Turan I

From War Thunder Wiki
Revision as of 00:34, 24 June 2024 by LightningFerret (talk | contribs) (Description, See Also,)

Jump to: navigation, search
This page is about the Italian medium tank Turan I. For other versions, see Turan (Family).
Turan I
it_40m_turan_1.png
GarageImage Turan I.jpg
ArtImage Turan I.png
Turan I
AB RB SB
2.3 2.3 2.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The 40.M Turan I is a rank II Hungarian medium tank with a battle rating of 2.3 (AB/RB/SB) in the Italian research tree. It was introduced in Update "Sons of Attila" as part of the Hungarian branch of the Italian tech tree.

The Turán I was developed in Hungary during World War II. Due to being forbidden from developing tanks after World War I, Hungary was still new to developing their own medium tanks from scratch. Therefore, the Turán I was originally based on the Czechoslovak Škoda T-21 medium tank prototype. The Hungarians then developed the tank into the T-22 design, before accepting it into service as the Turán I.

The Turán I featured a redesigned turret, hull, and suspension, as well as a Hungarian 40 mm MAVAG cannon and Hungarian 8 mm 34/40M machine guns. It also featured increased armour protection, smoke grenades, and other changes. The Turán II and Turán III Hungarian medium tanks were then developed from the Turán I, featuring new 75 mm cannons. The Turán I became the backbone of Hungary's tank forces early in WW2, serving on the Eastern Front alongside the Toldi series of light tanks and later the Zrinyi series of tank destroyers, as well as some German-supplied tanks. The base for the Zrinyi series was a modified hull design based on the Turán I.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull15 / 25 / 25
Turret50 / 25 / 25
Crew5 people
Visibility72 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB48 / 48 km/h
RB and SB44 / 44 km/h
Number of gears6 forward
6 back
Weight18.7 t
Engine power
AB496 hp
RB and SB260 hp
Power-to-weight ratio
AB26.5 hp/t
RB and SB13.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 48 48 18.7 403 496 21.55 26.52
Realistic 44 44 230 260 12.3 13.9

Modifications and economy

Repair costBasic → Reference
AB397 → 537 Sl icon.png
RB424 → 573 Sl icon.png
SB532 → 719 Sl icon.png
Total cost of modifications6 900 Rp icon.png
6 750 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 40 / 40 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
85 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
390 Rp icon.png
Cost:
380 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
390 Rp icon.png
Cost:
380 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
80 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
100 Ge icon.png
Mods new tank engine.png
Engine
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
100 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
85 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
390 Rp icon.png
Cost:
380 Sl icon.png
70 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
80 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
100 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
85 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
390 Rp icon.png
Cost:
380 Sl icon.png
70 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
40mm_hung_APBC_ammo_pack
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
80 Ge icon.png
Mods art support.png
Artillery Support
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
100 Ge icon.png

Armaments

Main armament

40 mm MAVAG 41.M 40/51
Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition101 rounds
Reloadbasic crew → aces
3.6 → 2.8 s
Vertical guidance-10° / 20°
40 mm MAVAG 41.M 40/51 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 101 -10°/+20° ±180° Shoulder 14.3 19.8 24.0 26.5 28.2 3.64 3.22 2.97 2.80
Realistic 8.9 10.5 12.8 14.1 15.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
36M APHEBC 63 61 52 43 35 29
39M HE 9 8 7 6 5 4
43M APBC 73 71 61 51 42 35
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
36M APHEBC 812 0.97 1.2 9 17 48° 63° 71°
39M HE 812 0.97 0.1 0.1 63 79° 80° 81°
43M APBC 812 1.05 - - - 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
101 89 (+12) 77 (+24) 65 (+36) 53 (+48) 41 (+60) 29 (+72) 17 (+84) (+100) No
Ammo racks of the Turan I

Notes:

  • Racks 1 and 2 are modeled in groups of three shells. All others are modeled in groups of two shells.
  • Turret empty: 41 (+60) shells.

Machine guns

8 mm 34/40M machine gun (coaxial)
Ammunition3 200 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: 34/40M (8 mm)
8 mm 34/40M
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,200 (100) 900 - -

Usage in battles

The main advantages of the 40.M Turan I are its fast reload speed and wonderful gearbox allowing it to reach the same speed forwards and backwards.

This allows you to turn your tank around and drive backwards, effectively protecting your hull crew by having the entire engine and transmission take incoming fire instead of your crew. Moving backwards, your engine will absorb all shots to the hull. Keep in mind however, that the turret armour is not great, and shots penetrating it can still kill all the crew inside.

With the reload speed being at around 3 seconds, it is advised to use APBC (once unlocked) instead of APHEBC, since it has more penetration and the reload speed allows you to quickly finish an opponent that could have survived the first shot.

Pros and cons

Pros:

  • Fast firing gun
  • Good mobility
  • Reverse gearbox allows it to retreat from danger quickly, or to reposition itself conveniently
  • Shoulder stabiliser gives it a fair advantage when shooting on the move and in close-quarters combat
  • 50 mm frontal armour is sturdy against tanks using small caliber rounds, especially at long ranges
  • -10° gun depression makes combat in mountainous terrain easy
  • 5 crew members and spaced-out ammo racks mean higher survivability
  • Has smoke grenades
  • Spaced armour side skirts can protect the tank from HEAT and HE ammunition (to an extent)

Cons:

  • Angling the hull makes some spots no longer angled in relation to the enemy, making them into weakspots
  • Armour is average and can be defeated by tanks with good penetration
  • Somewhat low power-to-weight ratio can make climbing hills a struggle
  • 40 mm cannon may be insufficient to penetrate vehicles at its BR
  • Lacklustre turret traverse speed

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

Vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1