Difference between revisions of "F11F-1"

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== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
This plane is basicly a lower BR-ed Starfighter: it flies fast, turns very bad and can handle it's energy fairly decently, althought be careful because this plane can lose a few hundreds of KPH when turning at medium speeds (from 700 KPH to 900 KPH)
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
! rowspan="2" |
+
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB)''
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
As said earlier, this plane is like a lower BR-ed starfighter, so you have to fly in straight lines and keep your speed at least above 700 KpH or 800 KpH. So first after you take off, you should gain speed up to 700 kph and then pitch up to 15 degrees or 20 if you are spaded. If you are struggling to put guns on target, you can drop your afterburner for a moment or take out the airbrake and since it's like a flying boat, loading the 4 Sidewinders can make you heavier but you'll at least get a chance at engaging targets if you are too fast to effectively fire at the enemy, i recommend you to load the missiles when your plane is half spaded.
 
 
 
If your team has another fast plane or a plane with good energy retention, you can also make yourself a bait but be very careful if the enemy you're baiting has missiles or is faster than you, or you might die in a very embarassing way
 
  
 
=== Modules ===
 
=== Modules ===
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* Decent suspended payload options  
 
* Decent suspended payload options  
 
* Decent armament
 
* Decent armament
* Decent energy retention
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Needs a lot of runway to land
 
* Needs a lot of runway to land
 
* Can rip wings at high speeds
 
* Can rip wings at high speeds
* High repair cost
 
 
* Weak structural integrity
 
* Weak structural integrity
 
* Easily set on fire  
 
* Easily set on fire  

Revision as of 20:37, 9 October 2020

F11F-1
f11f_1_late.png
360://https://old-wiki.warthunder.com/images/d/d8/Cockpit_f11f_1_late.jpg
F11F-1
MARKET

Description

GarageImage F11F-1.jpg


The F11F-1 Tiger is a gift rank VI American jet fighter with a battle rating of 9.0 (AB/RB/SB). It was introduced during Update "Starfighters" as a reward for the 2020 Operation S.U.M.M.E.R. event.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,198 1,193 15240 36.1 37.0 59.9 55.4 950
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1458 447 N/A N/A 500 ~9 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 650 < 540 < 620 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic Mass Wing loading (full fuel)
Allison J65-W-18 1 6,627 kg 415 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 14m fuel 20m fuel 30m fuel 45m fuel 48m fuel
1,320 kg Afterburning axial-flow turbojet 7,507 kg 7,884 kg 8,512 kg 9,455 kg 9,643 kg 10,500 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 14m fuel 20m fuel 30m fuel 45m fuel 48m fuel MTOW
Stationary 3,077 kgf 4,770 kgf 0.64 0.61 0.56 0.50 0.49 0.45
Optimal 3,077
(0 km/h)
4,938 kgf
(1,200 km/h)
0.66 0.63 0.58 0.52 0.51 0.47

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The F11F-1 is armed with:

  • 4 x 20 mm Browning-Colt Mk12 Mod 0 cannons, nose-mounted (125 rpg = 500 total)

Suspended armament

The F11F-1 can be outfitted with the following ordnance:

  • Without load
  • 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
  • 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)
  • 28 x FFAR Mighty Mouse rockets
  • 38 x FFAR Mighty Mouse rockets
  • 52 x FFAR Mighty Mouse rockets
  • 4 x AIM-9B Sidewinder missiles
  • 2 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9B Sidewinder missiles (1,000 lb total)
  • 2 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9B Sidewinder missiles (2,000 lb total)
  • 2 x AIM-9B Sidewinder missiles + 14 x FFAR Mighty Mouse rockets
  • 2 x AIM-9B Sidewinder missiles + 38 x FFAR Mighty Mouse rockets

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 20 mm AERO 6A
II New boosters Compressor Airframe Mk82 AERO 7D
III Wings repair Engine New 20 mm cannons AIM-9B
IV G-suit Cover Mk83

Pros and cons

Pros:

  • Great top speed for its BR
  • Has access to 4 AIM-9B sidewinder missiles
  • Decent suspended payload options
  • Decent armament

Cons:

  • No takeoff/combat flaps, only landing flaps
  • Bad turn time
  • Loses a lot of speed in turns
  • Needs a lot of runway to land
  • Can rip wings at high speeds
  • Weak structural integrity
  • Easily set on fire

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

External links


Grumman Aircraft Engineering Corporation
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F6F Hellcat  F6F-5 · F6F-5N
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Export  ▄Martlet Mk IV · ▄F6F-5 · ▄F6F-5N · ▄F8F-1B · ▄Avenger Mk II · ▄Hellcat Mk II
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F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
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F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
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A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
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