Difference between revisions of "Flakpanzer 341"

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(Mobility: Clarified game mode)
(Filled in most of the paragraphs. Not sure if this is good or not, but atleast I tried)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
<!-- Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour. -->The Flakpanzer 341 is in practice an anti-aircraft turret put on top of the chassis of a [[Panther G]]. The frontal glacis can deflect some hasty shots, but most enemies will aim at your turret, which is armoured with a not so good amount of 60mm angled at 40 degrees to give about 75mm of effective armour. As with the other [[Panther tank (Family)|Panthers]], side armour is practically a joke, flat 50mm, while the rear armour is 40mm angled at 25 degrees for 45mm effective armour. The rest of the turret, sides and rear, is armoured with a flat 40mm of armour.
 +
[[File:Coelian crew positions.png|thumb|346x346px|Flakpanzer 341s crew positions. As you clearly see here, the Driver, Gunner and Commander are all lined up if it shows its front to you, which means that the best place to shoot is the right side of the upper glacis]]
 +
One interesting thing is that even though the entire tank is filled to the brim with ammunition, it does not die from it exploding too often, but rather from the quite usual "Crew knocked out". The tank has the same crew as a standard Panther, a driver, gunner, commander, loader and radio operator. The turret houses the gunner, commander and loader while the driver and radio operator sits in the hull front.
  
 
=== Mobility ===
 
=== Mobility ===
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{{tankMobility|abMinHp= 852|rbMinHp= 531|<!--AoAweight=(optional) -->}}
 
{{tankMobility|abMinHp= 852|rbMinHp= 531|<!--AoAweight=(optional) -->}}
  
A negative point is the extremely poor reverse speed: only -3 km/h (AB & RB).
+
As the tank is built on a [[Panther G]] chassis, it retains most of the mobility. As with the Panther G, the engine is a downgrade from the [[Panther A]] and [[Panther D]], with 600hp rather than 700hp. This means that it has a somewhat sluggish acceleration, but better top speed than other anti aircraft vehicles due to its torsion bar suspension. A negative point is the extremely poor reverse speed: only -3 km/h (AB & RB).
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''
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<!-- Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage. -->The Flakpanzer 341 is armed with 2 [[FlaK44 (37 mm)|37mm FlaK 44]] cannons side by side in the turret. These guns have enough damage potential to down a single engine aircraft with a single M.Gr. 18 shot, with 2 or 3 needed to down larger aircraft. The guns have a fire rate of 250 shots per minute each, which gives a shot per second value of about 4 per gun. This should be enough to shoot down the planes that usually populate the air in battles in 6.7 like A2Ds, Su6s and the like. Furthermore, the turret traverse speed, clocking in on 49,7 deg/sec when spaded, is incredible for its BR, and the fastest of the non-radar SPAA.
  
=== Additional armament ===
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== Usage in battles ==
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
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''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 
 +
The Flakpanzer 341 should be used as a vehicle of its class. It has the armament and fire rate to take out aircraft, but lacks the penetration rates to effectively combat heavier tanks. Remember that the lead on the Flakpanzer 341 is less than on the Bofors due to its higher velocity (914m/s vs 874m/s) while having better damage. You can also go hunt light tanks which rarely have the armour to stand up against your 49mm penetration, but make sure that you kill them before they get a chance to kill you. Here is a list of some of the vehicles you CAN take on:
 +
 
 +
[[AMX-13 (Family)|AMX-13 series]]: Side armour. Shoot their tracks to bits and then their barrel. For the SS.11 version you could just spam down the missile rack.
 +
 
 +
[[M56]] and [[M50|M50 Ontos]]: Anywhere. Preferably with AP to maximise damage (yes it has explosive filler).
 +
 
 +
[[T92]]: Shoot it until it stops, then shoot the mini turrets.
 +
 
 +
[[M42|M42 Duster]]: Anywhere. Preferably the tracks so that it stops, then the turret crew.
 +
 
 +
[[BMP-1]]: Turret or side. You won't get through the front.
 +
 
 +
[[SU-100P|Su-100P]]: anywhere
 +
 
 +
[[FV4005|Fv4005]]: Just spam its turret to bits and you should be fine
  
=== Machine guns ===
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[[R3 T106 FA]], [[FIAT 6614|Fiat 6614]] and [[R3 T20 FA-HS]]: anywhere. Just shoot them before they shoot you (except T20 FA-HS it can't kill you)
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
== Usage in battles ==
+
But remember, aircraft will still be your primary targets as an SPAA.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
 +
 
* Good armour for an anti-aircraft vehicle
 
* Good armour for an anti-aircraft vehicle
* Decent turret traverse speed
+
* Incredible turret traverse speed for its BR
 
* 3.7 cm guns are devastating to enemy aircraft
 
* 3.7 cm guns are devastating to enemy aircraft
 +
* Has smoke grenades
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Slow reverse speed
 
* Slow reverse speed
 
* Very high repair cost at Arcade Battle
 
* Very high repair cost at Arcade Battle
 
* Low penetration power on AP shell
 
* Low penetration power on AP shell
 +
* Smoke grenades are single shot, and uses a while to hit the ground
  
 
== History ==
 
== History ==
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 10:13, 27 March 2020

Flakpanzer 341
germ_flakpanzer_v_coelian.png
Flakpanzer 341
AB RB SB
6.7 6.3 6.3
Class:

Description

The 3,7 cm Flakzwilling auf Panther Fahrgestell, Flakpanzer 341, also known as Flakpanzer V Coelian, is a rank IV German SPAA with a battle rating of 6.7 (AB) and 6.3 (RB/SB). This vehicle was originally introduced as a main tree vehicle, however as of Update 1.91 "Night Vision" it was shifted to become a gift vehicle for players who previously owned it.

General info

Survivability and armour

The Flakpanzer 341 is in practice an anti-aircraft turret put on top of the chassis of a Panther G. The frontal glacis can deflect some hasty shots, but most enemies will aim at your turret, which is armoured with a not so good amount of 60mm angled at 40 degrees to give about 75mm of effective armour. As with the other Panthers, side armour is practically a joke, flat 50mm, while the rear armour is 40mm angled at 25 degrees for 45mm effective armour. The rest of the turret, sides and rear, is armoured with a flat 40mm of armour.

Flakpanzer 341s crew positions. As you clearly see here, the Driver, Gunner and Commander are all lined up if it shows its front to you, which means that the best place to shoot is the right side of the upper glacis

One interesting thing is that even though the entire tank is filled to the brim with ammunition, it does not die from it exploding too often, but rather from the quite usual "Crew knocked out". The tank has the same crew as a standard Panther, a driver, gunner, commander, loader and radio operator. The turret houses the gunner, commander and loader while the driver and radio operator sits in the hull front.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 50 4 44.8 852 1,145 19.02 25.56
Realistic 46 4 531 600 11.85 13.39

As the tank is built on a Panther G chassis, it retains most of the mobility. As with the Panther G, the engine is a downgrade from the Panther A and Panther D, with 600hp rather than 700hp. This means that it has a somewhat sluggish acceleration, but better top speed than other anti aircraft vehicles due to its torsion bar suspension. A negative point is the extremely poor reverse speed: only -3 km/h (AB & RB).

Armaments

Main armament

The Flakpanzer 341 is armed with 2 37mm FlaK 44 cannons side by side in the turret. These guns have enough damage potential to down a single engine aircraft with a single M.Gr. 18 shot, with 2 or 3 needed to down larger aircraft. The guns have a fire rate of 250 shots per minute each, which gives a shot per second value of about 4 per gun. This should be enough to shoot down the planes that usually populate the air in battles in 6.7 like A2Ds, Su6s and the like. Furthermore, the turret traverse speed, clocking in on 49,7 deg/sec when spaded, is incredible for its BR, and the fastest of the non-radar SPAA.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

The Flakpanzer 341 should be used as a vehicle of its class. It has the armament and fire rate to take out aircraft, but lacks the penetration rates to effectively combat heavier tanks. Remember that the lead on the Flakpanzer 341 is less than on the Bofors due to its higher velocity (914m/s vs 874m/s) while having better damage. You can also go hunt light tanks which rarely have the armour to stand up against your 49mm penetration, but make sure that you kill them before they get a chance to kill you. Here is a list of some of the vehicles you CAN take on:

AMX-13 series: Side armour. Shoot their tracks to bits and then their barrel. For the SS.11 version you could just spam down the missile rack.

M56 and M50 Ontos: Anywhere. Preferably with AP to maximise damage (yes it has explosive filler).

T92: Shoot it until it stops, then shoot the mini turrets.

M42 Duster: Anywhere. Preferably the tracks so that it stops, then the turret crew.

BMP-1: Turret or side. You won't get through the front.

Su-100P: anywhere

Fv4005: Just spam its turret to bits and you should be fine

R3 T106 FA, Fiat 6614 and R3 T20 FA-HS: anywhere. Just shoot them before they shoot you (except T20 FA-HS it can't kill you)

But remember, aircraft will still be your primary targets as an SPAA.

Pros and cons

Pros:

  • Good armour for an anti-aircraft vehicle
  • Incredible turret traverse speed for its BR
  • 3.7 cm guns are devastating to enemy aircraft
  • Has smoke grenades

Cons:

  • Slow reverse speed
  • Very high repair cost at Arcade Battle
  • Low penetration power on AP shell
  • Smoke grenades are single shot, and uses a while to hit the ground

History

The 3,7 cm Flakzwilling auf Panther Fahrgestell, Flakpanzer 341, also known as the Flakpanzer V Coelian, was a concept for a Flakpanzer first proposed in early 1944. Reacting to the increased threat posed by fighter-bombers and low altitude attackers, a proposal was made for a Flakpanzer based on the hull of a Panzer V Panther. This would have a fully enclosed turret to protect the crews from enemy fire, unlike the turrets of vehicles that were already in use such as the Flakpanzer 38 or the Flakpanzer IV Möbelwagen. In response to this tender, Rheinmetall developed the "Coelian", originally envisaging a number of turret and armament variants such as the 2cm Flak-Vierling 151 armed with four 20 mm MG 151/20 guns. However, the German Army High Command's requirements kept on changing, demanding for ever heavier armaments and armour, and eventually two different designs were settled upon in May of 1944, one armed with a twinned 3.7 cm Flakzwilling 44, and one with a newly designed 5.5 cm Flak gun.

However, by the time the design had been finalised, external factors had already more or less decided its fate. The impact of the Allied strategic bombing campaign on the German arms manufacturing industry, the lack of raw materials, and the need for ever increasing quantities of Panther tanks meant that no Panther hulls could be released for the Coelian project. Work on the design was given a lower priority, and by February of 1945 only a single wooden mock-up model of the 3.7 cm twin-gun tower on the hull of a Panther D had been completed. The war ended before an actual prototype could be constructed.

In-game description

A planned self-propelled anti-air installation based on a Panther tank from which the turret was removed and replaced with a special, newly-designed turret with paired 37mm FlaK 44 guns. The project never existed as a fully-constructed model. The project was cancelled due to Germany's defeat. It had reached the phase of having a tank chassis with a wooden model of the planned turret installed on it.

In December, 1943 a wooden mockup of the turret was built and installed on the chassis of a remodeled Pz.Kpfw.V Ausf.D Panther. Since the Pz.Kpfw.V Ausf.G Panther modification was already being produced, the AA vehicle was supposed to be built on the chassis of this modification with the option to install full-metal rollers with internal amortization. The number of serially produced vehicles has not been determined. Whether or not it was ever used in combat conditions is also unknown.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad