Sd.Kfz.251/9

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This page is about the German tank destroyer Sd.Kfz.251/9. For other versions, see Sd.Kfz.251 (Family).
Sd.Kfz.251/9
germ_sdkfz_251_9.png
GarageImage Sd.Kfz.251-9.jpg
Sd.Kfz.251/9

Description

The m.Schütz.Pz.Wg. (Sd.Kfz.251/9) is a rank German tank destroyer with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Fire and Ice".

General info

Survivability and armour

Armor on the vehicle is about as effective as sandbags against an 88: thin and ineffective. the

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 14.5 mm (20° engine compartment)

14.5 mm (30° Driver Cabin) 8 mm (41°) Lower glacis

8 mm (41°) Top - Engine

8 mm (35°) Top - Crew compartment

8 mm (19°) Bottom - Engine

8 mm (34°) Bottom - Crew compartment

8 mm + 8 mm (34°) Storage bins

8 mm Bottom - Undercarriage

8 mm (31°)

5.5 mm (42°) Lower glacis

___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
- - -

Notes:

Mobility

Mobility of the Vehicle is excellent and will take you wherever you need to go. Use this mobility to be able to quickly reach and prepare a sniper/ambush position, because it's all that's going to help your lack of machine guns and/or weak armor. Be careful when making sharp turns at max speed as the vehicle has a chance of tipping over.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. _,___ __.__ __.__
Realistic _,___ __.__ __.__

Modifications and economy

Armaments

Main armament

Main article: K51 L/24 (75 mm)

The main gun of the Sd.Kfz.251/9 is, in effect, the same gun that you will find on all Pz.IVs found before the F2 model, as well as various other vehicles. In fact, this vehicle shares the same BR as its Medium counterpart, the Pz.IV C. The difference between the two is that only the former gets access to the more capable Hl.Gr 38C round, which is frankly overkill at Br 1.3 (the most dangerous thing at 2.3 being the B1 Bis) but it does come in handy should more heavily armored vehicles (e.g. Matilda, Shermans, KV1 if you were that desperate/crazy enough). The stock APCBC round has a potent Explosive filler and already has decent penetration for its BR, but do try to have a handful of HEAT rounds ready in case they are needed. One upside of the (relatively) large caliber of this BR is that you have access to a capable HE round, which makes overpressure of Lightly armored/open top vehicles possible, a useful thing in case the local M13 MGMC shows up.

75 mm K51 L/24 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -10°/+16° ±14° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

The available ammunition offers a wide range of shells to engage all types of targets:

  • K.Gr.rot Pz.: APCBC; a slow shell with explosive filler mass that will knock out any tank with a single shot but has an average penetration power.
  • Hl.Gr 38B: HEAT; a shaped charge with good penetration and without penetration loss over distance. Only penetrates flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles.
  • Hl.Gr 38C: HEAT; a shaped charge with increased penetration over the previous shell. Very useful against heavily armoured targets.
  • Sprgr. 34: HE; useful for destroying open and lightly armoured vehicles.
  • K.Gr.Rot Nb.: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
K.Gr.rot Pz. APCBC 52 50 45 39 34 30
Hl.Gr 38B HEAT 80 80 80 80 80 80
Hl.Gr 38C HEAT 100 100 100 100 100 100
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
K.Gr.rot Pz. APCBC 385 6.78 1.2 14 102.4 48° 63° 71°
Hl.Gr 38B HEAT 450 4.57 0.05 0.1 872.1 62° 69° 73°
Hl.Gr 38C HEAT 450 4.8 0.05 0.1 875.5 62° 69° 73°
Sprgr. 34 HE 420 5.74 0 0.1 686 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 423 6.2 13 5 20 50

Ammo racks

Ammo racks of the Sd.Kfz.251/9
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
38 33 (+5) (+37) No

Note:

  • Shells are modeled individually and disappear after having been shot or loaded.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Highly mobile for the BR, will get to one's destination first and quickly.
  • Potent gun with a fast reload that allows for versatile engagement of enemies
  • Gun depression makes hull

Cons:

  • Open-topped, vulnerable to HE rounds, artillery strikes and strafing aircraft
  • A single shot can knock out the driver, gunner and loader at once, leaving you vulnerable

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2