Difference between revisions of "F9F-5"

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<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
 
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
  
* 9.5 mm steel - in front of cockpit
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* 9.5 mm steel - in front of the cockpit
* 8.5 mm steel - behind pilot
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* 8.5 mm steel - behind the pilot
 
* 60 mm steel - armoured windscreen  
 
* 60 mm steel - armoured windscreen  
  
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
 
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
The baseline Panther has very poor performance, losing a lot of speed in turns and having poor acceleration. Once the aircraft has been upgraded, it is a very powerful fighter. Its decent climb rate and 20mm guns make the aircraft best for Boom and Zoom tactics. The aircraft has a poor top speed, making it vulnerable to enemy F-86s and MiGs flying at higher altitudes.
 
  
The Panther will typically find itself outclassed. However, it does excel in a support fighter role. Distracted opponents are easy prey when the Panther's high speed diving and maneuverability are applied correctly . When engaged 1 on 1 with other jet fighters, its flaws (low top speed) can be exposed. Defensively, the Panther has a uncanny ability to escape pursuing enemies when using its agility to your advantage. The Panther greatly excels at the Fighter-bomber role due to it's optional payloads.
+
;Arcade Battles
 +
The baseline Panther has very poor performance, losing a lot of speed in turns and having poor acceleration. Once the aircraft has been upgraded, it is a very powerful fighter. Its decent climb rate and 20mm guns make the aircraft best for Boom and Zoom tactics. The aircraft has poor top speed, making it vulnerable to enemy F-86s and MiGs flying at higher altitudes.
  
The Panther will typically find itself outclassed. However, it does excel in a support fighter role. Distracted opponents are easy prey when the Panther's high speed diving and maneuverability are applied correctly . When engaged 1 on 1 with other jet fighters, its flaws (low top speed) can be exposed. Defensively, the Panther has a uncanny ability to escape pursuing enemies when using its agility to your advantage. The Panther greatly excels at the Fighter-bomber role due to it's optional payloads.
+
;Realistic and Simulator Battles
 +
The Panther will typically find itself outclassed. However, it does excel in a support fighter role. Distracted opponents are easy prey when the Panther's high-speed diving and manoeuvrability are applied correctly. When engaged 1 on 1 with other jet fighters, its flaws (low top speed) can be exposed. Defensively, the Panther has an uncanny ability to escape pursuing enemies when using its agility to your advantage. The Panther greatly excels at the Fighter-bomber role due to its optional payloads.
  
 
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* Poor high altitude performance
 
* Poor high altitude performance
* Poor low speed maneuverability
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* Poor low-speed manoeuvrability
 
* Poor top speed
 
* Poor top speed
  
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<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable). -->
 
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable). -->
  
The Panther was born during a time when the jet engine was beginning to make its appearance into service. The United States Navy commissioned a jet-powered fighter for its carrier decks. Grumman began work on the XF9F-1 Prototype. The airframe would carry two crewman and implement four turbojet engines. At the time four of them were planned to be used due to the low power output by early turbojet engines. This ran into several issues including taking up too much space on American carriers. Eventually the design was dropped in favor of the XF9F-2 prototype that utilized 1 crew member and eventually a single engine. The British Rolls-Royce Nene turbojet engine was used for basic testing. Pratt & Whitney were eventually able to produce the engine and it was designated "J42". As the Panther moved along the creation process, items like wingtip fuel tanks were added to increase its range. Carrier trials with the prototypes were completed in March of 1949. The F9F-2 entered US Navy service in May of 1949.
+
The Panther was born during a time when the jet engine was beginning to make its appearance into service. The United States Navy commissioned a jet-powered fighter for its carrier decks. Grumman began work on the XF9F-1 Prototype. The airframe would carry two crewmen and implement four turbojet engines. At the time four of them were planned to be used due to the low power output by early turbojet engines. This ran into several issues including taking up too much space on American carriers. Eventually, the design was dropped in favour of the XF9F-2 prototype that utilized 1 crew member and eventually a single-engine. The British Rolls-Royce Nene turbojet engine was used for basic testing. Pratt & Whitney were eventually able to produce the engine and it was designated "J42". As the Panther moved along the creation process, items like wingtip fuel tanks were added to increase its range. Carrier trials with the prototypes were completed in March of 1949. The F9F-2 entered US Navy service in May of 1949.
  
The Panther entered combat during the Korean War. It was the primary jet fighter used by the U.S. Navy and Marines. It played a significant part in the ground attack role and flew over 78,000 sorties. It secured the first U.S. Naval air to air kill against a Yak-9. Famous F9F pilots included astronaut John Glenn and Boston Red Sox player Ted Williams. Panthers were pulled from front-line service in 1956 in favor of the swept wing "Cougar". F9F Panther were the first jet used with the US Navy's Blue Angels aerobatic team.
+
The Panther entered combat during the Korean War. It was the primary jet fighter used by the U.S. Navy and Marines. It played a significant part in the ground attack role and flew over 78,000 sorties. It secured the first U.S. Naval air to air kill against a Yak-9. Famous F9F pilots included astronaut John Glenn and Boston Red Sox player Ted Williams. Panthers were pulled from front-line service in 1956 in favour of the swept-wing "Cougar". F9F Panther was the first jet used with the US Navy's Blue Angels aerobatic team.
  
 
=== Ingame description ===
 
=== Ingame description ===
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== See also ==
 
== See also ==
 +
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the ship;''
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* ''links to approximate analogues of other nations and research trees.''-->
 
[[F9F-2]] [[F9F-8]]
 
[[F9F-2]] [[F9F-8]]
  

Revision as of 02:44, 20 October 2019

F9F-5
f9f-5.png
F9F-5
Research:53 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game
This page is about the American jet fighter F9F-5. For other planes of the family, see F9F (Family). For other uses of the nickname, see Panther (Disambiguation).

Description

GarageImage F9F-5.jpg


The F9F-5 Panther is a rank V American naval jet fighter with a battle rating of 8.3 (AB/SB) and 8.0 (RB). It was introduced in Update 1.33.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 0 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
958 950 12500 27.8 28.8 18.1 16.7 800
Upgraded
Max Speed
(km/h at 0 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 12500  ??.?  ??.?  ??.?  ??.? 800

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
1000 410 607 ~14 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 620 < 650 < 720 > 550
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 2600 kgf 2938 kgf

Survivability and armour

  • 9.5 mm steel - in front of the cockpit
  • 8.5 mm steel - behind the pilot
  • 60 mm steel - armoured windscreen

Armaments

Offensive armament

Main article: AN/M3 (20 mm)

The F9F-5 is armed with:

  • 4 х 20 mm AN/M3 cannons, nose-mounted (190 rpg = 760 total)

Suspended armament

The F9F-5 can be outfitted with the following ordnance:

  • 2 х 1000 lb AN-M65A1 bomb
  • 6 х 500 lb AN-M64A1 bomb
  • 6 х HVAR rockets
  • 8 х 100 lb AN-M30A1 bomb
  • 6 х 100 lb AN-M30A1 bomb

Usage in battles

Arcade Battles

The baseline Panther has very poor performance, losing a lot of speed in turns and having poor acceleration. Once the aircraft has been upgraded, it is a very powerful fighter. Its decent climb rate and 20mm guns make the aircraft best for Boom and Zoom tactics. The aircraft has poor top speed, making it vulnerable to enemy F-86s and MiGs flying at higher altitudes.

Realistic and Simulator Battles

The Panther will typically find itself outclassed. However, it does excel in a support fighter role. Distracted opponents are easy prey when the Panther's high-speed diving and manoeuvrability are applied correctly. When engaged 1 on 1 with other jet fighters, its flaws (low top speed) can be exposed. Defensively, the Panther has an uncanny ability to escape pursuing enemies when using its agility to your advantage. The Panther greatly excels at the Fighter-bomber role due to its optional payloads.


Modules

The primary modules that will need to be unlocked are flight performance, handling (New boosters), and offensive 20mm belts. After unlocking these high priority improvements, then the focus is secondary weaponry. Without the new 20mm Cannon module the plane tends to have a high spread when firing its primary armament.

Tier Flight performance Survivability Weaponry
I Fuselage Repair Compressor FRC mk.2
II New Boosters Airframe Offensive 20 mm
III Wings Repair Engine FLBC mk.1
IV G-Suit Cover New 20 mm Cannons

Pros and cons

Pros:

  • Maneuverability at higher speeds
  • Excellent roll rate
  • Low altitude performance
  • Large armament with a high rate of fire
  • Larger fuel capacity in comparison with other fighter jets

Cons:

  • Poor high altitude performance
  • Poor low-speed manoeuvrability
  • Poor top speed

History

The Panther was born during a time when the jet engine was beginning to make its appearance into service. The United States Navy commissioned a jet-powered fighter for its carrier decks. Grumman began work on the XF9F-1 Prototype. The airframe would carry two crewmen and implement four turbojet engines. At the time four of them were planned to be used due to the low power output by early turbojet engines. This ran into several issues including taking up too much space on American carriers. Eventually, the design was dropped in favour of the XF9F-2 prototype that utilized 1 crew member and eventually a single-engine. The British Rolls-Royce Nene turbojet engine was used for basic testing. Pratt & Whitney were eventually able to produce the engine and it was designated "J42". As the Panther moved along the creation process, items like wingtip fuel tanks were added to increase its range. Carrier trials with the prototypes were completed in March of 1949. The F9F-2 entered US Navy service in May of 1949.

The Panther entered combat during the Korean War. It was the primary jet fighter used by the U.S. Navy and Marines. It played a significant part in the ground attack role and flew over 78,000 sorties. It secured the first U.S. Naval air to air kill against a Yak-9. Famous F9F pilots included astronaut John Glenn and Boston Red Sox player Ted Williams. Panthers were pulled from front-line service in 1956 in favour of the swept-wing "Cougar". F9F Panther was the first jet used with the US Navy's Blue Angels aerobatic team.

Ingame description

The F9F Panther was a fighter-bomber developed by the Grumman Aircraft Engineering Corporation and used during the Korean War by the US Navy and USMC. It was also the first aircraft used by the Navy's Blue Angels aerial demonstration team.

The project started after World War II when Grumman proposed the XF9F-1 experimental aircraft (Grumman designation G75), a two-seat, four-engined aircraft for a contract to build a jet-powered night fighter for the US Navy. The company lost to the Douglas XF3D-1, but received funding to continue development of the XF9F. After jet technologies evolved to create engines with higher thrust, Grumman designed the Model G79, a single-engined day fighter. When the Navy realized the potential of this new design, they shifted funding towards the G79, which became the F9F Panther. Permanent fuel tanks were added to the wingtips to extend the range of the thirsty jet, but the added weight incidentally improved the aircraft's roll rate.

The F9F-5 is the last and most produced variant of the Panther. It is a further development of the F9F-4, which lengthened the fuselage to carry more fuel. The F9F-5 was re-engined with the Pratt & Whitney J48 engine, a license-built version of the Rolls-Royce Tay engine. The Panther was later developed into the F9 Cougar, a swept-wing aircraft with significantly more thrust.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

F9F-2 F9F-8

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B