Difference between revisions of "HMS Eskimo"

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=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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Eskimo's mobility should be deemed adequate but not perfect. The Tribal class was repurposed as fleet destroyers, and as such, the mobility performs fine enough to attend to the needs of flexible anti-air support for cruisers fleets or, while performing a flanking attack throughout naval engagements. The Tribal class were fitted with three Admiralty three-drum boilers that power two Parsons geared turbines generating 34,000hp which translates into 67 km/per hour, in about 28 seconds.  
  
{{NavalMobility}}
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The top speed is averagely on par or in few cases inferior against most German destroyers at the rank II and rank III. Thus is likely no real mobility advantage can be played over German counterparts. Versus similarly ranked Japanese or Italian destroyers, the opposite occurs. Though minimal in some instances, the Eskimo might have the upper hand in catching up with enemy destroyers such as [[IJN Yuudachi]], [[IJN Kiyoshimo]] and [[IJN Ayanami]]. 
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Do not forget about some other destroyers as the Japanese [[IJN Shimakaze]] and the Soviets, [[Tashkent (leader)|Tashkent]] and [[Moskva (leader)|Moskva]]; these feature outstanding top speed over 80 km/h. Thus is crucial to quickly assess these mobility disparities when gunnery leading a successful salvo on such swift enemies. {{NavalMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===

Revision as of 00:10, 28 May 2021

This page is about the British Destroyer HMS Eskimo. For other ships of her class, see Tribal (Family).
HMS Eskimo
uk_destroyer_tribal.png
GarageImage HMS Eskimo.jpg
HMS Eskimo
AB RB SB
4.3 4.3 4.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The Tribal-class, HMS Eskimo (F75), 1941 is a rank II British destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

HMS Eskimo, pennant number F75, part of the Tribal class, was a fleet destroyer finished during December 1938. She was intended to provide counter-destroyer firepower and support the combat flotillas, she served in this role throughout the Second World War. 

Following an intermission from the escort destroyer role, the HMS Eskimo offers an offensive hit-and-run approach to the British destroyers; very comparable to the G-class (H89). Mainly by the superior firepower of six 120 mm main guns, each one firing devastating 3 kg High Explosive shells in quickfire rate: initially of 12 rounds per minute!

Of course, when regarding destroyers, is not all about firepower but also about the increased top speed; unachieved on the earlier escort destroyer. The now fairly average survivability and auxiliary armaments surely will assist captains in control of this well-balanced combat destroyer.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 519 t
Crew260 people

The Eskimo is lightly armoured overall. anti-fragmentation armour plates no thicker than 12.7 mm protect most of the gun emplacements. While the main turrets are protected by 3.2 mm of anti-fragmentation armour. As seen on the HMS Grafton and previous destroyers, this anti-fragmentation armour is mainly effective in protecting the gun breech versus HE shells. Any other type of shell is likely to go through this type of armour and disable the turret. 

Regarding survivability, the Eskimo is packed with a lot of ammunition storages for the quick-firing high calibre main and secondary cannons. The most dangerous zones are the bow and the stern. There is no armour whether above or below the waterline; and the area is not even effectively protected by fuel tanks. This means an accurate enemy salvo is likely to cause ammunition damage or a catastrophic detonation of the ammo magazines. The ammunition storages are not limited within the hull, but as another drawback of the high rate of fire, there are large quantities of ready-use ammo racks near most of the high-calibre cannons. SAP and APCBC shells are likely to cause a lot of damage to all the ammo storages since they are only protected by steel boxes.

Another aspect to consider is the constant loss of the ship's control. The transmission and engine rooms are located in an easily targetable area. There is no fuel tank or armour plates to protect none of them from enemy fire, unlike adversaries as the German destroyer Type 1936A or the Italian Corazziere which are decently protected with fuel tanks in those areas.

A complement of 260 members remains average amongst the majority of destroyers at the rank: average of 267. While it is significantly less than most of the German adversaries, with an average of 325 crew members in their destroyers at the same battle rating. This places the Tribal class at a tactical disadvantage when duelling with all German destroyers.

Mobility

Speedforward / back
AB82 / 31 km/h
RB67 / 25 km/h

Eskimo's mobility should be deemed adequate but not perfect. The Tribal class was repurposed as fleet destroyers, and as such, the mobility performs fine enough to attend to the needs of flexible anti-air support for cruisers fleets or, while performing a flanking attack throughout naval engagements. The Tribal class were fitted with three Admiralty three-drum boilers that power two Parsons geared turbines generating 34,000hp which translates into 67 km/per hour, in about 28 seconds.

The top speed is averagely on par or in few cases inferior against most German destroyers at the rank II and rank III. Thus is likely no real mobility advantage can be played over German counterparts. Versus similarly ranked Japanese or Italian destroyers, the opposite occurs. Though minimal in some instances, the Eskimo might have the upper hand in catching up with enemy destroyers such as IJN Yuudachi, IJN Kiyoshimo and IJN Ayanami

