ZLT11

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ZLT11
cn_ztl_11.png
GarageImage ZLT11.jpg
ZLT11
AB RB SB
9.7 9.7 9.7
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png

Description

The ZiXing LunShi Tanke 11, or its more well-known but erroneous name "ZTL11"* (Simplified Chinese: ZLT11轮式突击炮; lit. wheeled assault gun), is a rank VII Chinese light tank with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update "Ground Breaking".

A member of the ZBL08 wheeled IFV chassis family from the late 2000s, the new 8x8 assault gun is the first and main component of modern PLAGF's heavy composite mechanized brigades since 2011, since the first public appearance in 2015, it has been among the most iconic PLAGF vehicles in the 2010s. It comes with a more powerful engine that pushes it to speeds on par with NATO vehicles (up to 100 km/h) and armed with a powerful 105 mm gun with a variety of ammunitions including high penetration APFSDS and gun-launched ATGMs, as well as boasting a gunner 2nd generation thermal sights, and the ability to travel up to 9 km/h in water. With quite some improvements in terms of protection over its predecessor the PTL02, the arrival of this assault gun finally marks a Chinese wheeled vehicle comparable to its NATO counterparts.

*ZLT11 was the earliest "known" vehicle to use 2012 version of PLA equipment nomenclature, where ZLT means Armored vehicle - Wheeled- Assault gun

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull30 / 20 / 8
Turret55 / 25 / 25
Crew4 people
Visibility136 %

The good news to players that suffered from PTL02's poor protection against HMGs is that ZLT11 has much more protection than the aforementioned. At point blank range, even some 30 mm autocannon AP shells can't penetrate its frontal armour (rated for 23x152 mm shells),other than the vertical part of the hull, thanks to the thicker and more angled UFP and LFP. However, do not expect the sides or the rear to stop anything larger than 7.62 mm bullets with mere 10 mm plates. ZLT11 is more forgiving than PTL02 in most ways, but it is still a wheeled vehicle, so players should keep themselves away from heated battlefields.

Since the design of ZBL08 focused on comfort for the crew as well as better survivability, the 8x8 chassis is huge (in fact, just like PTL02, it's still taller than a Leopard 2A6); some might even compare it to Class 3 (P) and Radkampfwagen 90 in terms of size. Like most other wheeled vehicles, due to its size and the layout of compartments, over-penetration would be commonplace for such vehicles and this is especially true against subcalibre shells where the spalling will not cause extensive damage to the crew. And thanks to its relatively large size and improved protection, it could survive hits from overpressure by smaller calibre HEAT or rockets, but any rocket bigger than 130 mm can still ruin your day with relative ease.

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • High hardness rolled armour (as add-on armour: UFP LFP, hull sides, turret front and sides)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 12+5 mm (75°) Upper glacis
20+10 mm Upper plate
20+10 mm Lower glacis
10+10 mm Top
10 mm Bottom
5 mm Engine vents
8 mm (2°) Upper plate
8 mm (52°) Lower glacis
12+5 (15°) Front glacis
8 mm Crew and engine compartments
5 mm
Engine vents
Turret 35-55 mm (32°) Turret front
30 mm Gun mantlet
25-35 mm (13-18°) 25 mm (14°)
8 mm (77°) Turret underside
10 mm

Notes:

  • Tires are 10 mm thick and wheelwells are 8 mm thick.
  • Belly armour is 15 mm thick.

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB112 / 10 km/h
RB and SB101 / 9 km/h
Number of gears8 forward
1 back
Weight23.0 t
Engine power
AB859 hp
RB and SB450 hp
Power-to-weight ratio
AB37.3 hp/t
RB and SB19.6 hp/t

The ZBL08 chassis has a Deutz BF6M1015FC V6 turbocharged diesel engine mounted at the rear of the chassis, outputting up to 440 hp. Pushing ZLT11 at up to 100 km/h and with a comparable power-to-weight ratio to Centauro I 120 and Rooikat MTTD. However, due to the design of the transmission, the reverse is still at a horrible -8.5 km/h for a wheeled vehicle, barely outperforming its predecessor so overextending means a quick demise if you cannot retreat to safety at once.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 112 10 23 697 859 30.3 37.35
Realistic 101 9 398 450 17.3 19.57

Modifications and economy

Repair costBasic → Reference
AB3 491 → 5 906 Sl icon.png
RB3 346 → 5 661 Sl icon.png
SB4 292 → 7 262 Sl icon.png
Total cost of modifications249 100 Rp icon.png
408 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 180 / 230 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods new car suspension.png
Suspension
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
480 Ge icon.png
Mods new tank engine.png
Engine
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
480 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 600 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
480 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
105mm_china_APDS_FS_ammo_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
105mm_SAP_ammo_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods thermal sight.png
NVD
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods airstrike.png
Airstrike
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods scouting.png
Improved optics
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
105mm_china_HE_VT_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
105mm_china_ATGM_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods art support.png
Artillery Support
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
480 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
480 Ge icon.png
Mods tank ammo.png
105mm_china_DTW_APDS_FS_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
480 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

105 mm ZPL98A cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition40 rounds
First-order12 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-5° / 18°
Main article: ZPL98A (105 mm)

The new and stabilized ZPT98A gun mounted on ZLT11 is a low-recoil gun based on the previous guns, which were based on the well-developed L7 family of rifled guns. It shares similar characteristics to the ZPL94 and its export cousin WMA301, with on-par turret speed to his NATO counterparts yet the age-old problem of a poor depression angle still haunts ZLT11 so it can be troublesome if the terrain is complicated.

105 mm ZPL98A Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -5°/+18° ±180° Two-plane 24.8 34.3 41.6 46.0 48.9 8.71 7.70 7.10 6.70
Realistic 15.5 18.2 22.1 24.4 26.0

Ammunition

For players who are used to WMA301 or ZTZ59D1, the gun has most of its shells interchangeable and performs the same on ZLT11.

During the late 1990s, Mainland China acquired 100 mm gun-launched ATGM technologies from Russia, so the ZLT11 also comes with a powerful GP105 tandem ATGM. The statistics are identical to the 9M117M1 Bastion: good travel speed, high TNT equivalent, and a tandem warhead for bypassing ERA. Thankfully, the ZLT11 does not suffer from the BMP-3's massive reload penalty for ATGMs. The GP105's whopping 750 mm of penetration it can take down practically anything it will ever meet at its BR. This is less than the ZBD86's HJ-73E ATGM, but still more than generous. As a beam-riding missile, the GP105 is immune to IRCM and can be guided on the move if necessary.

The Type 83 HEAT-FS round is nothing special. At its tier, the HEAT-FS is generally obsolete and it is the stock ammo for this vehicle, the only advantages over the APFSDS is the ability to cause overpressure damage through its explosive content, but the aforementioned GP105 can perform the same role as well; in fact, GP105 has a higher TNT equivalent than HEAT-FS.

The Type 83 APFSDS round, the first researchable kinetic round for this vehicle, is the same as found on the ZTZ59D1 and shares all its traits, which is still sufficient for its BR but it might struggle when it faces Russian MBTs with higher protection at longer ranges. For example, a fully spaded T-72A with the add-on armour can be difficult to penetrate outside of the standard Soviet weak spots of the driver's port and lower glacis.

The DTB-1 HE-VT round, seen previously on the T-69 II G and WMA301, can be useful to deal with helicopters or low-flying aircraft in very shallow dives. However, this should be done with caution since anything that flies is the last thing the WMA301 wants to face. For anti-helicopter duties, locate the target using the ZLT11's thermal sights, lase them with the laser rangefinder, and fire the round with enough lead to catch them comfortably within the proximity fuse radius. Keep in mind that DTB-1 has a rather low muzzle velocity and it is difficult to hit helicopters that are moving unpredictably and/or staying at long range.

The final kinetic round for this vehicle is the new DTW2 with higher velocity and nearly 150 mm more penetration than its predecessor. This is a common round which is still used by PLAGF at present with a whopping 491mm penetration at point blank range, just comes behind the infamous M900 round found on American vehicles. For its BR it can handle most enemies it might ever face, but T-72B series and later T-80U can be a very nasty enemy with their above-average protection without carefully placed shots. This will be the go-to shell for the vehicle, but bringing some HE-VT and ATGM for knocking down aircraft or higher tier MBTs is also viable.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type-83 HEAT HEATFS 400 400 400 400 400 400
Type-83 APDS APFSDS 337 335 330 322 314 306
DTW2-105 APFSDS 491 488 478 467 455 443
DTB-1 HE-VT* 21 21 21 21 21 21
GP105 ATGM (tandem) 750 750 750 750 750 750
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type-83 HEAT HEATFS 1,173 11 0.05 0.1 1,270 65° 72° 77°
Type-83 APDS APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°
DTW2-105 APFSDS 1,530 3.79 N/A N/A N/A 78° 80° 81°
DTB-1 HE-VT* 825 16.2 0 0.1 1,660 79° 80° 81°
GP105 ATGM (tandem) 370 18.8 0.4 0.1 4,620 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
40 28 (+12) 12 (+28) 1 (+39) No

Machine guns

Ammunition600 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate600 shots/min
Vertical guidance-6° / 85°
5.8 mm QJT machine gun (coaxial)
Ammunition800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min

The turret-mounted 12.7 mm QJC88A HMG has already become the standard HMG for most PLAGF vehicles after the 1990s and this assault gun was no exception. The main usage of the HMG is to deal with lightly protected vehicles and low-flying aircraft including helicopters. It can also effectively damage gun barrels, tracks, optics, MG, and ERA to assist teammates in destroying enemies, though this may require a lot of fire. Players who dealt with the paltry 50-round belt capacity of the 12.7 mm DShK machine guns of previous PLA vehicles will be happy to know that the QJC88A has a much more generous 150-round belt capacity.

However, instead of a traditional 7.62 mm Type 86 coaxial machine gun, ZLT11 has a 5.8 mm QJT machine gun. Although it's a smaller calibre at 5.8x42 mm, it still retains the same penetration from previous 7.62 mm machine gun. It only works well against any exposed crew of enemy vehicles and it might sometimes earn surprise kills on helicopters

12.7 mm QJC88A
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 500 (150) 700 -3°/+60° ±180°
5.8 mm QJT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 800 (200) 801 N/A N/A

Usage in battles

Speed is the ZLT11's best friend, being an 8x8 chassis, and thanks to a more powerful engine and revised transmission, it can reach a top speed of 100 km/h on road; alternatively the chassis has also designed for difficult terrains so it can still reach 40-50 km/h off road, just keep in mind that mud is always the enemy. Thanks to the pair of propellers behind the wheels and its acceptable weight, the vehicle is also amphibious, so in some maps you might be able to take a detour and strike the enemies with surprise. The protection up front is also sufficient to stop up to 30 mm autocannon APHE shells (aside from where the headlights are), which is a great improvement over PTL02.

With gunner TVD sights, players can search for enemies with ease; it has no commander override capability for the main gun, which is a bit of a let down and sometimes fatal if the vehicle gunnery system survived but not the gunner. The gun is fairly sufficient and sometimes even overkill for its tier, the new DTW2 APFSDS has the second best performance among all 105 mm darts, just comes behind US M900, this round can safely penetrate NATO tanks with ease. Soviet/Russian tanks are by nature tougher to deal with, so either plan your shots carefully for an ensured crew kill by aiming a bit more to either side of the weakspot of Soviet MBTs, or bring some GP105 ATGMs just in case; thanks to its beam riding guidance and no reload penalty, as well as run-and-shoot capabilities, GP105 can ruin the day of most vehicles it might face. Also, just like its Soviet ancestors, this can also be used for anti-rotorcraft missions. Alternatively, the DTB HE-VT shells can also be utilized for AA missions against rotorcrafts or low-flyers with its VT-fuzed warhead.

But all this comes at some cost: first, 8x8 chassis is huge compared even to the heaviest MBTs, and has a fairly big turning radius and ZLT11 is no exception due to only the front 2 pairs of wheels turn, so players of PTL02 might find the vehicle less agile over the previous vehicle, where all the 6 wheels turn; secondly, the reverse gear is still disappointing at mere -8.5 km/h, which again makes it the second slowest among fellow assault guns (barely outrun its predecessors); and thirdly, the common problem of Warsaw Pact/Mainland China vehicles - its -5° depression angle, which can cause trouble at complicated terrains.

Overall, the playstyle of ZLT11 is fairly the same as their NATO counterparts and a major upgrade from PTL02: flank the enemies, unleash hell with these good ammunitions and speed; and scout for the team at the same time.

Pros and cons

Pros:

  • Overall better protection over its predecessor
  • Powerful 105 mm gun with variety of ammunition
  • Fast forward on-road travelling speed at 100 km/h
  • 2nd generation TVD for gunner
  • Spacious hull that helps migrate spalling damage and sometimes overpenetration
  • More versatile in terms on anti-aircraft weaponry with ATGMs or HE-VT shell
  • Has a laser warning receiver

Cons:

  • Very little armour
  • Less agile in terms of turning radius
  • Huge target, larger & taller than even Western MBTs
  • Insufficient -5° gun depression, eliminating lots of potential engagements
  • Can still be overpressured by larger-calibre explosive ordnance
  • Horrible reverse speed at -8.5 km/h heavily limits its agility and survivability
  • Lack of commander override of main weapon

History

Back in the 1990s, Mainland China was in need for new wheeled APC family, with either 6x6 or 8x8 chassis; among the 3 companies in competition, Factory 256 (NORINCO Chongqing Tiema) finalised their WZ551 6x6 design which was designed in the mid-1980s, and it was successfully commissioned under the name ZSL92 (and later PTL02/WMA301 assault gun). While Factory 617 (NORINCO Inner Mongolia First Machinery) had themselves built a 6x6 assault gun under their factory codename BK1970 and later BK1990 with an 8x8 drivetrain, these designs didn't made it into service, but the experience gained in the process helped Factory 617 to develop a new APC with a brand new transmission system. Later, in the 2000s, the designs were accepted by PLAGF and were approved for further development.[1]

Like WZ551 which was first developed for export markets, Factory 617 also developed their new APC family in such a way; the export VN series APC has a variety of drivetrains from 4x4 up to 8x8, numbered VN-1 to VN-3. It featured a modular design for the APC and some commercially available parts to reduce the production cost, such as the licensed Deutz BF6M1015FC engine. Instead of an angular hull design like its Chongqing competitor, the VN featured a sloped and streamlined hull which helped to deflect incoming shells, and was completed with an NBC system. Although it was designed as an export product, PLAGF also bought the VN-1 8x8 APC to boost the mechanization of the army, under the designated of ZBL08 (erroneously called ZBL09 before 2015). From this chassis, PLA developed multiple variants, such as the baseline ZBL08 IFV with 30 mm ZPT99 cannon and HJ-73E missiles; ZSL10 wheeled APC with heavy machine gun; PLL09 with PL96 (D-30) howitzer; and PGL12 scout car with 35 mm rotary cannon.

A major variant of the chassis is the ZLT11 assault gun, first publicly shown in the 70th anniversary of V-J Day on the 7th assault phalanx (coded TJ7xx) during the military parade; mounted with a ZPT98A low-recoil 105 mm cannon and latest electronics, as well as applique armour bolted onto the chassis. This new wheeled assault gun is now the quick response vehicle of the new composite mechanized brigades of PLAGF, and also for the PLANMC, where the amphibious capability is heavily valued in case for possible landing operations against enemies.

Devblog

The ZLT-11 armoured combat vehicle is one of the vehicles, based on the modern Type 08 modular 8x8 wheeled chassis, currently in service with the People's Liberation Army of China. The vehicle replaced the six-wheeled PTL02, significantly surpassing it in terms of tactical and technical characteristics. The new wheelbase allows the vehicle to keep the high dynamics, while the ZLT-11 has enhanced protection from additional armour plates. Thanks to this, the vehicle is effectively protected from the fire of heavy machine guns, and even from light autocannons from the vehicle's front.

The main armament of the ZLT-11 is a 105mm rifled cannon, created on the basis of the British L7 gun, that also has the ability to fire anti-tank guided missiles. The vehicle's fire control system includes a combined gunner's sight with a thermal imaging channel and a two-plane gun stabilizer. To overcome water obstacles, the machine is equipped with two propellers at the stern. In addition to the version for domestic use, an export version of the vehicle with a different composition of armament and equipment was also created on the basis of the ZLT-11. Export vehicles are mainly intended for deliveries to African countries.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References


Norinco (China North Industries Corporation)
Light AFV/IFV 
WZ501  ZBD86¹
WZ131  ▂Type 62 · Type 62
WZ211  Type 63 · ZTS63
WZ502  ZBD04A
MBT 
WZ120  Type 59¹ · ZTZ59A · ZTZ59D1
WZ121  Type 69
WZ122  ZTZ88B · ZTZ88A · ZTZ96 · ZTZ96A · ZTZ96A (P)
WZ123  ZTZ99-II · ZTZ99-III
WZ1001  WZ1001(E) LCT · ZTZ99A
Tank Destroyers  AFT09 · PTL02 · PTZ89 · ZLT11
SPH  PLZ83
SPAA  ZSD63/PG87² · PGZ09 · PGZ04A
Export 
WZ121  Type 69-IIa · T-69 II G
MBT2000  MBT-2000 · Al-Khalid-I
MBT3000  VT4A1
Other  WMA301 · WZ305
  ¹ License production / Reverse engineered · ² Field modifications

China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76