MPK pr.122A

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MPK pr.122A
ussr_mpk_122a.png
MPK pr.122A
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Description

GarageImage MPK pr.122A.jpg


The MPK pr.122A is a rank II Soviet sub-chaser with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Due to its large size and decent crew, this is a difficult boat to sink. The whole vessel is unarmoured except for the gun shield, meaning that machinery and ammunition are left exposed. Although magazine explosions are rare, it's common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately, due to its size, the crew is spread out and there are more compartments to disable, increasing your life expectancy greatly.

Mobility

The boat is reasonably fast in a straight line, able to keep up with slower PT boats and outpace German minesweepers. However, turning is awful due to large hull length. The boat tends to spin, meaning the stern will hit rocks or the shoreline if sailed too close. Stopping distance is also a problem, with no easy way to escape trouble once you’ve found it. All in all, it has decent mobility, adequate for the role but it does have some shortcomings to be mindful of.

Armament

Primary armament

Main article: 34-K (76 mm)

Primary armament consists of a single rapid fire 76mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding its own against larger vessels. The gun is protected by steel plate, however due to its position, it will often get knocked out by enemy fire.

HE is deadly against small and medium sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the Soviet gunboats, it will over-penetrate most vehicles this boat will face.

Secondary armament

Main article: DShK (12.7 mm)

Secondary armaments that also double for anti air duties on the vessel is the three 12.7mm DShK heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxilaries, they are only really useful for engaging aerial targets. Due to the location of the guns, they have decent firing arcs and have no problem tracking low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that loiter in the vicinity, while gunners will start opening up from 2km away.

Special armament

While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns.

Usage in battles

(AB) The ship should be pointed towards the bow (front) at all times, greatly increasing survivability, and used to hunt smaller PT boats with the 76mm cannon while staying away from larger ships with bigger or more numerous guns. While this boat isn’t immune to PT boats, they are its primary target and parking the boat behind cover near a cap will allow you to mop up any intruders. Particular enemies to note are:

  • Well-armed American PT boats (PT-314 etc.)
  • British and Soviet gunboats (SGB, Fairmile, MPK-163)
  • German barges (SF40's or AF D1's)
  • British Isles/Flower-class boats
  • Also large, tough bombers such as the Catalina or Wellington will break through your air defense, try and keep moving and not make yourself an easy target.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 76 mm O-361D 12.7 mm HE belts
II Rudder Replacement Fire Protection System Smokescreen 76 mm BR-361 12.7 mm APIT belts Auxiliary Armament Targeting
III Propeller Replacement Depth Charges Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Bomb mortar

Pros and cons

Pros:

  • Rapid-fire cannon which deals decent damage
  • Self defence AA is capable of shooting down planes at short range (1km or closer)
  • Fast in a straight line
  • Good survivability

Cons:

  • Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be inefficient
  • Big turning circle and big length mean difficulty traversing in tight spaces - beware of running aground
  • Cannon does get knocked out easily

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR sub-chasers
Pr. 122  MPK pr.122A · MPK Pr.122bis
Pr. 163  MPK-163
Pr. 201  MPK Pr.201K · MPK Pr.201M
Pr. 204  MPK Pr.204