HMS Calpe

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HMS Calpe
uk_destroyer_hunt_2series.png
GarageImage HMS Calpe.jpg
HMS Calpe
AB RB SB
4.0 4.3 4.3
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The Hunt-class, HMS Calpe (L71), 1942 is a rank I British destroyer with a battle rating of 4.0 (AB) and 4.3 (RB/SB). It was introduced in Update 1.95 "Northern Wind".

HMS Calpe, pennant number L71, part of the Hunt class, is an Escort destroyer build for the Royal Navy during 1940. She was commissioned at the beginning of the Second World War, on 11 December 1941; to protect the vital supply and trade lines of the British isles. 

HMS Calpe is another positive gameplay leap in the British destroyers. Using superior fire rate and a vast amount of firepower to annihilate any aerial or seaborne threat, keeping secure all the friendly ships nearby. 

Despite not being the swiftest nor having a large intimidating destroyer shape, her cargo ship appearance allows to confuse anyone who devalues her combat capabilities! 

General info

The Hunt class is reasonably slow and won't likely reach most of the distant capture zones alive. Her crew size is another unfavourable factor, since she is not fast enough to avoid the enemy artillery but also not strong enough to resists them. 

Players using the Calpe shall practice their gunnery skills if they want to master this escort destroyer. As her powerful 4 inch/45 Mark XVI cannons will cause a lot of unstoppable damage if fired accurately. 

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement1 450 t
Crew164 people

Unlike her extremely fast destroyer adversaries, Calpe relies on quick firepower and covered positioning as the best means of defence

The compact and unaggressive silhouette scarcely resembles a regular British destroyer of early World war II epoch, such as the G-class or the K-class; this is because the ship was built to accompany and oftentimes disappear amongst the cargo ships. 

This concealment plays a relevant role in the survivability of the Calpe. As with the slow top speed and small size, one of the best ways to survive on the Calpe is to disguise with the coastal borders area or near land formations; awaiting for any vulnerable patrol boat or aircraft reaching within firing range.        

The moderate Calpe's crew size won't allow any direct combat with dedicated destroyers, which crew size numbers are often double. Destroyers as the German Type 1934A, the Japanese IJN Yugumo and the Italian Comandanti Medaglie d'Oro , fit very well in this class. As their equally powerful firepower and yet adequate crew size are a challenge for the slow Calpe.        

Armour

HMS Calpe hull is made of 16 mm of steel while the superstructure is protected by 4 mm of steel. 

This is just not enough to stop most rounds, as even aircraft's heavy machine guns (12.7 mm+) can strafe the Calpe and cause considerable damages and crew casualties. 

The turret's antifragmentation armour protects against any HE shell, but they remain highly vulnerable to SAP rounds. The armour is still useful to conserve the indispensable fire rate of the main turrets until the threats have been eliminated. If the turrets get disabled by SAP shells, the Calpe could rely on the 40 mm 2pdr gun to survive until the main turrets are repaired. 

Ammo racks

The ammunition is well placed just under the waterline, however, there's a large amount of ready-use ammo racks inside steel containers near all the main turrets, each of them with 40 rounds. It only takes a direct hit with a powerful shell to cause major damage to the destroyer. 

If the players want to decrease the chances of this ammo to detonate, they can simply engage at will using the high rate of fire till all the ready-use ammo rack is spent. 

Mobility

Speedforward / back
AB61 / 18 km/h
RB50 / 14 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 61 18
RB/SB Stock ___ ___
Upgraded 50 14

Modifications and economy

Repair costBasic → Reference
AB634 → 822 Sl icon.png
RB1 007 → 1 306 Sl icon.png
Total cost of modifications5 940 Rp icon.png
4 470 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 130 / 100 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
240 Rp icon.png
Cost:
180 Sl icon.png
70 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
220 Rp icon.png
Cost:
165 Sl icon.png
60 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
70 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
135 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
240 Rp icon.png
Cost:
180 Sl icon.png
70 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
220 Rp icon.png
Cost:
165 Sl icon.png
60 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
220 Rp icon.png
Cost:
165 Sl icon.png
60 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
70 Ge icon.png
Mods ship venting.png
Ventilation
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
70 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
135 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
240 Rp icon.png
Cost:
180 Sl icon.png
70 Ge icon.png
Mods ammo.png
40mm_qf_mkxv_he_ammo_pack
Research:
240 Rp icon.png
Cost:
180 Sl icon.png
70 Ge icon.png
Mod arrow 0.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
240 Rp icon.png
Cost:
180 Sl icon.png
70 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
220 Rp icon.png
Cost:
165 Sl icon.png
60 Ge icon.png
Mods ammo.png
40mm_qf_mkxv_ap_ammo_pack
Research:
220 Rp icon.png
Cost:
165 Sl icon.png
60 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
220 Rp icon.png
Cost:
165 Sl icon.png
60 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_radio_fuse_ammo_pack
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
70 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
70 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
70 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
135 Ge icon.png

Armament

Primary armament

3 х Turret2 x 4 inch/45 Mark XVI cannon
Ammunition400 rounds
Vertical guidance-10° / 85°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Turret4 x 40 mm 2pdr QF Mk.VIII automatic cannon
Ammunition8960 rounds
Belt capacity56 rounds
Fire rate200 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

2 х Turret2 x 20 mm/70 Oerlikon Mark 24 autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min
2 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 14 x Y-gun Mk.VII depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • 3 turrets with 2 cannons each provide adequate damage and gun ballistics; more effective than single mounted turrets
  • Excellent initial rate of fire of 20 rounds/s; even more effective with the use of ranging fire key
  • Dual purpose main cannons give an adequate anti-air defence
  • Effective amount of secondary and auxiliary armaments; with depth charges also available
  • Modest crew size improvement from the early British destroyers (+19 from HMS Grafton)

Cons:

  • Not enough top speed to match analogous destroyers; playstyle is similar to the equally-paced HMS Churchill
  • No torpedo armament; limits the anti-ship capabilities to just the main guns
  • Below average crew size when compared with other nations' destroyers
  • Main ammunition can be depleted quickly because of the high rate of fire
  • No significant armour protection in the hull or near the ammo storage

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Britain destroyers
Town-class  HMS Churchill · HMS Montgomery
V-class  HMS Valhalla · HMS Vega · HMS Verdun
G-class  HMS Grafton · ORP Garland
Hunt-class  HMS Calpe · HMS Brissenden
Tribal-class  HMCS Haida · HMS Eskimo · HMS Mohawk
J-class  HMS Jervis
K-class  HMS Kelvin
N-class  HMAS Nepal
Battle-class  HMS Armada · HMS Cadiz · HMAS Tobruk
Daring-class  HMS Daring · HMS Diamond · HMS Diana