M1A1 Click-Bait

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This page is about the American main battle tank M1A1 Click-Bait. For other versions, see M1 Abrams (Family).
M1A1 Click-Bait
us_m1a1_hc_usmc.png
GarageImage M1A1 Click-Bait.jpg
M1A1 Click-Bait
AB RB SB
11.7 11.7 11.7
STORE

Description

One of the primary M1A1 variants used by the USMC (US Marine Corps) was the HC, or Heavy Common variant. The biggest upgrade this variant has is the AN/VLQ-8A Softkill APS system mounted on the roof, which no other mainline Abrams variants get. One such example of the M1A1HC is the real tank named "Click-Bait". The tank was made somewhat notorious in online circles after an image of the tank with a plastic lawn chair surfaced on the internet during one of its combat deployments.

The Tank, Combat, Full Tracked, 120-mm Gun M1A1 HC "Click-Bait" was introduced in Update "Air Superiority". Besides the chair on the roof, the Click-Bait is differentiated from the normal tech tree M1A1HC with the kill marks on its gun, which accurately title some of the vehicles it has destroyed in combat. The M1A1HC seats itself as the chairman of the top tier premium tank selection for the US tree. Players playing the Click-Bait should take a seat (preferably not in the chair on top of the tank) as they use their mobility to move to advantageous spots in combat and their great reload rate to quickly finish off opponents who did not succumb to the first shot.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull133 / 60 / 32
Turret139 / 120 / 13
Crew4 people
Visibility82 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB76 / 43 km/h
RB and SB69 / 39 km/h
Number of gears8 forward
4 back
Weight61.2 t
Engine power
AB2 898 hp
RB and SB1 519 hp
Power-to-weight ratio
AB47.4 hp/t
RB and SB24.8 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 76 43 61.2 _,___ 2,898 __.__ 47.35
Realistic 69 39 _,___ 1,519 __.__ 24.82

Modifications and economy

Repair cost
AB3 506 Sl icon.png
RB3 375 Sl icon.png
SB4 194 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 560 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces2 420 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 150 / 190 / 210 % Sl icon.png
Talisman.png 2 × 244 / 244 / 244 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement us.png
Crew Replenishment
Mods engine smoke screen system.png
ESS
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
120mm_DM_HEAT_FS_ammo_pack
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods smoke screen.png
Smoke grenade
Mods new tank vertical aiming.png
Elevation Mechanism
Mods thermal sight.png
NVD
Mods art support.png
Artillery Support
Mods tank laser rangefinder.png
Laser rangefinder
Mods tank ammo.png
120mm_M829A_APDS_FS_ammo_pack

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

120 mm M256 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition40 rounds
First-order17 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-10° / 20°
Main article: M256 (120 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

120 mm M256 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -10°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 6.50 5.75 5.30 5.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M830 HEATFS 480 480 480 480 480 480
M830A1 HEAT MP 350 350 350 350 350 350
M829 APFSDS 491 488 481 473 464 454
M829A1 APFSDS 598 596 589 580 570 560
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M830 HEATFS 1,140 13.1 0.05 0.1 2.36 65° 72° 77°
M829 APFSDS 1,670 4.27 - - - 78° 80° 81°
M829A1 APFSDS 1,575 4.89 - - - 78° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M830A1 HEAT MP 1,410 11.4 0.05 0.1 400 10 1.99 65° 72° 77°

Ammo racks

Ammo racks of the M1A1 Click-Bait
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
40 35 (+5) 18 (+22) (+39) No

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-9° / 65°

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Powerful and versatile ammunition selection between kinetic sabots, HEATFS, and a proximity-fused round
  • Has an active protection system that can provide some protection against older ATGMs
  • Has better turret protection than older versions of the Abrams

Cons:

  • Has a big weak spot under the cannon breech and also the turret ring
  • No commander's sight
  • The softkill active protection system is visible through night vision devices
  • The antennas are tall can can easily be spotted by an enemy

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1