Difference between revisions of "M47 (105/55)"

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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
The M47 armor is a middle point between the M26 and an M48, it has decent hull armor which is able to stop full caliber solid shots from almost all vehicles it will face. However, it is not able to withstand sub-calibers like British APDS. Turret is inconsitent when it comes to full caliber and sub-calibers. Turret mantel it able to withstand calibers lower than 105mm but cheeks may even stop 122mm when full caliber is being shot. However they may not be able to stop sub-calibers from almost all calibers. Armor should not be relied on most of the cases due to inconsistency against threats seen in combat. However, this does not mean the armor should not be used at all. When facing Russian and American tanks, armor is suficient to completely shatter or partially stop the shell, this is due to full caliber APHE and APCBC have relatively low penetration (215mm-250mm). The story changes when facing British APDS from all calibers, from 24pdr (84mm) to 120mm. They have the same penetration and higher than the M47 (105/55) APDS, meaning they will easily penetrate you without effort. Now, there are some aspects when it comes to APDS. Due to being sub-caliber, they have penetration over post-penetration effects. All the spalling is dependent on the armor thickness. This can be considered good or bad depending on where the APDS is being fired at. Hits to the hull frontal plate will most likely kill your driver and loader (if hit on the right side if seen from the front) or gunner and commander (if hit on the left side if seen from the front). Turret hits are often one shot kills if fired at the right places. In a 60° frontal arc, all hits will take at most 2 crew members unless it is a high caliber round like the [[Conway]]'s 120mm. Past 60°, all hits are most likely to be one shot kill, specially if the hit is made at a turret side as breach is not big enough to stop the spalling. Hits on the turret back are confirmed kills, however, hits on the engine deck can be painful due to fire but will not instantly destroy the M47. The engine and transmission are big enough to stop all spalling and rounds it will see except darts.
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
The M47's armour is a middle point between the M26 and an M48, it has decent hull armour which is able to stop full calibre solid shots from almost all vehicles it will face. However, it is not able to withstand sub-calibres like British APDS. Turret is inconsitent when it comes to full calibre and sub-calibres. Turret mantlet is able to withstand calibres lower than 105 mm but cheeks may even stop 122 mm. However they may not be able to stop sub-calibres from almost all calibres. Armour should not be relied on most of the cases due to inconsistency against threats seen in combat. However, this does not mean the armour should not be used at all. When facing Russian and American tanks, armour is sufficient to completely shatter or partially stop the shell, this is due to full calibre APHE and APCBC have relatively low penetration (215 mm - 250 mm). The story changes when facing British APDS from 24-pdr (84 mm) to 120 mm. They have an equivalent or higher penetration than the M47 (105/55) APDS, meaning they will easily penetrate you without effort. Now, there are some aspects when it comes to APDS. Due to being sub-calibre, they have penetration over post-penetration effects. All the spalling is dependent on the armour thickness. This can be considered good or bad depending on where the APDS is being fired at. Hits to the hull frontal plate will most likely kill your driver and loader (if hit on the right side seen from the front) or gunner and commander (if hit on the left side seen from the front). Turret hits are often single-shot kills if fired in the right places. In a 60° frontal arc, all hits will take at most 2 crew members unless it is a high calibre round like the [[Conway]]'s 120 mm. Past 60°, all hits are most likely to be single-shot kill, specially if the hit is made at a turret side as the breech is not big enough to stop the spalling. Hits on the turret back are confirmed kills, however, hits on the engine deck can be painful due to fire but will not instantly destroy the M47. The engine and transmission are big enough to stop all spalling and rounds it will see except darts.
  
 
=== Mobility ===
 
=== Mobility ===
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 1162|rbMinHp= 663}}Mobility wise, the M47 is a fatter M26. Not too fast but not too slow either. It has a powerful engine that is able to pull and push almost all tanks in the battlefield while being able to maintain decent mobility. It does not have neutral steering per se as it is not fully on its own axis. However it does have really good reverse speed (for its size) as well as acceleration for both forward and reverse gears. Top speed is higher than the M26 but is not too fast, expected from a Patton tank.
+
{{tankMobility|abMinHp= 1162|rbMinHp= 663}}
 +
 
 +
Mobility wise, the M47 is a fatter M26. Not too fast but not too slow either. It has a powerful engine that is able to pull and push almost all tanks in the battlefield while being able to maintain adequate mobility. It does not have neutral steering per se as it is not fully on its own axis. However it does have a really good reverse speed (for its size) as well as acceleration for both forward and reverse gears. Top speed is higher than the M26 but is not too fast, expect from a Patton tank.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
{{main|OTO Melara 105/55 (105 mm)}}This specific M47 is armed with the OTO Melara 105/55, the only M47 in game to have a 105mm gun at 7.3. It is similar to the L7A3 Royal Ordnance 105mm gun seen in other vehicles (Centurion Mk.10, Leopard 1, Vickers MBT) and the M68 105mm gun (M60A1-A3). However, its handling is similar to the OTO Melara 105/52 of the Centauro, mainly for using exactly the same ammunition.
+
{{main|OTO Melara 105/55 (105 mm)}}
 +
This specific M47 is armed with the OTO Melara 105/55 cannon, the only M47 in-game to have a 105 mm gun at 7.3. It is similar to the L7A3 Royal Ordnance 105 mm gun seen in other vehicles (Centurion Mk.10, Leopard 1, Vickers MBT) and the M68 105 mm gun (M60A1-A3). However, its handling is similar to the OTO Melara 105/52 of the Centauro, mainly for using exactly the same ammunition.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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! colspan="5" | [[OTO Melara 105/55 (105 mm)|105 mm OTO Melara 105/55]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
! colspan="5" | [[OTO Melara 105/55 (105 mm)|105 mm OTO Melara 105/55]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Mode
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! Capacity
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! Vertical
+
! Stock !! Full !! Expert !! Aced
! Horizontal
 
! Stabilizer
 
! Stock
 
! Upgraded
 
! Full
 
! Expert
 
! Aced
 
! Stock
 
! Full
 
! Expert
 
! Aced
 
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
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==== Ammunition ====
 
==== Ammunition ====
This M47 is the most powerful M47 seen in game firepower wise. It has the same ammunition as the Centauro but at 7.3.
+
This M47 is the most powerful M47 seen in-game firepower-wise. It has the same ammunition as the Centauro but at BR 7.3.
  
* M392A2: despite being APDS and the stock round, this round is one of the most powerful sub-caliber rounds the Italian have access to at Rank 5. The penetration, flight speed and post penetration effects are really great for beating almost all tanks it faces with exception of the T-55AM-1. This round is underestimated for the fact it does not have the same penetration the M456 has. However it comes more in handy to use APDS most of the time than HEAT-FS mainly for the fact that it can be used easier for longer engagements and will not detonate with trees and bushes.
+
* M392A2: despite being APDS and the stock round, this round is one of the most powerful sub-calibre rounds the Italian have access to at Rank 5. The penetration, flight speed and post-penetration effect are really great for beating almost all tanks it faces with exception of the T-55AM-1. This round is underestimated for the fact it does not have the same penetration the M456 has. However it comes more in handy to use APDS most of the time than HEAT-FS mainly for the fact that it can be used easier for longer engagements and will not detonate with trees and bushes.
* M393A2: the HESH round is 90% of the time useless unless trapshots are wanted/needed. The use for it is really situational and it is much better to carry APDS or HEAT-FS for all anti-tank purposes.
+
* M393A2: the HESH round is 90% of the time useless unless trap shots are involved. The use for it is really situational and it is much better to carry APDS or HEAT-FS for all anti-tank purposes.
* M456: this is the pinnacle of heavy armor destroying, mainly for the fact that it has a continious penetration through all its flight time. This is not recommended to be carried as the main shell for the previous statements. However it is recommended to carry some to defeat heavy armor the APDS is unable to penetrate.
+
* M456: this is the pinnacle of heavy armour destroying, mainly for the fact that it has a continuous penetration through all its flight time. This is not recommended to be carried as the main shell for the previous statements. However it is recommended to carry some to defeat heavy armour the APDS is unable to penetrate.
  
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
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== Usage in battles ==
 
== Usage in battles ==
The M47 is a slow pushing tank with a powerful anti-tank gun. It should not be used as the frontal line armor but should not be used as only support. Depending on the map, the commander must evaluate and take the required actions and tactics for it to work. With powerful gun, it's more than capable of dealing with 90% of the tanks it will see at any ranges.
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The M47 is a slow pushing tank with a powerful anti-tank gun. It should not be used as the frontal line armour but should not be used as only support. Depending on the map, the commander must evaluate and take the required actions and tactics for it to work. With its powerful gun, it's more than capable of dealing with 90% of the tanks it will see at any ranges.
  
 
'''List of opponents important notes when facing frontally:'''
 
'''List of opponents important notes when facing frontally:'''
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* Shot trap can deflect shells off the bottom of the turret mantlet and into the tank.
 
* Shot trap can deflect shells off the bottom of the turret mantlet and into the tank.
* Armor can still be penetrated by most enemies, especially by HEAT-FS and Sabot rounds.
+
* Armour can still be penetrated by most enemies, especially by HEAT-FS and Sabot rounds.
  
 
== History ==
 
== History ==
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;Skins
 
;Skins
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=tank&vehicleClass=medium_tank&vehicle=it_m47_105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=tank&vehicleClass=medium_tank&vehicle=it_m47_105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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;Vehicles equipped with the same chassis
 
;Vehicles equipped with the same chassis
 
 
* [[M47]]
 
* [[M47]]
 
* [[mKPz M47 G]]
 
* [[mKPz M47 G]]

Revision as of 16:51, 18 February 2021

This page is about the Italian medium tank M47 (105/55). For the version in the American tree, see M47.
M47 (105/55)
it_m47_105.png
GarageImage M47 (105 55).jpg
M47 (105/55)
AB RB SB
7.7 7.7 7.7
Class:
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The M47 (105/55) OTO is a Rank V Italian medium tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Armourfront / side / back
Hull101 / 76 / 25
Turret121 / 63 / 76
Crew4 people
Visibility120 %

The M47's armour is a middle point between the M26 and an M48, it has decent hull armour which is able to stop full calibre solid shots from almost all vehicles it will face. However, it is not able to withstand sub-calibres like British APDS. Turret is inconsitent when it comes to full calibre and sub-calibres. Turret mantlet is able to withstand calibres lower than 105 mm but cheeks may even stop 122 mm. However they may not be able to stop sub-calibres from almost all calibres. Armour should not be relied on most of the cases due to inconsistency against threats seen in combat. However, this does not mean the armour should not be used at all. When facing Russian and American tanks, armour is sufficient to completely shatter or partially stop the shell, this is due to full calibre APHE and APCBC have relatively low penetration (215 mm - 250 mm). The story changes when facing British APDS from 24-pdr (84 mm) to 120 mm. They have an equivalent or higher penetration than the M47 (105/55) APDS, meaning they will easily penetrate you without effort. Now, there are some aspects when it comes to APDS. Due to being sub-calibre, they have penetration over post-penetration effects. All the spalling is dependent on the armour thickness. This can be considered good or bad depending on where the APDS is being fired at. Hits to the hull frontal plate will most likely kill your driver and loader (if hit on the right side seen from the front) or gunner and commander (if hit on the left side seen from the front). Turret hits are often single-shot kills if fired in the right places. In a 60° frontal arc, all hits will take at most 2 crew members unless it is a high calibre round like the Conway's 120 mm. Past 60°, all hits are most likely to be single-shot kill, specially if the hit is made at a turret side as the breech is not big enough to stop the spalling. Hits on the turret back are confirmed kills, however, hits on the engine deck can be painful due to fire but will not instantly destroy the M47. The engine and transmission are big enough to stop all spalling and rounds it will see except darts.

Mobility

Speedforward / back
AB53 / 22 km/h
RB and SB48 / 20 km/h
Number of gears6 forward
2 back
Weight46.3 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB30.9 hp/t
RB and SB16.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 53 22 46.3 1162 1,431 25.1 30.91
Realistic 48 20 663 750 14.32 16.2

Mobility wise, the M47 is a fatter M26. Not too fast but not too slow either. It has a powerful engine that is able to pull and push almost all tanks in the battlefield while being able to maintain adequate mobility. It does not have neutral steering per se as it is not fully on its own axis. However it does have a really good reverse speed (for its size) as well as acceleration for both forward and reverse gears. Top speed is higher than the M26 but is not too fast, expect from a Patton tank.

Modifications and economy

Repair costBasic → Reference
AB4 307 → 5 642 Sl icon.png
RB4 815 → 6 307 Sl icon.png
SB6 791 → 8 896 Sl icon.png
Total cost of modifications87 700 Rp icon.png
147 200 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 220 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
250 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
165 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
165 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
230 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 000 Rp icon.png
Cost:
9 800 Sl icon.png
250 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 700 Rp icon.png
Cost:
6 600 Sl icon.png
165 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
230 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
250 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
165 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
230 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
230 Ge icon.png
Mods art support.png
Artillery Support
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Ammunition70 rounds
First-order10 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 19°

This specific M47 is armed with the OTO Melara 105/55 cannon, the only M47 in-game to have a 105 mm gun at 7.3. It is similar to the L7A3 Royal Ordnance 105 mm gun seen in other vehicles (Centurion Mk.10, Leopard 1, Vickers MBT) and the M68 105 mm gun (M60A1-A3). However, its handling is similar to the OTO Melara 105/52 of the Centauro, mainly for using exactly the same ammunition.

105 mm OTO Melara 105/55 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 71 -5°/+19° ±180° N/A 28.6 __.__ __.__ __.__ __.__ 8.7 __.__ __.__ __.__
Realistic 17.9 __.__ __.__ __.__ __.__

Ammunition

This M47 is the most powerful M47 seen in-game firepower-wise. It has the same ammunition as the Centauro but at BR 7.3.

  • M392A2: despite being APDS and the stock round, this round is one of the most powerful sub-calibre rounds the Italian have access to at Rank 5. The penetration, flight speed and post-penetration effect are really great for beating almost all tanks it faces with exception of the T-55AM-1. This round is underestimated for the fact it does not have the same penetration the M456 has. However it comes more in handy to use APDS most of the time than HEAT-FS mainly for the fact that it can be used easier for longer engagements and will not detonate with trees and bushes.
  • M393A2: the HESH round is 90% of the time useless unless trap shots are involved. The use for it is really situational and it is much better to carry APDS or HEAT-FS for all anti-tank purposes.
  • M456: this is the pinnacle of heavy armour destroying, mainly for the fact that it has a continuous penetration through all its flight time. This is not recommended to be carried as the main shell for the previous statements. However it is recommended to carry some to defeat heavy armour the APDS is unable to penetrate.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M392A2 APDS 303 302 296 277 257 252
M393A2 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M392A2 APDS 1,478 4 N/A N/A N/A 75° 78° 80°
M393A2 HESH 732 14.85 0.4 0.1 4,310 73° 77° 80°
M456 HEATFS 1,173 10.5 0.0 0.1 1,270 65° 72° 75°

Ammo racks

Ammo racks of the M47 (identical).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
71 42 (+29) 12 (+59) 10 (+61) (+64) (+70) No

Notes:

  • As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
  • Shells are modeled by sets of 2 and disappear from the rack after both shells in the set having been shot or loaded.
  • Racks 3 to 5 are first stage ammo racks. They total 11 shells and gets filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 5 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammo from racks 1-6 into racks 8 then 7. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Ammunition5 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Total Ammo Shots per Belt Fire rate Vertical guidance Horizontal guidance
Pintle 1,000 200 576 -_°/+_° ±180°
7.62 mm M1919A4
Mount Total Ammo Shots per Belt Fire rate Vertical guidance Horizontal guidance
Coaxial 4,900 250 500 Not Applicable (Fixed)

Usage in battles

The M47 is a slow pushing tank with a powerful anti-tank gun. It should not be used as the frontal line armour but should not be used as only support. Depending on the map, the commander must evaluate and take the required actions and tactics for it to work. With its powerful gun, it's more than capable of dealing with 90% of the tanks it will see at any ranges.

List of opponents important notes when facing frontally:

  • Panther/M48/Pershing: all front can be penetrated with APDS
  • M60: gun mantlet can be penetrated by APDS, hull has to be penetrated by HEAT-FS
  • Tiger II: all front can be penetrated by all rounds
  • Centurion: all front can be penetrated with APDS and higher penetration rounds
  • M103: hull has to be penetrated by HEAT-FS, center of mass shot has to be done frontally as the hull and turret are curvy, hull is impenetrable by all rounds
  • T32/T32E1: gun mantlet and hull have to be penetrated by HEAT-FS or APDS, aim at lower half of the frontal glacis to fire at ammunition rack
  • Maus/E-100: gun mantlet has to be penetrated by HEAT-FS, hull is impenetrable by all rounds. Side shots have to be done with APDS or HEAT-FS.
  • Jagdtiger: all front can be penetrated by all rounds
  • Leopard 1/AMX-30: all front can be penetrated with APDS and higher penetration rounds
  • T95: gun mantlet and hull have to be penetrated by HEAT-FS

Pros and cons

Pros:

  • Better main gun than on the original M47.
  • Decent frontal armour.
  • Has a .50 cal machine gun for warding off incoming airplanes.

Cons:

  • Shot trap can deflect shells off the bottom of the turret mantlet and into the tank.
  • Armour can still be penetrated by most enemies, especially by HEAT-FS and Sabot rounds.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis

External links


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1