Difference between revisions of "ZiS-30"
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== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | The '''{{ | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is a lightly armoured tank destroyer mounting a gun that is very powerful for its rank. |
The ZiS-30 is the second Soviet tank destroyer on the Soviet tech tree. The highlight of this tank destroyer is its ridiculously powerful gun for its rank, which is capable of destroying most tanks of a similar rank in one shot. The ZIS-30 serves mainly in a support role, firing from the rear of the line at spotted targets. Despite this, the ZIS-30 can feasibly serve as a lone sniper or a hit-and-run vehicle, due to its powerful gun and impressive speed. Although the ZIS-30 is a powerhouse in terms of speed and firepower, it is quite fragile and can easily be taken out by enemy tanks. Due to the near nonexistent armour of the ZIS-30, the crew is extremely prone to damage and it takes very few shots to knock them out. A proven tactic is to fire at preoccupied enemies so that they cannot react fast enough to fire back. Often it helps to set up an ambush position on a ridge and wait for the enemy to enter your line of fire. After taking several shots (2-4), it is advised that a new position be found, as other enemies may have noticed you by that time. | The ZiS-30 is the second Soviet tank destroyer on the Soviet tech tree. The highlight of this tank destroyer is its ridiculously powerful gun for its rank, which is capable of destroying most tanks of a similar rank in one shot. The ZIS-30 serves mainly in a support role, firing from the rear of the line at spotted targets. Despite this, the ZIS-30 can feasibly serve as a lone sniper or a hit-and-run vehicle, due to its powerful gun and impressive speed. Although the ZIS-30 is a powerhouse in terms of speed and firepower, it is quite fragile and can easily be taken out by enemy tanks. Due to the near nonexistent armour of the ZIS-30, the crew is extremely prone to damage and it takes very few shots to knock them out. A proven tactic is to fire at preoccupied enemies so that they cannot react fast enough to fire back. Often it helps to set up an ambush position on a ridge and wait for the enemy to enter your line of fire. After taking several shots (2-4), it is advised that a new position be found, as other enemies may have noticed you by that time. | ||
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=== Survivability and armour === | === Survivability and armour === | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
− | |||
− | |||
'''Armour type:''' | '''Armour type:''' | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp= 71|rbMinHp= 44 | + | {{tankMobility|abMinHp=71|rbMinHp=44}} |
=== Modifications and economy === | === Modifications and economy === | ||
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=== Main armament === | === Main armament === | ||
{{Specs-Tank-Weapon|1}} | {{Specs-Tank-Weapon|1}} | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> |
− | {{main| | + | {{main|ZIS-2 (57 mm)}} |
[[File:ZiS-30 horizontal gun and MG displacement.png|right|thumbnail|Gun and MG horizontal displacement on the ZiS-30|200px]] | [[File:ZiS-30 horizontal gun and MG displacement.png|right|thumbnail|Gun and MG horizontal displacement on the ZiS-30|200px]] | ||
The ZiS-2 57mm gun offers among the highest penetration power at its BR. Its high muzzle velocity allows for a flat firing trajectory and thus makes it easier to aim from a distance and anticipate the path of moving targets. Its accuracy drop is noticeable only over 1500m distance.The ZiS-2 57mm gun can sometimes penetrate the Tiger H1 side armour from long range. | The ZiS-2 57mm gun offers among the highest penetration power at its BR. Its high muzzle velocity allows for a flat firing trajectory and thus makes it easier to aim from a distance and anticipate the path of moving targets. Its accuracy drop is noticeable only over 1500m distance.The ZiS-2 57mm gun can sometimes penetrate the Tiger H1 side armour from long range. | ||
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Your recoil also is a handicapping feature: your hull being very light, it can not absorb much of the recoil power (even with the huge damping cylinders on the gun). Using the "sight distance control" feature can help mitigate that aspect but any movement of the mouse during the recoil phase will nullify the sight setting. | Your recoil also is a handicapping feature: your hull being very light, it can not absorb much of the recoil power (even with the huge damping cylinders on the gun). Using the "sight distance control" feature can help mitigate that aspect but any movement of the mouse during the recoil phase will nullify the sight setting. | ||
+ | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[ | + | ! colspan="5" | [[ZIS-2 (57 mm)|57 mm ZIS-2]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
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|} | |} | ||
− | + | ==== Ammunition ==== | |
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="8" | Penetration statistics | ! colspan="8" | Penetration statistics | ||
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
|- | |- | ||
− | | BR-271 || APHEBC ||145||143||132||119||108||98 | + | | BR-271 || APHEBC || 145 || 143 || 132 || 119 || 108 || 98 |
|- | |- | ||
− | | BR-271K || APHE ||145||143||132||119||108||98 | + | | BR-271K || APHE || 145 || 143 || 132 || 119 || 108 || 98 |
|- | |- | ||
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5 | | O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5 | ||
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|} | |} | ||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
− | ! colspan=" | + | ! colspan="10" | Shell details |
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
|- | |- | ||
− | ! | + | ! 0% !! 50% !! 100% |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | |||
− | |||
|- | |- | ||
− | | BR-271 || APHEBC || 990 || 3.14 || 1.2 || 9 ||21.56 | + | | BR-271 || APHEBC || 990 || 3.14 || 1.2 || 9 || 21.56 || 48° || 63° || 71° |
|- | |- | ||
− | | BR-271K || APHE || 990 || 3.14 || 1.2 || 9 ||27.72 | + | | BR-271K || APHE || 990 || 3.14 || 1.2 || 9 || 27.72 || 47° || 60° || 65° |
|- | |- | ||
− | | O-271 || HE || 700 || 3.72 || 0 | + | | O-271 || HE || 700 || 3.72 || 0 || 0.1 || 220 || 79° || 80° || 81° |
|- | |- | ||
|} | |} | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | ||
+ | <!-- '''Last updated:''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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=== Machine guns === | === Machine guns === | ||
{{Specs-Tank-Weapon|2}} | {{Specs-Tank-Weapon|2}} | ||
− | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> | + | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> |
{{main|DT (7.62 mm)}} | {{main|DT (7.62 mm)}} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
|- | |- | ||
− | + | | Hull || 756 (63) || 600 || ±10° || ±10° | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
As mentioned above, the ZIS-30 is ideal for ambush and sniping attacks, especially due to the fairly flat trajectory of the rounds. Carry a full load of ammo (it's only 20 rounds), especially the standard-issue APHE shell, which is capable of penetrating the armour of just about every reasonable enemy for your battle rating. Shoot'n'scoot tactics are advised and use the surprising agility of the vehicle to get into unexpected locations. | As mentioned above, the ZIS-30 is ideal for ambush and sniping attacks, especially due to the fairly flat trajectory of the rounds. Carry a full load of ammo (it's only 20 rounds), especially the standard-issue APHE shell, which is capable of penetrating the armour of just about every reasonable enemy for your battle rating. Shoot'n'scoot tactics are advised and use the surprising agility of the vehicle to get into unexpected locations. | ||
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=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
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'''Cons:''' | '''Cons:''' | ||
− | * Paper armour, [[ | + | * Paper armour, [[M2HB (12.7 mm)|HMGs]] are extremely dangerous |
* Low HP ratio makes hill climbing difficult | * Low HP ratio makes hill climbing difficult | ||
* Wobbly handling, prone to accidental tipping during sharp turns | * Wobbly handling, prone to accidental tipping during sharp turns | ||
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== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
During the first weeks of Operation Barbarossa in 1941, the Soviet armoured forces suffered crushing losses at the hands of the well organised German army. As the number of Soviet armoured vehicles rapidly decreased, Soviet representatives searched for ways to compensate for the losses with easily produced vehicles. As a result, an order for the quick development of improvised self-propelled anti-tank guns was issued in July 1941 as a means of providing the Red Army cheap and easy-to-produce anti-tank weapons. The schedule was extremely tight, allowing only two weeks for development. | During the first weeks of Operation Barbarossa in 1941, the Soviet armoured forces suffered crushing losses at the hands of the well organised German army. As the number of Soviet armoured vehicles rapidly decreased, Soviet representatives searched for ways to compensate for the losses with easily produced vehicles. As a result, an order for the quick development of improvised self-propelled anti-tank guns was issued in July 1941 as a means of providing the Red Army cheap and easy-to-produce anti-tank weapons. The schedule was extremely tight, allowing only two weeks for development. | ||
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=== In-game description === | === In-game description === | ||
During the first battles of the Great Patriotic War, it became clear that a new tank destroyer had to be developed, capable of quickly relocating and fighting German tank units, whose mobility significantly exceeded that of the Red Army's tank units. | During the first battles of the Great Patriotic War, it became clear that a new tank destroyer had to be developed, capable of quickly relocating and fighting German tank units, whose mobility significantly exceeded that of the Red Army's tank units. | ||
+ | |||
The vehicle was designed by factory No. 92's design bureau, and consisted of a turret-mounted 57 mm ZiS-2 anti-tank cannon with a 73 calibre barrel length placed on a T-20 Komsomolets armoured artillery tractor. | The vehicle was designed by factory No. 92's design bureau, and consisted of a turret-mounted 57 mm ZiS-2 anti-tank cannon with a 73 calibre barrel length placed on a T-20 Komsomolets armoured artillery tractor. | ||
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Artillerymen liked these self-propelled guns because of their mobility, improved defences in comparison with the towed version, and the increased effectivity of the ZiS-2 cannon, which at times ripped straight through German tanks of that period. The ZiS-30's disadvantages included its low movement range and onboard ammunition capacity, the gun mount's large dimensions, the lack of communication between the driver and crew, the vehicle's instability, its overloaded chassis and its weak armour. | Artillerymen liked these self-propelled guns because of their mobility, improved defences in comparison with the towed version, and the increased effectivity of the ZiS-2 cannon, which at times ripped straight through German tanks of that period. The ZiS-30's disadvantages included its low movement range and onboard ammunition capacity, the gun mount's large dimensions, the lack of communication between the driver and crew, the vehicle's instability, its overloaded chassis and its weak armour. | ||
+ | |||
Practically all these SPGs were lost by the summer of 1942, either in battle or due to mechanical failures. | Practically all these SPGs were lost by the summer of 1942, either in battle or due to mechanical failures. | ||
− | |||
== Media == | == Media == | ||
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== See also == | == See also == | ||
− | <!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
− | * ''links to approximate analogues of other nations and research trees.''--> | + | * ''links to approximate analogues of other nations and research trees.'' --> |
;Vehicles equipped with the same gun | ;Vehicles equipped with the same gun | ||
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== External links == | == External links == | ||
− | <!--''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' | ||
− | * ''other literature.''--> | + | * ''other literature.'' --> |
* [[wt:en/news/3356/current|[Vehicle Profile] ZiS-30]] | * [[wt:en/news/3356/current|[Vehicle Profile] ZiS-30]] |
Revision as of 11:04, 9 February 2021
Contents
Description
The ZiS-30 is a rank II Soviet tank destroyer with a battle rating of 2.3 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is a lightly armoured tank destroyer mounting a gun that is very powerful for its rank.
The ZiS-30 is the second Soviet tank destroyer on the Soviet tech tree. The highlight of this tank destroyer is its ridiculously powerful gun for its rank, which is capable of destroying most tanks of a similar rank in one shot. The ZIS-30 serves mainly in a support role, firing from the rear of the line at spotted targets. Despite this, the ZIS-30 can feasibly serve as a lone sniper or a hit-and-run vehicle, due to its powerful gun and impressive speed. Although the ZIS-30 is a powerhouse in terms of speed and firepower, it is quite fragile and can easily be taken out by enemy tanks. Due to the near nonexistent armour of the ZIS-30, the crew is extremely prone to damage and it takes very few shots to knock them out. A proven tactic is to fire at preoccupied enemies so that they cannot react fast enough to fire back. Often it helps to set up an ambush position on a ridge and wait for the enemy to enter your line of fire. After taking several shots (2-4), it is advised that a new position be found, as other enemies may have noticed you by that time.
The ZiS-30 possesses three main advantages – small dimensions, great speed and manoeuvrability, and a fantastic gun for its rank. With its good top speed and acceleration, it can move very quickly across the map. It is also comparatively a very small vehicle, so it can be a very hard target to hit especially at long range. Its gun has virtually no problems when penetrating anything on the given BR spread (eg. 2.3-3.3) and features a (relatively) fast rate of fire and flat trajectory, making the vehicle a suitable long-range sniper. As the gun is mounted onto the roof, the vehicle has a reasonably tall profile. This is both an advantage and disadvantage – it compromises your cover which allows you to be spotted easier, but at the same time, you can shoot over lower obstacles while exposing only the gun shield.
Obviously, there are disadvantages as well. The gun's recoil is rather strong for the small chassis and the sway is large enough to cause you to lose track of your target, hence requiring realignment every time you take the shot. The vehicle also carries a very small ammunition supply. Most importantly, however, the vehicle's armour is practically nonexistent and even armour piercing rounds from rifle calibre machine guns can pierce your frontal armour at close range. The crew of the gun are protected only by the gun shield. Otherwise, it's exposed and thus very vulnerable. However, many armour piercing rounds will just pass through the gun shield without detonating, significantly reducing the damage. That being said, it is advised to use HE rounds when facing the ZiS-30.
Given its advantages and disadvantages, the ZiS-30's performs best when used as a highly mobile, long-range sniper. Race to a position using your speed and then conceal your fragile hull and then wait for the enemy to stumble in your sights. Use your high rate of fire to take several well-aimed shots, then quickly relocate. Further research of the ZiS-30 will lead to the SU-122.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10 mm (24°) Front plate 10 mm (67°) Front glacis 10 mm (50°) Lower glacis |
7 mm (19°) Top 17 mm (1°) Bottom |
7 mm (1-42°) | 5-7 mm |
Gun shield | 5 mm (31°) | N/A | N/A | N/A |
Notes:
- Suspension wheels are 10 mm thick while tracks are 15 mm thick.
- Aside from the front gun shield, there is no armoured encasement for the gunner and loader crew members.
- The vehicle is so lightly armoured that it is extremely vulnerable to artillery strikes, plane strafings and ramming attacks.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 47 | 6 | 4 | 71 | 95 | 17.75 | 23.75 |
Realistic | 43 | 6 | 44 | 50 | 11 | 12.5 |
Modifications and economy
Start as usual: Parts and FPE. The BR-271 is a good shell and the BR-271K upgrade can be ignored. Focus on all accuracy upgrades. Long-range duels and shots are a favourite past time of all tank destroyers. Additionally, it helps to hit the weak spots on enemy vehicles. After these, all performance upgrades like Engine or Suspension will come in handy to further improve the ZiS-30's excellent mobility.
Armaments
Main armament
The ZiS-2 57mm gun offers among the highest penetration power at its BR. Its high muzzle velocity allows for a flat firing trajectory and thus makes it easier to aim from a distance and anticipate the path of moving targets. Its accuracy drop is noticeable only over 1500m distance.The ZiS-2 57mm gun can sometimes penetrate the Tiger H1 side armour from long range.
The rotation speed of the gun is slow compared to other tanks at the same rank or battle rating. This however does not end up being a huge handicap because the playstyle for this vehicle is to snipe from a distance. The elevation angle is average for such a long gun. The depression angle is not big enough for you to fire from cover but it is better than no depression as it is a rare feature on Soviet vehicles.
Additionally to having a limited gun rotation on the horizontal axis, that displacement is asymmetrical due to the loader position limiting movement to the left side. This can make the tracking of a target difficult if the gun reaches a stop. You should take that constraint into account when positioning your hull at a firing spot.
Your recoil also is a handicapping feature: your hull being very light, it can not absorb much of the recoil power (even with the huge damping cylinders on the gun). Using the "sight distance control" feature can help mitigate that aspect but any movement of the mouse during the recoil phase will nullify the sight setting.
57 mm ZIS-2 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 20 | -4°/+22° | ±30° | N/A | 6.16 | 8.53 | 10.36 | 11.46 | 12.19 | 6.50 | 5.75 | 5.30 | 5.00 |
Realistic | 4.17 | 4.90 | 5.95 | 6.58 | 7.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
BR-271 | APHEBC | 145 | 143 | 132 | 119 | 108 | 98 |
BR-271K | APHE | 145 | 143 | 132 | 119 | 108 | 98 |
O-271 | HE | 5 | 5 | 5 | 5 | 5 | 5 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
BR-271 | APHEBC | 990 | 3.14 | 1.2 | 9 | 21.56 | 48° | 63° | 71° |
BR-271K | APHE | 990 | 3.14 | 1.2 | 9 | 27.72 | 47° | 60° | 65° |
O-271 | HE | 700 | 3.72 | 0 | 0.1 | 220 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
20 | 11 (+9) | 1 (+19) | No |
Notes:
- The ammo racks on the ZiS-30 are 2 racks of 10 (left side) and 10 (right side) totaling 20 shells.
- The first rack to be depleted is the left-hand rack, then the right-hand rack.
- To go into battle at full capacity, pack 20 shells (left rack: 9 + right rack: 10, with 1 shell in the breech taken from the left rack).
- To go into battle with the first rack depleted, pack 11 shells (right rack: 10 + 1 shell in the breech).
- To go into battle with the first and second racks depleted, pack 1 shells (1 shell in the breech).
- Recommended ammo load is 20 as your ammo capacity is very low.
Machine guns
7.62 mm DT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Hull | 756 (63) | 600 | ±10° | ±10° |
Usage in battles
As mentioned above, the ZIS-30 is ideal for ambush and sniping attacks, especially due to the fairly flat trajectory of the rounds. Carry a full load of ammo (it's only 20 rounds), especially the standard-issue APHE shell, which is capable of penetrating the armour of just about every reasonable enemy for your battle rating. Shoot'n'scoot tactics are advised and use the surprising agility of the vehicle to get into unexpected locations.
While this tank can be used in AB to some effect (due to its excellent gun and good handling), you lose your main advantage, surprise! The ZIS-30 is easy to conceal due to its small size, especially if you have camouflage vegetation to add to the vehicle. This means that it is particularly effective in RB and SB. At the start of the match, rush to a good location overlooking enemy movement routes or a capture point and snipe away, making sure that you change your position every few shots to prevent enemies from tracking you down. In RB, planes become a big threat as the game goes on. Even light machine guns are a threat, and at BR 2.3 planes start getting heavier cannons and various payloads, which will tear you apart, while the ZIS-30 rarely has any anti-aircraft armaments. Therefore, it is best to remain hidden in dense vegetation or among rocks or buildings to keep you safe. However at the initial part of a game the player is usually safe, as the enemy is unlikely to have enough SP to spawn with an aircraft.
In SB the ZIS-30 is very good at protecting capture points from enemy vehicles. Simply find a good hiding spot and wait for your enemy to go to capture the point, then take them out one by one.
Enemies worth noting:
M4A3 (105): this low-rank Sherman is one tough tank to destroy, but luckily your ZiS-30 is one of the few that can destroy it with ease (most of the time). Within 500 m, your default shell can easily penetrate its frontal/side armour with an appropriate angle. You can also penetrate its turret between the edge of the gun mantlet and the gun barrel. A penetrating shell is very likely to knock out most of its crew. However, when it's angling, hull down, or >500 m away, either aim really carefully at the turret or wait until it reveals other weakspots (eg. side). Note that you will be hull-broken easily by its HEAT so avoid getting hit by it.
Pros and cons
Pros:
- Excellent gun with good penetration, comparable to the Rank 3 tank T-34-57
- Has no issue penetrating anything at its rank
- Gun does good damage when it hits targets
- The shells have very fast speeds, making the gun easier to aim than normal, especially in RB or SB
- Sufficient agility and top speed
- Easy to conceal in vegetation (realistic & simulatory battles)
- Has a defensive machine gun for use against light SPAA
- Good horizontal traverse for the main gun
- Very good gun elevation
Cons:
- Paper armour, HMGs are extremely dangerous
- Low HP ratio makes hill climbing difficult
- Wobbly handling, prone to accidental tipping during sharp turns
- Crew extremely prone to being injured (poor armour)
- Rocks violently upon vehicle stopping
- Low ammo capacity - only carries a total of 20 shells
- Planes do not need much effort to knock out the tank
- Poor gun depression, 4 degrees makes hilly combat difficult
History
During the first weeks of Operation Barbarossa in 1941, the Soviet armoured forces suffered crushing losses at the hands of the well organised German army. As the number of Soviet armoured vehicles rapidly decreased, Soviet representatives searched for ways to compensate for the losses with easily produced vehicles. As a result, an order for the quick development of improvised self-propelled anti-tank guns was issued in July 1941 as a means of providing the Red Army cheap and easy-to-produce anti-tank weapons. The schedule was extremely tight, allowing only two weeks for development.
In response to this, the design bureau in No.92 Factory, led by P. F. Muravyev, developed a light anti-tank destroyer using the chassis of the Komsomolets tracked artillery tractor, propelled by a 4-cylinder GAZ-M automobile engine which produced 50 horsepower and top speeds of up to 47.5 km/h (29.5 mph). The process of refitting the vehicle was simple: the chassis and the hull remained unchanged, while the armament, the 57 mm ZiS-2 anti-tank gun, was simply mounted atop the vehicle. The crew consisted of four men, the commander/gunner, loader, driver and machine gunner manning the hull-mounted machine gun. The situation was so dire, that mass production was launched on September 21, 1941, and by October 15, 100 vehicles designated as the ZiS-30 were produced, a mere three months after the order to develop the vehicle was given, making it perhaps one of the fastest designed vehicles in the world.
The vehicle featured a gun that was capable of destroying any German tank of the period at combat range. This was a very welcome trait and proved invaluable to the Soviet defences against the German Panzers. However, there were significant disadvantages to its makeshift design. The weight of the gun reduced the mobility of the vehicle and the size of the vehicle allowed only a very small ammunition supply of 20 rounds to be carried. Protection of the crew was nonexistent, as the vehicle had only a very thin amount of armour and the gun crew was protected only frontally by the gun shield. The vehicle was unstable due to its high profile, had a low operational range and the communication between the driver and the gun crew was very problematic. Only 101 ZiS-30's were manufactured due to problems with the availability of both the gun and the chassis, both being urgently needed elsewhere. The ZiS-30 served until Summer 1942, being replaced by more specialised vehicles such as the SU-76M once the urgency for such vehicles disappeared.
In-game description
During the first battles of the Great Patriotic War, it became clear that a new tank destroyer had to be developed, capable of quickly relocating and fighting German tank units, whose mobility significantly exceeded that of the Red Army's tank units.
The vehicle was designed by factory No. 92's design bureau, and consisted of a turret-mounted 57 mm ZiS-2 anti-tank cannon with a 73 calibre barrel length placed on a T-20 Komsomolets armoured artillery tractor.
The SPG's production began on 21 September 1941. By the 15th of October, the factory had produced 101 ZiS-30 vehicles in total, which took part in conflicts at the culmination of the Battle of Moscow. In September-October 1941, all these vehicles went towards reinforcing anti-tank gun batteries (6 vehicles per battery) in tank brigade motorised infantry battalions.
The artillery system allowed it to fire at a rate of up to 25 shots per minute, while its targeted firing rate amounted to 15 shots per minute. It was fired only from a stationary position. The tank destroyer was stabilised when firing using folding bipods located in the rear of the vehicle's hull. A 7.62 mm DT machine gun was mounted on the tank for self-defence, installed in a rotating joint on the right in the hull's frontal plate. The SPG's crew consisted of 4 people.
Artillerymen liked these self-propelled guns because of their mobility, improved defences in comparison with the towed version, and the increased effectivity of the ZiS-2 cannon, which at times ripped straight through German tanks of that period. The ZiS-30's disadvantages included its low movement range and onboard ammunition capacity, the gun mount's large dimensions, the lack of communication between the driver and crew, the vehicle's instability, its overloaded chassis and its weak armour.
Practically all these SPGs were lost by the summer of 1942, either in battle or due to mechanical failures.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same gun
- LVT(A)(4) (ZiS-2) (China) - Chinese LVT variant equipped with the ZiS-2 cannon.
- LVT(A)(4) ZIS-2 (USA) - US Premium version of the Chinese LVT.
- Soviet vehicles equipped with a 57mm
- Vehicles of similar configuration and role
External links
- [Vehicle Profile] ZiS-30
- [Wikipedia] ZiS-30
- [Tanks Encyclopedia] ZiS-30 tank hunter
- [Military Factory] ZiS-30 tank destroyer
USSR tank destroyers | |
---|---|
SU-76M | SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A |
SU-57B | SU-57B · SU-76D |
T-34 Derivatives | SU-122 · SU-85 · SU-85M · SU-100 · SU-122P |
Heavy Tank Derivatives | SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268 |
SU-100P and Derivatives | SU-100P · Object 120 |
Wheeled | YaG-10 (29-K) |
Airborne | ASU-57 · ASU-85 |
Rocket | BM-8-24 · BM-13N · BM-31-12 |
ATGM | IT-1 · Shturm-S · Object 775 · Khrizantema-S |
Artillery | 2S1 · 2S3M |
Other | SU-5-1 · ZiS-30 · SU-122-54 |
USA | SU-57 |