Difference between revisions of "Ash River"

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(Updated page with new layout)
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{{DISPLAYTITLE:Ash River}}
 
{{DISPLAYTITLE:Ash River}}
  
        [[File:MapIcon Ground AshRiver.jpg|center|408px]]
+
<div class="ttx">
 
+
  <div class="ttx-image">[[File:MapIcon Ground AshRiver.jpg]]</div>
{| class="catlist" align="center"
+
<div class="ttx-table">
|-
+
  <div class="ttx-table-line ttx-table-head">Possible Layouts</div>
!
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Domination</span></div>
!
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Conquest</span></div>
! Game Modes
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Battle</span></div>
!
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon RedXCross.png|link=]]</span><span class="ttx-name">Break</span></div>
!
+
    <div class="ttx-table-line"><span class="ttx-value">[[File:Icon GreenCheckmark.png|link=]]</span><span class="ttx-name">Skirmish</span></div>
|-
+
  <div class="ttx-table-line ttx-table-head">Other Information</div>
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Battle''' </div>
+
    <div class="ttx-table-line"><span class="ttx-value">2 km x 2 km</span><span class="ttx-name">Full tank area size</span></div>
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Domination''' </div>
+
    <div class="ttx-table-line"><span class="ttx-value">Ireland [[File:CountryIcon IRL.png]]</span><span class="ttx-name">Real World Location</span></div>
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Conquest''' </div>
+
  <div class="ttx-table-line ttx-table-head">Full Map</div>
|<div style="width:110px; border-style:double">[[File:Icon RedXCross.png|link=]] '''Break''' </div>
+
    <div class="ttx-image">[[File:MapLayout Ground AshRiver.jpg]]</div>
|<div style="width:110px; border-style:double">[[File:Icon GreenCheckmark.png|link=]] '''Skirmish'''</div>
+
</div>
|}
+
</div>
 
+
 
 
__TOC__
 
__TOC__
  
 
==Overview==
 
==Overview==
[[File:MapLayout Ground AshRiver.jpg|x300px|thumbnail|right|Ash River Map]]
+
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the location and also about its features.''-->
'''Ash River''' is a ground forces map available in all modes. It is one of the oldest tank maps, being present in the Closed Beta Test (CBT), and being released with the ground forces OBT in Update 1.41. The map is quite open, with three distinct elevations. The south of the map is a cliff like area, where tanks can battle, using rock formations and small hills as cover, as well as shooting down onto players fighting for control of middle of the map. The middle area of the map is relatively flat, with a large rocky hill in the middle, a crashed bomber on the hill is often used as a capture point. Teams tend to fight around the hill, and shoot up at tanks in the south where possible. The north of the map consists of a large valley, a bridge has collapsed and littered the area with train cars, often acting as the location for a capture point. Teams fight in the valley for control of the capture point and exchange shots from the cliffs on each side of the valley.
+
'''Ash River''' is a ground forces map available in all modes. It is one of the oldest tank maps, being present in the Closed Beta Test (CBT), and being released with the ground forces OBT in [[Update 1.41]]. The map is quite open, with three distinct elevations. The south of the map is a cliff like area, where tanks can battle, using rock formations and small hills as cover, as well as shooting down onto players fighting for control of middle of the map. The middle area of the map is relatively flat, with a large rocky hill in the middle, a crashed bomber on the hill is often used as a capture point. Teams tend to fight around the hill, and shoot up at tanks in the south where possible. The north of the map consists of a large valley, a bridge has collapsed and littered the area with train cars, often acting as the location for a capture point. Teams fight in the valley for control of the capture point and exchange shots from the cliffs on each side of the valley.
  
The tank battles map is 2km x 2km (although the battle area may be restricted to less than that). The air battles area is 32km x 32km.
+
The tank battles map is 2km x 2km (although the battle area is usually restricted to less than that, see below for details). The air battles area is 32km x 32km.
 +
{| class="wikitable"
 +
|+ Battle area Size
 +
! Game Mode
 +
! AB
 +
! RB
 +
! SB
 +
|-
 +
| Domination
 +
| 1.1 km x 1.1 km
 +
| 1.1 km x 1.1 km
 +
| 1.1 km x 1.1 km
 +
|-
 +
| Conquest #1
 +
| 1.1 km x 1.1 km
 +
| 1.1 km x 1.1 km
 +
| 1.1 km x 1.1 km
 +
|-
 +
| Conquest #2
 +
| 1.1 km x 1.1 km
 +
| 1.1 km x 1.1 km
 +
| 1.1 km x 1.1 km
 +
|-
 +
| Conquest #3
 +
| 1.1 km x 1.1 km
 +
| 1.1 km x 1.1 km
 +
| 1.1 km x 1.1 km
 +
|-
 +
| Battle
 +
| 1.1 km x 1.1 km
 +
| 1.1 km x 1.1 km
 +
| 1.1 km x 1.1 km
 +
|-
 +
| Skirmish
 +
| 2.0 km x 2.0 km
 +
| 2.0 km x 2.0 km
 +
| 2.0 km x 2.0 km
 +
|}
  
 
===Game Description===
 
===Game Description===
 +
<!--Description in the map loading screen prior to joining the battle. Remove if non-existent.-->
 
A battle between two armies spread across the ground, the sea and the air. Thousands of people are fighting for control of the cliff-filled coast.
 
A battle between two armies spread across the ground, the sea and the air. Thousands of people are fighting for control of the cliff-filled coast.
  
 
===Historical Background===
 
===Historical Background===
 +
<!--''Describe historical context of the location.''-->
 +
The map is referred to as Ireland in the CDK, and the River Funshion (located in the south of Ireland) translates to "Ash River" in English, suggesting that the terrain and name of the map is inspired by Ireland. In addition, it takes place on the Cliffed Coast Air map. This can be seen when the full air map for Ash River is seen.
 +
 +
==Map configuration==
 +
<!--Under this heading is the box to change game mode-->
 +
{| style="width:314; margin-left: auto; margin-right: auto; border: none;" class="wikitable"
 +
! colspan="3" | Change Maps by Game Modes
 +
|-
 +
! <div class="ttx-switch-mode"><div class="ttx-switch-mode-button" id="ttx-ab-button">AB</div><div class="ttx-switch-mode-button" id="ttx-rb-button">RB</div><div class="ttx-switch-mode-button" id="ttx-sb-button" >SB</div></div>
 +
|}
 +
 +
At present this map has the same layouts in AB, RB and SB.
 +
 +
===Domination===
 +
<!--Put map screenshot, layout sizes and basic description (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table-->
  
The map is referred to as Ireland in the CDK, and the River Funshion (located in the south of Ireland) translates to "Ash River" in English, suggesting that the terrain and name of the map is inspired by Ireland. In addition, it takes place on the '''Cliffed Coast''' Air map. This can be seen when the full air map for Ash River is seen.
+
{| style="width: 300px;" class="wikitable"
 +
! Domination Mode - Map Layouts
 +
|- align="center"
 +
|
 +
<div style="float: none;" class="ttx-ab">[[File:MapLayout Domination AshRiver ABRBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-rb">[[File:MapLayout Domination AshRiver ABRBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-sb">[[File:MapLayout Domination AshRiver ABRBSB.jpg|300px]]</div>
 +
|- align="center"
 +
|
 +
<span class="ttx-ab">1.1 km x 1.1 km</span>
 +
<span class="ttx-rb">1.1 km x 1.1 km</span>
 +
<span class="ttx-sb">1.1 km x 1.1 km</span>
 +
|-
 +
|
 +
<span class="ttx-ab">In AB point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map.</span>
 +
<span class="ttx-rb">In RB point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map.</span>
 +
<span class="ttx-sb">In SB point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map.</span>
 +
|}
  
==Map configuration==
+
===Conquest===
'''Domination'''<br/>
+
<!--Put map screenshot, layout sizes and basic description (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table-->
There are three Capture Points. Point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map. [[File:MapLayout Domination AshRiver.jpg|x300px|thumbnail|none|The Domination configuration.]]
+
 
 +
{| style="width: 900px;" class="wikitable"
 +
! colspan="3" | Conquest Mode - Map Layouts
 +
|-
 +
! Conquest #1
 +
! Conquest #2
 +
! Conquest #3
 +
|- align="center"
 +
|
 +
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest1 AshRiver ABRBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest1 AshRiver ABRBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest1 AshRiver ABRBSB.jpg|300px]]</div>
 +
|
 +
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest2 AshRiver ABRBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest2 AshRiver ABRBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest2 AshRiver ABRBSB.jpg|300px]]</div>
 +
|  
 +
<div style="float: none;" class="ttx-ab">[[File:MapLayout Conquest3 AshRiver ABRBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-rb">[[File:MapLayout Conquest3 AshRiver ABRBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-sb">[[File:MapLayout Conquest3 AshRiver ABRBSB.jpg|300px]]</div>
 +
|- align="center"
 +
|
 +
<span class="ttx-ab">1.1 km x 1.1 km</span>
 +
<span class="ttx-rb">1.1 km x 1.1 km</span>
 +
<span class="ttx-sb">1.1 km x 1.1 km</span>
 +
|
 +
<span class="ttx-ab">1.1 km x 1.1 km</span>
 +
<span class="ttx-rb">1.1 km x 1.1 km</span>
 +
<span class="ttx-sb">1.1 km x 1.1 km</span>
 +
|
 +
<span class="ttx-ab">1.1 km x 1.1 km</span>
 +
<span class="ttx-rb">1.1 km x 1.1 km</span>
 +
<span class="ttx-sb">1.1 km x 1.1 km</span>
 +
|-
 +
|
 +
<span class="ttx-ab">In AB the capture point is on the south cliff.</span>
 +
<span class="ttx-rb">In RB the capture point is on the south cliff.</span>
 +
<span class="ttx-sb">In SB the capture point is on the south cliff.</span>
 +
|
 +
<span class="ttx-ab">In AB the capture point is on the middle hill.</span>
 +
<span class="ttx-rb">In RB the capture point is on the middle hill.</span>
 +
<span class="ttx-sb">In SB the capture point is on the middle hill.</span>
 +
|
 +
<span class="ttx-ab">In AB the capture point is in the north valley.</span>
 +
<span class="ttx-rb">In RB the capture point is in the north valley.</span>
 +
<span class="ttx-sb">In SB the capture point is in the north valley.</span>
 +
|}
  
