Difference between revisions of "Yak-3P"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
 +
[[File:GarageImage_Yak-3P.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''Yak-3P''' is a Rank III Soviet fighter with a battle rating of 5.3 (AB), 5.0 (RB), and 5.7 (SB). It was introduced in Update 1.35.
 +
 +
The Yak-3P is a fantastic all-round fighter. It has the maneuverability of an A6M, the armament of a FW-190, the speed of a P-63, all combined into one fantastic combo.
 +
 +
The armament is fantastic- three 20 mm Cannons mounted in the nose can rip apart pretty much every plane you will face on the 4.3 BR. However, they do not pack the punch of Hispanos or AN/M2 cannons, or the belts, for that matter. Thus, it is recommended you research the belts as quickly as possible, because the Ground Targets ammunition will increase performance markedly. One great advantage of the B-20M/S Cannons are that they take much longer to jam than their American/British cannon counterparts. Watch your ammo count, it s best to attack at an angle with short bursts due to hit detection problems (sparkling) when firing from a ~0 degree angle.
 +
 +
Unlike the Yak-9s and 7s, the 3P is a fully composite plane. This means the wings have higher durability than the wooden-supported Yak-9, but it is still recommended you do not push the plane's maneuvers to the limits, as the wings will still break in a high speed dive or maneuvers. The engine will also overheat extremely quickly, so watch your usage of the WEP. The durability of the plane is not great. Try not to be shot at all, because even a Spitfire with 8 7.7mms can set you aflame.
 +
 +
Like most Yaks, the 3P has good maneuverability, and you can out-turn pretty much everything except for the A6M, some of the Bfs, and Spitfires. Fortunately, the 3P also has another ace-in-the-hole. The WEP provides a very good rate of acceleration, so running away from a battle poses no challenges. However, the climb-rate is also pretty good, but not as great as the Spitfire or Fw 190. Thus, the Yak-3P is one of the best "dive-into-battle" and destroy planes. Performance is terrible above 3 km. Below that altitude performance is fantastic.
 +
 +
In Arcade mode, this is one of the best planes available. The wings are not affected by high speeds, so you can push the 3P to the limits. However, in RB or SB, watch your speed if you use Boom & Zoom. Any speed higher than around 410 mph will cause the control surfaces to lock up and any attempt to make a hard turn at this point will break your wings. The 3P also has really bad high altitude performance, so you are limited to around 2000 km before your speed and performance drastically decreases.
 +
 +
To conclude, the Yak-3P is one of those planes that have great armament and all-round specs.
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,100 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || 10,400 || ??.? || ??.? || ??.? || ??.? || 348
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,100 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || 10,400 || ??.? || ??.? || ?.? || ?.? || 348
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| 385 || 320 || 520 || ~23 || ~18
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 380 || < 420 || < 490 || > 270
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 300 m || 1,310 hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 2,600 m || 1,240 hp || ?,??? hp
 +
|-
 +
<!--! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* 8.5 mm Steel - Plate behind the pilot
 +
* No armour glazing
 +
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near fuselage
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|B-20 (20 mm)}}
 +
 
 +
The Yak-3P is armed with:
 +
 
 +
* 1 x 20 mm B-20M cannon, nose-mounted (120 rpg)
 +
* 2 x 20 mm B-20S cannon, nose-mounted (130 rpg = 260 total)
  
=== Suspended armament ===
+
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The armament is very good. With a relatively fast fire rate and a good punch, they are more than powerful enough to destroy any plane with ease in the Rank 3 level. Bombers may pose a bit of a challenge. However, just aim for the wings and fire. The fuselage will just absorb your shells. Your best shots are side-ons or diving in from an angle, because the armament is most effective then. The Ground Targets belt is most effective with 3 HE shells/1 API shell per cycle.
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! Flight performance
 +
! Survivability
 +
! Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair, Radiator
 +
|
 +
|
 +
|-
 +
| II
 +
| Compressor
 +
| Airframe
 +
|
 +
|-
 +
| III
 +
| Wing Repair, Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
| Engine Injection
 +
| Cover
 +
|
 +
|-
 +
|}
  
== Usage in the battles ==
+
As aforementioned gaining access to better belts is priority, afterwards modules which grand more horsepower are to be focused on.
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Great armament.
 +
* Good acceleration.
 +
* Good speed in level flight.
 +
* Good climb rate.
 +
* Good horizontal energy retention.
 +
* Decent roll rate.
 +
* Sufficient ammunition capacity.
 +
* Intimidating red camouflage.
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Relatively poor durability.
 +
* Cannons weaker than German/British counterparts.
 +
* Poor high-altitude performance (+2 km).
 +
* No WEP.
 +
* Red paint scheme can be easily seen at long distances.
 +
* Low wing rip speed for diving (685 km/h or 426 mph).
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 +
Produced from April 1945 until mid-1946, armed with 3 × 20 mm Berezin B-20 cannon with 120 rounds for the middle cannon and 130 rpg for the side weapons. The three-cannon armament with full ammunition load was actually 11 kg (24 lb) lighter than that of a standard Yak-3, and the one-second burst mass of 3.52 kg (7.74 lb) was greater than that of most contemporary fighters. Starting in August 1945, all Yak-3 were produced in the Yak-3P configuration with a total of 596 built.
  
 
== Media ==
 
== Media ==
Line 43: Line 244:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
Line 50: Line 251:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USSR fighters}}

Revision as of 19:02, 15 November 2018

Introducing Wiki 3.0
Yak-3P
yak-3p.png
Yak-3P
AB RB SB
5.3 5.0 5.7
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png

Description

GarageImage Yak-3P.jpg


The Yak-3P is a Rank III Soviet fighter with a battle rating of 5.3 (AB), 5.0 (RB), and 5.7 (SB). It was introduced in Update 1.35.

The Yak-3P is a fantastic all-round fighter. It has the maneuverability of an A6M, the armament of a FW-190, the speed of a P-63, all combined into one fantastic combo.

The armament is fantastic- three 20 mm Cannons mounted in the nose can rip apart pretty much every plane you will face on the 4.3 BR. However, they do not pack the punch of Hispanos or AN/M2 cannons, or the belts, for that matter. Thus, it is recommended you research the belts as quickly as possible, because the Ground Targets ammunition will increase performance markedly. One great advantage of the B-20M/S Cannons are that they take much longer to jam than their American/British cannon counterparts. Watch your ammo count, it s best to attack at an angle with short bursts due to hit detection problems (sparkling) when firing from a ~0 degree angle.

Unlike the Yak-9s and 7s, the 3P is a fully composite plane. This means the wings have higher durability than the wooden-supported Yak-9, but it is still recommended you do not push the plane's maneuvers to the limits, as the wings will still break in a high speed dive or maneuvers. The engine will also overheat extremely quickly, so watch your usage of the WEP. The durability of the plane is not great. Try not to be shot at all, because even a Spitfire with 8 7.7mms can set you aflame.

Like most Yaks, the 3P has good maneuverability, and you can out-turn pretty much everything except for the A6M, some of the Bfs, and Spitfires. Fortunately, the 3P also has another ace-in-the-hole. The WEP provides a very good rate of acceleration, so running away from a battle poses no challenges. However, the climb-rate is also pretty good, but not as great as the Spitfire or Fw 190. Thus, the Yak-3P is one of the best "dive-into-battle" and destroy planes. Performance is terrible above 3 km. Below that altitude performance is fantastic.

In Arcade mode, this is one of the best planes available. The wings are not affected by high speeds, so you can push the 3P to the limits. However, in RB or SB, watch your speed if you use Boom & Zoom. Any speed higher than around 410 mph will cause the control surfaces to lock up and any attempt to make a hard turn at this point will break your wings. The 3P also has really bad high altitude performance, so you are limited to around 2000 km before your speed and performance drastically decreases.

To conclude, the Yak-3P is one of those planes that have great armament and all-round specs.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,100 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 10,400  ??.?  ??.?  ??.?  ??.? 348
Upgraded
Max Speed
(km/h at 4,100 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 10,400  ??.?  ??.?  ?.?  ?.? 348

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
385 320 520 ~23 ~18
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 380 < 420 < 490 > 270
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
300 m 1,310 hp  ?,??? hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
2,600 m 1,240 hp  ?,??? hp

Survivability and armour

  • 8.5 mm Steel - Plate behind the pilot
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

Main article: B-20 (20 mm)

The Yak-3P is armed with:

  • 1 x 20 mm B-20M cannon, nose-mounted (120 rpg)
  • 2 x 20 mm B-20S cannon, nose-mounted (130 rpg = 260 total)

Usage in the battles

The armament is very good. With a relatively fast fire rate and a good punch, they are more than powerful enough to destroy any plane with ease in the Rank 3 level. Bombers may pose a bit of a challenge. However, just aim for the wings and fire. The fuselage will just absorb your shells. Your best shots are side-ons or diving in from an angle, because the armament is most effective then. The Ground Targets belt is most effective with 3 HE shells/1 API shell per cycle.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator
II Compressor Airframe
III Wing Repair, Engine
IV Engine Injection Cover

As aforementioned gaining access to better belts is priority, afterwards modules which grand more horsepower are to be focused on.

Pros and cons

Pros:

  • Great armament.
  • Good acceleration.
  • Good speed in level flight.
  • Good climb rate.
  • Good horizontal energy retention.
  • Decent roll rate.
  • Sufficient ammunition capacity.
  • Intimidating red camouflage.

Cons:

  • Relatively poor durability.
  • Cannons weaker than German/British counterparts.
  • Poor high-altitude performance (+2 km).
  • No WEP.
  • Red paint scheme can be easily seen at long distances.
  • Low wing rip speed for diving (685 km/h or 426 mph).

History

Produced from April 1945 until mid-1946, armed with 3 × 20 mm Berezin B-20 cannon with 120 rounds for the middle cannon and 130 rpg for the side weapons. The three-cannon armament with full ammunition load was actually 11 kg (24 lb) lighter than that of a standard Yak-3, and the one-second burst mass of 3.52 kg (7.74 lb) was greater than that of most contemporary fighters. Starting in August 1945, all Yak-3 were produced in the Yak-3P configuration with a total of 596 built.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5