Difference between revisions of "IJN Kiyoshimo"

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{{About
 
{{About
 
| about = premium Japanese destroyer '''{{PAGENAME}}'''
 
| about = premium Japanese destroyer '''{{PAGENAME}}'''
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
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{{Specs-Fleet-Mobility}}
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|Type 3 (127 mm)}}
 
{{main|Type 3 (127 mm)}}
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=== Secondary armament ===
 
=== Secondary armament ===
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{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|25 mm/60 Type 96 (25 mm)}}
 
{{main|25 mm/60 Type 96 (25 mm)}}
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{Specs-Fleet-AA}}
 
{{main|Type 93 (13.2 mm)}}
 
{{main|Type 93 (13.2 mm)}}
  
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=== Special armament ===
 
=== Special armament ===
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{{Specs-Fleet-Special}}
 
{{main|Type 95 depth charge}}
 
{{main|Type 95 depth charge}}
  
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
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''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 11:55, 29 December 2020

IJN Kiyoshimo
jp_destroyer_kiyoshimo.png
GarageImage IJN Kiyoshimo.jpg
IJN Kiyoshimo
AB RB SB
4.7 4.7 4.7
Show in game
This page is about the premium Japanese destroyer IJN Kiyoshimo. For other uses, see Yugumo (Family).

Description

GarageImage IJN Kiyoshimo.jpg


The Yugumo-class, IJN Kiyoshimo, 1944 is a premium gift rank III Japanese destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 560 t
Crew228 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB79 / 31 km/h
RB65 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 79 31
RB/SB Stock ___ ___
Upgraded 65 25

Modifications and economy

Repair cost
AB2 337 Sl icon.png
RB2 371 Sl icon.png
Crew training10 000 Sl icon.png
Experts290 000 Sl icon.png
Aces700 Ge icon.png
Research Aces790 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 260 / 600 / 50 % Sl icon.png
Talisman.png 2 × 154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods tank ammo.png
25mm_type96_naval_ap_ammo_pack
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods tank ammo.png
25mm_type96_naval_incendiary_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
127mm_jp_type1_naval_aa_distant_fuse_he_ammo_pack
Mods ship rangefinder.png
Improved Rangefinder
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship mortar.png
Bomb mortar

Armament

Primary armament

3 х Turret2 x 127 mm/50 3rd Year Type cannon
Ammunition300 rounds
Vertical guidance-7° / 75°
Main article: Type 3 (127 mm)

The Kiyoshimo has six 127 mm dual purpose guns that have a high velocity and flat trajectory that enables you to easily hit targets at 10 km. With an Ace crew, you can reduce the reload rate to ~6 seconds, which enables you to win long ranged gunfights. If the Kiyoshimo is caught at close range, it is suggested to take out the enemies turrets and go for crew as these guns lack any type of AP shells.

Secondary armament

Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min
4 х Turret3 x 25 mm/60 Type 96 automatic cannon
Ammunition4500 rounds
Belt capacity15 rounds
Fire rate261 shots/min
14 х Turret25 mm/60 Type 96 automatic cannon
Ammunition1500 rounds
Belt capacity15 rounds
Fire rate261 shots/min

The Kiyoshimo is armed with twenty-eight 25 mm anti-aircraft guns as its secondary armament. These are effective at close range as they can throw a lot of shells into the air, but it is recommended to stay near allied ships for air cover as the range of these guns is short.

Anti-aircraft armament

4 х Turret13.2 mm Type 93 machine gun
Ammunition1800 rounds
Belt capacity30 rounds
Fire rate476 shots/min
Main article: Type 93 (13.2 mm)

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

The Kiyoshimo's torpedoes are the special Type 93 Mod 3 torpedoes, the other users being the IJN Akizuki and IJN Shimakaze. It has reduced range of 15 km compared to the standard 20 km Type 93 Model 1s found on other Japanese ships. While not gaining any speed advantage, it does gain an even larger warhead: ~1000 kg of TNT instead of ~600. These torpedoes have a tendency to oneshot anything they hit. These are especially useful in Naval EC.

Special armament

Main article: Type 95 depth charge

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Additional armament

Setup 116 x 610 mm Type 93 Model 3 torpedo
Setup 28 x Type 95 depth charge
Setup 316 x 610 mm Type 93 Model 3 torpedo
2 x Type 95 depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 25 mm APT belt Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 25 mm HEIT belts Auxiliary Armament Targeting 127 mm HE-TF
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Bomb mortar
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Good top speed
  • Good manoeuvrability
  • 2 quad torpedo launchers with one reload each
  • Very deadly torpedoes
  • 127 mm guns have good ballistics
  • 28 x 25 mm AA with a lot of ammunition

Cons:

  • Slow turret traverse
  • Turrets tend to be taken out often
  • 25 mm AA only effective at close range (max range about 3 km)
  • 127 mm guns have no AP (Only HE and HE-DF)
  • 127 mm guns are almost useless against air targets (due to slow traverse)

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
Murasame-class  JDS Murasame (DD-107)
  * Modified Fletcher-class destroyers

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro