Difference between revisions of "CCIP"
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== Description == | == Description == | ||
CCIP, or Constantly Computed Impact Point, is an aircraft system that aids the pilot in aiming unguided munitions such as machine gun or cannon shells, rockets and bombs. | CCIP, or Constantly Computed Impact Point, is an aircraft system that aids the pilot in aiming unguided munitions such as machine gun or cannon shells, rockets and bombs. |
Revision as of 06:09, 5 November 2020
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Contents
Description
CCIP, or Constantly Computed Impact Point, is an aircraft system that aids the pilot in aiming unguided munitions such as machine gun or cannon shells, rockets and bombs.
Vehicles equipped with CCIP
- Rotorcraft
- Fixed-wing aircraft
- MiG-21SMT (Excluding bombs)
- MiG-15bis ISh
General info
CCIP can be enabled by accessing the controls menu and finding "Toggle Ballistic Computer" (under "Weaponry" for aircraft and under "Miscellaneous" for rotorcraft) which will enable or disable CCIP in Arcade, Realistic and in cockpits with special HUDs such as the Ka-50. For aircraft without an advanced HUD, to enable CCIP in cockpit uses a different control option titled "Switch sight mode in cockpit" (under "Miscellaneous") however it requires that the cockpit already has a gyro pipper available, and may be toggled between Standard (Gyro), Cannons to Ground Target (Primary Gun), Rockets to Ground Target (Unguided Rockets of fastest type) and Bombs (First release of Unguided Bombs).
Usage in battles
Press the appropriate toggle button to use ballistic compensated guidance and place the appropriate crosshair or pipper over the target. CCIP does not require research of any specific module and will be available for the vehicles that have it from the start.
CCIP does NOT compensate for aerodynamic drag, thus is inaccurate beyond about 1000m for most munitions.
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/ History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the cannon/machine gun;
- references to approximate analogues by other nations and research trees.