Sd.Kfz.251/9

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Introducing Wiki 3.0
This page is about the German tank destroyer Sd.Kfz.251/9. For other versions, see Sd.Kfz.251 (Family).
germ_sdkfz_251_9.png
GarageImage Sd.Kfz.251-9.jpg
ArtImage Sd.Kfz.251-9.png
Sd.Kfz.251/9
AB RB SB
1.3 1.3 1.3
Research:3 000 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png

Description

The m.Schütz.Pz.Wg. (Sd.Kfz.251/9) is a rank I German tank destroyer with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update "Fire and Ice".

General info

Survivability and armour

Armourfront / side / back
Hull14 / 8 / 8
Turret14 / 8 / 0
Crew5 people
Visibility88 %

The armour protection of the vehicle is thin and ineffective against any tank cannon and even heavy machine guns.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 14.5 mm (20°) Engine compartment
14.5 mm (30°) Driver Cabin
8 mm (41°) Lower glacis
8 mm (41°) Top - Engine
8 mm (35°) Top - Crew compartment
8 mm (19°) Bottom - Engine
8 mm (34°) Bottom - Crew compartment
8 mm + 8 mm (34°) Storage bins
8 mm Bottom - Undercarriage
8 mm (31°)
5.5 mm (42°) Lower glacis
Gun shield ___ - ___ mm Turret front
___ mm Gun mantlet

Notes:

Mobility

Speedforward / back
AB57 / 12 km/h
RB and SB53 / 11 km/h
Number of gears8 forward
2 back
Weight8.0 t
Engine power
AB191 hp
RB and SB100 hp
Power-to-weight ratio
AB23.9 hp/t
RB and SB12.5 hp/t

The vehicle's mobility will take you wherever you need to go. Use it to be able to quickly reach and prepare a sniper/ambush position. Be careful when making sharp turns at maximum speed as the vehicle has a chance of tipping over.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 57 12 8 _,___ 191 __.__ 23.88
Realistic 53 11 _,___ 100 __.__ 12.5

Modifications and economy

Repair costBasic → Reference
AB289 → 357 Sl icon.png
RB321 → 397 Sl icon.png
SB379 → 468 Sl icon.png
Total cost of modifications5 950 Rp icon.png
4 460 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces75 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 40 / 40 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
75 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods new tank break.png
Brake System
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods new tank filter.png
Filters
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
120 Ge icon.png
Mods new tank engine.png
Engine
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
120 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
75 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
75mm_kwk_37_40_HEAT_ammo_pack
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
75mm_ger_kwk37_Hl_C_HEAT_ammo_pack
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
75mm_ger_Smoke_ammo_pack
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
120 Ge icon.png

Armaments

Main armament

Ammunition38 rounds
Reloadbasic crew → aces
4.3 → 3.3 s
Vertical guidance-10° / 16°
Horizontal guidance-14° / 14°
Main article: K51 L/24 (75 mm)

The main gun of the Sd.Kfz.251/9 is the same howitzer that you will find on all Pz.IVs found before the F2 model. It gets access to the more capable Hl.Gr 38C round, which is very potent at its low BR, and comes in handy against heavily-armoured vehicles (e.g. B1 bis, 2C bis, etc.). The stock APCBC round has a potent explosive filler and a decent penetration for its BR, but do try to have a handful of HEAT rounds ready in case they are needed. One upside of the (relatively) large calibre of this BR is that you have access to a capable HE round, which will overpressurize lightly-armoured and open-topped vehicles, a useful thing in case SPAAGs shows up.

75 mm K51 L/24 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -10°/+16° ±14° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

The available ammunition offers a wide range of shells to engage all types of targets:

  • K.Gr.rot Pz.: APCBC; a slow shell with explosive filler mass that will knock out any tank with a single shot but has an average penetration power.
  • Hl.Gr 38B: HEAT; a shaped charge with good penetration and without penetration loss over distance. Only penetrates flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles.
  • Hl.Gr 38C: HEAT; a shaped charge with increased penetration over the previous shell. Very useful against heavily armoured targets.
  • Sprgr. 34: HE; useful for destroying open and lightly armoured vehicles.
  • K.Gr.Rot Nb.: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
K.Gr.rot Pz. APCBC 52 50 45 39 34 30
Hl.Gr 38B HEAT 80 80 80 80 80 80
Hl.Gr 38C HEAT 100 100 100 100 100 100
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
K.Gr.rot Pz. APCBC 385 6.78 1.2 14 102.4 48° 63° 71°
Hl.Gr 38B HEAT 450 4.57 0.05 0.1 872.1 62° 69° 73°
Hl.Gr 38C HEAT 450 4.8 0.05 0.1 875.5 62° 69° 73°
Sprgr. 34 HE 420 5.74 0 0.1 686 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 423 6.2 13 5 20 50

Ammo racks

Ammo racks of the Sd.Kfz.251/9
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
38 33 (+5) (+37) No

Note:

  • Shells are modeled individually and disappear after having been shot or loaded.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Highly mobile for the BR, will get to one's destination quickly.
  • Potent gun with a fast reload that allows for versatile engagement of enemies
  • Gun depression makes hull-down positions possible

Cons:

  • Open-topped, vulnerable to HE rounds, artillery strikes and strafing aircraft
  • A single shot can knock out the driver, gunner and loader at once, leaving you vulnerable

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2