Difference between revisions of "T-III (USSR)"

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(Main armament)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Barrel shroud, Cupola)
 +
 
 +
{| class="wikitable"
 +
!Armour
 +
!Front
 +
!Sides
 +
!Rear
 +
!Roof
 +
|-
 +
|Hull
 +
|50 mm (12°) ''Front plate''
 +
25 mm (86°), 50 mm (52°) ''Front glacis''
 +
50 mm (23-69°) ''Lower glacis''
 +
|30 mm
 +
|50 mm (14-46°) ''Top''
 +
50 mm (10-66°) ''Bottom''
 +
|15 mm
 +
|-
 +
|Turret
 +
|50 mm (10-25°) ''Turret front''
 +
50 mm (12-62°) ''Gun mantlet''
 +
|30 mm (20-25°)
 +
|30 mm (12-15°)
 +
|10 mm
 +
|-
 +
!Armour
 +
!Sides
 +
!Roof
 +
|-
 +
|Cupola
 +
|50 mm
 +
|10 mm
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 +
 
 +
With only an unangled 50mm armour plate at the front, even some rank I guns can penetrate the T-III's armour. Angling will not really help, as you will expose your even thinner side armour. However, the lower glacis is quite angled, and most small-caliber rounds will bounce off harmlessly. The ammunition is stored in the back of the tank, minimizing the threat of being ammo-racked.
  
 
=== Mobility ===
 
=== Mobility ===
Line 15: Line 53:
  
 
{{tankMobility|abMinHp= 465|rbMinHp= 265|<!--AoAweight=(optional) -->}}
 
{{tankMobility|abMinHp= 465|rbMinHp= 265|<!--AoAweight=(optional) -->}}
 +
 +
{| class="wikitable"
 +
! rowspan="2" |Game Mode
 +
! colspan="2" |Max Speed (km/h)
 +
! rowspan="2" |Weight (tons)
 +
! colspan="2" |Engine power (horsepower)
 +
! colspan="2" |Power-to-weight ratio (hp/ton)
 +
|-
 +
!Forward
 +
!Reverse
 +
!Stock
 +
!Upgraded
 +
!Stock
 +
!Upgraded
 +
|-
 +
!Arcade
 +
|59
 +
|11
 +
| rowspan="2" |21.3
 +
|465
 +
|572
 +
|21.83
 +
|26.85
 +
|-
 +
!Realistic
 +
|53
 +
|9
 +
|265
 +
|300
 +
|12.44
 +
|14.08
 +
|}
  
 
== Armaments ==
 
== Armaments ==
=== Main armament ===
+
==== Main armament ====
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
''Main article: '''[[KwK 38 (50 mm)]]'''''
 +
{| class="wikitable"
 +
! colspan="6" |50 mm KwK 38
 +
|-
 +
! colspan="3" rowspan="1" |Capacity
 +
! rowspan="1" |Vertical
 +
guidance
 +
! rowspan="1" |Horizontal
 +
guidance
 +
! rowspan="1" |Stabilizer
 +
|-
 +
| colspan="3" |99
 +
| -10°/+20°
 +
|±180°
 +
|N/A
 +
|-
 +
! colspan="6" |Turret rotation speed (°/s)
 +
|-
 +
!Mode
 +
!Stock
 +
!Upgraded
 +
!Prior + Full crew
 +
!Prior + Expert qualif.
 +
!Prior + Ace qualif.
 +
|-
 +
|Arcade
 +
|5.24
 +
|7.25
 +
|8.80
 +
|9.73
 +
|10.35
 +
|-
 +
|Realistic
 +
|3.27
 +
|3.85
 +
|4.67
 +
|5.17
 +
|5.5
 +
|-
 +
! colspan="4" |Reloading rate (seconds)
 +
|-
 +
! colspan="1" |Stock
 +
! colspan="1" |Prior + Full crew
 +
! colspan="1" |Prior + Expert qualif.
 +
! colspan="1" |Prior + Ace qualif.
 +
|-
 +
|5.20
 +
|4.60
 +
|4.24
 +
|4.00
 +
|}
 +
{| class="wikitable sortable"
 +
! colspan="8" |Penetration statistics
 +
|-
 +
! rowspan="2" |Ammunition
 +
! rowspan="2" |Type of
 +
warhead
 +
! colspan="6" |'''Penetration''' in mm '''@ 90°'''
 +
|-
 +
!10m
 +
!100m
 +
!500m
 +
!1000m
 +
!1500m
 +
!2000m
 +
|-
 +
|PzGr 39
 +
|APC
 +
|71
 +
|69
 +
|56
 +
|44
 +
|34
 +
|26
 +
|-
 +
|PzGr 40/1
 +
|APCR
 +
|118
 +
|117
 +
|84
 +
|56
 +
|37
 +
|25
 +
|-
 +
|PzGr 40
 +
|APCR
 +
|132
 +
|130
 +
|94
 +
|63
 +
|42
 +
|28
 +
|}
 +
{| class="wikitable sortable"
 +
! colspan="11" |''Shell details''
 +
|-
 +
! rowspan="2" |Ammunition
 +
! rowspan="2" |Type of
 +
warhead
 +
! rowspan="2" |Velocity
 +
in m/s
 +
! rowspan="2" |Projectile
 +
Mass in kg
 +
! rowspan="2" |Fuse delay
 +
in m:
 +
! rowspan="2" |Fuse sensitivity
 +
in mm:
 +
! rowspan="2" |Explosive Mass in g
 +
(TNT equivalent):
 +
! rowspan="2" |Normalization At 30°
 +
from horizontal:
 +
! colspan="3" |Ricochet:
 +
|-
 +
!0%
 +
!50%
 +
!100%
 +
|-
 +
|PzGr 39
 +
|APC
 +
|685
 +
|2.1
 +
|1.2
 +
|25
 +
|28.9
 +
| +4°
 +
|48°
 +
|63°
 +
|71°
 +
|-
 +
|PzGr 40/1
 +
|APCR
 +
|1005
 +
|1.1
 +
|N/A
 +
|N/A
 +
|N/A
 +
| +1.5°
 +
|66°
 +
|70°
 +
|72°
 +
|-
 +
|PzGr 40
 +
|APCR
 +
|1050
 +
|0.92
 +
|N/A
 +
|N/A
 +
|N/A
 +
| +1.5°
 +
|66°
 +
|70°
 +
|72°
 +
|}
 +
 
 +
=== Shell Types ===
 +
 
 +
* '''PzGr 39''' - Armour Piercing Capped shell - This is your main ammo type, use it whenever you think it has enough penetration to penetrate your target. It deals the most damage because of its explosive filler.
 +
* '''PzGr 40/1''' - Armour Piercing Composite Rigid shell - This shell should be avoided, as it is inferior in most aspects when compared to the '''PzGr 40'''
 +
* '''PzGr 40''' - Armour Piercing Composite Rigid shell - this variation of APCR is lighter, slightly faster and offers the best penetration (up to 132mm). Use it against heavily armoured beasts. However, don't expect it to cause any real damage upon penetration, it is even worse than that of PzGr 40/1. It only deals damage to modules/crew straight in its path, due to the fact that it has no explosive filler.
  
=== Additional armament ===
+
=== Ammo racks ===
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
{| class="wikitable sortable"
 +
!Full
 +
ammo
 +
!1st
 +
rack empty
 +
!2nd
 +
rack empty
 +
!3rd
 +
rack empty
 +
!4th
 +
rack empty
 +
!Visual
 +
discrepancy
 +
|-
 +
|'''99'''
 +
|75 (+24)
 +
|50 (+49)
 +
|25 (+74)
 +
|1 (+98)
 +
|Yes
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
''Main article: '''[[MG 34 (7.92 mm)]]'''''
 +
{| class="wikitable"
 +
! colspan="7" |[[MG 34 (7.92 mm)|7.92 mm MG 34]]
 +
|-
 +
! colspan="7" |Coaxial mount
 +
|-
 +
! colspan="4" rowspan="1" |Capacity (Belt capacity)
 +
! rowspan="1" |Fire rate
 +
(shots/minute)
 +
! rowspan="1" |Vertical
 +
guidance
 +
! rowspan="1" |Horizontal
 +
guidance
 +
|-
 +
| colspan="4" |4,350 (150)
 +
|900
 +
|N/A
 +
|N/A
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
Use of this tank is similar to the Pz. III F. While it does have significantly better armour on the front than its predecessor, the higher BR of 2.3 means it faces tougher, more well-armoured opposition in up-tiers to 3.3. The [[T-34 (1940)]] is almost impenetrable, except for some weakspots around the turret and flat-on below the tracks. [[M4A1|M4A1s]] are similar in speed to you, have better sloped frontal armour that you cannot penetrate, more powerful guns, and stabilizers. APCR post-penetration damage is not sufficient enough to be counted upon when you need it the most, plus neither PzGr.40/1 or PzGr.40 can frontally penetrate a Sherman or T-34. The best way to attack these tanks is to flank them with your good mobility, or wait for them to overextend, then shoot at their weaker side armour. Furthermore, the high fuse sensitivity makes many lightly-armoured things with strong guns your worst nightmare, since you'll over-penetrate repeatedly in most cases, allowing easy return fire from the enemy. Enemy SPAAG, in particular, is very dangerous because of your 15 mm turret ring weak pot, enabling them to spray all over you to incapacitate your gunner and loader.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
'''Pros:'''
  
'''Pros:'''
+
* Accurate and decently powerful gun
 +
* Great gun depression
 +
* Decent mobility
 +
* APCR ammo has very high speed and good penetration, making shooting at long range easier
 +
* Armour is fairly decent, can protect reliably against lower-ranked tanks
  
*
+
Cons:
  
'''Cons:'''
+
* Penetration is lacking, as is post-penetration damage against enemies in up-tiers
 +
* Awful turret traverse speed
 +
* Flat armour with little slope, weak side armour
 +
* Large and weakly armour commander's cupola, often sticks out above the terrain, drawing the enemies' attention
 +
* Has no HE shellE shell
  
 
*
 
*

Revision as of 03:07, 24 April 2020

▂T-III
ussr_pzkpfw_iii_ausf_j_l42.png
▂T-III
AB RB SB
2.3 2.3 2.3
Purchase:700 Specs-Card-Eagle.png
Show in game

Description

The ▂T-III or the captured German Pz.Kpfw.lll is a premium rank I Soviet medium tank with a battle rating of 2.3 (AB/RB/SB).

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Barrel shroud, Cupola)
Armour Front Sides Rear Roof
Hull 50 mm (12°) Front plate

25 mm (86°), 50 mm (52°) Front glacis 50 mm (23-69°) Lower glacis

30 mm 50 mm (14-46°) Top

50 mm (10-66°) Bottom

15 mm
Turret 50 mm (10-25°) Turret front

50 mm (12-62°) Gun mantlet

30 mm (20-25°) 30 mm (12-15°) 10 mm
Armour Sides Roof
Cupola 50 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.

With only an unangled 50mm armour plate at the front, even some rank I guns can penetrate the T-III's armour. Angling will not really help, as you will expose your even thinner side armour. However, the lower glacis is quite angled, and most small-caliber rounds will bounce off harmlessly. The ammunition is stored in the back of the tank, minimizing the threat of being ammo-racked.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 12 21.8 465 572 21.33 26.24
Realistic 54 10 265 300 12.16 13.76
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 59 11 21.3 465 572 21.83 26.85
Realistic 53 9 265 300 12.44 14.08

Armaments

Main armament

Main article: KwK 38 (50 mm)

50 mm KwK 38
Capacity Vertical

guidance

Horizontal

guidance

Stabilizer
99 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 5.24 7.25 8.80 9.73 10.35
Realistic 3.27 3.85 4.67 5.17 5.5
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.20 4.60 4.24 4.00
Penetration statistics
Ammunition Type of

warhead

Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
PzGr 39 APC 71 69 56 44 34 26
PzGr 40/1 APCR 118 117 84 56 37 25
PzGr 40 APCR 132 130 94 63 42 28
Shell details
Ammunition Type of

warhead

Velocity

in m/s

Projectile

Mass in kg

Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g

(TNT equivalent):

Normalization At 30°

from horizontal:

Ricochet:
0% 50% 100%
PzGr 39 APC 685 2.1 1.2 25 28.9 +4° 48° 63° 71°
PzGr 40/1 APCR 1005 1.1 N/A N/A N/A +1.5° 66° 70° 72°
PzGr 40 APCR 1050 0.92 N/A N/A N/A +1.5° 66° 70° 72°

Shell Types

  • PzGr 39 - Armour Piercing Capped shell - This is your main ammo type, use it whenever you think it has enough penetration to penetrate your target. It deals the most damage because of its explosive filler.
  • PzGr 40/1 - Armour Piercing Composite Rigid shell - This shell should be avoided, as it is inferior in most aspects when compared to the PzGr 40
  • PzGr 40 - Armour Piercing Composite Rigid shell - this variation of APCR is lighter, slightly faster and offers the best penetration (up to 132mm). Use it against heavily armoured beasts. However, don't expect it to cause any real damage upon penetration, it is even worse than that of PzGr 40/1. It only deals damage to modules/crew straight in its path, due to the fact that it has no explosive filler.

Ammo racks

Full

ammo

1st

rack empty

2nd

rack empty

3rd

rack empty

4th

rack empty

Visual

discrepancy

99 75 (+24) 50 (+49) 25 (+74) 1 (+98) Yes

Machine guns

Main article: MG 34 (7.92 mm)

7.92 mm MG 34
Coaxial mount
Capacity (Belt capacity) Fire rate

(shots/minute)

Vertical

guidance

Horizontal

guidance

4,350 (150) 900 N/A N/A

Usage in battles

Use of this tank is similar to the Pz. III F. While it does have significantly better armour on the front than its predecessor, the higher BR of 2.3 means it faces tougher, more well-armoured opposition in up-tiers to 3.3. The T-34 (1940) is almost impenetrable, except for some weakspots around the turret and flat-on below the tracks. M4A1s are similar in speed to you, have better sloped frontal armour that you cannot penetrate, more powerful guns, and stabilizers. APCR post-penetration damage is not sufficient enough to be counted upon when you need it the most, plus neither PzGr.40/1 or PzGr.40 can frontally penetrate a Sherman or T-34. The best way to attack these tanks is to flank them with your good mobility, or wait for them to overextend, then shoot at their weaker side armour. Furthermore, the high fuse sensitivity makes many lightly-armoured things with strong guns your worst nightmare, since you'll over-penetrate repeatedly in most cases, allowing easy return fire from the enemy. Enemy SPAAG, in particular, is very dangerous because of your 15 mm turret ring weak pot, enabling them to spray all over you to incapacitate your gunner and loader.

Pros and cons

Pros:

  • Accurate and decently powerful gun
  • Great gun depression
  • Decent mobility
  • APCR ammo has very high speed and good penetration, making shooting at long range easier
  • Armour is fairly decent, can protect reliably against lower-ranked tanks

Cons:

  • Penetration is lacking, as is post-penetration damage against enemies in up-tiers
  • Awful turret traverse speed
  • Flat armour with little slope, weak side armour
  • Large and weakly armour commander's cupola, often sticks out above the terrain, drawing the enemies' attention
  • Has no HE shellE shell

History

The T-III (USSR) is the Russian designation for a captured Panzer III, which saw extensive service during the early phases of Operation Barbarossa. After the battle of Moscow, the Russian army got a hold of lots of German equipment and it was subsequently evaluated. The T-III was mostly issued as a command vehicle due to its increased comfort and reliable radio. Often times captured vehicles would be refitted with Soviet parts for logistical reasons.

It saw combat in the battles of Kursk, Leningrad and Stalingrad, earning themselves a great reputation.

The T-III was operated by the Red Army until late 1943 after which they were dropped out of service in favour of newer Soviet vehicles or newly captured Panther tanks.

In-game description

The designation used for the captured Pz.Kpfw.lll German medium tank in the Red Army arsenal. The tank was an early modification of the Pz.Kpfw.lll Ausf.J that was armed with a short-barrel 50mm KwK.38 L/42. The Ausf.J differed from previous modifications by its enlarged frontal body armor (50 mm) and certain mechanical changes. These tanks were popular with Soviet tank crews due to their excellent scopes, their loadout, and the convenience of the crew.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37