MPK pr.122A

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MPK pr.122A
ussr_mpk_122a.png
MPK pr.122A
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
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Description

GarageImage MPK pr.122A.jpg


The MPK pr.122A is a rank II Soviet sub-chaser with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

info

Survivability and armour

Due to it’s large size and decent crew, this is a difficult boat to sink. The whole of the vessel is unarmoured, except for the gun shield, meaning that machinery and ammunition is left exposed. Although magazine explosions are rare, it’s common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately due to it’s size the crew are spread out, and there are more compartments to disable, increasing your life expectancy greatly.

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

Primary armament consists of a single rapid fire 76mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding it’s own against larger vessels. The gun is protected by steel plate however due to it’s position it will often get knocked out by enemy fire.

HE is deadly against small and medium sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the soviet gunboats, it will over-penetrate most vehicles this boat will face.

Anti-aircraft armament

For anti air duties the vessel is armed with 3 12.7mm Dshk heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxilaries, they are only really useful for engaging aerial targets. Due to the location of the gunsthey have decent firing arcs, and have no problem tracking low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that louter in the vicinity, while gunners will start opening up from 2km away.

Special armament

While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

•Rapid fire cannon which deals decent damage at it’s battle rating

•Self defence AA is capable of shooting down planes at short range (1km or closer)

•Fast in a straight line

•good survivability

Cons:

•Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be asleep

•Big turning circle and big length mean difficulty traversing in tight spaces-beware of running aground

•Cannon does get knocked out easily

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR sub-chasers
Pr. 122  MPK pr.122A · MPK Pr.122bis
Pr. 163  MPK-163
Pr. 201  MPK Pr.201K · MPK Pr.201M
Pr. 204  MPK Pr.204