, but with the addition of a powerful DM33 round, the TAM 2IP is also a potent sniper.
  
;Combat tactics
+
'''Sniping:'''
  
Virtually unarmoured, the {{PAGENAME}} is better used to snipe or ambush the enemy. Its gun has a good rate of fire, but many other guns at this rank will reload as fast as yours. The gun is extremely powerful for its rank, which means you will penetrate almost any target, so there is no need to throw yourself in front of the enemy: position yourself at a safe distance from the fronline action. An open-backed SPG should never be flanked: put at least 500 m between you and your target and watch your sides for sneaking foes. While the gun can be sufficient to destroy most enemies in a single shot, more heavily armoured enemies will need several well-aimed shots to be fully disabled. The gun's ballistics are somewhat tricky without a base tracer and the ammo count is limited, so aim carefully and accurately.
+
Players should abuse the TAM 2IP's mobility to reach advantageous positions and start picking off players. DM33 highly effective (only [[T-62M-1]] providing better performance) and coupled with laser range finder, the TAM 2IP can snipe really well. While it can't fight as well in hull down positions as Leopard A1A1 due to slightly worse gun depression, it can still make great use of cover, as it negates its biggest weakness - armour. Use the TAM 2IPs fast speed to get to a good position where you won't be seen and a lot of enemies will pass by. Start picking them off with your round and relocate after a couple of shots.
At the start of the match, use your good mobility to get to a location overlooking enemy movement routes or a sniping spot to engage advancing enemy vehicles. Make sure to change your position every few shots to prevent enemies from tracking you down and targeting you with either artillery strikes or close air support attacks. Even light machine gun fire is a big threat as most of your crew members sit in the open: planes are very dangerous with the {{PAGENAME}} having no anti-aircraft armament to counter them. Therefore, it is best to remain hidden or behind cover.
 
  
;Notable enemies
+
'''Flanking:'''
  
With its thin armour, any enemy can knock out the {{PAGENAME}} with prolonged light MG fire. But some stand out by their dangerosity:
+
Due to the TAM 2IPs excellent mobility, stabilised gun and powerful round, the TAM 2IP is a potent flanker. Add-on armour allows it to shrug off most autocannon fire from IFVs, as those will be common flankers at this BR. Coupled with scouting ability, a TAM 2IP employing hit and run tactics on flanks can become the enemy team's worst nightmare.
  
* Tanks and tank destroyers firing HEAT shells: LVT(A)(4), M8 Scott, Pz.IV C, Nb.Fz., 15cm sIG 33 B Sfl, Sd.Kfz. 234/3, Ho-Ro, Chi-Ha Short Gun, M8 HMC (China) and Spj fm/43-44.
+
'''CQB:'''
* Fast-firing light tanks which can shower you continuously with bullets: M2A2, Pz.II C, Pz.II C (DAK), Pz.II F, Sd.Kfz.234/1, T-60, AB 41, L3/33 CC, L6/40, AMD.35 and AMR.35 ZT3.
 
* Fast-firing SPAA vehicles which can shower you continuously with bullets: M13 MGMC, Flakpanzer I, GAZ-AAA (DShK), GAZ-AAA (4M), Light AA Mk I, Type 94, Ta-Se, AS42, P7T AA and Pvlvv fm/42.
 
  
;How to defeat a {{PAGENAME}}
+
While the TAM 2IP performs great at longer ranges, its performance is below average on CQC maps with corridors and streets that do not allow it to exploit its mobility, like those found on Advance to Rhine. Better armoured tanks in general outperform the TAM 2IP by wide margin in these environments. Players should focus on ambushing enemy tanks. The TAM 2IP's turret placement on the back of the tank and acceleration can be exploited in this scenario well - by reversing out of cover, your engine is still protected while you expose only a small part of your tank. Another viable option is to support their allies. Let them take a shot, and as soon as you see the enemy tank return fire, lunge forward and send the enemy back to the garage.
 
 
* Do not attack the tank destroyer frontally as it will most likely hit you first.
 
* If alone, flanking the {{PAGENAME}} undetected and immobilizing it with your first shot remains your best chance to destroy it. But it is difficult because it will position very far from the frontline.
 
* Initiate a pincer move on it together with a teammate. As a turretless tank destroyer with weak armour, this will force it to retreat and relocate or face the  risk of being destroyed.
 
