SARC MkVI (2pdr)

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SARC MkVI (2pdr)
uk_marmon_herrington_mk_6_2pdr.png
GarageImage SARC MkVI (2pdr).jpg
SARC MkVI (2pdr)
AB RB SB
2.0 2.3 2.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png

Description

The SARC MkVI (2pdr) is a rank II British light tank with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced in Update "Ixwa Strike".

The SARC (South African Reconnaissance Car) also known as the Marmon-Herrington is an armoured car developed by South Africa during World War II, now present in the game as an entry vehicle on the South African ground forces sub-tree.

The 2-Pounder variant present in the game features a Quick Firing 2-pounder gun of 40 mm, several light machine guns and a variety of auxiliary abilities as scouting and smoke charges - An excellent vehicle for adept teamplayers. The SARC is not just decently equipped but is also highly mobile on most grounds. This pleasant high mobility is the distinction of both of the SARCs presents in the game and certainly, of most following South African vehicles.

To recap, the balanced mix of firepower and speed brings to tankers of the British ground forces, a very competent early light car.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 8 / 8
Turret15 / 15 / 15
Crew4 people
Visibility84 %

Overall the vehicle is very lightly armoured, although it will not hull break when facing the German 75 mm or American 105 mm HEAT shells which are commonly found around the same rank, it does not have enough side armour to stop anything above a small-calibre machine gun. There are some places on the rear where even a 7.62 mm machine gun will find its way through; the most reliable armour is the frontal armour thanks to the angled plates and the gun mantlet.

For its misfortune, It is also open-topped, and with one of the 4 crew members partially exposed. The SARC will find itself getting strafed out by planes very frequently. However, sometimes the side armour might not cause APHE fuses to go off, successfully saving the vehicle from any damage, although this is inconsistent and in no way reliable. Overall, it's not very well armoured considering its turret is also exposed, and thus comparably worse than the Axis analogue, the Sd.Kfz.234/2 (Puma).

Aside from the unreliability of the armour, the vehicle might hold off some poorly aimed shots to areas as the gun mantlet and the lower powertrain. The 30 mm gun mantlet features < 150 mm in angling on some areas capable of bouncing off shells, while the tall profile might increase survivability in some situations as careless shots are likely to pass under the vehicle without major damage to fighting modules or the crew. On close-quarters battles, self-propelled assault tanks like the low-profile StuG III A or StuH 42 G might hastily aim at this area, causing most likely the immobilization of the SARC yet with intact crew members.

But being tall is also an unfavourable trait for survivability since on plain maps like the Carpathians, the SARC or the commander atop will be easily spotted; using the spare set of stock smoke grenades might help overcome these encounters.

Armour type:

  • Rolled Homogeneous armour (hull, turret)
  • Cast Homogeneous armour (gun mantlet)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (20-30°) 8 mm Top
8 mm Bottom
10 mm 5 mm
Turret 30 mm Turret front
50 mm Gun mantlet
14.5 mm 14.5 mm 8 mm

Notes:

  • Wheels are only 10mm thick
  • The transmission is 10mm of structural steel, which equates to about 5mm of actual protection
  • The gun mantlet is the thickest frontal armour (30 mm)

Mobility

Speedforward / back
AB72 / 21 km/h
RB and SB65 / 19 km/h
Number of gears6 forward
2 back
Weight11.2 t
Engine power
AB363 hp
RB and SB190 hp
Power-to-weight ratio
AB32.4 hp/t
RB and SB17.0 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 72 21 11.2 _,___ 363 __.__ 32.41
Realistic 65 19 _,___ 190 __.__ 16.96

Modifications and economy

Repair costBasic → Reference
AB297 → 431 Sl icon.png
RB339 → 492 Sl icon.png
SB450 → 653 Sl icon.png
Total cost of modifications6 980 Rp icon.png
6 760 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 30 / 30 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
80 Ge icon.png
Mods new car suspension.png
Suspension
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods new tank break.png
Brake System
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods new tank filter.png
Filters
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
135 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
380 Rp icon.png
Cost:
370 Sl icon.png
90 Ge icon.png
Mods new tank engine.png
Engine
Research:
380 Rp icon.png
Cost:
370 Sl icon.png
90 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
80 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
135 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
380 Rp icon.png
Cost:
370 Sl icon.png
90 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
40mm_uk_2pdr_APHV_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
80 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods airstrike.png
Airstrike
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
40mm_uk_2pdr_APHE_ammo_pack
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
135 Ge icon.png
Mods art support.png
Artillery Support
Research:
380 Rp icon.png
Cost:
370 Sl icon.png
90 Ge icon.png
Mods scouting.png
Improved optics
Research:
380 Rp icon.png
Cost:
370 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
40mm_uk_2pdr_APCBC_ammo_pack
Research:
380 Rp icon.png
Cost:
370 Sl icon.png
90 Ge icon.png

Armaments

Main armament

Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition80 rounds
Reloadbasic crew → aces
3.6 → 2.8 s
Vertical guidance-12° / 20°
Main article: QF 2-pounder (40 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

40 mm QF 2-pounder Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 80 -12°/+20° ±180° Shoulder __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.1 AP/T AP 72 68 52 37 27 19
Shot Mk.IXB APCBC/T APCBC 89 86 77 66 57 50
Shot Mk.1 APHV/T AP 80 75 58 41 30 21
Shell Mk.1 AP/T APHE 66 62 49 36 26 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.1 AP/T AP 792 1.08 N/A N/A N/A 47° 60° 65°
Shot Mk.IXB APCBC/T APCBC 792 1.24 N/A N/A N/A 48° 64° 71°
Shot Mk.1 APHV/T AP 853 1.08 N/A N/A N/A 47° 60° 65°
Shell Mk.1 AP/T APHE 792 1.08 1.2 9 20.9 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
80 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition2 025 rounds
Belt capacity225 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Ammunition2 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: BESA (7.92 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.92 mm BESA
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
___ (___) ___ __° __°
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Fast firing 40 mm gun with adequate ballistics
  • High mobility of the SARC chassis; reverse speed also useful
  • Frontal armour can withstand heavy machine gun at some distances
  • Shoulder stabilizer is useful in some situations
  • Equipped with Scouting, anti-air capable machine guns and numerous quick-release smoke grenades

Cons:

  • Open-top turret with a crew member partially visible
  • Side and top armour is vulnerable to machine guns and cannons
  • 40 mm gun struggles to penetrate sloped armour such as the T-34 (1940) or M4
  • Tall profile and prone to rollover while turning at high speeds
  • Limited off-road mobility on snow, mud and sand; typical of most wheeled cars

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Succeeded by

Similar configuration

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain light tanks
A13  A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939
A15  Crusader II · Crusader "The Saint" · Crusader III
A17  Tetrarch I
IFV  Warrior · Desert Warrior (Kuwait)
Wheeled  Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11
Other  VFM5
South Africa 
SARC  SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr)
Ratel  Ratel 90 · Ratel 20
Rooikat  Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD
Other  Concept 3 · Eland 90 Mk.7
USA  Stuart I · Stuart III