Difference between revisions of "KV-1S"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_KV-1S.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet heavy tank {{BR1}}. It was introduced in [[Update 1.57 "Battle March"]]. A lightened [[KV-1 L-11|KV-1]] made to improve its maneuverability, the KV-1S has less overall armour than the original design, but keeps its same lethality with improved speed.
 +
 
 +
Compared to the KV-1 L-11, side and rear armour is decreased to 60 mm, lightening the vehicle and increasing its speed to maximum 43 kph. A new turret was installed, presenting a smaller profile, thicker armour, and better angling all around. The armament is also changed to the ZIS-5, the equivalent of its [[KV-1 ZiS-5|successor]] and the T-34's F-34 guns.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
* Rolled homogeneous armour (Hull, Turret roof)
 +
* Cast homogeneous armour (Turret)
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 75 mm (30°) ''Front plate'' <br> 50 mm (70°) ''Front glacis'' <br> 25 + 50-60 mm (25-70°) ''Joint plate'' <br> 60 mm (26-50°) ''Lower glacis'' || 60 mm || 60 mm (35-75°) ''Top'' <br> 60 mm (2-69°) ''Bottom'' || 40 mm ''Front'' <br> 30 mm ''Rear''
 +
|-
 +
| Turret || 82 mm (2-76°) ''Turret front'' <br> 50-75 mm (4-71°) ''Gun mantlet shield'' <br> 90 mm (0-29°) ''Gun mantlet'' || 82 mm (0-25°) || 82 mm (27-56°) <br> 75 mm (1-43°) ''Machine gun port''|| 30 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 60 mm || 30 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
* Suspension wheels are 20 mm thick, tracks are 30 mm thick.
 +
* The gun mantlet shield has varying thickness, thickest just a little above and below the center 55 mm area.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armour<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 41.4 || colspan="1" rowspan="2" | N/A || colspan="1" | 48 (AB)
 +
|-
 +
|45 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|775
 +
|954
 +
|-
 +
|''Realistic/Simulator''
 +
|531
 +
|600
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|18.72
 +
|23.04
 +
|-
 +
|''Realistic/Simulator''
 +
|12.83
 +
|14.49
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|ZiS-5 (76 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[ZiS-5 (76 mm)|76 mm ZiS-5]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 114 || -5°/+25° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 7.1 || 9.9 || _.__ || _.__ || _.__
 +
|-
 +
| ''Realistic'' || 7.1 || 8.4 || _.__ || _.__ || _.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 9.00 || _.__ || _.__ || _.__
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| BR-350A || APHEBC || 80 || 78 || 71 || 63 || 56 || 50
 +
|-
 +
| BR-350B || APHEBC || 98 || 95 || 87 || 77 || 68 || 60
 +
|-
 +
| BR-350SP || APBC || 105 || 104 || 85 || 69 || 57 || 46
 +
|-
 +
| OF-350M || HE || 9 || 9 || 9 || 9 || 9 || 9
 +
|-
 +
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17
 +
|-
 +
| BR-350P || APCR || 135 || 130 || 92 || 60 || 39 || 26
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| BR-350A || APHEBC || 665 || 6.3 || 0.15 || 10.0 || 150 || +4° || 48° || 63° || 71°
 +
|-
 +
| BR-350B || APHEBC || 680 || 6.3 || 0.9 || 15.0 || 108.8 || +4° || 48° || 63° || 71°
 +
|-
 +
| BR-350SP || APBC || 680 || 6.8 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 +
|-
 +
| OF-350M || HE || 680 || 6.2 || 0.05 || 0.1 || 621 || +0° || 79° || 80° || 81°
 +
|-
 +
| Sh-354T || Shrapnel || 680 || 6.2 || 0.5 || 8.0 || 85 || +0° || 62° || 69° || 73°
 +
|-
 +
| BR-350P || APCR || 950 || 3.0 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 +
|-
 +
|}
 +
 
 +
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_KV-1S.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the KV-1S.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |7th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''114''' || 110&nbsp;''(+4)'' || 105&nbsp;''(+9)'' || 100&nbsp;''(+14)'' || 68&nbsp;''(+46)'' || 36&nbsp;''(+78)'' || 24&nbsp;''(+90)'' || 1&nbsp;''(+113)'' || style="text-align:left" | no
 +
|-
 +
|}
  
=== Additional armament ===
+
Turret empty: 100&nbsp;''(+14)''
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|DT (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 1,890 (63) || 600 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
When playing the KV-1S, remember that you are still a heavy tank. Keep your front armor facing your enemies at all times, and preferably angled (but slightly less than KV-1 L-11). KV-1S turret is more durable, and can deflect more shots than before, so if possible expose your turret only. Gun has no special penetration value, so try to target weakspots or areas with the least armor. Flanking attacks could end in a fiery demise. Also, this tank is still a KV-1 in it's heart.
 +
 
 +
The best tactics for this tank is: keep a low profile and stay behind the main assault. When your team has advanced to the enemy's base, the KV-1s is best used to round up straggling enemy tanks behind your lines. If these tanks aren't destroyed, they'll attack your team's rear.
 +
 
 +
The common enemies are armed with guns that usually can penetrate the driver's hatch. Watch out for enemy T-34 (especially mod. 1941 and 1942, sometimes mods 1943 and the 57 variants), since they can flank you easily. Also watch out for all german Pz.IVs & StuGs armed with long 7.5 cm gun, as it can penetrate your front armor even if you are angled.
 +
 
 +
This vehicle (due to its higher BR) can also meet many opponents that your armor has no chance of stopping, avoid direct confrontation with them. (Includes: T-34-85, SU-85, Dicker Max & Nashorn, Sherman Firefly & Achiles)
 +
 
 +
Meeting other KV-1's and Churchills may become a stalemate as the KV-1S gun may not penetrate against their formidable armour. This leads to the hope that the APCR ammunition works, and the firing of several rounds into the target for a penetration.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
*
+
* Faster than its [[KV-1 L-11|predecessor]] and [[KV-1 ZiS-5|successor]], yet frontal armor is the same.
 
+
* Very hard to knock out in one shot
 +
* Adequate gun
 +
* Bouncy turret front
 +
* Wide tracks make for good cross-country performance
 +
* Resilient. Can remain reasonably effective, even with a lot of damage
 +
* Very effective overall
 
'''Cons:'''
 
'''Cons:'''
*
+
* Side armor is considerably weaker (75 mm into 60 mm)
 +
* Turret is cramped
 +
* Very low reverse speed, poor low speed handling
 +
* Vulnerable to the long-barreled 75mm gun of the StuG III and Pz.IV F2,G, H and J
 +
* First reverse gear presents a slow reverse speed of around -5 kph.
 +
* Still carries most of the flaws of the KV-1 L-11
 +
* Still a heavy vehicle, poor acceleration.
 +
* Still cannot move on pace with T-34s
 +
* Gun lacks penetration against heavier opponents: The [[KV-1 ZiS-5]] and both Churchills are very hard to get through. APCR is unreliable.
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
  
 
== Media ==
 
== Media ==
Line 42: Line 258:
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* [https://warthunder.com/en/devblog/current/868/ [Devblog<nowiki>]</nowiki> KV-1S: How’s the tank?]
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''
 
  
 
== Sources ==
 
== Sources ==
Line 51: Line 264:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USSR heavy tanks}}

Revision as of 19:05, 5 December 2018

ussr_kv_1s.png
KV-1S
AB RB SB
4.0 4.0 4.0
Class:
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

GarageImage KV-1S.jpg


The KV-1S is a Rank II Soviet heavy tank Template:BR1. It was introduced in Update 1.57 "Battle March". A lightened KV-1 made to improve its maneuverability, the KV-1S has less overall armour than the original design, but keeps its same lethality with improved speed.

Compared to the KV-1 L-11, side and rear armour is decreased to 60 mm, lightening the vehicle and increasing its speed to maximum 43 kph. A new turret was installed, presenting a smaller profile, thicker armour, and better angling all around. The armament is also changed to the ZIS-5, the equivalent of its successor and the T-34's F-34 guns.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front Sides Rear Roof
Hull 75 mm (30°) Front plate
50 mm (70°) Front glacis
25 + 50-60 mm (25-70°) Joint plate
60 mm (26-50°) Lower glacis
60 mm 60 mm (35-75°) Top
60 mm (2-69°) Bottom
40 mm Front
30 mm Rear
Turret 82 mm (2-76°) Turret front
50-75 mm (4-71°) Gun mantlet shield
90 mm (0-29°) Gun mantlet
82 mm (0-25°) 82 mm (27-56°)
75 mm (1-43°) Machine gun port
30 mm
Armour Sides Roof
Cupola 60 mm 30 mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick.
  • The gun mantlet shield has varying thickness, thickest just a little above and below the center 55 mm area.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
41.4 N/A 48 (AB)
45 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 775 954
Realistic/Simulator 531 600
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 18.72 23.04
Realistic/Simulator 12.83 14.49

Armaments

Main armament

Main article: ZiS-5 (76 mm)
76 mm ZiS-5
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
114 -5°/+25° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 7.1 9.9 _.__ _.__ _.__
Realistic 7.1 8.4 _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
9.00 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
BR-350A APHEBC 80 78 71 63 56 50
BR-350B APHEBC 98 95 87 77 68 60
BR-350SP APBC 105 104 85 69 57 46
OF-350M HE 9 9 9 9 9 9
Sh-354T Shrapnel 37 35 29 25 20 17
BR-350P APCR 135 130 92 60 39 26
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
BR-350A APHEBC 665 6.3 0.15 10.0 150 +4° 48° 63° 71°
BR-350B APHEBC 680 6.3 0.9 15.0 108.8 +4° 48° 63° 71°
BR-350SP APBC 680 6.8 N/A N/A N/A +4° 48° 63° 71°
OF-350M HE 680 6.2 0.05 0.1 621 +0° 79° 80° 81°
Sh-354T Shrapnel 680 6.2 0.5 8.0 85 +0° 62° 69° 73°
BR-350P APCR 950 3.0 N/A N/A N/A +1.5° 66° 70° 72°
Ammo racks
Ammo racks of the KV-1S.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
114 110 (+4) 105 (+9) 100 (+14) 68 (+46) 36 (+78) 24 (+90) (+113) no

Turret empty: 100 (+14)

Machine guns

Main article: DT (7.62 mm)
7.62 mm DT
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,890 (63) 600 N/A N/A

Usage in the battles

When playing the KV-1S, remember that you are still a heavy tank. Keep your front armor facing your enemies at all times, and preferably angled (but slightly less than KV-1 L-11). KV-1S turret is more durable, and can deflect more shots than before, so if possible expose your turret only. Gun has no special penetration value, so try to target weakspots or areas with the least armor. Flanking attacks could end in a fiery demise. Also, this tank is still a KV-1 in it's heart.

The best tactics for this tank is: keep a low profile and stay behind the main assault. When your team has advanced to the enemy's base, the KV-1s is best used to round up straggling enemy tanks behind your lines. If these tanks aren't destroyed, they'll attack your team's rear.

The common enemies are armed with guns that usually can penetrate the driver's hatch. Watch out for enemy T-34 (especially mod. 1941 and 1942, sometimes mods 1943 and the 57 variants), since they can flank you easily. Also watch out for all german Pz.IVs & StuGs armed with long 7.5 cm gun, as it can penetrate your front armor even if you are angled.

This vehicle (due to its higher BR) can also meet many opponents that your armor has no chance of stopping, avoid direct confrontation with them. (Includes: T-34-85, SU-85, Dicker Max & Nashorn, Sherman Firefly & Achiles)

Meeting other KV-1's and Churchills may become a stalemate as the KV-1S gun may not penetrate against their formidable armour. This leads to the hope that the APCR ammunition works, and the firing of several rounds into the target for a penetration.

Pros and cons

Pros:

  • Faster than its predecessor and successor, yet frontal armor is the same.
  • Very hard to knock out in one shot
  • Adequate gun
  • Bouncy turret front
  • Wide tracks make for good cross-country performance
  • Resilient. Can remain reasonably effective, even with a lot of damage
  • Very effective overall

Cons:

  • Side armor is considerably weaker (75 mm into 60 mm)
  • Turret is cramped
  • Very low reverse speed, poor low speed handling
  • Vulnerable to the long-barreled 75mm gun of the StuG III and Pz.IV F2,G, H and J
  • First reverse gear presents a slow reverse speed of around -5 kph.
  • Still carries most of the flaws of the KV-1 L-11
  • Still a heavy vehicle, poor acceleration.
  • Still cannot move on pace with T-34s
  • Gun lacks penetration against heavier opponents: The KV-1 ZiS-5 and both Churchills are very hard to get through. APCR is unreliable.

History

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)
Other KVs  KV-85 · KV-122 · KV-220
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"