* If you have no other option than to attack the {{PAGENAME}} frontally, blind it with smoke before closing the gap or force it out of position with indirect fire (artillery strikes).
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Very good penetration for a 47 mm at this rank
+
* DM33 APFSDS is more than competitive at this BR
* Excellent post-penetration damage even without HE filler, much improved over the 47 mm SA35 common to other French tanks
+
* Same mobility as regular TAM, despite add-on armour
* Fast firing cannon
+
* Wide selection of ammunition
* Very good gun depression and traverse arc
+
* Laser rangefinder
* The projectile does not have any tracer component in its rounds; enemy players cannot deduce your position from the round's trajectory
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* The side and rear of the vehicle have very little armour, leaving three of the four crew members with almost no protection from artillery and incoming fire
+
* Despite add-on armour, protection remains somewhat poor
* Mid and long-range shots difficult to correct without any tracer component in the round to visually track the round's trajectory
+
* Big silhouette
 +
* No thermals
 +
* Lacks smoke shell, limiting its tactical potential
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
=== [[wt:en/news/6899-development-lorraine-37l-antichar-anti-tank-tractor-en|Devblog]] ===
+
The TAM 2IP is the second improved version of the [[TAM|Tanque Argentino Mediano (TAM)]] in its modernization process after the [[TAM 2C]]. It was officially presented to the public on May 29, 2016 during the celebrations for the Day of the Argentine Army. The project is part of the collaboration program with the Israel Military Industries (IMI), the modernization project adds an additional armour kit along the chassis, the front and the sides of the turret, as well as side skirts.
During the German invasion of France in mid 1940, the French army suffered heavy losses, especially when it came to its armoured vehicles. As a result, several urgent attempts were made to create improvised combat vehicles from resources available to French engineers in order to bolster the strength of the army, which faced a seemingly unstoppable invasion.
 
 
 
One of these projects was the conversion of the Lorraine 37L tractor into a tank destroyer by fitting it with a 47 mm SA37 anti-tank gun. The conversion took little time, with the prototype being ready in just a few weeks, however by the time construction was completed, France had already fallen. As a result, the prototype never saw combat action and was instead captured by German forces following the occupation.
 
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=fr_lorraine_37l Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_thyssen_henschel_tam_2ip Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
;Images
 
<gallery mode="packed" caption="Lorraine 37L Devblog Images" heights="170">
 
File:Lorrainne 37L WTWallpaper 001.jpg|
 
File:Lorrainne 37L WTWallpaper 002.jpg|
 
File:Lorrainne 37L WTWallpaper 003.jpg|
 
File:Lorrainne 37L WTWallpaper 004.jpg|
 
File:Lorrainne 37L WTWallpaper 005.jpg|
 
File:Lorrainne 37L WTWallpaper 006.jpg|
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|UWCc_wTVuqU|'''Spade Review. {{PAGENAME}}. A New meme machine''' - ''Joseph 2000''}}
 
  
 
== See also ==
 
== See also ==
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;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role
  
* [[Panzerjager I|Panzerjäger I]]
+
* [[Leopard 1 (Family)]]
* [[SU-5-1]]
+
* [[MARS 15]]
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 +
''Paste links to sources and external resources, such as:''
  
* [[wt:en/news/6899-development-lorraine-37l-antichar-anti-tank-tractor-en|[Devblog] Lorraine 37L Antichar: Anti tank tractor]]
+
* ''topic on the official game forum;''
* [https://www.tanks-encyclopedia.com/ww2/france/Lorraine-37L.php <nowiki>[Tanks Encyclopedia]</nowiki> Lorraine 37L]
+
* ''other literature.''
  
{{France tank destroyers}}
+
{{TankManufacturer Thyssen-Henschel}}
 +
{{Germany light tanks}}
 +
{{Germany premium ground vehicles}}

Latest revision as of 19:42, 21 October 2023

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This page is about the German light tank TAM 2IP. For other versions, see TAM (Family).
TAM 2IP
germ_thyssen_henschel_tam_2ip.png
GarageImage TAM 2IP.jpg
TAM 2IP

Description

The Tanque Argentino Mediano 2IP is a premium rank German light tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Red Skies". Sitting between the TAM and TAM 2C in terms of performance, this tank is essentially an earlier TAM model with access to more modern ammunition and add-on armour for increased protection.

General info

Survivability and armour

Base armour of the TAM 2IP is very thin, just an 11 mm plate angled at 74° on the upper frontal glacis, and 15 mm of armour on the sides. Turret is not something to boast about either - the strongest plate being a gun mantlet with a 30 mm plate and sides being 25 mm thin.

On the bright side, the 2IP version is fitted with Iron Wall add-on composite armour. This variable thickness armour package increases effectiveness of armour against late Cold War era chemical munitions, but has no effect on kinetic penetrators.

Front

Most noticeable increase in protection is on the upper plate of the hull, but sadly this doesn't help much since it offers only ~300 mm protection against chemical rounds which are a rarity at its BR .

Add-on protection on the turret is not enough to defeat those same munitions. Frontal arc protection against autocannons is mostly great, but occasional lucky shots can penetrate the turret ring.

Players also must be aware of the giant weak spot that is the driver's area - it is only 11 mm plate angled at 74° and it is not protected by add-on armour, allowing vehicles like Dardo to get through.

Sides

While the TAM 2IP is now resistant to 12.7 mm rounds on the hull side, overall side protection remains poor, as it can still get easily penetrated by anything larger than 12.7 mm.

Back

Since it's a light tank you won't show your back too much but it didn't receive any add-on armour so it's really easy to penetrate.

Crew

When looking at the TAM 2IP from the front, one can see that on the left side, the commander sits directly behind the gunner, while the loader sits almost directly behind the driver on the right side.

Both gunner and commander are protected by the transmission and the engine (similar to Merkava tanks); while that won't protect them from most kinetic munitions, it can negate shrapnel from older chemical and HESH rounds that manages to get through add-on armour.

The driver is very vulnerable as he sits behind an 11 mm thin plate angled at 74°, with a first-stage ammo rack and loader directly behind him. Driver's area is not protected by add-on armour either.

Armour type:

  • Rolled homogeneous armour
  • Add-on composite armour
Armour Front (Slope angle) Sides Rear Roof
Hull 11 mm (77°) Upper glacis - Engine access panel
32 mm (77°) Upper glacis - Sides
32 mm (29°) Lower glacis - Top
32 mm (60°) Lower glacis - Bottom
15 mm (30°) Top
15 mm Bottom
11 mm (23°) Upper plate
11 mm (27°) Lower plate
11-32 mm (13°) Front glacis
11 mm Crew compartment
5 mm Radiator vents
Turret 50 mm (5-35°) Turret front
30 mm + 30 mm (51-63°) Mantlet Front
25 mm (7-10°) Mantlet Sides
20 mm (79°) Roof glacis
30 mm (cylindrical) Gunner periscope
25 mm (24-27°) Crew Compartment
15 mm (27°) Bustle
25 mm Cupola well
15 mm (22°)
11 mm (79°) Turret underside
20 (11°) Roof glacis
11 mm
Cupola 35 mm (cylindrical) 35 mm Outer ring
11 mm Centre

Notes:

  • Suspension wheels and tracks are 20 mm thick
  • Side skirts are 4 mm thick
  • Air intake on the right side is 5 mm thick
Composite armour Front (Slope angle) Sides
Hull Upper glacis
~90 mm Kinetic
~520 mm Chemical
Upper side
~45 mm Kinetic
~295 mm Chemical
Turret Turret face
~70-140 mm Kinetic
~70-340 mm Chemical
Turret side
~50 mm Kinetic
~260 mm Chemical

Mobility

Even with additional protection, the TAM 2IP suffers no decrease to its mobility when compared to its tech tree counterpart; thus is more mobile and agile than its main competitor, Leopard A1A1. This mobility allows the TAM 2IP to perform many different roles, be it flanking, scouting, rushing favourable positions or relocating.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 1116 Expression error: Unexpected round operator. __.__
Realistic 637 Expression error: Unexpected round operator. __.__

Modifications and economy

As a premium vehicle, the TAM 2IP comes with all modifications unlocked.

Armaments

Main armament

Main armament consists of the 105 mm FMK.4 Modelo 1L cannon; a fully stabilised gun that is standard to the TAM family. Unlike TAM however, it has access to DM33, a very potent round at its BR. The TAM 2IP also comes equipped with a laser rangefinder - this gadget allows it to quickly acquire a target's distance, thus allowing long range shots immensely fast.

