A-7E

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Introducing Wiki 3.0
This page is about the American strike aircraft A-7E. For the other version, see A-7D.
A-7E
a_7e.png
GarageImage A-7E.jpg
A-7E
Research:175 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png

Description

The A-7E Corsair II is a rank VII American strike aircraft with a battle rating of 11.0 (AB), 10.7 (RB), and 10.3 (SB). It was introduced in Update "Ground Breaking". The A-7E Corsair II is among the most capable ground attack aircraft in the game, sporting a variety of air-to-ground payloads including large calibre rotary cannon pods, unguided bombs and rockets, and medium range guided bombs. Additionally, CCIP and CCRP can be used for accurate usage of unguided weaponry, while an optional FLIR pod grants night vision and thermal sights to easily spot targets. This supreme air-to-ground capability comes with a hefty price; the A-7E is strictly limited to that ground attack role, as it has very slow speed and poor manoeuvrability which leaves it basically helpless in air-to-air combat.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m1 123 km/h
Turn time35 s
Max altitude12 497 m
EngineAllison TF-41-A-2
TypeJet
Cooling systemAir
Take-off weight19 t
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,114 1,108 12497 35.4 37.0 42.1 41.7 1,000
Upgraded 1,133 1,123 34.6 35.0 68.9 55.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,254 407 484 457 406 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 700 < 690 < 500 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Allison TF-41-A-2 1 9,106 kg 392 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 15m fuel 20m fuel 30m fuel 45m fuel 53m fuel
1,592 kg Low-bypass turbofan 10,472 kg 10,820 kg 11,678 kg 12,963 kg 13,658 kg 19,051 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 15m fuel 20m fuel 30m fuel 45m fuel 53m fuel MTOW
Stationary 4,741 kgf N/A 0.45 0.44 0.41 0.37 0.35 0.25
Optimal 6,378 kgf
(200 km/h)
N/A 0.61 0.59 0.55 0.49 0.47 0.33

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear407 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 623 → 4 999 Sl icon.png
RB9 063 → 12 506 Sl icon.png
SB10 745 → 14 828 Sl icon.png
Total cost of modifications294 200 Rp icon.png
454 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces3 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 320 / 600 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods booster.png
New boosters
Research:
9 600 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mods jet engine.png
Engine
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
750 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods armor frame.png
Airframe
Research:
9 600 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods g suit.png
G-suit
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mods armor cover.png
Cover
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
750 Ge icon.png
Mods gunpods.png
Gun pod SUU-23/A.
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods pilon bomb.png
Mk82
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods ammo.png
M60_belt_pack
Research:
9 600 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod GPU-5/A.
Research:
9 600 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
M117
Research:
9 600 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mod arrow right 0.png
Mods napalm fire bomb.png
BLU-27/B
Research:
9 600 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods pilon block rocket large.png
LAU-10/A
Research:
9 600 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mod arrow 0.png
Mods weapon.png
M60_new_gun
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mods ammo.png
GAU_13A_belt_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9G
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mod arrow 0.png
Mods weapon.png
GAU_13A_new_gun
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
750 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
750 Ge icon.png
Mods optical guided bomb.png
AGM-62A
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
750 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: M61A1 (20 mm)

The A-7E is armed with:

  • A choice between two presets:
    • 1 x 20 mm M61A1 cannon, chin-mounted (1,000 rpg)
    • 1 x 20 mm M61A1 cannon + 120 x countermeasures

Suspended armament

The A-7E can be outfitted with the following ordnance:

