Difference between revisions of "JaPz.K A2"

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(Survivability and armour: added data, can't finish today!)
(Edits)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The hull armour of the JaPz.K A2, even though it is angled at 62°, is relatively weak. In most cases, it will stop 20 mm cannons but cannons with a bigger calibre will have no problems punching right trough the hull armour which in most cases leads to an instant death, as the crew is sitting tightly packed together. Rapid firing auto-cannons such as the ones mounted on the [[Gepard]] or the [[ZSU-37-2]] will have no problems shredding the SK-105 in less than a second. It is highly recommend to not take more than 24 shells due to the fact that reserve shells pile up in the front most part of the tank, which might lead to even more frequent instant deaths. If the user can manage their rounds effectively, the safest ammo count would be 16. This way, only 4 extra rounds are placed into the turret and no rounds are in the front of the tank.
+
Even though it is angled at 62°, the hull armour of the JaPz.K A2 is relatively weak. In most cases, it will stop 20 mm cannons but any bigger calibre will have no problems punching right trough the hull armour which in most cases leads to an instant death, as the crew is sitting tightly packed together. Rapid firing autocannons such as the ones mounted on the [[Gepard]] or the [[ZSU-37-2]] will have no problems shredding the Kürassier in less than a second.
  
 
'''Armor type:'''<!-- The types of armour present on the vehicle and their general locations -->
 
'''Armor type:'''<!-- The types of armour present on the vehicle and their general locations -->
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 20 mm(62°) ''Frontal Glacis''   
+
| Hull || 20 mm (62°) ''Frontal Glacis''  <br> 20 mm (49°) ''Bottom Glacis'' || 14 mm ''Top hull side'' <br> 14 mm ''Bottom hull side'' || 12 mm || 5-10 mm
20 mm(49°) ''Bottom Glacis''  
 
| 14 mm ''Top hull side'' <br>14 mm ''Bottom hull side'' || 12 mm(1°) || 5 -10 mm
 
 
|-
 
|-
| Turret || 20-40 mm(19-69°) ''Turret front''
+
| Turret || 20-40 mm (19-69°) ''Turret front'' <br> 40 mm (cylindrical) ''Gun Mantlet'' || 20-40 mm || 10-20 mm || 10 mm
40 mm(0-90°) ''Gun Mantlet''  
 
| 20 -40 mm || 10 -20 mm || 10 mm
 
 
|-
 
|-
 
| Cupola || 10 mm(60°)  || 10 mm || 10 mm || 10 mm
 
| Cupola || 10 mm(60°)  || 10 mm || 10 mm || 10 mm
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'''Notes:'''
 
'''Notes:'''
  
* Suspension, Wheels and Torsion bars are 15mm thick.
+
* Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
* Tracks are 20mm thick<!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
  
 
=== Mobility ===
 
=== Mobility ===
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| OCC 105 F1 || HEAT ||400||400
+
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400  
|400
 
|400
 
|400
 
|400
 
 
|-
 
|-
| OE 105 F1 Mle.60 || HE ||25||25
+
| OE 105 F1 Mle.60 || HE || 25 || 25 || 25 || 25 || 25 || 25
|25
 
|25
 
|25
 
|25
 
 
|-
 
|-
| OFL 105 G1 || APFSDS ||346||344||335||326||315||306
+
| OFL 105 G1 || APFSDS || 346 || 344 || 335 || 326 || 315 || 306
 
|-
 
|-
 
|}
 
|}
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! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| OCC 105 F1 || HEAT ||1000||10.95||0.05||0.1||1020|| 62° || 69° || 73°
+
| OCC 105 F1 || HEAT || 1,000 || 10.95 || 0.05 || 0.1 || 1,020 || 62° || 69° || 73°
 
|-
 
|-
| OE 105 F1 Mle.60 || HE ||700||12.1||N/A||0.1||2000|| 79° || 80° || 81°
+
| OE 105 F1 Mle.60 || HE || 700 || 12.1 || 0 || 0.1 || 2,000 || 79° || 80° || 81°
 
|-
 
|-
| OFL 105 G1 || APFSDS ||1475||3.8||N/A||N/A||N/A|| 78° || 80° || 81°
+
| OFL 105 G1 || APFSDS || 1,475 || 3.8 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
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! Explosive Mass<br>(TNT equivalent) (g)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| OFPH 105 F1 ||700||11.4||20||5||25||50
+
| OFPH 105 F1 || 700 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|}
 
|}
 +
Notes:
 +
 +
* It is highly recommend to not take more than 24 shells due to the fact that reserve shells pile up in the front most part of the tank, which might lead to the loss of the vehicle. If the user can manage their rounds effectively, the safest ammo count would be 16. This way, only 4 extra rounds are placed into the turret and no rounds are in the front of the tank.
  
 
=== Machine guns ===
 
=== Machine guns ===

Revision as of 18:39, 17 March 2021

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JaPz.K A2
germ_sk105_a2.png
GarageImage JaPz.K A2.jpg
JaPz.K A2

Description

The JaPz.K A2 is a rank German tank destroyer with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Ixwa Strike".

General info

Survivability and armour

Even though it is angled at 62°, the hull armour of the JaPz.K A2 is relatively weak. In most cases, it will stop 20 mm cannons but any bigger calibre will have no problems punching right trough the hull armour which in most cases leads to an instant death, as the crew is sitting tightly packed together. Rapid firing autocannons such as the ones mounted on the Gepard or the ZSU-37-2 will have no problems shredding the Kürassier in less than a second.

Armor type:

Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (62°) Frontal Glacis
20 mm (49°) Bottom Glacis
14 mm Top hull side
14 mm Bottom hull side
12 mm 5-10 mm
Turret 20-40 mm (19-69°) Turret front
40 mm (cylindrical) Gun Mantlet
20-40 mm 10-20 mm 10 mm
Cupola 10 mm(60°) 10 mm 10 mm 10 mm

Notes:

  • Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. _,___ __.__ __.__
Realistic _,___ __.__ __.__

Modifications and economy

Armaments

Main armament

Main article: PzK M57 (105 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

105 mm PzK M57 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -6°/+13° ±180° N/A __._ __._ __._ __._ __._ 4.00 4.00 4.00 4.00
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 25 25 25 25 25 25
OFL 105 G1 APFSDS 346 344 335 326 315 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 105 F1 HEAT 1,000 10.95 0.05 0.1 1,020 62° 69° 73°
OE 105 F1 Mle.60 HE 700 12.1 0 0.1 2,000 79° 80° 81°
OFL 105 G1 APFSDS 1,475 3.8 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFPH 105 F1 700 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
38 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Notes:

  • It is highly recommend to not take more than 24 shells due to the fact that reserve shells pile up in the front most part of the tank, which might lead to the loss of the vehicle. If the user can manage their rounds effectively, the safest ammo count would be 16. This way, only 4 extra rounds are placed into the turret and no rounds are in the front of the tank.

Machine guns

Main article: MG3A1 (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2