105 mm FMK.4 Modelo 1L Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -7°/+18° ±180° Two-plane 32.4 44.8 54.4 60.2 64.0 8.71 7.70 7.10 6.70
Realistic 20.2 23.8 28.9 32.0 34.0

Ammunition

  • DM12 HEATFS - HEAT round does not lose penetration with distance travelled. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly became obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters.
  • DM512 HESH - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect.
  • DM23 APFSDS - This round allows the player to engage modern tanks more reliably, since it performs better against composite and reactive armour. While penetration is sufficient relative to the TAM 2IP's BR, there is simply no use for this round as its direct upgrade is available from the get go.
  • DM33 APFSDS - Best round available to the TAM 2IP and third best NATO round available for 105 mm cannons. It allows the player to engage any enemies at the TAM 2IP's BR at any range reliably. Even higher BR vehicles are not safe. Player should be of note that this round can easily over penetrate light vehicles such as BMP-2 or SPAAGs, so aiming at vital components is preferred in order to create shrapnel necessary to destroy them.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12 HEATFS 400 400 400 400 400 400
DM512 HESH 127 127 127 127 127 127
DM23 APFSDS 337 335 330 322 314 306
DM33 APFSDS 408 405 398 389 379 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DM12 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
DM512 HESH 732 11.2 0.1 4 4.31 73° 77° 80°
DM23 APFSDS 1,455 4.2 - - - 78° 80° 81°
DM33 APFSDS 1,455 3.79 - - - 78° 80° 81°

Ammo racks

Ammo racks of the TAM 2IP
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
50 41 (+9) 30 (+20) 21 (+29) (+49) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 3 and 4 are first stage ammunition racks (29 shells total), meaning they will deplete first but will replenish from the other racks (rack 4 then 3), starting with rack 1 and then rack 2.
  • The depletion order at full capacity is: 3 - 4 - 1 - 2.

Machine guns

The small calibre of the FN MAG 60-40 machine guns make them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (200) 600 N/A N/A
Pintle 2,000 (200) 600 -10°/+50° ±120°

Usage in battles

While the TAM 2IP can still perform well as a regular main battle tank, using it this way would be just wasting its potential. It's a fast, potent flanker, but with the addition of a powerful DM33 round, the TAM 2IP is also a potent sniper.

Sniping:

Players should abuse the TAM 2IP's mobility to reach advantageous positions and start picking off players. DM33 highly effective (only T-62M-1 providing better performance) and coupled with laser range finder, the TAM 2IP can snipe really well. While it can't fight as well in hull down positions as Leopard A1A1 due to slightly worse gun depression, it can still make great use of cover, as it negates its biggest weakness - armour. Use the TAM 2IPs fast speed to get to a good position where you won't be seen and a lot of enemies will pass by. Start picking them off with your round and relocate after a couple of shots.

Flanking:

Due to the TAM 2IPs excellent mobility, stabilised gun and powerful round, the TAM 2IP is a potent flanker. Add-on armour allows it to shrug off most autocannon fire from IFVs, as those will be common flankers at this BR. Coupled with scouting ability, a TAM 2IP employing hit and run tactics on flanks can become the enemy team's worst nightmare.

CQB:

While the TAM 2IP performs great at longer ranges, its performance is below average on CQC maps with corridors and streets that do not allow it to exploit its mobility, like those found on Advance to Rhine. Better armoured tanks in general outperform the TAM 2IP by wide margin in these environments. Players should focus on ambushing enemy tanks. The TAM 2IP's turret placement on the back of the tank and acceleration can be exploited in this scenario well - by reversing out of cover, your engine is still protected while you expose only a small part of your tank. Another viable option is to support their allies. Let them take a shot, and as soon as you see the enemy tank return fire, lunge forward and send the enemy back to the garage.

Pros and cons

Pros:

  • DM33 APFSDS is more than competitive at this BR
  • Same mobility as regular TAM, despite add-on armour
  • Wide selection of ammunition
  • Laser rangefinder

Cons:

  • Despite add-on armour, protection remains somewhat poor
  • Big silhouette
  • No thermals
  • Lacks smoke shell, limiting its tactical potential

History

The TAM 2IP is the second improved version of the Tanque Argentino Mediano (TAM) in its modernization process after the TAM 2C. It was officially presented to the public on May 29, 2016 during the celebrations for the Day of the Argentine Army. The project is part of the collaboration program with the Israel Military Industries (IMI), the modernization project adds an additional armour kit along the chassis, the front and the sides of the turret, as well as side skirts.

Media

Skins

See also

Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Thyssen-Henschel
TAM  TAM · TAM 2C · TAM 2IP
Marder IFV  Marder A1- · Marder 1A3 · DF105
TH800  Class 3 (P)

Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser