F-84G-31-RE (China)
This page is about the premium strike aircraft F-84G-31-RE (China). For other versions, see F-84 (Family). |
Contents
Description
The ␗F-84G-31-RE Thunderjet, known to ROCAF as the 雷霆式 (lit. the Thunderbolt type), was among one of the F-84G series delivered to ROCAF and also being the very last production straight wing F-84. These jets served ROCAF as the gap-filler before new jets were aided and during its 7 years of service, the G series scored a victory over MiGs which were considered to be undefeatable by F-84.
Introduced in Update "Sky Guardians", the jet is mostly identical to the early series of F-84G in ROCAF service other than the delivery and its "block number" at 31; while it might not fit the name of being a fighter due to its conservative designs and underpowered engine (in terms of later jet engines), the air-to-ground ordinances for the jet is rather valuable to the Chinese tech tree which PLAAF happened to lack such jets at its tier. With the premium boost of the jet, players can train themselves for jet ground-attack operations without the assistance of ballistic computers for future jets while earning extra research points and silver lions.
General info
Flight performance
Characteristics | Max speed (km/h at 0 m - sea level) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 976 | 971 | 12500 | 29.0 | 30.4 | 30.8 | 29.2 | 3,000 |
Upgraded | 994 | 985 | 27.2 | 28.0 | 42.1 | 36.2 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
✓ | ✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1044.75 | 320 | 527 | 499 | 350 | ~11 | ~5 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 530 | < 600 | < 690 | - |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
Allison J35-A-29 | 1 | 5,572 kg | 284 kg/m2 | |||
Engine characteristics | Mass with fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | 8m fuel | 20m fuel | 27m fuel | ||
1,050 kg | Axial-flow turbojet | 5,963 kg | 6,529 kg | 6,875 kg | 9,541 kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (100%) | |||||
Condition | 100% | WEP | 8m fuel | 20m fuel | 27m fuel | MGW |
Stationary | 2,300 kgf | - | 0.39 | 0.35 | 0.33 | 0.24 |
Optimal | 2,300 kgf (0 km/h) |
- | 0.39 | 0.35 | 0.33 | 0.24 |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Modifications and economy
Armaments
Offensive armament
The F-84G-31-RE (China) is armed with:
- 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)
- 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)
Suspended armament
The F-84G-31-RE (China) can be outfitted with the following ordnance:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ||
---|---|---|---|---|---|---|---|---|---|
100 lb AN-M30A1 bombs | 1 | 1 | |||||||
250 lb AN-M57 bombs | 1 | 1 | |||||||
500 lb AN-M64A1 bombs | 1 | 1 | |||||||
1,000 lb AN-M65A1 bombs | 1 | 1 | |||||||
HVAR rockets | 6 | 3 | 3 | 4 | 4 | 3 | 3 | 6 | |
Tiny Tim rockets | 1 | 1 | |||||||
Maximum permissible weight imbalance: 900 kg |
Default weapon presets | |
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Usage in battles
Realistic Battle
Like many others in the game, this F-84 is a ground attack aircraft, with air respawn in realistic aerial matches and a series of weapons designed to perform this function.
Use of Weaponry
Nose Armament
The caliber of the nose weapons, the famous .50 M3 Browning, are very accurate and have a very high rate of fire with a considerable amount of ammunition. These characteristics make it considerably effective for air combat at his battle rate. However, when attacking land vehicles, it's important to note that the ammunition's penetration is not very effective. Even if it penetrates, it often doesn't cause significant damage to the vehicle's internal parts. This can be improved by using incendiary tracer ammunition. Even in Tank RB, I recommend always using tracer ammunition. It consists of incendiary rounds with 'ok' penetration for ground targets. The tracer ammunition can penetrate much of the engine protection of ground vehicles and cause fires, which can be devastating in War Thunder.
Additionally, tracer ammunition performs well in dogfigths , aiding in aiming and causing fires in planes. It also has enough penetration to kill pilots in head-on engagements, even those with armored glass. Since we are discussing aerial combat, I recommend using short bursts instead of holding down the mouse button. Click as if you were using a semi-automatic weapon. Only fire a longer burst when you are sure you won't miss and want to deal significant damage at once. This will save ammunition and can often cause enough damage to take down the target with just a few shots, especially due to the chance of causing a fire.
Secondary Armament
In aerial matches, I recommend customizing your payload with 1000-pound bombs and HVARs mounted at the wingtips (located at hardpoints 1 and 8 as per the wiki). Once the match begins, consider ejecting the HVARs from the wings. While they are mainly there to remove the external fuel tank from the wings, the 24 HVAR pack significantly increases the plane's drag, affecting performance more than the 1000lbs bombs themselves. This could make it challenging for you to maneuver effectively in combat. Therefore, during aerial engagements, it's advisable to eject these rockets. I recommend sticking with the 1000lbs bombs as they can help you earn extra points in matches without significantly affecting the plane's performance. Since you start the match flying at a considerable speed and altitude, the addition of these bombs should not pose a significant hindrance.
How and which bots to destroy in air RB
Although in tank mode machine guns cause little damage to player tanks, in aerial matches they can be very effective for ground attacks, especially if the player knows how to manage ammunition, choose targets, and attack them effectively. Here's how to attack them:
- Howitzer: Fire a short burst of 10 to 20 rounds directly at the cannon. If you hit it, it should be disabled. If you find it difficult to hit with a single burst, try firing 2 to 3 short bursts in succession. This may use up more ammunition, but it can be effective for neutralizing the target.
- Light Pillbox: Try hitting them with bursts of up to 40 shots, aiming directly at the window if you're approaching from the front, or at the door if you're coming from behind. Light pillboxes can endure quite a bit of damage, but targeting these spots often leads to faster destruction, requiring less firepower.
- Pillbox: If you don't have bombs, I suggest avoiding trying to destroy them.
- Patrol Boat: Try to fire a burst of about 50 shots at the bridges, if there are many of these vessels together consider dropping a 1000 pound bomb.
- BTR-152: Fire short bursts of 10 to 20 shots at the front, directly over the engine. This can cause fires, and the bots in air mode never extinguish fires.
- AAA (no crew/module modeling): With short bursts(10~20 rounds), you can destroy them from practically any distance, but be careful with the sandbags that may exist around them.
- PT-76-57: Try hitting them with a short burst directly on the side, perpendicular to side of the tank, just below the turret, from a distance of max 800 m . With tracer ammunition, you can penetrate the armor, killing the gunner and commander and disabling the vehicle.
- Studebaker Trucks: You have the option to shoot at the front of the vehicle, destroying the engine and causing fires from practically any distance you feel confident. Alternatively, you can try to kill the driver and the passenger, which will disable the vehicle.
- Medium/Heavy tanks(no crew/module modeling): It is recommended to skip these vehicles or reserve them for later. These vehicles can be destroyed with .50 caliber machine guns, but you need to be at a short distance, about 400m, for the shots to start causing damage. With a jet like the F-84, this will be difficult to control due to its considerable speed. Additionally, reducing your speed is not advisable because, as an older jet, it takes a long time to regain speed, leaving you exposed to enemy players who can easily destroy you.
- AAA truck(no crew/module modeling): They are very good targets to destroy. With short bursts(10~20 rounds), you can destroy them from practically any distance. Just be careful with the server's latency, as it can cause them to show strange zigzag movements.
- T-44-100: I suggest avoiding attempting to destroy this vehicle. It has more armor than the others mentioned, and even if you manage to set the engine on fire, you'll likely need to significantly reduce the plane's speed to make high-angled attacks to penetrate the armor above the motor. It simply isn't worth becoming such a vulnerable target. Another way is to use bombs.
- Air bots: Planes don't have much mystery, but I recommend always trying to use short bursts to shoot them down.
Operational procedure on some aerial realistic maps
As already mentioned, it is a ground attack plane, and even with the upcoming Seek and Destroy update, it will continue to have air respawn. However, since it is a BR 7.7 rank 5 aircraft, it will face several enemies and allies that are higher BR and rank 6. These higher-ranked ground attack aircraft will not have air respawn and will not perform much better. Therefore, this situation provides an excellent advantage for this F-84. You will be in a privileged position, allowing you to attack ground targets before your enemies even arrive in combat. This will provide you with RP points and a significant ticket advantage for your team, making it easier to farm with some peace of mind.
With 1800 incendiary tracer rounds of .50 caliber ammunition, you can allocate some for ground attacks and some for Air Combat. Initially, it may be difficult to manage this and execute effective ground attacks, as you will likely miss many shots. However, as you play, it will naturally become easier. Furthermore, with good performance, you can conduct effective aerial combat using just 400-500 rounds of .50 ammunition, and with good combat experience at this battle rating, you can take down 2 to 3 aircraft before reload.
And attention, all the maps mentioned below, the plane is configured with a payload of 24x HVAR and 2x 1000lbs bombs and arround 11 min fuel. Additionally, note that the HVAR rockets are ejected right after respawn to maintain the plane's performance and remove the fuel tanks from the wingtips. You don't need to worry about fuel, as 11 minutes is usually enough to finish the match or even go back to airfield to reload your weapons.
Speaking more about aerodromes, you will notice that on practically all the maps mentioned in this guide, your team will have two aerodromes: one with an improvised and shorter runway, which lacks anti-air defenses, and another with a longer runway equipped with extensive anti-air defenses provided by Rolands and some anti-air cannons. With the aforementioned configuration, this plane cannot take off from the short runway, so the game must respawn you flying after reloading, which can be an interesting advantage.
Additionally, note that on the long runway, you will need to use it almost entirely to take off, and on some maps, you will have to use a takeoff flap. Given all this, if you are safe, it is recommended to rearm on the short runway just to leave the aerodrome flying, without the need for a lengthy takeoff.
So simplifying everything above into points:
- Fuel Management: 11 minutes of fuel is generally enough for your missions. Return to base if needed.
- Aerodrome Strategy: Use the shorter runway for quick takeoffs when safe. Be aware that the longer runway offers better anti-air defense.
- Interception Awareness: Always stay vigilant for enemy fighters, especially after completing ground attacks. Make quick decisions on whether to engage or evade based on your situational awareness.
- Thunderer Medal Strategy: To secure the Thunderer medal, ensure you destroy the most ground targets on your team. Aim for 12 to 17 targets to be confident in achieving this.
PVP [Operation] City
On the city operation map, players typically encounter each other directly to the left side of the map, as indicated in the image to the right, named City Map 1.Due to this tendency, you may often find fewer ground attack planes and stray bombers if you fly towards the right side. However, as the game progresses, any part of the map can become a dangerous place to be. However, this pattern allows you to carry out massive attacks against targets in the center of the map and going towards the east of the map (assuming that all War Thunder maps have north pointing up.), or even starting from the east itself and moving head west again.
Starting from the South respaw of the map, what usually works is to follow the pattern shown in the City Map 2 image:
- Move directly to the train circled in yellow with the 2x1000 lbs bombs, and drop the bombs in an attempt to hit the 10 targets. At the start of the game, they are parked, waiting for their turn to join the vehicle convoy, so with these 2 1000 lb bombs, you can easily destroy 5~10 of them.
- As you make the turn towards the next stage, be sure to take a good look around, especially behind you, to check for any enemy planes coming to intercept you. Also, look in the region circled in orange, close to the mountain, as you may spot some enemy bombers or ground attack planes on their way to bases further east. This can indicate future targets to intercept or potential enemies to engage. If you don't spot any threats, you'll likely find some Studebaker parked near circled in pink waiting to join in comvoy. You can easily take them out with your .50 caliber guns without needing to venture too far. Simply make a single pass and try eliminate one or two, and then proceed to stage 3.
- Align yourself with the enemy's trenches and defensive points circled in gray, and make a single pass over all of them, using the method described in the previous part of this guide to destroy these targets. Continue this process until you reach the end of the line. When you reach the end, be cautious around the mountain. Take a thorough look around and above to ensure there are no enemies nearby before proceeding to stage 4.
- Assess your ammunition and your team's score. Determine whether it's more beneficial to engage in aerial combat or to continue attacking ground targets. To secure the Thunderer medal, aim to destroy around 12-17 ground targets, ensuring that you are the player who has destroyed the most ground vehicles on your team. Typically, destroying 12 to 17 vehicles is sufficient to earn the medal. After considering these factors, you can return to the gray trenches to destroy more targets if needed. However, I recommend gaining altitude and preparing for aerial combat.
Starting from the North respaw of the map, what usually works is to follow the pattern shown in the City Map 3 image when entering the match:
- Proceed to the two convoys circled in blue that will be entering the bridge. Usually, the vehicles in the convoy unfortunately bug out and enter the water below the bridge line. However, you can often destroy 3 to 4 vehicles per convoy of the two circled convoys by dropping a bomb on each one. Be cautious of this bug with the bridge; sometimes, you will have to drop the bombs below the bridge. In such cases, use one bomb for each convoy. At this same stage, see if there are enemy planes going to intercept you, if they are going to intercept you you will have to be careful about whether to engage in combat with them or whether you should proceed to stage 2.
- Line up with the trenches circled in gray and head east, shooting and destroying the defensive points of these trenches until you reach the end. To destroy them, use the methods described in this guide above.
