File:FJ-4B extended airbrakes.jpg
From War Thunder Wiki
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Size of this preview: 800 × 490 pixels. Other resolutions: 320 × 196 pixels | 1,239 × 759 pixels.
Original file (1,239 × 759 pixels, file size: 140 KB, MIME type: image/jpeg)
| Description | Image of FJ-4B VMF-232 with extended air-brakes from the War Thunder game. |
| Source | In-game screenshot |
| Date | 7 October 2019 |
| Author | AN_TRN_26 |
| Permission |
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 02:00, 8 October 2019 | 1,239 × 759 (140 KB) | U64962917 (talk | contribs) | {| class="wikitable" |- |Description || Image of FJ-4B VMF-232 with extended air-brakes from the War Thunder game. |- |Source || In-game screenshot |- |Date || 7 October 2019 |- |Author || AN_TRN_26 |- |Permission || This image is fre... |
- You cannot overwrite this file.
File usage
The following page links to this file:
Metadata
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
If the file has been modified from its original state, some details may not fully reflect the modified file.
| Horizontal resolution | 300 dpi |
|---|---|
| Vertical resolution | 300 dpi |
| Software used | GIMP 2.10.6 |
| File change date and time | 21:56, 7 October 2019 |
| User comments | game:t="War Thunder ( http://warthunder.com )"
version{ game_version:t="1.91.0.119" gui_version:t="1.91.0.126" build_date:t="Oct 3 2019" build_time:t="11:34:56" build_number:i=12312 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce GTX 1050" cur_time:i=1570498769 video_vendor_info:t="GeForce GTX 1050, ver: 43648, 2047 MB (2048 MB), 189 MHz / 3504 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="1020.14" } camera{ pos:p3=-662.555, 124.66, -2554.58 dir:p3=0.884835, 0.0214872, -0.465409 itm:m=[[-0.465541, 0.00135485, -0.885025] [-0.0183862, 0.999768, 0.011202] [0.884835, 0.0214872, -0.465409] [-662.555, 124.66, -2554.58]] type:i=1 } location{ hangar:b=no scene:t="levels/wake_island.bin" missionFile:t="gamedata/missions/training/testflight/testflight_wake_island_jet.blk" environment:t="Day" weather:t="clear" } skies{ sky{
mie_height:p2=1.04484, 1.04484
mieG:p2=0.405591, 0.405591
betaMScale:p2=1.01943, 1.01943
clouds_overcast:p2=0.1, 0.1
}
ground{
average_ground_albedo:r=0.1
min_ground_offset:r=16
}
clouds_gen{
humidity:p2=-0.0578125, -0.0578125
persistence:p2=0.465154, 0.465154
asymmetry:p2=0.0563809, 0.0563809
seed:i=10108
}
clouds_position{
sizeX:p2=111, 111
sizeZ:p2=99, 99
start_altitude:p2=1.90074, 1.90074
thickness:p2=2.73073, 2.73073
light_extinction:p2=0.341423, 0.341423
amb_extinction_mul:p2=0.759064, 0.759064
}
clouds_render{
silver_lining:p2=0.594885, 0.594885
sun_light:p2=0.541873, 0.541873
ambient:p2=0.464084, 0.464084
silver_lining_eccentricity:p2=0.611194, 0.611194
}
strata_clouds{
amount:p2=-0.0830866, -0.0830866
altitude:p2=11.8711, 11.8711
}
layered_fog{
amb_cloudiness_max:p2=0.9, 0.9
amb_cloudiness_min:p2=0.15, 0.15
amb_cloud_brightness_at_max:p2=0.3, 0.3
amb_cloud_brightness_at_min:p2=0.35, 0.35
sun_cloudiness_max:p2=1, 1
sun_cloudiness_min:p2=0.15, 0.15
sun_cloud_brightness_at_max:p2=0.3, 0.3
sun_cloud_brightness_at_min:p2=0.9, 0.9
ambient_color_tint_brightness:p2=1, 1
sun_color_tint_brightness:p2=1, 1
density:p2=0.000494232, 0.000494232
height_thickness:p2=97.2009, 97.2009
density_at_thickness:p2=0.004, 0.004
height:p2=2, 2
sun_color_tint:p3=1, 1, 1
ambient_color_tint:p3=1, 1, 1
}
} player{ pos:p3=-647.336, 122.15, -2562.61 dir:p3=0.76992, 0.00720589, -0.6381 tm:m=[[0.76992, 0.00720589, -0.6381] [-0.00376122, 0.99997, 0.00675417] [0.63813, -0.00280013, 0.769924] [-647.336, 122.15, -2562.61]] vel:p3=92.3875, 1.06836, -76.7916 full_name:t="FJ-4B VMF-232" model_name:t="fj_4b" file_name:t="fj_4b_agm_12b" blk:t="gameData/flightModels/fj_4b_agm_12b.blk" } network{ hid:t="3df4165" } config_blk{ forcedLauncher:i=0 renderer3:t="auto" doShowDriversOutdated:b=yes language:t="English" clientBitType:t="auto" tencent:b=no rdseed:i=2213 releaseChannel:t="" use_release_candidate:b=no graphicsQuality:t="max" use_gamepad_cursor_control:b=no oculus{
edgeScale:r=0.95
magnetometerEnabled:b=no
maxSeparation:r=0.0005
predictionEnabled:b=no
zeroParallaxDist:r=3
k2:r=0.666
k1:r=0.5
fovMul:r=1.2
}
launcher{
startup_with_windows:b=no
hide_to_tray_option:b=yes
bg_update:b=yes
}
graphics{
enableSuspensionAnimation:b=yes
backgroundScale:r=1
clipmapScale:r=1
cloudsQuality:i=1
contactShadowsQuality:i=1
tireTracksQuality:i=2
texquality:t="high"
fxDensityMul:r=0.95
grassRadiusMul:r=1
rendinstDistMul:r=1.3
foamQuality:t="high"
advancedShore:b=yes
lenseFlares:b=yes
anisotropy:i=16
waterQuality:t="high"
dirtSubDiv:i=2
displacementQuality:i=2
landquality:i=3
panoramaResolution:i=2560
ssaa:r=1
shadowQuality:t="high"
lastClipSize:i=8192
skyQuality:i=1
foliageReprojection:b=yes
physicsQuality:i=4
}
download{
peer_exchange:b=yes
dnl_limit:b=no
DHT:b=yes
dnl_speed_rate:i=1000
upl_speed_rate:i=1000
seeding_on:b=yes
upl_limit:b=no
UTP2:b=no
}
yunetwork{
webStatusLocalhostOnly:b=yes
webStatusPort:i=23456
curCircuit:t="production"
enableWebStatus:b=no
}
render{
ssrQuality:i=0
staticShadowsOnEffects:b=yes
haze:b=yes
ssaoQuality:i=2
rendinstGlobalShadows:b=yes
grass:b=yes
softFx:b=yes
shadows:b=yes
selfReflection:b=yes
}
debug{
enableNvHighlights:t="auto"
screenshotAsJpeg:b=yes
512mboughttobeenoughforanybody:b=yes
}
sound{
speakerMode:t="auto"
fmod_sound_enable:b=yes
}
video{
resolution:t="1920 x 1080"
vrMode:b=yes
instancing:t="auto"
postfx_antialiasing:t="high_taa"
windowed:b=no
mode:t="fullscreen"
alpha_to_coverage:b=yes
compatibilityMode:b=no
driver:t="auto"
vsync:b=no
adaptive_vsync:b=no
fonts:t="small"
}
directx{
maxaa:i=0
}
} |
| JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
version{ game_version:t="1.91.0.119" gui_version:t="1.91.0.126" build_date:t="Oct 3 2019" build_time:t="11:34:56" build_number:i=12312 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce GTX 1050" cur_time:i=1570498769 video_vendor_info:t="GeForce GTX 1050, ver: 43648, 2047 MB (2048 MB), 189 MHz / 3504 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="1020.14" } camera{ pos:p3=-662.555, 124.66, -2554.58 dir:p3=0.884835, 0.0214872, -0.465409 itm:m=[[-0.465541, 0.00135485, -0.885025] [-0.0183862, 0.999768, 0.011202] [0.884835, 0.0214872, -0.465409] [-662.555, 124.66, -2554.58]] type:i=1 } location{ hangar:b=no scene:t="levels/wake_island.bin" missionFile:t="gamedata/missions/training/testflight/testflight_wake_island_jet.blk" environment:t="Day" weather:t="clear" } skies{ sky{
mie_height:p2=1.04484, 1.04484
mieG:p2=0.405591, 0.405591
betaMScale:p2=1.01943, 1.01943
clouds_overcast:p2=0.1, 0.1
}
ground{
average_ground_albedo:r=0.1
min_ground_offset:r=16
}
clouds_gen{
humidity:p2=-0.0578125, -0.0578125
persistence:p2=0.465154, 0.465154
asymmetry:p2=0.0563809, 0.0563809
seed:i=10108
}
clouds_position{
sizeX:p2=111, 111
sizeZ:p2=99, 99
start_altitude:p2=1.90074, 1.90074
thickness:p2=2.73073, 2.73073
light_extinction:p2=0.341423, 0.341423
amb_extinction_mul:p2=0.759064, 0.759064
}
clouds_render{
silver_lining:p2=0.594885, 0.594885
sun_light:p2=0.541873, 0.541873
ambient:p2=0.464084, 0.464084
silver_lining_eccentricity:p2=0.611194, 0.611194
}
strata_clouds{
amount:p2=-0.0830866, -0.0830866
altitude:p2=11.8711, 11.8711
}
layered_fog{
amb_cloudiness_max:p2=0.9, 0.9
amb_cloudiness_min:p2=0.15, 0.15
amb_cloud_brightness_at_max:p2=0.3, 0.3
amb_cloud_brightness_at_min:p2=0.35, 0.35
sun_cloudiness_max:p2=1, 1
sun_cloudiness_min:p2=0.15, 0.15
sun_cloud_brightness_at_max:p2=0.3, 0.3
sun_cloud_brightness_at_min:p2=0.9, 0.9
ambient_color_tint_brightness:p2=1, 1
sun_color_tint_brightness:p2=1, 1
density:p2=0.000494232, 0.000494232
height_thickness:p2=97.2009, 97.2009
density_at_thickness:p2=0.004, 0.004
height:p2=2, 2
sun_color_tint:p3=1, 1, 1
ambient_color_tint:p3=1, 1, 1
}
} player{ pos:p3=-647.336, 122.15, -2562.61 dir:p3=0.76992, 0.00720589, -0.6381 tm:m=[[0.76992, 0.00720589, -0.6381] [-0.00376122, 0.99997, 0.00675417] [0.63813, -0.00280013, 0.769924] [-647.336, 122.15, -2562.61]] vel:p3=92.3875, 1.06836, -76.7916 full_name:t="FJ-4B VMF-232" model_name:t="fj_4b" file_name:t="fj_4b_agm_12b" blk:t="gameData/flightModels/fj_4b_agm_12b.blk" } network{ hid:t="3df4165" } config_blk{ forcedLauncher:i=0 renderer3:t="auto" doShowDriversOutdated:b=yes language:t="English" clientBitType:t="auto" tencent:b=no rdseed:i=2213 releaseChannel:t="" use_release_candidate:b=no graphicsQuality:t="max" use_gamepad_cursor_control:b=no oculus{
edgeScale:r=0.95
magnetometerEnabled:b=no
maxSeparation:r=0.0005
predictionEnabled:b=no
zeroParallaxDist:r=3
k2:r=0.666
k1:r=0.5
fovMul:r=1.2
}
launcher{
startup_with_windows:b=no
hide_to_tray_option:b=yes
bg_update:b=yes
}
graphics{
enableSuspensionAnimation:b=yes
backgroundScale:r=1
clipmapScale:r=1
cloudsQuality:i=1
contactShadowsQuality:i=1
tireTracksQuality:i=2
texquality:t="high"
fxDensityMul:r=0.95
grassRadiusMul:r=1
rendinstDistMul:r=1.3
foamQuality:t="high"
advancedShore:b=yes
lenseFlares:b=yes
anisotropy:i=16
waterQuality:t="high"
dirtSubDiv:i=2
displacementQuality:i=2
landquality:i=3
panoramaResolution:i=2560
ssaa:r=1
shadowQuality:t="high"
lastClipSize:i=8192
skyQuality:i=1
foliageReprojection:b=yes
physicsQuality:i=4
}
download{
peer_exchange:b=yes
dnl_limit:b=no
DHT:b=yes
dnl_speed_rate:i=1000
upl_speed_rate:i=1000
seeding_on:b=yes
upl_limit:b=no
UTP2:b=no
}
yunetwork{
webStatusLocalhostOnly:b=yes
webStatusPort:i=23456
curCircuit:t="production"
enableWebStatus:b=no
}
render{
ssrQuality:i=0
staticShadowsOnEffects:b=yes
haze:b=yes
ssaoQuality:i=2
rendinstGlobalShadows:b=yes
grass:b=yes
softFx:b=yes
shadows:b=yes
selfReflection:b=yes
}
debug{
enableNvHighlights:t="auto"
screenshotAsJpeg:b=yes
512mboughttobeenoughforanybody:b=yes
}
sound{
speakerMode:t="auto"
fmod_sound_enable:b=yes
}
video{
resolution:t="1920 x 1080"
vrMode:b=yes
instancing:t="auto"
postfx_antialiasing:t="high_taa"
windowed:b=no
mode:t="fullscreen"
alpha_to_coverage:b=yes
compatibilityMode:b=no
driver:t="auto"
vsync:b=no
adaptive_vsync:b=no
fonts:t="small"
}
directx{
maxaa:i=0
}
} |

