Difference between revisions of "Fw 190 D-9"

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(More detailed pros and cons plus some grammar corrections.)
(More detailed armaments section.)
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* 2 x 13 mm MG 131 machine guns, nose-mounted (450 rpg = 900 total)
 
* 2 x 13 mm MG 131 machine guns, nose-mounted (450 rpg = 900 total)
  
The Fw 190 D-9 carries a strong weapon set with two 20 mm MG-151/20 cannons in the wing roots and two 13 mm MG-131 in the cowling. Like all 190s, the D-9 has a very generous ammunition load, packing 250 rounds per cannon and 475 rounds per MG. Do not be afraid to take low percentage shots, and feel free to pelt stationary targets at long distance. A good belt setup would be "Air targets" for the cannons and "Stealth" for the MG's. The bulk of the firepower here are the cannons, so maximising your Mineshell count is important. Stealth belts for the 13 mm make your 20 mm rounds easier to track and make it more difficult for your enemy to see your fire due to the low amount of tracers the cannons spew. The MG 151/20 has a comparatively slow firing rate and muzzle velocity if you are used to Hispanos and allied .50 calibre, so lead more than you are used to. As a whole, the D-9's weapons allow good snapshot ability while retaining a lot of firing time, making it a well rounded yet powerful package.
+
The Fw 190 D-9 carries a strong weapon set with two 20 mm MG-151/20 cannons in the wing roots and two 13 mm MG-131 in the cowling. Like all 190s, the D-9 has a very generous ammunition load, packing 250 rounds per cannon and 475 rounds per MG. This combination, however, has very slow muzzle velocity, thus shooting at closer ranges should be a priority unless in a head-on. The best MG151 belt is the "Air Targets", as it's a good mix between tracers and stealth ammo, plus it features mine shells in a 4/6 ratio. The best MG131 belts are either IAI, which contain an explosive filler and can be used as tracers, or Stealth. The bulk of the firepower here are the cannons, so maximizing your Mineshell count is important. The best combination overall is Air Targets for the MG151s and Stealth for the MG131s. Stealth belts for the 13 mm make your 20 mm hard to see from far, as the tracer component of the Air Targets belt is very low, but at the same time it also makes it easier for you to track your 20mm shots, as the tracers help a lot. The MG151s feature higher fire rate than its contemporaries, but a slower muzzle velocity, so therefore you should lead your shots further. As a whole, the D-9's weapons allow good snapshot ability while retaining a lot of firing time, making it a well rounded yet powerful package.
  
 
=== Suspended armament ===
 
=== Suspended armament ===

Revision as of 01:26, 29 March 2021

This page is about the German fighter Fw 190 D-9. For the Russian version, see Fw 190 D-9 (USSR). For other versions, see Fw 190 (Family).
fw-190d-9.png
GarageImage Fw 190 D-9.jpg
Fw 190 D-9
AB RB SB
5.0 5.0 5.7
Class:
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The Fw 190 D-9 is a rank III German fighter with a battle rating of 5.0 (AB/RB) and 5.7 (SB). It was introduced in Update 1.37.

The Fw 190 D-9 is considered by many to be the best prop plane Germany has at 6.0 battle rating and below, and for good reason. The 190 D-9 is one of the few planes where its advantages are in extreme excess of its disadvantages. With its outstanding climb, high speed, crisp controls and tight firepower it is able to zoom in, get shots on target, and then escape in the blink of an eye. It may have mushy manoeuvring at low speeds, and may not be the best aircraft to take into the high vertical while slow, but it is by and large a top-tier aircraft in good hands.

General info

Flight performance

Max speed
at 4 800 m710 km/h
Turn time20 s
Max altitude12 000 m
EngineJunkers Jumo 213А
TypeInline
Cooling systemWater
Take-off weight6 t

The Fw 190 D-9 is definitely in the top 3 list for Germany's piston-engine fighter lineup. Thanks to the new inline engine, this Fw has a massive power upgrade from the radial versions of the Fw 190. The Fw 190 D-9 has a unique and powerful list of traits that set it apart from the pack and have solidified it as one of the deadliest battle rating fighters in the game.

The engine and airframe characteristics are the major area where the new inline engine of the 190 Dora series benefits. Not only is the Jumo 213A smaller and more aerodynamically clean than a BMW radial, but it also has more power. Acceleration is extremely good across the entire speed range, but most notably at low-medium speeds and likewise for altitudes, being competitive against the vaunted La-7B-20 at low altitudes. The D-9 goes a blazing 621 km/h at sea level, which is 20 or so km/h faster than the Bf 109 K-4! Maximum speed at 2,200 m is 660 km/h (TAS) and rises from there, at 5,500 m it is 710 km/h, and at 8,000 m it's 680 km/h, steadily dropping off from there. Those are all extremely competitive numbers, beating out most of its opposition. Climb rate is equally good, taking 90 seconds to hit 2,000 m, 192 to 4,000 m, 297 to 6,000 m, and 430 to 8,000 m. Again, this is an outstanding performance that is better than most aircraft it faces. Dive acceleration and maximum diving speed are both extremely strong traits of the D-9. This plane redlines at about 880 km/h IAS, which is insanely high comparing to other planes it faces. At the start of an RB match, you can WEP for about 5-6 minutes before engine heat will give you trouble. The engine overheats at 120°C and the oil at 90°C. Engine heat decreases at a relatively slow rate while at 100% throttle and the MW-50 lasts for a total of 30 minutes.

It is widely considered that manoeuvrability is how well a plane can turn, which is the D-9's case as its turning is generally poor. The D-9's turn rate is at its best above 450 km/h, where it can swing its nose around at alarming speed. At speeds below 320 km/h, the D-9 is one of the worst turners in the game. It is important to keep speeds relatively high to maximise your turn rate and manoeuvring potential. Energy conserving manoeuvres like yo-yos should be utilised to make the most out of your precious energy reserve. Never get in sustained turning engagements, always disengage early if you find yourself losing too much speed. While the D-9 may be a bad turner, it more than makes up for it with its extremely responsive and high rate of roll. The Fw 190's have always been known to dominate in this area, and the D-9 continues the 190 traditions of crushing the opposition here. The rate of roll is sadly best utilised by more experienced pilots, but it is one of the most important traits for fighter aircraft. Try to think of manoeuvres that best utilise your roll rate advantage when on the defensive. The 190's manoeuvring traits suit a more Boom & Zoom/slash attack style of play; keeping crisp controls up to breakneck speeds combined with the roll rate and instantaneous turn ability makes it one of the best Boom & Zoom planes in the game. It is for this reason the D-9 is the preferred ride for veterans and newbies alike.

Characteristics Max Speed
(km/h at 4,800 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 680 655 12000 21.6 22.4 11.3 11.3 453
Upgraded 745 710 19.3 20.4 22.0 15.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
912 310 N/A 700 310 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 420 < 300 < 550 > 320
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,350 m 1,725 hp 2,087 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,500 m 1,577 hp 1,908 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural912 km/h
Gear310 km/h
  • 3 mm Steel - Engine cowl armour
  • 8 mm Steel - Under cockpit/fuel tank armour
  • 5 mm Steel - Rear fuel tank armour
  • 8 mm Steel - Pilot's seat armour
  • 6 mm Steel - Pilot's seat armour
  • 12 mm Steel - Headrest armour
  • 57 mm Bulletproof Glass

Modifications and economy

Repair costBasic → Reference
AB1 202 → 1 530 Sl icon.png
RB2 781 → 3 540 Sl icon.png
SB4 334 → 5 517 Sl icon.png
Total cost of modifications29 700 Rp icon.png
58 100 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 160 / 330 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
135 Ge icon.png
Mods radiator.png
Radiator
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
135 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
145 Ge icon.png
Mods compressor.png
Compressor
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
145 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
210 Ge icon.png
Mods new engine.png
Engine
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
210 Ge icon.png
Mods armor cover.png
Cover
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
270 Ge icon.png
Mods metanol.png
Engine injection
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
270 Ge icon.png
Mods ammo.png
mg131_belt_pack
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
135 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 50
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
135 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 250
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
135 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg131_new_gun
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
145 Ge icon.png
Mods pilon bomb.png
SC 50
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
145 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 500
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
145 Ge icon.png
Mods ammo.png
mg15120_belt_pack
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
210 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 250
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
210 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg15120_new_gun
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
270 Ge icon.png
Mods pilon bomb.png
SC 500
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
270 Ge icon.png

Armaments

Offensive armament

The Fw 190 D-9 is armed with:

  • 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)
  • 2 x 13 mm MG 131 machine guns, nose-mounted (450 rpg = 900 total)

The Fw 190 D-9 carries a strong weapon set with two 20 mm MG-151/20 cannons in the wing roots and two 13 mm MG-131 in the cowling. Like all 190s, the D-9 has a very generous ammunition load, packing 250 rounds per cannon and 475 rounds per MG. This combination, however, has very slow muzzle velocity, thus shooting at closer ranges should be a priority unless in a head-on. The best MG151 belt is the "Air Targets", as it's a good mix between tracers and stealth ammo, plus it features mine shells in a 4/6 ratio. The best MG131 belts are either IAI, which contain an explosive filler and can be used as tracers, or Stealth. The bulk of the firepower here are the cannons, so maximizing your Mineshell count is important. The best combination overall is Air Targets for the MG151s and Stealth for the MG131s. Stealth belts for the 13 mm make your 20 mm hard to see from far, as the tracer component of the Air Targets belt is very low, but at the same time it also makes it easier for you to track your 20mm shots, as the tracers help a lot. The MG151s feature higher fire rate than its contemporaries, but a slower muzzle velocity, so therefore you should lead your shots further. As a whole, the D-9's weapons allow good snapshot ability while retaining a lot of firing time, making it a well rounded yet powerful package.

Suspended armament

The Fw 190 D-9 can be outfitted with the following ordnance:

  • Without load
  • 1 x 500 kg SC500K bomb + 4 x 50 kg SC50JA bombs (700 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 1 x 250 kg SC250JA bomb + 4 x 50 kg SC50JA bombs (450 kg total)
  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 8 x 50 kg SC50JA bombs (400 kg total)
  • 4 x 50 kg SC50JA bombs (200 kg total)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Excellent top speed along with great climb rate and energy retention
  • Excellent roll rate
  • Good acceleration at lower altitudes
  • Good armament
  • Nose centered armament, does not need to consider convergence
  • Plenty of ammo
  • Can go into dives with impunity, without compressing (the speed limit is around 920 km/h IAS)
  • Very good low altitude performance
  • Great energy retention at lower altitudes
  • Great at Boom & Zoom maneuvers
  • Very powerful flaps, can reduce turn rate by half fully deployed
  • WEP is pretty much infinite and MEC is not necessary

Cons:

  • Very sluggish vertical turn rate
  • Bad high altitude handling, after 4800Mts, the plane starts losing engine power and manuverability.
  • Mediocre horizontal turn rate at medium speeds
  • Flaps slow down the plane significanlty
  • Bad stall control and low-speed manoeuvrability
  • No specialized combat flaps means that the plane can't get a good middle ground between turn rate and speed
  • Mg 151s and Mg131s are mounted parallel to each other, making it so that they'll never converge unless vertical aiming is active

History

Kurt Tank, the designer of the venerable Fw 190 line-up quickly realised by 1943 that the field of aerial warfare was changing rapidly. The world had moved on beyond dive bombers, and the allies had begun forming massive, four-engine bomber wings that devastated Axis ground troops and factories. At the time, Fw 190's played similar roles to the American P-47 Thunderbolts, serving as ground attack planes and low altitude interceptors. Fw 190's retained air superiority over allied forces all the way up to the introduction of the British Spitfire F Mk IX. Despite this impressive service record, Fw 190's had one flaw, which would soon usher in the need of the "Dora" series. Their performance was hindered drastically at higher altitudes, where aerial warfare was now moving towards. Germany, in desperate need of fighters to engage and stop these massive bomber raids had turned to Messerschmitt and Focke-Wulf to produce a high altitude interceptor, and Kurt Tank's response was the Fw 190 D-9.

Unlike previous models, the "Dora" series boasted an improved engine. Specifically, a Jumo 213A bomber engine, more commonly used in the Ju-88. This much larger engine required for the hull of the Fw 190 to also be extended in the front, and for balancing reasons, the tail as well. The D-9 also sacrificed its 4 x 20 mm MG 151 cannons previously used in previous Fw-190's for two 20 mm MG 151 cannons, and a twin set of 13 mm's over the previous models' MG 82's. With an impressive 700+ km/h top speed, the D-9 proved to be one of the fastest interceptors to be rolled off a German assembly line. Despite this, the D-9 was instead used for ground attack roles and fighter interception, using its speed to drop its payload and vanish long before enemy flak had the time to line up a shot.

In-game description

The Great Patriotic War had already ended when the Soviet Air Forces Research Institute (SAFRI) began testing the German piston-engine aircraft in service with the Luftwaffe at the culmination of the war. To begin with, Soviet engineers studied an Fw 190 D-9 with the assembly number W.Nr.210251.

On the model D-9, the Jumo 213А liquid-cooled in-line engine replaced the BMW 801D air-cooled engine. This slightly increased the aerodynamics of its engine-propeller unit and increased the plane's length by 80 cm. The more powerful engine promised to make the new vehicle superior to the Fw 190 A in speed and climbing rate.

According to leading specialists at the SAFRI, the modified FW.190D-9 could not go up against the Russian Yak-3, Yak-9Y and La-7 on equal terms at low and medium altitudes. The Focke-Wulf's low-altitude speed was inferior to theirs by at least 24 km/h, and at 5,000 meters, by more than 10 km/h. The German fighter's insufficient horizontal and vertical manoeuvrability also put it at a disadvantage.

Russia was interested in manufacturing the plane mainly due to its convenient arrangement of engine and powertrain parts, high maximum oil temperature during engine operation and well-designed automatic water temperature regulator. It was also noted that over its entire testing period from the 11th to the 26th of May 1945, all of the parts in the German plane's special equipment remained operational.

It could fire all its weapons at once without this affecting its trajectory, and the pilots could barely feel the weapons' recoil. It could fire the cannons and machine guns separately. The extensive electrically-powered equipment made the pilot's work easier.

A mock aviation battle between the Fw 190 D-9 and La-7 fighters showed the full superiority of the Russian aircraft. SAFRI pilots came to the conclusion that the new German fighter's ability to go up against the Lavochkins was no greater than that of its predecessor, the Fw 190 A-8. Having begun the "battle" on a head-on course, the Soviet fighter easily got on the German plane's tail after three banked turns or two chandelles. It's worth noting, however, that these "battles" took place without using the engine's methanol-water injection WEP system.

Media

Skins
  • Skin and Camouflages for the Fw 190 D-9 in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Focke-Wulf Aircraft Corporation (Focke-Wulf Flugzeugbau Aktiengesellschaft)
Fighters  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U12 · Fw 190 A-5/U14 · Fw 190 A-8
  Fw 190 C
  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
  Fw 190 F-8
  Ta 152 C-3* · Ta 152 H-1* · Ta 154 A-1*
Bombers  Fw 189 A-1 · Fw 200 C-1
Export  ▅Fw 190 A-5
Captured  ▃Fw 190 A-8 · ▂Fw 190 D-9
  * In 1944, the Germany Air Ministry changed new fighter aircraft designation to that of the chief designer. Kurt Tank was the chief designer at Focke-Wulf and later aircraft he designed were given the prefix of Ta.

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2