Ariete

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Introducing Wiki 3.0
This page is about the Italian MBT Ariete. For other vehicles of the family, see Ariete (Family).
it_c1_ariete.png
GarageImage Ariete.jpg
Ariete
AB RB SB
11.7 11.7 11.7
Class:
Research:175 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png

Description

The C1 Ariete is a rank VII Italian medium tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull110 / 65 / 20
Turret140 / 60 / 20
Crew4 people
Visibility88 %

The C1 Ariete is the least armored top tier MBT currently in the game but that does not mean it has no armor to speak of. The turret front is decently protected especially with the WAR kit modification allowing it to stop all APFSDS rounds fired from guns smaller than 120mm as well as most of the weaker 120mm APFSDS rounds such as the 3BM22, L23A1 and DM13. The WAR kit also makes the turret invulnerable to all HEAT threats except for tandem ATGMs. The mantlet on the Ariete is not too large but it will be your weak spot from the front but that is also true for all other MBTs. The gunner and commander sit on the left side of the turret while the loader sits on the right, and the large optics block on the left side of the turret can occasionally save your gunner and commander by soaking up the post penetration damage.

Unfortunately that's where the armor ends, the hull is one large weak spot with a huge LFP consisting of just one angled 50mm plate that won't stop anything fired at you even from 8.7 vehicles; while the UFP is made out of spaced armor that can only stop auto-cannon rounds or 105mm APDS shells. Shots through the hull will most likely take out the tank immediately, a shot on the left side of the hull front would take out the driver, gunner and commander, while a shot to the right side would hit the first stage ammo rack. Like most top tier vehicles, the tank sides offer little protection, though the fuel tanks in the side of the hull might soak up the occasional HEAT round but it isn't something you can rely on. Ultimately, it is advised to play this tank away from the front lines sniping whenever possible peaking from behind cover to maximize the use of your turret armour.

Armour type:

  • Rolled homogeneous armor (hull, turret, internal plates)
  • High-hardness rolled armour (hull UFP, turret front)
  • Composite armour (turret front)
  • Spaced armour (hull UFP, gun mantlet, turret sides)
Armour Front (Slope angle) Sides Rear Roof
Hull Spaced Armour Upper glacis
50 mm (50°) Lower glacis
35 mm (60°) Sponson front
10-20 mm Top
35 mm Bottom
20 mm 35 mm Crew compartment
20 mm Engine compartment
5 mm Exhaust radiators
Turret Composite armour Turret front
Spaced armour + 90 mm Gun mantlet
Spaced armour 20 mm + 10 mm 40 mm Front portion

20 mm Rear portion

Internal armour:

  • 20 mm - Upper hull sides
  • 35 mm - Upper hull sides
  • 10 mm - Between driver and hull ammo rack
  • 8 mm - Between crew and engine compartments
Composite/spaced armour Front Sides
Hull Upper glacis
300 - 400+ mm Chemical
235 - 300+ mm Kinetic
N/A
Turret Turret front
520 - 600+ mm Chemical
380 - 400+ mm Kinetic
Gun mantlet
210 - 530+ mm Chemical
175 - 400+ mm Kinetic
Turret side
45 - 400+ mm Chemical
45 - 225+ mm Kinetic

Notes:

  • Tracks and suspension - 20 mm
  • Sideskirts - 12 mm
  • Fenders - 5 mm
  • There is a 10 mm composite screen on the turret roof

Mobility

Speedforward / back
AB73 / 52 km/h
RB and SB65 / 47 km/h
Number of gears8 forward
4 back
Weight59.5 t
Engine power
AB2 480 hp
RB and SB1 300 hp
Power-to-weight ratio
AB41.7 hp/t
RB and SB21.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 73 52 58.5 1 1,761 2,480 30.1 41.68
Realistic 65 47 1,150 1,300 19.66 21.85

Modifications and economy

Repair costBasic → Reference
AB4 398 → 6 856 Sl icon.png
RB4 298 → 6 700 Sl icon.png
SB5 437 → 8 476 Sl icon.png
Total cost of modifications277 400 Rp icon.png
458 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 210 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
360 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
310 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
310 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
450 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
380 Ge icon.png
Mods new tank engine.png
Engine
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
380 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
360 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
310 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
450 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
380 Ge icon.png
Mods tank additional armor.png
War kit
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
380 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
360 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
360 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
310 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
310 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
450 Ge icon.png
Mods thermal sight.png
NVD
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
450 Ge icon.png
Mods art support.png
Artillery Support
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
380 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

120 mm OTO Breda 120/44 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition42 rounds
First-order15 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-9° / 20°
120 mm OTO Breda 120/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -10°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 7.80 6.90 6.36 6.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM33 APFSDS 481 478 470 461 450 440
CL3143 APFSDS 625 622 613 601 588 575
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12A1 HEATFS 1,140 13.5 0.05 0.1 2,150 65° 72° 77°
DM33 APFSDS 1,640 4.3 N/A N/A N/A 78° 80° 81°
CL3143 APFSDS 1,705 5.6 N/A N/A N/A 78° 80° 81°

Ammo racks

Ammo racks of the Ariete
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
42 16 (+26) (+41) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 2 is a first stage ammo rack. It totals 15 shells and gets filled first when loading up the tank.
  • Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition4 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
Ammunition4 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm Beretta MG42/59
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (200) 1,200 N/A N/A
Pintle (Commander (right)) 2,000 (200) 1,200 -__°/+__° ±__°
Pintle (Loader (left)) 2,000 (200) 1,200 -__°/+__° ±__°

Usage in battles

The C1 Ariete has access to a decent round, the CL3143, and with the WAR add-on armour installed, can also protect itself against some 125 mm APFSDS and the majority of low level IFV autocannon fire. The best playstyle for the Ariete, especially when you are just starting out with it, would be more a supportive one, such as flanking manoeuvres or to stick with your better armoured teammates who can withstand hits such as Leopards 2A6. The Ariete being one of the weakest top tier MBTs for its battle rating, it is advised to keep your distance and try pick enemies from far away. With the CL3143 round, you can easily take out the majority of enemies with one hit if you aim right. Most top tier MBT weak spots at the front are the lower front of the vehicle. If you manage to flank the enemy team, go for the sides or where the ammunition is stored as that also will usually get rid of an enemy quickly. When you have unlocked the WAR add-on armour kit, you have more chances to play hull down which will greatly increase your overall effectiveness on the battlefield, as you'll be able to withstand some shots coming your way. Remember that in Arcade Battles, enemies can easily find out where you are with your name tag and where your weak spots are. The Ariete also has access to commanders thermals, something the previous vehicle (Ariete (P)) did not have. This will be one of the most useful items in your arsenal and will allow you to better spot enemies from behind cover, as well as quickly engage and disengage without exposing yourself long enough for the enemy to see you coming. If you can master this technique, you'll be able to still be useful despite being at a disadvantage.

Pros and cons

Pros:

  • The DM33 APFSDS round is a tier 1 modification
  • The CL3143 APFSDS round can penetrate almost all tanks even in the turret cheeks
  • The turret cheeks are reasonably armoured against HEAT-FS below 125 mm, especially with the War kit modification equipped
  • Decent mobility forwards
  • The commander has access to thermal sights, and both gunner and commander thermals are Gen 2 (higher resolution)
  • Outstanding gun handling characteristics
  • Quick and responsive reverse
  • Fairly decent and reactive mobility at medium to high speeds
  • Quick neutral steering
  • CL3143, combined with great thermals and a laser rangefinder make for an exceptionally deadly sniper

Cons:

  • Hull armour almost non-existent
  • Placement of crew members and first stage ammo rack make hits to the hull fatal
  • The lack of armour is not counteracted by improved mobility, the mobility is average for a rank VII ground vehicle
  • The stock ammunition is HEATFS, the CL3143 round is a tier 4 modification
  • The War kit armour package is a tier 4 modification
  • The War kit armour package only increases chemical protection, with missiles and 125 mm HEAT-FS still able to penetrate
  • Transmission makes low speed manoeuvring sluggish
  • Russian tanks, protected by CONTACT-5 ERA, can withstand CL3143 directly on the ERA blocks
  • Narrow FOV and mediocre zoom in the gunner sights

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1