Difference between revisions of "A-4E Early"

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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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=== [[wt:en/news/6963-development-a-4e-skyhawk-heinemann-s-hot-rod-grows-up-en|Devblog]] ===
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The beginning of the jet era and the escalation of the Cold War forced the US naval aviation command to look for a replacement for the very successful carrier-based piston-engine AD Skyraider, with the possibility of delivering a tactical nuclear weapon in the area of ​​operation of an aircraft carrier group. With the beginning of the military campaign in Korea, the Douglas Aircraft Company began developing a carrier-based attack aircraft with an unconventional approach - instead of pursuing engine power, usually bringing weight and large size to the aircraft, Ed Heinemann’s team concentrated on finding ways to lighten the construction, keeping it under 12,000 lbs.
 +
 
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The projected aircraft was a fairly compact, lightweight jet fighter-attacker with a delta-shaped wing and a competently lightweight design. This is how the A-4A Skyhawk was born, one of the first jet-based carrier-based aircraft capable of carrying a nuclear bomb. The aircraft was distinguished by its simplicity of design, practical controls with excellent flight characteristics for its time. Soon, in 1956, the A-4B version appeared, capable of carrying a huge variety of mounted weapons on three suspension points, including guided missiles.
 +
 
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Thus, "Skyhawk" had become a truly universal carrier-based aircraft, capable of solving the entire spectrum of tasks for US Naval Aviation. A rather noticeable drawback of the attack aircraft was still the limited range of action, also army types always wanted to increase the weapon load. In 1961, Douglas presented an improved version of the aircraft with five pylons for armament and a new engine, which compensated for a heavier combat load, and also increased the range of the attack aircraft. It was the A-4E that became one of the most massive Skyhawk modifications and formed the image of a modern carrier-based attack aircraft. The "E" version was actively involved in the Vietnam War, and later, up till the end of the 80’s, was used to simulate enemy aircraft in training dogfights.
  
 
== Media ==
 
== Media ==

Revision as of 15:02, 12 December 2020

Introducing Wiki 3.0
A-4E Early
a_4e_early.png
A-4E Early
Research:400 000 Specs-Card-Activity.png
Purchase:450 000 Specs-Card-Lion.png

Description

The A-4E Skyhawk Early is a squadron rank VI American jet attacker with a battle rating of 9.0 (AB), 8.7 (RB), and 9.3 (SB). It was introduced during Update "New Power".

General info

Flight performance

The A4E behaves like the A4B. Excellent maneuverability at speed, aided by the automatic wing slats. However, the aircraft bleeds speed rapidly during extended turns, and will drop down to about 190-210mph after more than a 90 degree turn. Overall, it can turn with G.91's and MiG-15's without issue, however extended dogfights should be avoided. If uptiered, flight performance leaves much to be desired, it can me outmaneuvered even by the Yak-38 or F-104 in a dogfight. Also, if playing at 9.7, you will face the Harrier GR.1 with SRAAM's, and if one gets on your tail, you will be quickly killed.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,066 1,057 12500 37.9 39.0 29.5 26.7 900
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1167 437 615 615 410 ~8 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 700 < 490 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic Mass Wing loading (full fuel)
Pratt & Whitney J52-P-64A 1 4,679 kg 296 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 12m fuel 20m fuel 30m fuel 40m fuel
900 kg Axial-flow turbojet 5,419 kg 5,913 kg 6,530 kg 7,147 kg 11,113 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 12m fuel 20m fuel 30m fuel 40m fuel MTOW
Stationary 3,470 kgf N/A 0.64 0.59 0.53 0.49 0.31
Optimal 3,470 kgf
(0 km/h)
N/A 0.64 0.59 0.53 0.49 0.31

Survivability and armour

  • 2.54mm steel surrounding bottom half of the pilot
  • 50mm bulletproof glass in front of the cockpit

The front half of the plane holds the pilot and a self-sealing fuel tank. The wings hold non self-sealing fuel tanks, and the back half of the plane holds the engine.

One single well-placed round from a ADEN (30 mm) cannon can completely cripple the plane by taking out the pilot or an engine. It is completely open to attack from the side and front although it can be armed with flares. Overall, survivability is quite poor, the best armor is to not get hit.

Armaments

Offensive armament

The A-4E Early is armed with:

  • 2 x 20 mm Browning-Colt Mk12 Mod 3 cannons, wing-mounted (100 rpg = 200 total)

Suspended armament

The A-4E Early can be outfitted with the following ordnance:

  • Without load
  • 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)
  • 20 x 250 lb LDGP Mk 81 bombs (5,000 lb total)
  • 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)
  • 3 x 750 lb M117 cone 45 bombs (2,250 lb total)
  • 1 x 750 lb M117 cone 45 bomb (750 lb total) + 114 x FFAR Mighty Mouse rockets
  • 1 x 750 lb M117 cone 45 bomb (750 lb total) + 24 x Zuni Mk32 Mod 0 ATAP rockets
  • 1 x 750 lb M117 cone 45 bomb (750 lb total) + 4 x AGM-12B Bullpup missiles
  • 1 x 750 lb M117 cone 45 bomb (750 lb total) + 2 x AIM-9B Sidewinder missiles
  • 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)
  • 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
  • 5 x AGM-12B Bullpup missiles
  • 2 x AGM-12C Bullpup missiles
  • 171 x FFAR Mighty Mouse rockets
  • 36 x Zuni Mk32 Mod 0 ATAP rockets
  • 2 x AIM-9B Sidewinder missiles
  • 114 x FFAR Mighty Mouse rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)
  • 114 x FFAR Mighty Mouse rockets + 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)
  • 24 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)
  • 24 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)
  • 2 x AGM-12B Bullpup missiles + 133 x FFAR Mighty Mouse rockets
  • 2 x AGM-12B Bullpup missiles + 28 x Zuni Mk32 Mod 0 ATAP rockets
  • 2 x AGM-12B Bullpup missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)
  • 2 x AGM-12B Bullpup missiles + 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)
  • 2 x AGM-12B Bullpup missiles + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)
  • 2 x AIM-9B Sidewinder missiles + 8 x 250 lb LDGP Mk 81 bombs (2,000 lb total)
  • 2 x AIM-9B Sidewinder missiles + 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)
  • 2 x AIM-9B Sidewinder missiles + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)
  • 2 x AIM-9B Sidewinder missiles + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
  • 2 x AIM-9B Sidewinder missiles + 3 x AGM-12B Bullpup missiles
  • 2 x AIM-9B Sidewinder missiles + 95 x FFAR Mighty Mouse rockets
  • 2 x AIM-9B Sidewinder missiles + 20 x Zuni Mk32 Mod 0 ATAP rockets
  • 2 x AIM-9B Sidewinder missiles + 1 x 20 mm Mk 11 mod 5 cannon (750 rpg)

Usage in battles

In Air Realistic Battles, one can take any combination of 3 paths during to the wide array of armament. First, one can use the attacker air spawn to your advantage with either the 2 AIM-9B Sidewinders, the 2 AIM-9's and the 20mm gunpod, or a triple gunpod array. Use the air spawn to climb to anywhere between 1,000 and 5,000 meters, and either catch fighters trying to climb, or pounce on the low flying Vautour bombers common at this BR. However, if uptiered, especially versus Britain with the Harrier GR.1, this is not a good option, as you cannot climb with them, and they will bounce you. If this is the case, take either FFAR rocket pods or AGM-12 Bullpups or the Zuni pods and take out ground targets. The last option is to use the wide array of bombs, preferably the 14x 500 lb loadout, and take out either 1 or 2 bases with them. Then, return to base and optionally respawn with AIM-9's and pick off damaged enemies.

In Ground RB, the only load outs worth taking are the Zuni or FFAR pods, or better yet, the 5x AGM-12B Bullpup loadout. These missiles, with practice, can kill everything from 8.0 to 10.7. They are basically a precision 250lb bomb that is flown to the target. The A4E is currently the only aircraft in game that can carry this many, the only exception being the event FJ-4B VMF-232. The A4E is basically a complete lineup with the XM-803, MBT-70, XM-1 GM, or the HSTV-L.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Compressor Flares Mk81 AGM-12B Bullpup
II New boosters Airframe Offensive 20 mm Mk82 LAU-3/A
III Wings repair Engine New 20 mm cannons Mk83 LAU-10/A
IV G-suit Cover Gun pod Mk 4 Mod 0 Mk84 AIM-9B

Pros and cons

Pros:

  • Can be armed with 5 AGM-12B Bullpup missiles
  • Has loadouts with AIM-9B Sidewinder missiles to either defend itself or play the role of a fighter
  • Researchable flares are a good counter to IR guided missiles it may face at its BR
  • AGM-12B Bullpup is a tier I modification
  • Can use its airspawn to help play the role of a fighter

Cons:

  • Subsonic
  • Mediocre climb rate compared to planes it can face
  • Gun pods and AIM-9B Sidewinder missiles are tier IV modifications

History

Devblog

The beginning of the jet era and the escalation of the Cold War forced the US naval aviation command to look for a replacement for the very successful carrier-based piston-engine AD Skyraider, with the possibility of delivering a tactical nuclear weapon in the area of ​​operation of an aircraft carrier group. With the beginning of the military campaign in Korea, the Douglas Aircraft Company began developing a carrier-based attack aircraft with an unconventional approach - instead of pursuing engine power, usually bringing weight and large size to the aircraft, Ed Heinemann’s team concentrated on finding ways to lighten the construction, keeping it under 12,000 lbs.

The projected aircraft was a fairly compact, lightweight jet fighter-attacker with a delta-shaped wing and a competently lightweight design. This is how the A-4A Skyhawk was born, one of the first jet-based carrier-based aircraft capable of carrying a nuclear bomb. The aircraft was distinguished by its simplicity of design, practical controls with excellent flight characteristics for its time. Soon, in 1956, the A-4B version appeared, capable of carrying a huge variety of mounted weapons on three suspension points, including guided missiles.

Thus, "Skyhawk" had become a truly universal carrier-based aircraft, capable of solving the entire spectrum of tasks for US Naval Aviation. A rather noticeable drawback of the attack aircraft was still the limited range of action, also army types always wanted to increase the weapon load. In 1961, Douglas presented an improved version of the aircraft with five pylons for armament and a new engine, which compensated for a heavier combat load, and also increased the range of the attack aircraft. It was the A-4E that became one of the most massive Skyhawk modifications and formed the image of a modern carrier-based attack aircraft. The "E" version was actively involved in the Vietnam War, and later, up till the end of the 80’s, was used to simulate enemy aircraft in training dogfights.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links


USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B

Squadron aircraft
USA  A-4E Early · F-117
Germany  Me 262 A-1a/U1 · ◌Hunter F.58
USSR  Su-22M3
Britain  Firecrest · Sea Harrier FRS.1
Japan  ▄F-5E FCU
China  JF-17