  • 2 x AIM-9D Sidewinder missiles
  • 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
  • 2 x 20 mm GAU-4 cannons + 2 x AIM-9G Sidewinder missiles
  • 2 x 20 mm GAU-4 cannons + 2 x AIM-9D Sidewinder missiles
  • 2 x 30 mm GAU-13/A cannons (353 rpg = 706 total)
  • 2 x 30 mm GAU-13/A cannons + 2 x AIM-9G Sidewinder missiles
  • 2 x 30 mm GAU-13/A cannons + 2 x AIM-9D Sidewinder missiles
  • 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)
  • 24 x 250 lb LDGP Mk 81 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)
  • 24 x 250 lb LDGP Mk 81 bombs + 2 x AIM-9D Sidewinder missiles (6,000 lb total)
  • 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)
  • 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
  • 24 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles (12,000 lb total)
  • 24 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9D Sidewinder missiles (12,000 lb total)
  • 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
  • 12 x 1,000 lb LDGP Mk 83 bombs (12,000 lb total)
  • 12 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (12,000 lb total)
  • 12 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9D Sidewinder missiles (12,000 lb total)
  • 12 x 1,000 lb LDGP Mk 83 bombs (12,000 lb total)
  • 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)
  • 6 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (12,000 lb total)
  • 6 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9D Sidewinder missiles (12,000 lb total)
  • 5 x 2,000 lb LDGP Mk 84 bombs (10,000 lb total)
  • 14 x 750 lb M117 cone 45 bombs (10,500 lb total)
  • 14 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (10,500 lb total)
  • 14 x 750 lb M117 cone 45 bombs + 2 x AIM-9D Sidewinder missiles (10,500 lb total)
  • 12 x 750 lb M117 cone 45 bombs (9,000 lb total)
  • 228 x FFAR Mighty Mouse rockets
  • 228 x FFAR Mighty Mouse rockets + 2 x AIM-9G Sidewinder missiles
  • 228 x FFAR Mighty Mouse rockets + 2 x AIM-9D Sidewinder missiles
  • 64 x Zuni Mk32 Mod 0 ATAP rockets
  • 64 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9G Sidewinder missiles
  • 64 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9D Sidewinder missiles
  • 2 x AIM-9G Sidewinder missiles
  • 6 x 510 kg AGM-62A Walleye I ER bombs (3,060 kg total)
  • 6 x 510 kg AGM-62A Walleye I ER bombs + 2 x AIM-9G Sidewinder missiles (3,060 kg total)
  • 5 x 510 kg AGM-62A Walleye I ER bombs + 2 x AIM-9G Sidewinder missiles (2,550 kg total)
  • 6 x 510 kg AGM-62A Walleye I ER bombs + 2 x AIM-9D Sidewinder missiles (3,060 kg total)
  • 5 x 510 kg AGM-62A Walleye I ER bombs + 2 x AIM-9D Sidewinder missiles (2,550 kg total)
  • 5 x 510 kg AGM-62A Walleye I ER bombs (2,550 kg total)

Usage in battles

Ground RB is where the A-7E truly shines. Its poor flight performance and manoeuvrability is less of an issue due to a lessened fighter presence. In Ground RB, the A-7E's most potent weapon is the AGM-62A Walleye I ER guided bombs. These bombs can be dropped from more than five kilometers away and still reliably hit. Additionally, a FLIR pod can optionally be carried in place of one Walleye guided bomb. This pod grants night vision and thermal imaging capabilities, allowing for significantly easier location of enemy vehicles. When you first spawn in with the Walleyes, you must first gain some altitude. As the A-7E is very slow, it is essential that you enter the battlefield at higher altitudes (at least 5 kilometers) to ensure safety from enemy SAMs. Once you are at this altitude, locate targets using either the Walleye's own targeting sight or the FLIR pod. It is recommended to use the FLIR pod for this, as the Walleye's targeting sight uses very dark colors which make enemy tanks hard to distinguish from other objects such as rocks. Ideally, you will be high enough that SAMs cannot reach, so you can focus mainly on locating targets. Once you find an enemy, simply lock on to them with the bomb, go into a small dive to position yourself, and drop the bomb. Once this happens, pull up and regain your lost altitude quickly to get out of range of SAMs. You don't need to worry about the dropped bomb as it is fire-and-forget (no additional input is needed once it's dropped). Continue this until you run out of bombs; when this happens you can either use your gun and AIM-9s for air defense, or to go back to base and rearm.

In Air RB, the A-7E is unfortunately extremely outclassed. Its potent ground attack capabilities offer minimal advantages in Air RB, and you are left only with its poor flight performance and bad manoeuvrability. Your best bet will be to attack ground targets in Air RB using your cannon. Don't try bombing bases as you are simply too slow; either other planes will get to the bases first, or the enemy will get to you first.

If you do want to attempt air combat in air RB, the A-7E does also have the ability to carry AIM-9G missiles, which can be used in conjunction with the potent cannon against distracted enemy fighters. Additionally, either the 20 mm M61 or 30 mm GAU-13/A rotary cannons can be equipped for devastating frontal firepower, though this decreases overall speed and manoeuvrability. One can make use of the A-7's reputation of being poor at air combat to bait people into head-ons (especially if gun pods are equipped), though this strategy is defeated if the enemy chooses to simply go up to simultaneously avoid your guns and energy trap you. The large quantity of countermeasures may improve survivability somewhat, but the poor manoeuvrability means if there is an enemy fighter on your tail trying to kill you with guns, you probably won't be able to shake them off and survive. Overall, for air combat in Air RB, the A-7E will always be severely limited by its poor flight performance and manoeuvrability, and this sees that you simply won't be doing much other than taking all head-ons or getting lucky kills.

Pros and cons

Pros:

  • Wide variety of powerful air-to-ground payloads
  • Has thermal sights in the form of an optional AN/AAR-45 FLIR pod which significantly helps in locating ground targets in mixed battles
  • Comes with an internal 20 mm M61A1 Vulcan cannon, with the option to add either more 20 mm M61A1 Vulcans or the devastating 30 mm GAU-13/A cannons as gunpods
  • Large amount of countermeasures
  • Cockpit has a heads-up display and tactical map, both of which are useful in simulator battles

Cons:

  • Poor manoeuvrability and loses lots of speed in turns
  • Has poor speed for its BR, which makes it very difficult to bomb bases without being intercepted
  • Equipping suspended ordnance further worsens its sluggish flight performance
  • The FLIR pod's thermal sight is not linked to the Walleye's targeting sight, so you may lose track of a target when switching between the sights
  • When using the thermal sight, it may be hard to distinguish alive enemy tanks from destroyed tanks and fires
  • Long landing distance (airbrake cannot be extended with landing gear out, and no drogue chute)

History

The last iteration of the Corsair II series adopted into the US armed services was the A-7E. This aircraft operationally ran from 1968 until it retired from service in 1991. Other countries, Thailand, Portugal, and Greece continued to utilize the A-7E, with Greece being the last country to fly this aircraft, finally retiring it from service in 2014.

The A-7E is effectively a modified version of the A-7D upgraded for Naval operations. The main modifications to the aircraft allowed for its use in carrier operations, such as adding an arrestor hook, heavy-duty landing gear, and foldable wings allowing for more aircraft storage on or below the deck of aircraft carriers. This aircraft also received the newer AN/APN-190 doppler groundspeed and drift radar and the AN/APQ-128 terrain-following radar, which allowed for ground-hugging or terrain-hugging flight, making it more difficult for enemy radar units to detect the slower flying aircraft. As for the weapon loadout, this aircraft continued using the M61-A1 20mm rotary cannon and had two fuselage hard points for AIM-9D Sidewinders and up to six underwing hardpoints, which allowed for mounting of various rockets, missiles, or bombs.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Chance Vought Aircraft
Fighters 
Corsair  F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214
Float planes  O3U-1 · OS2U-1 · OS2U-3
Attackers  AU-1
Bombers  SB2U-2 · SB2U-3
Jet aircraft 
Corsair II  A-7D · A-7E · A-7K
Crusader  F8U-2 · F-8E
Export  V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN)
Captured  ▅F4U-1A

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F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
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A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
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