Difference between revisions of "T-26-4"
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All three of this tank's shells have a very low muzzle velocity, which means that engaging at long range, or even at medium range, is practically impossible. Instead, the T-26-4 does the most damage up close, where aiming is easier. Fortunately, most engagements at this tier are close-up. | All three of this tank's shells have a very low muzzle velocity, which means that engaging at long range, or even at medium range, is practically impossible. Instead, the T-26-4 does the most damage up close, where aiming is easier. Fortunately, most engagements at this tier are close-up. | ||
− | The lack of armour is really something to be kept in mind, even some machine guns (8 mm, 12.7 mm) will be able to go through | + | The lack of armour is really something to be kept in mind, even some machine guns (8 mm, 12.7 mm) will be able to go through your thickest pieces of armour (15 mm). Due to this, you want to be trying your best to avoid enemy vehicles getting the first shot, driving undercover is advisable to avoid being spotted, and if you spot an enemy vehicle it would be best to engage and destroy them as soon as possible to avoid them becoming a threat. Due to the lack of effective armour, aircraft can also be a risk, again, staying in cover will make it more difficult for enemy vehicles to spot and engage your T-26. |
However, this vehicle sometimes has trouble actually getting in to those close engagements. It has quite poor mobility compared to its peers (for example, the [[BT-5]]), and therefore can miss out on the first stages of a battle. The slow speed also means that long flanking manoeuvres may be difficult to pull off. Therefore, this tank finds success as an ambusher or as a direct supporter of friendly vehicles. Team play is vital to being successful in this vehicle. | However, this vehicle sometimes has trouble actually getting in to those close engagements. It has quite poor mobility compared to its peers (for example, the [[BT-5]]), and therefore can miss out on the first stages of a battle. The slow speed also means that long flanking manoeuvres may be difficult to pull off. Therefore, this tank finds success as an ambusher or as a direct supporter of friendly vehicles. Team play is vital to being successful in this vehicle. |
Revision as of 08:33, 24 September 2020
Contents
This page is about the Soviet light tank T-26-4. For other uses, see T-26 (Family). |
Description
The T-26-4 is a rank I Soviet light tank
with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.51 "Cold Steel". It is a variant of the T-26 with a 76 mm howitzer.
The T-26-4 is a rather unusual tank, combining average speed, thin armour and a large gun. It uses the same hull as T-26 and an enlarged turret not dissimilar to the T-28's main turret, able to mount the 76 mm KT-28 howitzer.
This tank and its gun can be roughly compared to its German peer, the Pz.IV C, and its 7.5 cm KwK 37 L/24. However, it is vastly inferior to it in ALL terms.
The penetration is almost two times lower, and shell travel speed is by about 1/4 lower as well. Reloading also takes a bit more time. Armour wise, they are the same, but Pz. IV C has 30 mm of armour at the front. The German tank is also a lot faster, with the HP/ton ratio almost two times better. To complete the list, it also has a mere -5° of gun depression, compared to -10° of the Panzer. Lastly, Pz.IV C can also equip HEAT shells, to deal with better-armoured targets.
General info
Survivability and armour
15mm armor covers most of the visible parts of the tank, and that's paper even in BR 1.0, and with just 3 comrades and the low speed of the tank, chances of surviving for more than 10 minutes are low. However, a skilled tanker can use the small profile of the tank and its 76mm APHEBC cannon and try to destroy light and medium targets.
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 15 mm (18°) Driver's plate 15 mm (1°) Front plate 7 mm (64-80°) Front glacis 15 mm (6-52°) Lower glacis |
15 mm (0-1°) | 15 mm (1-31°) Top 15 mm (11°) Bottom |
10 mm Hull 6 mm Rear |
Turret | 15 mm (0-3°) Turret front 15 mm (6-7°) Gun mantlet |
15 mm (0-1°) | 15 mm (1°) | 10 mm |
Notes:
- Suspension wheel is 10 mm thick while tracks are 15 mm thick.
- Belly armour is 6 mm thick
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 34 | 4 | 11 | 141 | 174 | 12.82 | 15.82 |
Realistic | 31 | 4 | 80 | 91 | 7.27 | 8.27 |
Armaments
Main armament
76 mm KT-28 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
50 | -5°/+21° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 15.23 | 21.08 | 25.6 | 28.31 | 30.12 |
Realistic | 9.52 | 11.2 | 13.6 | 15.04 | 16.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
5.20 | 4.6 | 4.24 | 4.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
SH-353 | Shrapnel | 27 | 25 | 21 | 19 | 16 | 12 |
BR-350A | APHEBC | 37 | 37 | 33 | 30 | 27 | 24 |
OF-350M | HE | 11 | 11 | 11 | 11 | 11 | 11 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
SH-353 | Shrapnel | 381 | 6.2 | 0.5 | 8.0 | 85 | +0° | 62° | 69° | 73° |
BR-350A | APHEBC | 370 | 6.3 | 0.15 | 10.0 | 155 | +4° | 48° | 63° | 71° |
OF-350M | HE | 387 | 6.2 | 0.05 | 0.1 | 710 | +0° | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
50 | 38 (+12) | 25 (+25) | 13 (+37) | 1 (+49) | Yes |
Turret empty: 25 (+25)
Machine guns
7.62 mm DT | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,890 (63) | 600 | N/A | N/A | |||
Rear mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,890 (63) | 600 | N/A | N/A |
Usage in battles
All three of this tank's shells have a very low muzzle velocity, which means that engaging at long range, or even at medium range, is practically impossible. Instead, the T-26-4 does the most damage up close, where aiming is easier. Fortunately, most engagements at this tier are close-up.
The lack of armour is really something to be kept in mind, even some machine guns (8 mm, 12.7 mm) will be able to go through your thickest pieces of armour (15 mm). Due to this, you want to be trying your best to avoid enemy vehicles getting the first shot, driving undercover is advisable to avoid being spotted, and if you spot an enemy vehicle it would be best to engage and destroy them as soon as possible to avoid them becoming a threat. Due to the lack of effective armour, aircraft can also be a risk, again, staying in cover will make it more difficult for enemy vehicles to spot and engage your T-26.
However, this vehicle sometimes has trouble actually getting in to those close engagements. It has quite poor mobility compared to its peers (for example, the BT-5), and therefore can miss out on the first stages of a battle. The slow speed also means that long flanking manoeuvres may be difficult to pull off. Therefore, this tank finds success as an ambusher or as a direct supporter of friendly vehicles. Team play is vital to being successful in this vehicle.
This vehicle has quite a high-calibre gun for this rank, but the stock shrapnel shell has poor penetration (despite its high post-penetration damage). It if often unable to penetrate enemy tanks frontally, and against some vehicles, such as the Pz.III E, it can't even penetrate the side armour. This makes flanking even more important for this vehicle--otherwise, the player will often find themselves unable to deal damage to the enemy. Once the APHEBC BR-350A shell is researched, the gun will be able to penetrate most tanks at this battle rating through their frontal armour, and finding side-shots will become less important.
If possible, try to concentrate your fire on lightly armoured vehicles--It's dangerous to go alone, so be sure to stay near teammates. Otherwise, you risk an encounter with a tank that you won't be able to penetrate.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | ||
II | Suspension | Brake System | FPE | Adjustment of Fire | BR-350A (MD-5 fuze) |
III | Filters | Crew Replenishment | Elevation Mechanism | ||
IV | Transmission | Engine | Artillery Support |
As usual, Parts and FPE are the most important modules to research. After that, mobility upgrades will be very useful, since the tank has below-average mobility when stock. Even more important, perhaps, are the Horizontal Drive and Elevation Mechanism modifications. These will improve the vehicle's poor turret traverse speeds. Finally, the BR-350A shell has more penetration and contains more explosive filler than the stock shrapnel shell. If you are having difficulties with penetrating or destroying enemy targets using the shrapnel shell, this modification will prove invaluable.
Pros and cons
Pros:
- Gun can easily kill any tank it meets with a single shot
- Manoeuvrability is quite good, although somewhat limited by its low top speed (30 kph)
- Decent reload speed
Cons:
- Very low survivability; the armour is thin, not angled and is only 15 mm max. Can get frontally penetrated by anything like the Pz.II, Pz.III and even heavy MG.
- The three crew members are packed tightly together significantly reduces survivability
- Poor mobility overall; has low top speed limited manoeuvrability around the battlefield, the weak engine doesn't allow it to climb hills
- The narrow tracks slow it in desert maps like Sinai or snowy maps like Frozen Pass
- The slow reverse speed of only -3 km/h is very fatal as it cannot back away from danger in time
- Average turret rotation combined with the sluggish hull traverse prevents it from responding to flanks quickly
- Average -5° gun depression limits its potential in hilly terrains
- Some ammo is stored inside turret which tends to explode when hit
History
The T-26-4 light tank is a variant of the T-26 light tank in Soviet services. Instead of mounting a 45 mm cannon as its main armament, the T-26-4 mounts the 76.2 mm KT tank gun and is intended to fill the role of an artillery tank. The turret looks similar to the T-28 medium tank, if not the same.
The T-26-4 design was tested in October 1933 after five were built. It was in this test that the 76.2 mm KT cannon was chosen to arm it instead of the more powerful and innovative 76.2 mm PS-3 cannon. A production of 50 of these tanks was scheduled in 1935, but an incident on September 19, 1934, with a shell case destruction caused the military to cancel the T-26-4. The T-26-4 turret was then used on the BT-7A light tank intended for the same role.
In-game description
"In 1940, the T-26 light tank was modernised for the last time. The vehicle's underturret box was equipped with homogenous armour with sloping plates and its thickness was increased to 15 mm. The frontal section of the turret was welded. A distinctive feature of the tank was the special defensive cover over its radiator grille. An extra DT machine gun was mounted on the turret's roof and was used as an anti-aircraft gun.
All these changes led to the T-26's mass exceeding 10 tonnes. In spite of its strengthened construction, its undercarriage was pushed to the limit. Often, particularly when turning, the tank started losing its tracks. Test results showed that the tank's armour did not meet modern requirements, and there was no weight allowance for increasing its armament. Other flaws in the tank's design included its low speed, poor weight distribution and low reliability.
However, the tank was easy to control, simple to service and did not require much effort in the field. Although the tank had an engine with horizontally placed cylinders, the tank's profile remained low, which made it harder to hit. Many technical solutions applied to the T-26 were used later on other tanks. When used correctly and in the hands of an experienced crew, the light tank could cause serious damage to the enemy forces. The T-26 made a significant contribution to routing the enemy at Moscow, and took part in practically all combat operations right up to 1944.
A significant number of these tanks, after being captured and modified in various ways, served in the German and Finnish armies. Some of them were used by Finland until the beginning of the 50s."
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |