Difference between revisions of "R-60"

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<div class="ttx">
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[[File:R-60.png|thumb|x250px|R-60s mounted on the [[MiG-21SMT]]]]
<div class="ttx-title">R-60</div>
 
<div class="ttx-table">
 
  <div class="ttx-table-line ttx-table-head">Information</div>
 
  <div class="ttx-table-line"><span class="ttx-value">Infrared Homing Missile</span><span class="ttx-name">Type</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">USSR [[File:USSR_flag.png]]</span><span class="ttx-name">Country of Origin</span></div>
 
  <div class="ttx-table-line ttx-table-head">General Characteristics</div>
 
  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">All-aspect</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">800 m/s</span><span class="ttx-name">Maximum Speed</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">18 G</span><span class="ttx-name">Maximum Overload</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">3.0 Seconds</span><span class="ttx-name">{{Annotation|Motor Burn time|How long the missile's rocket motor burns for (Note: the visual exhaust effect may last longer)}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">21 Seconds</span><span class="ttx-name">{{Annotation|Max flight time|Maximum time the missile can be in flight before it self-destructs}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">6,000 m</span><span class="ttx-name">{{Annotation|Max flight distance|Maximum distance missile can travel before it self-destructs (Note: this is not equal to the distance between you and the your target)}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">~3,500 m</span><span class="ttx-name">{{Annotation|Recommended max range|The maximum recommended range between you and your target when you fire the missile}}</span></div>
 
  <div class="ttx-table-line ttx-table-head">IR Seeker</div>
 
  <div class="ttx-table-line"><span class="ttx-value">5,000 m</span><span class="ttx-name">Max lock range in rear-aspect</span></div>
 
  <!--<div class="ttx-table-line"><span class="ttx-value"> N/A </span><span class="ttx-name">Max lock range in all-aspect</span></div>-->
 
  <div class="ttx-table-line"><span class="ttx-value">6 seconds</span><span class="ttx-name">{{Annotation|Power up time|Time taken for seeker to power up after it is turned on}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">15 Seconds</span><span class="ttx-name">{{Annotation|Max acquisition time|Maximum time seeker can be powered on for before it shuts down}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">5°</span><span class="ttx-name">{{Annotation|Seeker FoV|Field of View of the seeker (how big the lock on circle is)}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Yes</span><span class="ttx-name">{{Annotation|Uncaged seeker|If the seeker can be uncaged prior to launch}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">{{Annotation|Can be slaved to radar|If the seeker can be slaved to the aircraft's radar}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">12°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit pre-launch|How far off-boresight a target lock can be maintained using an uncaged seeker or radar slaving, before firing missile}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">35°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit|How far off-boresight a target lock can be maintained in flight}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">30°/s</span><span class="ttx-name">{{Annotation|Tracking rate|How fast the seeker can gimbal to track a target (higher number tracks better)}}</span></div>
 
  <div class="ttx-table-line ttx-table-head">Warhead</div>
 
  <div class="ttx-table-line"><span class="ttx-value">3.5 kg</span><span class="ttx-name">Explosive mass</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">TNT</span><span class="ttx-name">Explosive type</span></div>
 
  <!--<div class="ttx-table-line"><span class="ttx-value">{{TNTequiv|mass=??? |type=??? }} kg</span><span class="ttx-name">TNT Equivalent</span></div>-->
 
  <div class="ttx-table-line"><span class="ttx-value">3 m</span><span class="ttx-name">Proximity fuse range</span></div>
 
  <div class="ttx-table-line ttx-table-head">Specifications</div>
 
  <div class="ttx-table-line"><span class="ttx-value">44 kg</span><span class="ttx-name">Missile mass</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">2,100 mm</span><span class="ttx-name">Length</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">120 mm</span><span class="ttx-name">Diameter</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Fins</span><span class="ttx-name">Steering system</span></div>
 
  <div class="ttx-table-line ttx-table-head">Production History</div>
 
  <div class="ttx-table-line"><span class="ttx-value">Vympel </span><span class="ttx-name">Designer</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Full Production</span><span class="ttx-name">Production Status</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">1973 - ???</span><span class="ttx-name">Produced</span></div>
 
</div>
 
</div>
 
  
 
== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''
+
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
 +
The '''R-60''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 "Supersonic"]].
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
  
* {{Specs-Link|mi_24p|short}}
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* {{Specs-Link|mi_24p}}
* {{Specs-Link|mi_24p_german|short}}
+
* {{Specs-Link|mi_24p_german}}
* {{Specs-Link|mi_24p_german_hfs80|short}}
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* {{Specs-Link|mi_24p_german_hfs80}}
* {{Specs-Link|mi_24v|short}}
+
* {{Specs-Link|mi_24v}}
* {{Specs-Link|mig-21_mf|short}}  
+
* {{Specs-Link|mig-21_bis}}
* {{Specs-Link|mig-21_smt|short}}
+
* {{Specs-Link|mig-21_mf}}
 +
* {{Specs-Link|mig-21_smt}}
 +
* {{Specs-Link|yak-38}}
 +
* {{Specs-Link|yak-38m}}
  
 
== General info ==
 
== General info ==
The R-60, a short range infrared homing missile, is usually most effective at ranges between 800m-2200m (Sea Level). The burn time of the R-60's propellent is 3 seconds. Compared to other missiles, the R-60 accelerates slower but for longer when comparing to other missiles (The Aim-9J's fuel last for 2.2 seconds with more force, R-60s having 3 seconds but with less force ). The R-60's have better total-force-to-weight ratio when compared to the Aim-9J's. Comparing the Aim-9J's to the R-60's, R-60's have almost half the weight of the Aim-9J's, meaning the R-60's pulls better at lower speeds and  higher altitudes.
+
<!-- ''Tell us about the tactical and technical characteristics of the missile.'' -->
 +
The R-60, a short range infrared homing missile, is usually most effective at ranges between 800-2,200 m (at sea level). The burn time of the R-60's propellent is 3 seconds. Compared to other missiles, the R-60 accelerates slower but for longer when comparing to other missiles (the AIM-9Js fuel last for 2.2 seconds with more force, R-60s having 3 seconds but with less force). The R-60s have better total-force-to-weight ratio when compared to the AIM-9Js. Comparing the AIM-9Js to the R-60s, R-60s have almost half the weight of the AIM-9Js, meaning the R-60s pulls better at lower speeds and  higher altitudes.
  
It is also important to note that this missile can uncage it's seeker which allow the user to lead the target before launching.
+
It is also important to note that this missile can uncage its seeker which allow the user to lead the target before launching.
  
When compared to the Aim-9J's, the R-60's have double the inner FOV of the seeker head, meaning it is easier to aquire a lock when doing turning engagements, though this comes at the cost of being able to be fooled easier by flares and other counter-measures, since these may come into the view of the missiles (This is also the reason why Aim-9J's are less likely to be fooled by flares when compared to R-60's)
+
When compared to the AIM-9Js, the R-60s have double the inner FOV of the seeker head, meaning it is easier to acquire a lock when doing turning engagements, though this comes at the cost of being able to be fooled easier by flares and other counter-measures, since these may come into the view of the missiles (This is also the reason why AIM-9Js are less likely to be fooled by flares when compared to R-60s).
  
 
=== Effective damage ===
 
=== Effective damage ===
When comparing to the Aim-9J's, Aim-9J's has almost 4x the explosive mass of the R-60s, meaning the Aim-9J's do more damage when detonating further away from a target. Though the R-60's still completely destroy a target.
+
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''
 +
 
 +
=== Comparison with analogues ===
 +
<!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' -->
 +
When comparing to the AIM-9Js, AIM-9Js has almost 4x the explosive mass of the R-60s, meaning the AIM-9Js do more damage when detonating further away from a target. Though the R-60's still completely destroy a target.
  
 
== Usage in battles ==
 
== Usage in battles ==
 +
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' -->
 
'''Important details:'''
 
'''Important details:'''
  
Every missile greatly performs better when at higher altitudes, this should be used to your advantage as missiles becomes unavoidable when launched at a reasonable range and altitude if the target doesn't use of any countermeasures, missile's accelerate faster, pull harder and reach higher velocites at higher altitudes due to the reduced drag. This comes as a double edge sword however as your missiles perform better, the enemy's missiles does aswell which means that you shouldn't put yourself in a position where enemies can engage you with your pants down while you're engaging a target. Coming in at unexpected angles while being undetected is the best way to utilize R-60's and every other missile.
+
Every missile greatly performs better when at higher altitudes, this should be used to your advantage as missiles becomes unavoidable when launched at a reasonable range and altitude if the target doesn't deploy countermeasures, missiles accelerate faster, pull harder and reach higher velocities at higher altitudes due to the reduced drag. This comes as a double edge sword however as your missiles perform better, the enemy's missiles do as well which means that you shouldn't put yourself in a position where enemies can engage you while you're engaging a target. Coming in at unexpected angles while being undetected is the best way to utilize R-60s and every other missile.
  
The higher the speed of which the missile is launched, the faster the missile will reach it's optimum manevurability, therefore keeping your speed high and obtaining optimal launch conditions are instrumental to a successful missile kill.
+
The higher the speed of which the missile is launched, the faster the missile will reach its optimum manoeuvrability, therefore keeping your speed high and obtaining optimal launch conditions are instrumental to a successful missile kill.
  
 
Use of slaving the missile to the radar may prove to be incredibly useful when leading a target, especially when the dogfight continually changes angles and pointing the nose towards the target may not be possible.
 
Use of slaving the missile to the radar may prove to be incredibly useful when leading a target, especially when the dogfight continually changes angles and pointing the nose towards the target may not be possible.
Line 75: Line 45:
 
'''Launching at a target flying away from you''':
 
'''Launching at a target flying away from you''':
  
This is the optimum launch angle against a target. When at sea level, the maximum range in relation of yourself to the target is around 2000m, given that the target is flying at the same speed and same direction. This changes depending on whether the target is moving slower or faster than you. The slower the target in comparison to you, the further you can launch your missile at the target. The faster the target in coparison to you, the shorter the range is of your missile. Range is also heavily influenced by the altitude of yourself and of the target. The higher the altitude, the less drag and therefore, the higher the range is.
+
This is the optimum launch angle against a target. When at sea level, the maximum range in relation of yourself to the target is around 2,000 m, given that the target is flying at the same speed and same direction. This changes depending on whether the target is moving slower or faster than you. The slower the target in comparison to you, the further you can launch your missile at the target. The faster the target in comparison to you, the shorter the range is of your missile. Range is also heavily influenced by the altitude of yourself and of the target. The higher the altitude, the less drag and therefore, the higher the range is.
  
'''Launching at a target, perpendicular to you:'''  
+
'''Launching at a target, perpendicular to you:'''
  
When the target is flying perpendicular to you, the important factors are giving your missile the optimum launch conditions to be able to pull enough G's to hit your target. These optimum conditions include; launching your missile at a high speed (preferably above Mach), keeping enough distance between you and the target, aswell as leading target as much as you can to reduce the amount of energy the missile has to use to reach the target. If the target is slower, these conditions are easier to fulfill when engaging a target. However, if the target is moving at very high speeds, such attempt at hitting the target will likely result in missing the target and greater launch conditions are required to hit the target.
+
When the target is flying perpendicular to you, the important factors are giving your missile the optimum launch conditions to be able to pull enough Gs to hit your target. These optimum conditions include; launching your missile at a high speed (preferably above Mach), keeping enough distance between you and the target, as well as leading target as much as you can to reduce the amount of energy the missile has to use to reach the target. If the target is slower, these conditions are easier to fulfil when engaging a target. However, if the target is moving at very high speeds, such attempt at hitting the target will likely result in missing the target and greater launch conditions are required to hit the target.
  
 
Once again, higher altitudes greatly improve the performance of the missile, meaning that such angles for a missile towards the target may be impossible at lower altitudes, while being easy for the missile at higher altitudes.
 
Once again, higher altitudes greatly improve the performance of the missile, meaning that such angles for a missile towards the target may be impossible at lower altitudes, while being easy for the missile at higher altitudes.
Line 88: Line 58:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 94: Line 65:
 
* Light missile (In comparison to other similar missiles, better performance at lower speeds and higher altitudes).
 
* Light missile (In comparison to other similar missiles, better performance at lower speeds and higher altitudes).
 
* Longer burn time (Useful for longer range engagements).
 
* Longer burn time (Useful for longer range engagements).
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
Line 101: Line 70:
 
* Large Seek FOV (More prone to counter-measures such as flares, due to the increased likelyhood of the counter-measures coming into view of the seeker).
 
* Large Seek FOV (More prone to counter-measures such as flares, due to the increased likelyhood of the counter-measures coming into view of the seeker).
 
* Lower propellent force (Closer targets are more likely to avoid your missile as the missile cannot reach speeds fast enough to pull into the target).
 
* Lower propellent force (Closer targets are more likely to avoid your missile as the missile cannot reach speeds fast enough to pull into the target).
 
*
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''
+
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the article about the variant of the weapon;''
 
* ''reference to the article about the variant of the weapon;''
 
* ''references to approximate analogues by other nations and research trees.''
 
* ''references to approximate analogues by other nations and research trees.''
Line 118: Line 84:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the weapon;''
 
* ''encyclopedia page on the weapon;''

Revision as of 13:21, 15 January 2021

Introducing Wiki 3.0
R-60s mounted on the MiG-21SMT

Description

The R-60 is a Soviet infrared homing air-to-air missile, it was introduced in Update 1.85 "Supersonic".

Vehicles equipped with this weapon

General info

The R-60, a short range infrared homing missile, is usually most effective at ranges between 800-2,200 m (at sea level). The burn time of the R-60's propellent is 3 seconds. Compared to other missiles, the R-60 accelerates slower but for longer when comparing to other missiles (the AIM-9Js fuel last for 2.2 seconds with more force, R-60s having 3 seconds but with less force). The R-60s have better total-force-to-weight ratio when compared to the AIM-9Js. Comparing the AIM-9Js to the R-60s, R-60s have almost half the weight of the AIM-9Js, meaning the R-60s pulls better at lower speeds and higher altitudes.

It is also important to note that this missile can uncage its seeker which allow the user to lead the target before launching.

When compared to the AIM-9Js, the R-60s have double the inner FOV of the seeker head, meaning it is easier to acquire a lock when doing turning engagements, though this comes at the cost of being able to be fooled easier by flares and other counter-measures, since these may come into the view of the missiles (This is also the reason why AIM-9Js are less likely to be fooled by flares when compared to R-60s).

Effective damage

Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)

Comparison with analogues

When comparing to the AIM-9Js, AIM-9Js has almost 4x the explosive mass of the R-60s, meaning the AIM-9Js do more damage when detonating further away from a target. Though the R-60's still completely destroy a target.

Usage in battles

Important details:

Every missile greatly performs better when at higher altitudes, this should be used to your advantage as missiles becomes unavoidable when launched at a reasonable range and altitude if the target doesn't deploy countermeasures, missiles accelerate faster, pull harder and reach higher velocities at higher altitudes due to the reduced drag. This comes as a double edge sword however as your missiles perform better, the enemy's missiles do as well which means that you shouldn't put yourself in a position where enemies can engage you while you're engaging a target. Coming in at unexpected angles while being undetected is the best way to utilize R-60s and every other missile.

The higher the speed of which the missile is launched, the faster the missile will reach its optimum manoeuvrability, therefore keeping your speed high and obtaining optimal launch conditions are instrumental to a successful missile kill.

Use of slaving the missile to the radar may prove to be incredibly useful when leading a target, especially when the dogfight continually changes angles and pointing the nose towards the target may not be possible.

Launching at a target flying away from you:

This is the optimum launch angle against a target. When at sea level, the maximum range in relation of yourself to the target is around 2,000 m, given that the target is flying at the same speed and same direction. This changes depending on whether the target is moving slower or faster than you. The slower the target in comparison to you, the further you can launch your missile at the target. The faster the target in comparison to you, the shorter the range is of your missile. Range is also heavily influenced by the altitude of yourself and of the target. The higher the altitude, the less drag and therefore, the higher the range is.

Launching at a target, perpendicular to you:

When the target is flying perpendicular to you, the important factors are giving your missile the optimum launch conditions to be able to pull enough Gs to hit your target. These optimum conditions include; launching your missile at a high speed (preferably above Mach), keeping enough distance between you and the target, as well as leading target as much as you can to reduce the amount of energy the missile has to use to reach the target. If the target is slower, these conditions are easier to fulfil when engaging a target. However, if the target is moving at very high speeds, such attempt at hitting the target will likely result in missing the target and greater launch conditions are required to hit the target.

Once again, higher altitudes greatly improve the performance of the missile, meaning that such angles for a missile towards the target may be impossible at lower altitudes, while being easy for the missile at higher altitudes.

Remember:

Your goal when using missiles, are to obtain the optimum launching parameters for your missile to successfully hit the target. Positioning and teamwork are instrumental to be able to obtain these launch conditions for your missiles. Using missiles to force your target into an optimum position may be necessary to launch a second missile at the target.

Pros and cons

Pros:

  • Large Seeker FOV (Making it easier to obtain a lock without pointing the nose directly towards the target).
  • Light missile (In comparison to other similar missiles, better performance at lower speeds and higher altitudes).
  • Longer burn time (Useful for longer range engagements).

Cons:

  • Large Seek FOV (More prone to counter-measures such as flares, due to the increased likelyhood of the counter-measures coming into view of the seeker).
  • Lower propellent force (Closer targets are more likely to avoid your missile as the missile cannot reach speeds fast enough to pull into the target).

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the weapon;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile