USS Roanoke

From War Thunder Wiki
Revision as of 01:41, 23 December 2023 by NotKringe (talk | contribs)

Jump to: navigation, search
Introducing Wiki 3.0
USS Roanoke
us_cruiser_worcester_class_roanoke.png
GarageImage USS Roanoke.jpg
USS Roanoke
AB RB SB
6.0 6.0 6.0
Research:175 000 Specs-Card-Exp.png
Purchase:490 000 Specs-Card-Lion.png

Description

The Worcester-class light cruiser are the final class of "gun cruiser" built for the United States Navy, being laid down just a few months before the end of World War II. The class was, in concept, built as a distinctive hybrid between the Cleveland-class and Atlanta/Juneau-class light cruiser, featuring twelve 6-inch guns mounted in six twin turrets arranged in linear configuration. Each 6-inch guns were intended to be dual-purposes, and as such they were housed inside a turret with high elevation and firing angles to engage air targets, not dissimilar with the 5-inch dual-purposes guns on board the Cleveland and Atlanta.

However, with the advent of guided anti-ship and surface-to-air missile, the Worcester-class, along with its heavier counterpart the Des Moines-class, were considered obsolete. Out of ten original ships ordered, only two ships; Worcester and Roanoke were completed. And both does not see any action during their relatively short 11-year career before being decommissioned in 1958.

Introduced in Update "Air Superiority", the Worcester-class, USS Roanoke (CL-145), 1949 features an alternative take on the "gun cruiser" design of the Cleveland and Brooklyn, featuring twelve 6-inch guns that were capable of engaging surface and air targets. As the ship is optimized for anti-air duties using her 6-inch guns, she lacked the 5-inch dual-purposes guns that were a common feature of American cruiser, thus the captain would often found her delicated air defense to be somewhat lacklustre. Nevertheless, once the HE-VT shell options were unlocked, the Roanoke is capable of eliminating ground and air targets, even at longer ranges.

General info

Survivability and armour

Armourfront / side / back
Citadel102 / 127 / 89 mm
Main fire tower165 / 76 / 51 mm
Hull16 mm (steel)
Superstructure17 mm (steel)
Number of section8
Displacement18 500 t
Crew1 799 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB71 / 25 km/h
RB61 / 22 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 25
RB/SB Stock ___ ___
Upgraded 61 22

Modifications and economy

Repair costBasic → Reference
AB13 238 → 17 169 Sl icon.png
RB13 205 → 17 126 Sl icon.png
Total cost of modifications173 300 Rp icon.png
274 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training140 000 Sl icon.png
Experts490 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
220 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
470 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
220 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
220 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods ship venting.png
Ventilation
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
470 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
470 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
152mm_us_mk35_navy_ap_ammo_pack
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
220 Ge icon.png
Mods he frag base fuse tank.png
152mm_us_mk34_base_fuse_navy_he_ammo_pack
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
220 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
220 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods he frag proxi fuze ship.png
152mm_us_mk34_radio_fuse_navy_he_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
470 Ge icon.png

Armament

Primary armament

6 х Turret2 x 6 inch/47 DP Mk.16 cannon
Ammunition804 rounds
Vertical guidance-5° / 78°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mk.34 HC HE 49 49 49 49 49 49
Mk.35 AP APCBC 266 230 182 146 120 96
Mk.34 HC-VT HE-VT 49 49 49 49 49 49
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mk.34 HC HE 812 47.6 0 0.1 5,880 79° 80° 81°
Mk.35 AP APCBC 762 58.9 0.03 7 866.32 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mk.34 HC-VT HE-VT 812 47.6 0 0.1 874 23 5,880 79° 80° 81°

Secondary armament

11 х Turret2 x 3 inch/50 Mk.33 cannon
Ammunition3000 rounds
Belt capacity150 rounds
Fire rate50 shots/min
2 х Turret3-inch/50 Mk.34 gun
Ammunition1500 rounds
Belt capacity150 rounds
Fire rate50 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HC Mk.27 HE 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.27 HE 823 5.9 0 0.1 500 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AA Mk.31 HE-VT 823 5.85 0 0.1 548 15 352.8 79° 80° 81°

Anti-aircraft armament

8 х Turret2 x 20 mm/70 Oerlikon Mk.II autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Twelve fast-firing 6-inch guns in six turrets, thus being able to keep more firepower in case some were disabled
  • Main guns has very good handling and elevation, capable of engaging surface and air targets
  • Very well protected for a light cruiser, with layer of anti-frag armour and thick citadel armour along the length of the ship
  • Numerous 3-inch AA guns are effective at harrassing deck mounts and countering PT boats
  • Generally fast and maneuverable despite the size
  • Has an air search radar and fast rangefinding system

Cons:

  • Very large in size, can be easily spotted and targeted
  • Six turrets in linear configuration resulting in a huge ammo rack size, any shot that went through citadel are likely to detonate it
  • Much like other American cruiser, it has no torpedo armaments
  • Lack of 5-inch dual-purposes guns resulting into mediocre anti-air capability while stock, forcing the usage of 6-inch guns to manually engage air targets

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


New York Shipbuilding Corporation
Gun Destroyers (DD) 
Porter-class  USS Porter
Cruiser, Light (CL) 
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke
Large Cruisers (CB) 
Alaska-class  USS Alaska
Battleships (BB) 
Wyoming-class  USS Arkansas

USA light cruisers
Omaha-class  USS Detroit · USS Raleigh · USS Trenton
Atlanta-class  USS Atlanta
Brooklyn-class  USS Brooklyn · USS Helena
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke