Difference between revisions of "USS Barker"

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(Added additional information to sections with only placeholder text. Based on my personal experience using the ship and fighting it.)
(Edits)
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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
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{{break}}
The '''{{specs|name}}''' is a rank {{specs|rank}} American destroyer {{Battle-rating|1}}. This destroyer was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The Clemson class is lightly armored and has an average crew size for a starter destroyer. The armor consists of 17mm of steel on the hull and 10mm of steel on the superstructure. At only 150 crew, the destroyer does not last long under fire, but the same can be said of the other starter destroyers. Additional armor is present on the gun mounts, but is otherwise absent. The Clemson class can endure against the smaller caliber guns found on torpedo boats and aircraft but is not able to stand up for long against other destroyers. There are some positives in the survivability, the guns are very hard to disable due to their small size and the layout having them spread out across the ship. 4 engines and 4 smoke stacks powering two transmissions makes it fairly hard to immobilize a Clemson. The fuel tanks are fairly small and only the rear ones are above the water line. The ammo racks are stored below the water line with the exception of the first stage, which are stored in the superstructure. The largest weak point is the bridge, which is very visible from all angles and very lightly protected.  
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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The Clemson class is lightly armoured and has an average crew size for a starter destroyer. The armour consists of 17 mm of steel on the hull and 10 mm of steel on the superstructure. At only 150 crew, the destroyer does not last long under fire, but the same can be said of the other starter destroyers. Additional armour is present on the gun mounts, but is otherwise absent. The Clemson class can endure against the smaller calibre guns found on torpedo boats and aircraft but is not able to stand up for long against other destroyers. There are some positives in the survivability, the guns are very hard to disable due to their small size and the layout having them spread out across the ship. 4 engines and 4 smoke stacks powering two transmissions makes it fairly hard to immobilise a Clemson. The fuel tanks are fairly small and only the rear ones are above the water line. The ammo racks are stored below the water line with the exception of the first stage, which are stored in the superstructure. The largest weak point is the bridge, which is very visible from all angles and very lightly protected.
  
 
=== Mobility ===
 
=== Mobility ===
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
The Clemson's mobility and speed are nothing spectacular, it is actually quite slow among destroyers, but average for the starter destroyers. It is not exceptionally agile but is certainly capable of changing course to avoid torpedoes and high altitude bombs. The ability to change course abruptly will also help with overcoming the slow traverse of the primary armament.
 
The Clemson's mobility and speed are nothing spectacular, it is actually quite slow among destroyers, but average for the starter destroyers. It is not exceptionally agile but is certainly capable of changing course to avoid torpedoes and high altitude bombs. The ability to change course abruptly will also help with overcoming the slow traverse of the primary armament.
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
{{Main|4 inch/50 Mk.9 (102 mm)}}The 102mm primary armament of the Clemson class lacks hitpower, but makes up for that with excellent accuracy. The HE ammo is the stock and best general use ammo, providing a decent amount of fire power but at the cost of being significantly less powerful than its 127mm cousins. This should be used against virtually everything except heavily armored targets. The APHEBC is ultimately not very useful, only seeing use against the rare battle rating 4.7 destroyer with actual armor, but those are rare and it will mostly see unarmored targets where this shell struggles. It has no anti aircraft shells, but given the slow rate of fire and low angle of the guns, hitting aircraft is not in the mission description of this ship. Thankfully it is fairly good at hitting ships under 10km with these guns, the accuracy allowing for ammo sniping with APHEBC or precisely disabling the guns of an enemy destroyer with HE. The velocity is quite good, making it a decent gun to learn destroyer combat on. But the lack of lethality from a low rate of fire and small caliber hold it back from being a good gun.  
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|4 inch/50 Mk.9 (102 mm)}}
  
The layout of the Clemson is unconventional amongst destroyers. The forward gun is the most used one and can hit almost anything except targets immediately behind it. The midship starboard and port guns cannot aim fully forward but can aim forward enough that a target 30 degrees from the front of the ship could be targeted by these guns, but only one of the guns per side. The rear gun is the worst of the bunch, as it cannot rotate a full 360 degrees and instead must traverse all the way around the back of the ship in order to switch from shooting port to shooting starboard (and vice versa). This makes it rather challenging to adapt to new threats with the main guns, as you can only have 3 on target in a best case scenario but will usually be only able to use 1 or 2 of the guns. Couple with the low power of the guns, and it is not hard to see why the Clemson lacks in firepower compared to its contemporaries.  
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The 102 mm primary armament of the Clemson class lacks hitpower, but makes up for that with excellent accuracy. The HE ammo is the stock and best general use ammo, providing a decent amount of firepower but at the cost of being significantly less powerful than its 127 mm cousins. This should be used against virtually everything except heavily armoured targets. The APHEBC is ultimately not very useful, only seeing use against the rare BR 4.7 destroyer with actual armour, but those are rare and it will mostly see unarmoured targets where this shell struggles. It has no anti aircraft shells, but given the slow rate of fire and low angle of the guns, hitting aircraft is not in the mission description of this ship. Thankfully it is fairly good at hitting ships under 10 km with these guns, the accuracy allowing for ammo sniping with APHEBC or precisely disabling the guns of an enemy destroyer with HE. The velocity is quite good, making it a decent gun to learn destroyer combat on. But the lack of lethality from a low rate of fire and small calibre hold it back from being a good gun.
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The layout of the Clemson is unconventional amongst destroyers. The forward gun is the most used one and can hit almost anything except targets immediately behind it. The midship starboard and port guns cannot aim fully forward but can aim forward enough that a target 30 degrees from the front of the ship could be targeted by these guns, but only one of the guns per side. The rear gun is the worst of the bunch, as it cannot rotate a full 360 degrees and instead must traverse all the way around the back of the ship in order to switch from shooting port to shooting starboard (and vice versa). This makes it rather challenging to adapt to new threats with the main guns, as you can only have 3 on target in a best case scenario but will usually be only able to use 1 or 2 of the guns. Couple with the low power of the guns, and it is not hard to see why the Clemson lacks in firepower compared to its contemporaries.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
{{Main}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|3inch/23 Mk.4 (76 mm)}}
  
The Clemson has only one secondary gun and most people tend to not notice it as it is very bad. While firing faster and traversing faster than the main guns, it can really only effectively fire towards the rear and is severely hampered by the velocity of the gun. There is an HE and an APHEBC ammo, but only the HE could be considered useful as the APHEBC has no desirable characteristics for an APHEBC shell, being slow and inaccurate with bad penetration. While intended to be used against aircraft, it was designed to be used against 1920s aircraft, which largely aren't even in the game to start with and the few that belong in that generation of aircraft are going to be very rare at its battle rating. Should you encounter a very large and slow flying biplane very low to the sea, this gun may prove itself useful.  
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The Clemson has only one secondary gun and most people tend to not notice it as it is very bad. While firing faster and traversing faster than the main guns, it can really only effectively fire towards the rear and is severely hampered by the velocity of the gun. There is an HE and an APHEBC ammo, but only the HE could be considered useful as the APHEBC has no desirable characteristics for an APHEBC shell, being slow and inaccurate with bad penetration. While intended to be used against aircraft, it was designed to be used against 1920s aircraft, which largely aren't even in the game to start with and the few that belong in that generation of aircraft are going to be very rare at its battle rating. Should you encounter a very large and slow flying biplane very low to the sea, this gun may prove itself useful.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
A tremendous improvement over its predecessor, this version of the Clemson class boasts 2 Oerlikon Mk.II 20mm cannons. These are actually a threat to aircraft but the low amount of them make it a very weak threat to most planes and pilots. The 60 round drums and 4 second reloads mean it is possible to have downtime on the guns, which is less than ideal as aircraft are a credible threat to this ship. The firing angles are quite good and the blind spots are not very well known and somewhat hard to exploit. Finding a ship with better anti aircraft armament and sticking near them is still highly recommended as you have no long range air defense, the Oerlikons being limited to a maximum range of 2km against surface targets and being largely ineffective against aircraft past 1.5km.  
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
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{{main|Oerlikon Mk.II (20 mm)}}
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A tremendous improvement over its predecessor, this version of the Clemson class boasts 2 Oerlikon Mk.II 20mm cannons. These are actually a threat to aircraft but the low amount of them make it a very weak threat to most planes and pilots. The 60 round drums and 4 second reloads mean it is possible to have downtime on the guns, which is less than ideal as aircraft are a credible threat to this ship. The firing angles are quite good and the blind spots are not very well known and somewhat hard to exploit. Finding a ship with better anti aircraft armament and sticking near them is still highly recommended as you have no long range air defence, the Oerlikons being limited to a maximum range of 2km against surface targets and being largely ineffective against aircraft past 1.5km.
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
There are 4 torpedo launchers, 2 to each side, with 3 torpedoes per launcher. There are no extra torpedoes carried on board, but 12 is a respectable torpedo load nonetheless. The Mk.15 torpedo packs a pretty good punch, being capable of instantly hull breaking most ships in game. The two torpedo modes allow you either range at the cost of speed (9.1km @62kmh) or speed at the cost of range (5.5km @83kmh). Because you cannot yet select which torpedo mode you desire in battle, you must pick this before you enter the battle, with the longer range mode being better in the Encounter game mode while the higher speed mode being generally more useful when ranges don't exceed 6km.
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<!-- ''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
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{{main|Mk.15}}
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 +
There are 4 torpedo launchers, 2 to each side, with 3 torpedoes per launcher. There are no extra torpedoes carried on board, but 12 is a respectable torpedo load nonetheless. The Mk.15 torpedo packs a pretty good punch, being capable of instantly hull breaking most ships in game. The two torpedo modes allow you either range at the cost of speed (9.1 km at 62 km/h) or speed at the cost of range (5.5 km at 83 km/h). Because you cannot yet select which torpedo mode you desire in battle, you must pick this before you enter the battle, with the longer range mode being better in the Encounter game mode while the higher speed mode being generally more useful when ranges don't exceed 6 km.
  
