Do 335 A-1

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Introducing Wiki 3.0
This page is about the German strike aircraft Do 335 A-1. For other versions, see Do 335 (Family).
do_335a_1.png
GarageImage Do 335 A-1.jpg
Do 335 A-1
AB RB SB
4.0 4.3 5.0
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png

Description

The Do 335 A-1 is a rank III German strike aircraft with a battle rating of 4.0 (AB), 4.3 (RB), and 5.0 (SB). It was introduced in Update 1.57 "Battle March".

The Do 335 is a difficult plane to fly. It has good armament, however, lacks anything else of substance. Sub-par climb, bad turning, and handling, as well as the lack of armor and a propensity to catch fire make this aircraft a very difficult grind. Pilots should utilize the air spawn, then climb as high as possible and go after bombers. Once available, the air belts are devastating against bombers; however, as the plane lacks armor and catches fire quickly, tailing should be avoided. It is also possible to Boom & Zoom with, however, the plane tends to veer off target in prolonged dives.

Contrary to popular belief the Do 335 Pfeil is not a super prop. The initial design was a Schnellbomber (speedy bomber), but with the start of the emergency fighter program, most bomber contracts were shelved to increase fighter production. At Dornier, the idea arose to reconfigure the current bomber design into a heavy fighter to exploit the failure of Focke Wulf's Ta 154 Moskito.

Consequently, flight agility is mediocre, lending itself in feeling to Dornier's previous heavy fighters: Do 17 Z-7 and Do 217N. Both of which were coincidentally bombers by birth too. The exception to this trait is the fantastic roll-rate, accomplished by boosted ailerons as seen on the Ta 152H-1.

General info

Flight performance

Max speed
at 7 000 m755 km/h
Turn time26 s
Max altitude11 400 m
EngineDaimler-Benz DB-603A
TypeInline
Cooling systemWater
Take-off weight10 t
Characteristics Max Speed
(km/h at 7,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 727 709 11400 27.3 28.3 9.5 9.5 464
Upgraded 784 755 24.8 26.0 16.9 12.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
945 285 N/A 386 280 ~9 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 380 < 340 < 400 > 440
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,070 m 2,880 hp 3,880 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural945 km/h
Gear285 km/h
  • 8 mm Steel - Plate behind the pilot seat

Modifications and economy

Repair costBasic → Reference
AB818 → 1 123 Sl icon.png
RB1 527 → 2 098 Sl icon.png
SB3 164 → 4 347 Sl icon.png
Total cost of modifications25 000 Rp icon.png
45 200 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces500 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 110 / 390 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
170 Ge icon.png
Mods radiator.png
Radiator
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
170 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
140 Ge icon.png
Mods compressor.png
Compressor
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
140 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
210 Ge icon.png
Mods new engine.png
Engine
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
210 Ge icon.png
Mods armor cover.png
Cover
Research:
1 600 Rp icon.png
Cost:
2 900 Sl icon.png
160 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 600 Rp icon.png
Cost:
2 900 Sl icon.png
160 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
1 600 Rp icon.png
Cost:
2 900 Sl icon.png
160 Ge icon.png
Mods ammo.png
mg15115_belt_pack
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
170 Ge icon.png
Mod arrow 1.png
Mods ammo.png
mk103_belt_pack
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
140 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
SC 250
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
140 Ge icon.png
Mod arrow 1.png
Mods weapon.png
mg15115_new_gun
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
210 Ge icon.png
Mods weapon.png
mk103_new_gun
Research:
1 600 Rp icon.png
Cost:
2 900 Sl icon.png
160 Ge icon.png
Mods pilon bomb.png
SC 500
Research:
1 600 Rp icon.png
Cost:
2 900 Sl icon.png
160 Ge icon.png

Armaments

Offensive armament

Ammunition70 rounds
Fire rate450 shots/min
Ammunition400 rounds
Fire rate700 shots/min

The Do 335 A-1 is armed with:

  • 1 x 30 mm MK 103 cannon, nose-mounted (70 rpg)
  • 2 x 15 mm MG 151 cannons, nose-mounted (200 rpg = 400 total)

Suspended armament

List of setups (3)
Setup 12 x 250 kg SC250JA bomb
Setup 21 x 500 kg SC500K bomb
Setup 32 x 250 kg SC250JA bomb
1 x 500 kg SC500K bomb

The Do 335 A-1 can be outfitted with the following ordnance:

  • Without load
  • 2 x 250 kg SC250JA bombs (500 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 1 x 500 kg SC500K bomb + 2 x 250 kg SC250JA bombs (1,000 kg total)

Usage in battles

Boom & Zoom: While it does not have the capability to turn, accelerate or climb (sustained) quickly as might an energy fighting aircraft, it can be used to make quick, swooping attacks on enemy bombers, and in a limited capacity, fighters. Advantaged by its swift dive acceleration, Boom & Zoom is a viable tactic; however, it should be noted that prolonged engagements with enemy aircraft should be avoided, as energy fighters will quickly deplete its momentum, and turn-fighting aircraft will easily outmanoeuvre this lumbering aircraft. Instead, diving on a target with a lower energy state (it is permissible to engage some slower aircraft in level flight as the 335 can reach speeds well in excess of 450 km/h within seconds of levelling the aircraft out of a climb) and then simply running away and zoom climbing out of range if the target is not killed on the first run is a significant advantage for DO-335 pilots who wish to return home alive. It may take several runs to kill a target, even with the heavy armament possessed by this aircraft, however momentum conservation is a key advantage of the 335, and multiple swooping attack runs disallow slow, "walking" adjustment of fire by bomber turrets, and can deny a turn-fighter an opportunity to attack, and potentially significantly drain them of energy. Targets in a higher energy state (More altitude and/or speed) should not be engaged unless you can ensure that once you have followed through with the attack run, you will be moving fast enough to avoid retaliation by the target.

Made a problematic aircraft to master by its poor manoeuvrability, both anti-bomber operations and ground strafing are a challenging task in this aircraft; however, it does have bomb capacity for 1,000 kg of ordnance and considering its speed, it is moderately capable in the role of a medium or strategic bomber aircraft. Subsequently, the ability to disrupt soft (20 mm) and hard (30 mm) ground targets far away from the initial fighter onslaught does provide some redemption for its poor anti-aircraft capabilities.

The Do 335's design flaws make it particularly inept at chasing other planes. It is nigh-impossible to try to aim while performing a dive since the nose dances around in all directions and provides no stability to the aiming reticle. Indeed, aiming at the enemy while climbing is prone to the same inaccuracy. Trying to roll the wings to enter a quick dive, e.g. to escape an approaching enemy, is more akin to turning a ship than a heavy fighter. During ground attacks, its inability to aim properly makes more of a "spray and pray" than an accurate firing platform. The most useful approach would be to dive on bombers and attempt to hit with the 30 mm cannon at a distance.

Counter-Tactics

The Do 335 is fast in a dive but flies like a brick. Out-turning it is easy in almost all aircraft it will face. Due to the centre-mounted cannons, it is best to avoid head-ons.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Excellent top speed at very high altitudes
  • Great dive top speed
  • Great roll rate
  • Very tough airframe
  • Great armament
  • Internal bomb bay for second payload drop

Cons:

  • Bad acceleration
  • Sub-par climb rate compared to other twin-engine fighters
  • Sub-par top speed at sea level
  • Tends to over-steer with mouse control on rudders and elevators, resulting in worse manoeuvrability overall as you either will have to turn more gently in order to avoid over-steering, or wait for the instructor to compensate
  • Steering in a dive results in very poor accuracy.
  • Alignment of the engines along the centre axis makes it extremely easy for either one or both to get damaged when attacked by enemy fighters and potentially set on fire
  • Hard to take off and land due to its dual engine configuration
  • Heavily reliant on it's 30 mm Mk 103 with limited ammo to do the damage dealing as the 15 mm MG 151's won't be able to suffice considering the aircraft's handling.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Dornier Aircraft Corporation (Dornier Flugzeugwerke)
Fighters  Do 17 Z-7
  Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
  Do 335 A-0 · Do 335 A-1 · Do 335 B-2
Bombers  Do 17 E-1 · Do 17 Z-2
  Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Jet Aircraft  Alpha Jet A**
Helicopters  ◄UH-1D*
  *Licensed
  **Jointly manufactured with Dassault Aviation

Germany strike aircraft
Messerschmitt 
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-2/U4 · Me 410 B-6/R3
Dornier 
Do 335  Do 335 A-0 · Do 335 A-1 · Do 335 B-2
Focke-Wulf 
Fw 190  Fw 190 F-8
Heinkel 
He 219  He 219 A-7
Henschel 
Hs 129  Hs 129 B-2 · Hs 129 B-2 (Romania) · Hs 129 B-3
Junkers 
Ju 87  Ju 87 G-1 · Ju 87 G-2
  Foreign:
USSR  ▀IL-2 (1942)