Do not forget about some other destroyers as the Japanese IJN Shimakaze and the Soviets, Tashkent and Moskva; these feature outstanding top speed over 80 km/h. Thus is crucial to quickly assess these mobility disparities when gunnery leading a successful salvo on such swift enemies.  {| class="wikitable" style="text-align:center" ! colspan="4" | Mobility Characteristics |- ! rowspan="2" | Game Mode ! rowspan="2" | Upgrade Status ! colspan="2" | Maximum Speed (km/h) ! rowspan="2" style="display:none;"| Turn Time (s) ! rowspan="2" style="display:none;"| Turn Radius (m) |- ! Forward ! Reverse |- | rowspan="2" | AB | style="display:none;"| Stock | style="display:none;"| ___ | style="display:none;"| ___ | style="display:none;"| | style="display:none;"| |- | Upgraded || 82 || 31 | style="display:none;"| | style="display:none;"| |- | rowspan="2" | RB/SB | style="display:none;"| Stock | style="display:none;"| ___ | style="display:none;"| ___ | style="display:none;"| | style="display:none;"| |- | Upgraded || 67 || 25 | style="display:none;"| | style="display:none;"| |- |}

Modifications and economy

Repair costBasic → Reference
AB1 194 → 1 553 Sl icon.png
RB1 870 → 2 432 Sl icon.png
Total cost of modifications8 830 Rp icon.png
9 980 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 240 / 100 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods ship venting.png
Ventilation
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
120mm_uk_navy_AP_ammo_pack
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods he frag dist fuse ship.png
120mm_uk_navy_dist_fuse_he_ammo_pack
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_radio_fuse_ammo_pack
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods he frag proxi fuze ship.png
120mm_uk_navy_radio_fuse_he_ammo_pack
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png

Armament

Primary armament

3 х Turret2 x 4.7 inch/45 Mk.XII cannon, CPXIX mounting
Ammunition400 rounds
Vertical guidance-10° / 40°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Turret2 x 4 inch/45 Mark XVI cannon
Ammunition400 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

Turret4 x 40 mm 2pdr QF Mk.IIc automatic cannon
Ammunition8960 rounds
Belt capacity56 rounds
Fire rate200 shots/min
2 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min
2 х Turret4 x 12.7 mm Vickers Mk.V machine gun
Ammunition8000 rounds
Belt capacity200 rounds
Fire rate600 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 14 x 533 mm Mk.IX** torpedo
Setup 22 x Y-gun Mk.VII depth charge
Setup 34 x 533 mm Mk.IX** torpedo
2 x Y-gun Mk.VII depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

While the Tribal can fill numerous roles (and works well as a general all-rounder destroyer), it excels best as a gunnery ship. Thanks to the hefty calibre of its shells, as well as the accuracy of the guns, the Tribal can give other destroyers a good beating even from a distance. In addition, the concentration of 2/3rds of the Tribal's guns at the front of the ship means the Tribal can still pump out a good amount of damage while keeping a small profile. Still, if the Tribal's position is relatively safe from being shot at, don't be afraid to swing the rear turret around and let rip. While the rate-of-fire (RoF) of the guns is nothing special compared to some of the 4.7+ destroyers, it's more than enough for 4.3

The Tribal does also boast a hefty secondary armament for a destroyer. The 4-inch dual-mounted gun located towards the aft of the ship can also damage enemy destroyers, and can be a nasty surprise for coastal ships trying to get the jump on the Tribal. In addition, the Tribal is littered with AA guns that can make short work of both aircraft big and small, and torpedo boats. Combined with the Tribal's fast speed, this can make the Tribal an excellent support/escort ship if brought into higher-rank games, where the ship's 4.7-inch guns will begin to struggle against cruisers.

The main downside to the Tribal is its vulnerability. Not only is it far from the smallest destroyer, making it a big target, but it's also built out of ammo racks. The ready-use ammo located on the deck, as well as the thousands of shells under the turrets, can cause very unwelcome detonations from well-aimed enemy fire. The Tribal also suffers at close quarters, due to the mediocre traverse speed of the main turrets, and its lackluster torpedoes, which are few in number and lack the speed of contemporary torpedoes (though they do pack a big punch if they hit). Keep the Tribal away from close quarters fighting however, and it can out-gun its opponents at long range comfortably.

Pros and cons

Pros:

  • Numerous auxiliary and anti-air weaponry, as well as some torpedoes (4) and depth charges
  • Primary guns have great precision even at long ranges (~10 km)
  • Dual purpose guns; HE-VT shells for primary and secondary guns makes it easy to destroy aircraft
  • 3 kg of explosive in the HE shells is great versus other destroyers and small vessels
  • Top speed is average, but amongst the fastest Bluewater ships on the British Naval Tree
  • The destroyer with the largest crew complement of the British rank II

Cons:

  • Ammo racks are easily detonated by SAP or APCBC shells near the waterline; no armour present in the area
  • Crew size remains below average versus German, American and Soviet destroyers
  • Limited torpedo count may be ineffective versus heavier fleets due to small quantity
  • Outmatched in most combat aspects versus early light cruisers as Köln, Leipzig or IJN Agano

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Shared operational history

Related development (same class)

Analogues on other nations

External links


Britain destroyers
Town-class  HMS Churchill · HMS Montgomery
V-class  HMS Valhalla · HMS Vega · HMS Verdun
G-class  HMS Grafton · ORP Garland
Hunt-class  HMS Calpe · HMS Brissenden
Tribal-class  HMCS Haida · HMS Eskimo · HMS Mohawk
J-class  HMS Jervis
K-class  HMS Kelvin
N-class  HMAS Nepal
Battle-class  HMS Armada · HMS Cadiz · HMAS Tobruk
Daring-class  HMS Daring · HMS Diamond · HMS Diana