==Usage in battles==
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== Usage in battles ==
The Clemson is a very tedious ship to play, with its only advantages over other destroyers being its well rounded stats, high torpedo count, and good gun accuracy. Once it is required to fight higher rank destroyers, it suffers heavily and relies on its torpedoes in order to be useful. It can be used as a sniper with the HE, letting teammates fight with their better guns and armor while it uses superior accuracy to hit targets at ranges longer than expected for a gun of its caliber. While having some anti aircraft armament, it is still not sufficient to fight against the kind of aircraft common to its battle rating, meaning it is still going to suffer when enemy aircraft start to roam the skies. It is very weak in close quarters, relying heavily on the skill of the captain to get victories against almost everything at those ranges.  
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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The Clemson is a very tedious ship to play, with its only advantages over other destroyers being its well rounded stats, high torpedo count, and good gun accuracy. Once it is required to fight higher rank destroyers, it suffers heavily and relies on its torpedoes in order to be useful. It can be used as a sniper with the HE, letting teammates fight with their better guns and armour while it uses superior accuracy to hit targets at ranges longer than expected for a gun of its calibre. While having some anti aircraft armament, it is still not sufficient to fight against the kind of aircraft common to its battle rating, meaning it is still going to suffer when enemy aircraft start to roam the skies. It is very weak in close quarters, relying heavily on the skill of the captain to get victories against almost everything at those ranges.
  
 
Generally speaking, avoid direct fights with anything more powerful than a sub chaser or torpedo boat. It can shine as a power house in a downtier, but once again it cannot effectively fight against its fellow starter destroyers (with the exception of other Clemsons), leaving it a subpar choice unless there are no better options available. A very good captain can make any ship effective, but for many captains the Clemson is a hard one to make work.
 
Generally speaking, avoid direct fights with anything more powerful than a sub chaser or torpedo boat. It can shine as a power house in a downtier, but once again it cannot effectively fight against its fellow starter destroyers (with the exception of other Clemsons), leaving it a subpar choice unless there are no better options available. A very good captain can make any ship effective, but for many captains the Clemson is a hard one to make work.
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| 3inch Common Mk.3||Auxiliary Armament Targeting||
 
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===Pros and cons===
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=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
 
* Six torpedoes per side
 
* Six torpedoes per side
 
* Turret traverse is decent compared to other first-generation destroyers
 
* Turret traverse is decent compared to other first-generation destroyers
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'''Cons:'''
 
'''Cons:'''
 
 
* Slow shell velocity and rate-of-fire. This also makes aiming difficult at long ranges
 
* Slow shell velocity and rate-of-fire. This also makes aiming difficult at long ranges
 
* Extremely poor anti-aircraft protection. Single 20 mm is easy for enemy pilots to avoid
 
* Extremely poor anti-aircraft protection. Single 20 mm is easy for enemy pilots to avoid
* No Armor
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* No armour
 
* Firepower is woefully inadequate for dealing with later destroyers
 
* Firepower is woefully inadequate for dealing with later destroyers
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
Laid down in April 1919, the USS Barker was part of the second production batch of the Clemson-class destroyers. She was completed by September of the same year and entered service with the U.S. Navy in December. In the interwar period, USS Barker visited several Turkish and Middle Eastern ports, before joining the Asiatic Fleet in the early 1920s. She cruised the Asiatic waters as well as performing patrols off the coast of Nicaragua before carrying out several visits to European ports in the late ‘20s. USS Barker was kept in the Asian theatre as part of the Asiatic Fleet until 1941, when the United States officially entered WW2 following the Pearl Harbour raid.
 
Laid down in April 1919, the USS Barker was part of the second production batch of the Clemson-class destroyers. She was completed by September of the same year and entered service with the U.S. Navy in December. In the interwar period, USS Barker visited several Turkish and Middle Eastern ports, before joining the Asiatic Fleet in the early 1920s. She cruised the Asiatic waters as well as performing patrols off the coast of Nicaragua before carrying out several visits to European ports in the late ‘20s. USS Barker was kept in the Asian theatre as part of the Asiatic Fleet until 1941, when the United States officially entered WW2 following the Pearl Harbour raid.
  
At the time of the raid on Pearl Harbour, USS Barker had been stationed on Borneo. Following the outbreak of hostilities between the U.S. and Japan, Barker undertook several patrol and escort missions around Borneo and the Dutch East Indies. Patrol and escort duties comprised most of USS Barker’s routine whilst stationed in the Pacific. In 1943 however, USS Barker was assigned to the Atlantic theatre as part of a hunter killer group. Despite this, the USS Barker rarely engaged in direct combat. Instead, she’s defined by her efforts of saving the lives of dozens of German sailors, who were lucky enough to survive the sinking of their vessel. From 1944 until the end of the war, Barker was mostly relegated to convoy escort duties in the Caribbean and Newfoundland. After the end of WW2, USS Barker was decommissioned and sold for scrap in November 1945, marking the end of her 26-year service period.  
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At the time of the raid on Pearl Harbour, USS Barker had been stationed on Borneo. Following the outbreak of hostilities between the U.S. and Japan, Barker undertook several patrol and escort missions around Borneo and the Dutch East Indies. Patrol and escort duties comprised most of USS Barker's routine whilst stationed in the Pacific. In 1943 however, USS Barker was assigned to the Atlantic theatre as part of a hunter killer group. Despite this, the USS Barker rarely engaged in direct combat. Instead, she's defined by her efforts of saving the lives of dozens of German sailors, who were lucky enough to survive the sinking of their vessel. From 1944 until the end of the war, Barker was mostly relegated to convoy escort duties in the Caribbean and Newfoundland. After the end of WW2, USS Barker was decommissioned and sold for scrap in November 1945, marking the end of her 26-year service period.
  
 
''- From [https://warthunder.com/en/news/5604-fleet-development-uss-barker-a-sailor-s-guardian-angel-en Devblog]''
 
''- From [https://warthunder.com/en/news/5604-fleet-development-uss-barker-a-sailor-s-guardian-angel-en Devblog]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
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* ''encyclopedia page on the ship;''
* ''other literature.''-->
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* ''other literature.'' -->
 
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* [https://warthunder.com/en/news/5604-fleet-development-uss-barker-a-sailor-s-guardian-angel-en [Devblog<nowiki>]</nowiki> USS Barker: A Sailor's Guardian Angel]
* [https://warthunder.com/en/news/5604-fleet-development-uss-barker-a-sailor-s-guardian-angel-en [Devblog<nowiki>]</nowiki> USS Barker: A Sailor’s Guardian Angel]
 
  
 
{{USA destroyers}}
 
{{USA destroyers}}

Revision as of 11:52, 30 October 2019

USS Barker
us_destroyer_clemson_barker.png
USS Barker
AB RB SB
3.3 3.3 3.3
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage USS Barker.jpg


The Clemson-class, USS Barker (DD-213), 1942 is a rank I American destroyer with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

The Clemson class is lightly armoured and has an average crew size for a starter destroyer. The armour consists of 17 mm of steel on the hull and 10 mm of steel on the superstructure. At only 150 crew, the destroyer does not last long under fire, but the same can be said of the other starter destroyers. Additional armour is present on the gun mounts, but is otherwise absent. The Clemson class can endure against the smaller calibre guns found on torpedo boats and aircraft but is not able to stand up for long against other destroyers. There are some positives in the survivability, the guns are very hard to disable due to their small size and the layout having them spread out across the ship. 4 engines and 4 smoke stacks powering two transmissions makes it fairly hard to immobilise a Clemson. The fuel tanks are fairly small and only the rear ones are above the water line. The ammo racks are stored below the water line with the exception of the first stage, which are stored in the superstructure. The largest weak point is the bridge, which is very visible from all angles and very lightly protected.

Mobility

The Clemson's mobility and speed are nothing spectacular, it is actually quite slow among destroyers, but average for the starter destroyers. It is not exceptionally agile but is certainly capable of changing course to avoid torpedoes and high altitude bombs. The ability to change course abruptly will also help with overcoming the slow traverse of the primary armament.

Armament

Primary armament

The 102 mm primary armament of the Clemson class lacks hitpower, but makes up for that with excellent accuracy. The HE ammo is the stock and best general use ammo, providing a decent amount of firepower but at the cost of being significantly less powerful than its 127 mm cousins. This should be used against virtually everything except heavily armoured targets. The APHEBC is ultimately not very useful, only seeing use against the rare BR 4.7 destroyer with actual armour, but those are rare and it will mostly see unarmoured targets where this shell struggles. It has no anti aircraft shells, but given the slow rate of fire and low angle of the guns, hitting aircraft is not in the mission description of this ship. Thankfully it is fairly good at hitting ships under 10 km with these guns, the accuracy allowing for ammo sniping with APHEBC or precisely disabling the guns of an enemy destroyer with HE. The velocity is quite good, making it a decent gun to learn destroyer combat on. But the lack of lethality from a low rate of fire and small calibre hold it back from being a good gun.

The layout of the Clemson is unconventional amongst destroyers. The forward gun is the most used one and can hit almost anything except targets immediately behind it. The midship starboard and port guns cannot aim fully forward but can aim forward enough that a target 30 degrees from the front of the ship could be targeted by these guns, but only one of the guns per side. The rear gun is the worst of the bunch, as it cannot rotate a full 360 degrees and instead must traverse all the way around the back of the ship in order to switch from shooting port to shooting starboard (and vice versa). This makes it rather challenging to adapt to new threats with the main guns, as you can only have 3 on target in a best case scenario but will usually be only able to use 1 or 2 of the guns. Couple with the low power of the guns, and it is not hard to see why the Clemson lacks in firepower compared to its contemporaries.

Secondary armament

Main article: 3inch/23 Mk.4 (76 mm)

The Clemson has only one secondary gun and most people tend to not notice it as it is very bad. While firing faster and traversing faster than the main guns, it can really only effectively fire towards the rear and is severely hampered by the velocity of the gun. There is an HE and an APHEBC ammo, but only the HE could be considered useful as the APHEBC has no desirable characteristics for an APHEBC shell, being slow and inaccurate with bad penetration. While intended to be used against aircraft, it was designed to be used against 1920s aircraft, which largely aren't even in the game to start with and the few that belong in that generation of aircraft are going to be very rare at its battle rating. Should you encounter a very large and slow flying biplane very low to the sea, this gun may prove itself useful.

Anti-aircraft armament

A tremendous improvement over its predecessor, this version of the Clemson class boasts 2 Oerlikon Mk.II 20mm cannons. These are actually a threat to aircraft but the low amount of them make it a very weak threat to most planes and pilots. The 60 round drums and 4 second reloads mean it is possible to have downtime on the guns, which is less than ideal as aircraft are a credible threat to this ship. The firing angles are quite good and the blind spots are not very well known and somewhat hard to exploit. Finding a ship with better anti aircraft armament and sticking near them is still highly recommended as you have no long range air defence, the Oerlikons being limited to a maximum range of 2km against surface targets and being largely ineffective against aircraft past 1.5km.

Torpedo armament

Main article: Mk.15

There are 4 torpedo launchers, 2 to each side, with 3 torpedoes per launcher. There are no extra torpedoes carried on board, but 12 is a respectable torpedo load nonetheless. The Mk.15 torpedo packs a pretty good punch, being capable of instantly hull breaking most ships in game. The two torpedo modes allow you either range at the cost of speed (9.1 km at 62 km/h) or speed at the cost of range (5.5 km at 83 km/h). Because you cannot yet select which torpedo mode you desire in battle, you must pick this before you enter the battle, with the longer range mode being better in the Encounter game mode while the higher speed mode being generally more useful when ranges don't exceed 6 km.

Usage in battles

The Clemson is a very tedious ship to play, with its only advantages over other destroyers being its well rounded stats, high torpedo count, and good gun accuracy. Once it is required to fight higher rank destroyers, it suffers heavily and relies on its torpedoes in order to be useful. It can be used as a sniper with the HE, letting teammates fight with their better guns and armour while it uses superior accuracy to hit targets at ranges longer than expected for a gun of its calibre. While having some anti aircraft armament, it is still not sufficient to fight against the kind of aircraft common to its battle rating, meaning it is still going to suffer when enemy aircraft start to roam the skies. It is very weak in close quarters, relying heavily on the skill of the captain to get victories against almost everything at those ranges.

Generally speaking, avoid direct fights with anything more powerful than a sub chaser or torpedo boat. It can shine as a power house in a downtier, but once again it cannot effectively fight against its fellow starter destroyers (with the exception of other Clemsons), leaving it a subpar choice unless there are no better options available. A very good captain can make any ship effective, but for many captains the Clemson is a hard one to make work.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 4inch SP Common Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 3inch Common Mk.3 Auxiliary Armament Targeting
III Propeller Replacement Ventilation Shrapnel Protection Primary Armament Targeting Improved Rangefinder
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode

Pros and cons

Pros:

  • Six torpedoes per side
  • Turret traverse is decent compared to other first-generation destroyers
  • Decent firing arcs
  • Single 20 mm per side offers a minor degree of anti-aircraft protection

Cons:

  • Slow shell velocity and rate-of-fire. This also makes aiming difficult at long ranges
  • Extremely poor anti-aircraft protection. Single 20 mm is easy for enemy pilots to avoid
  • No armour
  • Firepower is woefully inadequate for dealing with later destroyers

History

Laid down in April 1919, the USS Barker was part of the second production batch of the Clemson-class destroyers. She was completed by September of the same year and entered service with the U.S. Navy in December. In the interwar period, USS Barker visited several Turkish and Middle Eastern ports, before joining the Asiatic Fleet in the early 1920s. She cruised the Asiatic waters as well as performing patrols off the coast of Nicaragua before carrying out several visits to European ports in the late ‘20s. USS Barker was kept in the Asian theatre as part of the Asiatic Fleet until 1941, when the United States officially entered WW2 following the Pearl Harbour raid.

At the time of the raid on Pearl Harbour, USS Barker had been stationed on Borneo. Following the outbreak of hostilities between the U.S. and Japan, Barker undertook several patrol and escort missions around Borneo and the Dutch East Indies. Patrol and escort duties comprised most of USS Barker's routine whilst stationed in the Pacific. In 1943 however, USS Barker was assigned to the Atlantic theatre as part of a hunter killer group. Despite this, the USS Barker rarely engaged in direct combat. Instead, she's defined by her efforts of saving the lives of dozens of German sailors, who were lucky enough to survive the sinking of their vessel. From 1944 until the end of the war, Barker was mostly relegated to convoy escort duties in the Caribbean and Newfoundland. After the end of WW2, USS Barker was decommissioned and sold for scrap in November 1945, marking the end of her 26-year service period.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Bagley-class  USS Bagley
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson