AF D1

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Introducing Wiki 3.0
This page is about the German barge AF D1. For the 105 mm version, see AF D3.
germ_artilleriefahrprahm_typ_d1.png
GarageImage AF D1.jpg
AF D1
Research:61 000 Specs-Card-Exp.png
Purchase:230 000 Specs-Card-Lion.png

Description

The D1-class, AF D1 (abbreviated as AF D1) is a rank IV German barge with a battle rating of 2.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" in the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Citadel0 / 40 / 0 mm
Main fire tower15 / 15 / 0 mm
Hull20 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement440 t
Crew57 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB23 / 11 km/h
RB20 / 10 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 23 11
RB/SB Stock ___ ___
Upgraded 20 10

Modifications and economy

Repair costBasic → Reference
AB2 927 → 3 711 Sl icon.png
RB4 577 → 5 803 Sl icon.png
Total cost of modifications55 700 Rp icon.png
108 000 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training65 000 Sl icon.png
Experts230 000 Sl icon.png
Aces820 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 170 / 100 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 200 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
165 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
185 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
9 100 Rp icon.png
Cost:
18 000 Sl icon.png
600 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 200 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
165 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
165 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
185 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
9 100 Rp icon.png
Cost:
18 000 Sl icon.png
600 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
2 200 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
88mm_spgr_br_lh31_navy_hei_ammo_pack
Research:
2 200 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
20 mm HET magazines
Research:
2 200 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
20 mm APT magazines
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
165 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
185 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
185 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
2 800 Rp icon.png
Cost:
5 400 Sl icon.png
185 Ge icon.png

Armament

Primary armament

2 х Turret8.8 cm/45 S.K.C/35 cannon
Ammunition220 rounds
Vertical guidance-2° / 30°
Main article: S.K.C/35 (88 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
Spgr. L/4.5 Lh 31 HE 11 11 11 11 11 11
Spgr. L/4.5 Br. Lh 31 HEF-I 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Spgr. L/4.5 Lh 31 HE 700 9 0 0.1 698 79° 80° 81°
Spgr. L/4.5 Br. Lh 31 HEF-I 700 9 0 0.1 698 79° 80° 81°

Secondary armament

2 х Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
Turret15 mm MG M38(t) machine gun
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate300 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: AP-T · AP · HEF-T · HEF
  • 20 mm HET magazines: HEF · HEF-T · HEF · AP
  • 20 mm APT magazines: AP · AP-T · AP · HEF

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 2 2 2 2 2 2
AP 36 35 27 20 15 11
AP-T 36 35 27 20 15 11
HEF 2 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 835 0.12 0 0.1 10.54 79° 80° 81°
AP 785 0.15 - - - 47° 60° 65°
AP-T 785 0.15 - - - 47° 60° 65°
HEF 835 0.12 0 0.1 10.54 79° 80° 81°

Anti-aircraft armament

Turret3.7 cm SK C/30 mounting
Ammunition2000 rounds
Main article: SK C/30 (37 mm)

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 14 x WBD depth charge
Main article: WBD depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Very useful array of weapons, having a (relatively) effective weapon system for both larger vessels and smaller ones
  • Micromanagement of weapon systems can be extremely effective against multiple enemies
  • Plenty of armour for its battle rating
  • Large size allows for spread out crew and modules, and thus great survivability

Cons:

  • Slow speed makes for long commutes between different points on the map
  • Low thrust to weight ratio and heavy weight makes changing speed difficult
  • Slow rudder shift time makes manoeuvring and evasion troubling
  • Weapons can be easily knocked out
  • Long length makes it extremely susceptible to torpedo attacks

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany barges
Anti-air ferries  SF40 Light · SF40 Heavy
Naval ferry barges  AF D1 · AF D3