- Make a cautious return to the mountain while scanning your surroundings for nearby fighters or intercepting enemies. Once you've ensured your safety, consider returning to the gray trenches circled earlier to continue destroying remaining artillery pieces, BTRs, and light Pillboxes. After completing this task, begin gaining altitude to prepare for aerial combat. Evaluate whether it's worth continuing ground attacks; remember, to secure the Thunderer medal, you need to be the player who destroyed the most ground targets on your team ( In realistic combat need have in minimun 8 ground destroyed to win the medal). However, I recommend aiming to destroy at least 12 to 17 ground targets to increase your chances of earning the medal.
PVP [Operation] Sinai
Unlike the city map, the Sinai map airfields are more centralized. However, even though the aerodromes are centralized, they have an inclination towards different sides. Therefore, as indicated in the Sinai Map 1, most of the team that respawns in the north will tend to descend to the south in a slightly southeastern direction. Conversely, the team that respawns in the south will tend to ascend to the north in a slightly northwestern direction. As the teams meet each other, they tend to lean towards one of the enemies. Also note that attack planes and bombers will tend to go against enemy bases in order to use their bomb.
That being said, what can be done with the F-84G-31RE is, starting from the south respawn. Sometimes you can see some F-84s reversing the order of ground attacks, starting on the east side and heading west. However, starting from the west and moving east seems to be safer. So following the procedure drawn in the Sinai Map 2 image:
- In the first stage, fly straight towards the trench circled in dark blue. While doing this, take the opportunity to check for enemy planes heading to attack your bases on the west side. If you spot any planes, assess whether they will ignore you or if it is advantageous to engage them. At the beginning of the game, there will typically be a maximum of 2 to 3 ground attack planes or bombers, which should not present any major challenges. Often, they will simply ignore you, allowing you to continue attacking the bots and proceed to stage 2.
- In the second stage, you will likely find some Studebaker trucks parked at the end of the convoys circled in yellow. Attack the first truck in the formation with your machine gun to immobilize the convoy, then continue the attack by dropping a 1000 lb bomb on each of the trenches. I suggest making just one pass and not looping back, but if you manage to stop the convoy by breaking the engine of one of the lead trucks, the bomb could be more effective. At the same time, when you are attacking the next convoy, take a good look around, especially in the areas circled in orange, to ensure no enemy is coming to intercept you. If someone is approaching, make a defensive maneuver by returning to your team, or even an offensive one if you are confident that the interceptor has no reinforcements nearby. And in stage 2 you also have the opportunity to throw bombs at the mini base or even skip stage 2 altogether and go straight to stage 3, the choice is yours, all of these are excellent options. If all this is assured and you have no problems move on to stage 3.
- In stage 3, there is no mystery. Simply align the plane with the trenches circled in pink and make accurate attacks on the defense points. While doing this, always keep an eye on your left side and your back to ensure that no enemy planes are coming to intercept you. If an interceptor approaches, be cautious and decide whether to engage or evade.
- When you reach the end of these trenches, check to ensure no one is nearby or following you. Also, verify if you have destroyed a satisfactory number of ground targets (around 12 to 17). Assess the team's score to determine if it's worth engaging in aerial combat or if it's better to continue attacking ground targets and wait to be shot down. If engaging in aerial combat is advantageous and you still have ammunition left, try to gain altitude and proceed with aerial combat to secure the match. Otherwise, if you don't have ammo, you can go back to your airfield to reload, going down to the east side of the map, and paying attention around you.
And starting from the north respawn following the procedure drawn in the Sinai Map 3 image:
- Move to the group of trenches circled in blue and make accurate attacks on the howitzers to secure a point and possibly your first destruction with machine guns. After that, proceed to stage 2, always paying close attention ahead. Be cautious of ground attack fighters and enemy bombers that may come from in front of you, around 1 to 2 o'clock on your display, heading towards the bases behind you. They may possibly try to engage you.
- After completing the first stage, move to attack the convoy circled in yellow near the base. This convoy will have 3 to 5 vehicles parked, waiting for their turn to join the queue. Use your machine guns to stop the first vehicle and then accurately drop a 1000 lb bomb on them. Next, turn east to drop the second 1000 lb bomb on the nearby mini base. At the same time, during this turn, take a good look at the region circled in orange to check for potential interceptors that may be coming to engage you. If your allies have already destroyed this base, you can adjust your turn and drop the second bomb on another vehicle in the convoy. Once this is done, proceed to the trenches circled in pink for the third stage.
- In the third stage, simply align the plane with the row of trenches and open fire on the defensive positions. At the same time, pay close attention to the sound and especially to your left side, as fighters taking off from the aerodrome may start arriving and might attempt to intercept you. The decision to engage them or not will be up to you. If everything goes well, proceed to the fourth stage.
- As usual in this tutorial, in the fourth stage, check your team's condition, as well as your ammunition and position(if theres enemies behind u). Then make a decision: you can either continue attacking the trenches, gain altitude for aerial combat, or return to base to reload.
PVP [Operation] Golan Heights
On the Golan map, at this battle rating, teams tend to take off in a straight line from the airfield without favoring any specific side of the map. Although the team on the north side tends to descend a little to the east of the team starting to the south, there is no major deviation from the route going practically straight south, as indicated in map Golan Heights 1. This map has several trees and hills that can make your shooting difficult. Be careful with them, and if necessary, don't hesitate to knock down the trees with your .50 caliber rounds to hit ground targets behind them and avoid collisions.
Starting the flight procedure departing from the South Side:
- First, go straight to the trench ahead. You will be able to destroy some artillery pieces and a light pillbox with a 1000 lb bomb and your machine guns, don't waste time looping or maneuvering. After that, you can move on to step 2. Take advantage of this moment to check for enemies coming from the front and to your east. Sometimes, one or two ground attack planes will appear rushing towards your team's mini bases that are further west.
- If you manage to get there quickly enough, at the end of this train circled in blue there may be 3 to 4 vehicles parked, waiting for their turn to enter the train, you will be able to throw the second bomb well located in the middle of them and make a multiple kill. And then you can proceed to step 3
- In step 3, as usual, simply line up with the trenches and destroy as many targets as possible. Be cautious because, as previously mentioned, this map has numerous trees and hills, making it challenging to shoot without colliding with obstacles. Stay calm and practice.
- In step 4, take a good look to your behind, left and in orange regions to check for incoming enemy fighters. If there are any, consider defensive maneuvers or retreating. Also, assess the status of your weapons and your team to determine whether it's advantageous to engage in aerial combat, return to the airfield to reload, or continue attacking on the ground. Remember that to earn the Thunderer medal, you must be the player who has destroyed the most ground targets on your team, with a minimum of 8 destroyed (it's recommended to aim for around 12 to 17 to ensure obtaining the medal).]
Starting the flight procedure departing from the North Side:
- Fly and attack directly the trench circled in blue. It should have 3 howtizers instead of having a central light pillbox. After that, proceed to step 2.
- The convoy circled in step 2 will mostly be parked. If you drop bombs in the center of it, you should hit 5 to 10 targets. You can also save a bomb to throw at the easternmost base. During the curve, take a good look to see if there are any enemies that could intercept you.After that, make the curve as usual and align yourself with the trenches for step 3. During the curve, take a good look to see if there are any enemies that could intercept you.
- In step 3, attack the trenches circled in pink. Note that there probably won't be any pillboxes, which will ensure several targets destroyed due to the ease of destroying other ground objects. Be cautious, as enemy planes may intercept you at this point. If everything goes well by the end, prepare for step four.
- As in the previous case, check the status of the situation, whether there is someone following you, whether it is worth going into aerial combat or even whether it is worth going to reload.
PVP [Operation] Kamchatka
This will be the last map with a big tip to be given. On this map, there are also parked vehicles that can be exploited at the beginning of the game, and many players do not take advantage of them. Note that, as happens on other maps, the teams tend to move not directly towards each other but with slight movements to the west and east, eventually meeting in the center(Map 1).
So, starting the flight procedure departing from the South Side:
- Fly in a straight line to the trench circled in yellow. While flying, check the region ahead and the region circled in orange. There may be enemies interested in engaging you, though it is rare, as on this map the team starting in the north usually prioritizes the bases to the east.
- In the second stage, you can find up to three trucks parked at the end of the circled trains. This is a great opportunity to drop your bombs and then align yourself with step 3, following the rotation. And of course, don't forget to check if anyone wants to intercept you, although it's unlikely.
- In the third stage, just line up with the trenches and carry out your ground attacks. Be cautious, as you will likely encounter enemy ground attack planes or even enemy fighters coming into combat from your left side towards the end.
- Just like on other maps, in step 4, assess the situation carefully. Check if there is anyone on your six or approaching quickly. Also, evaluate your team's status and your ammunition to decide whether it's worth continuing the ground attack, returning to base, or even engaging in a dogfight.
Starting the flight procedure departing from the North Side:
- Fly straight towards the trench ahead to secure some targets. During this flight, be vigilant for enemy fighters approaching from the front, as it's not uncommon for fighters starting in the south to head towards the bases in the east on this map.
- In step 2, target the end of the convoy clusters. It's common to find 3 to 4 trucks parked at the tail end of the easternmost convoy, and 2 to 3 at the end of the adjacent convoy.
- Return to attack the trench just ahead of the second convoy, then align with the trenches extending westward. At the end, you may encounter the last of the westernmost convoys directly in your path. If so, aim for a truck or PT-76-57.
- Just like on other maps, in step 4, assess the situation carefully. Check if there is anyone on your six or approaching quickly. Also, evaluate your team's status and your ammunition to decide whether it's worth continuing the ground attack, returning to base, or even engaging in a dogfight.
Apart from this, it's worth mentioning the Afghanistan map, which is advisable to be avoided as it's not very conducive for aircraft like the F-84G, and it's also challenging for executing effective ground attacks.
On the Spain map, in its condensed version, there are few ground targets, and those present are of the older model in the game, lacking critical components. Additionally, it features normal pillboxes, which are inherently more resilient than the light ones but offer the same reward. Exercise caution with planes like the La-200 and avoid dogfights against F-80s, MiG-15s, F-86s, Vampires, and Meteors. With the exception of the La-200, MiG-15, and F-86, you can outpace them, so utilize this advantage whenever possible.
Pros and cons
Pros:
- Beginner-friendly centre-mounted machine guns with great trajectory, bullet velocity, and ammo count, unlike a MiG-15
- Has various bombs and rockets for ground attack
- Fast dive acceleration and speed
- Has a gyro gunsight
Cons:
- Poor turning ability and roll rate comparing to something like F-86
- Bleeds speed severely when manoeuvring
- Machine guns lack damage, requiring prolonged hits on target
- Mediocre acceleration
- Long takeoff distance
History
See also: F-84G-21-RE in ROCAF service
The delivery of this F-84G-31-RE was the No. 070 of the Thunder Tiger Aerobatics Team (雷虎特技小組) with a registration number of F-84070/52-8392, due to the lack of further records of this batches of F-84G from both USAF and ROCAF, the fate of this jet is unknown; but likely been decommissioned and scrapped by the last user of this jet.[1]*
Media
- Skins
See also
- Related development
External links
References
- ↑ https://rexkuang326.pixnet.net/blog/post/349307047 The only known image of 070's existence
Republic Aviation Corporation | |
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Fighters | P-43A-1 |
P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15 | |
Jet Aircraft | F-84B-26 · F-84F · F-84G-21-RE |
F-105D | |
Export | J9 Early* |
␗P-43A-1 | |
▄Thunderbolt Mk.1 · ▄P-47D-22-RE · ␗P-47D-23-RA · ▂P-47D-27 · ␗P-47D-30 · ▄P-47D-30 · ␗F-47N-25-RE | |
◄F-84F · ▄F-84F (Italy) · ▄F-84F (France) · F-84F IAF · F-84F | |
␗F-84G-21-RE · ▄F-84G-21-RE · ▄F-84G-26-RE · ␗F-84G-31-RE | |
Captured | ▀P-47D-16-RE · ▀P-47D |
*The company was named "Seversky Aircraft Company" before being renamed in 1939 |
China jet aircraft | |
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Fighters | J-2 · J-4 · J-6A · J-7II · J-7D · J-7E · J-8B · J-8F · J-10A · J-11 · J-11A |
Strike aircraft | Q-5 early · Q-5A · Q-5L · JH-7A |
Bombers | H-5 |
France | ␗Mirage 2000-5Ei |
USA | ␗F-84G-21-RE · ␗F-84G-31-RE · ␗F-86F-30 · ␗F-86F-40 · ␗F-100A · ␗F-100F · ␗F-104A · ␗F-104G · ␗F-5A · ␗F-5E · ␗F-16A MLU |
USSR | ␗MiG-9 · ␗MiG-9 (l) |
North Korea | Shenyang F-5 |
Pakistan | A-5C · JF-17 |
China premium aircraft | |
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Fighters | ␗A6M2 · D.510C · ␗F-47N-25-RE · H-81A-2 · Hawk III · ␗Ki-45 hei/tei · ␗Ki-84 ko · ␗P-51C-11-NT |
Jet fighters | Shenyang F-5 · J-7D |
Strike aircraft | A-5C · ␗F-84G-31-RE |