'''Conquest'''<br/>
+
===Battle===
There is one Capture Point. There are three different configurations of the Conquest mode, the point will be at the north valley, middle hill, or south cliff.
+
<!--Put map screenshots, layout sizes and basic descriptions (where each cap point is) in table using ttx-ab, ttx-rb &ttx-sb spans appropriately. If a more detailed description is desired then insert it as a paragraph of text above the table-->
[[File:MapLayout Conquest1 AshRiver.jpg|x300px|thumbnail|none|The Conquest #1 configuration.]]
 
[[File:MapLayout Conquest2 AshRiver.jpg|x300px|thumbnail|none|The Conquest #2 configuration.]]
 
[[File:MapLayout Conquest3 AshRiver.jpg|x300px|thumbnail|none|The Conquest #3 configuration.]]
 
  
'''Battle'''<br/>
+
{| style="width: 300px;" class="wikitable"
There are two capture points, each belonging to a team. The points are locate in the fields to the east and west of the center hill.
+
! Battle Mode - Map Layouts
[[File:MapLayout Battle AshRiver.jpg|x300px|thumbnail|none|The Battle configuration.]]
+
|- align="center"
 +
|
 +
<div style="float: none;" class="ttx-ab">[[File:MapLayout Battle AshRiver ABRBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-rb">[[File:MapLayout Battle AshRiver ABRBSB.jpg|300px]]</div>
 +
<div style="float: none;" class="ttx-sb">[[File:MapLayout Battle AshRiver ABRBSB.jpg|300px]]</div>
 +
|- align="center"
 +
|
 +
<span class="ttx-ab">1.05 km x 1.05 km</span>
 +
<span class="ttx-rb">1.05 km x 1.05 km</span>
 +
<span class="ttx-sb">1.05 km x 1.05 km</span>
 +
|-
 +
|
 +
<span class="ttx-ab">In AB the capture points are locate in the fields to the east and west of the center hill.</span>
 +
<span class="ttx-rb">In RB the capture points are locate in the fields to the east and west of the center hill.</span>
 +
<span class="ttx-sb">In SB the capture points are locate in the fields to the east and west of the center hill.</span>
 +
|}
  
'''Skirmish'''<br/>
+
===Skirmish===
 
Ash River is one of only two maps to have access to the Skirmish mode, the other being [[Kuban_GF|Kuban]]. In the Skirmish mode the capture points move at fixed time intervals. At any time there can be between 1 and 3 capture points. The caputre points can spawn at any of the three domination points and additionally: in the valley at grid ref A4; in the valley (behind collapsed bridge) at grid ref B8; on the east cliff overlooking the valley at grid ref C8; at the start of the north bridge to the center hill at grid ref D5, at the start of the south bridge to the center hill at grid ref F7; in the west field at grid ref E3; on the south cliff at grid ref I3, and finally on the south cliff at grid ref I8. All grid references are given relative to the maps shown in this article.
 
Ash River is one of only two maps to have access to the Skirmish mode, the other being [[Kuban_GF|Kuban]]. In the Skirmish mode the capture points move at fixed time intervals. At any time there can be between 1 and 3 capture points. The caputre points can spawn at any of the three domination points and additionally: in the valley at grid ref A4; in the valley (behind collapsed bridge) at grid ref B8; on the east cliff overlooking the valley at grid ref C8; at the start of the north bridge to the center hill at grid ref D5, at the start of the south bridge to the center hill at grid ref F7; in the west field at grid ref E3; on the south cliff at grid ref I3, and finally on the south cliff at grid ref I8. All grid references are given relative to the maps shown in this article.
  
 
==Strategy==
 
==Strategy==
 +
''Describe what focus a team should have when spawning into the map (Seems dependent on spawn zones and map sizes - recommend delete section and instead focus this description on game mode map designs?)''
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
 
==References==
 
==References==
 
<references />
 
<references />
  
== Read also ==
+
== See also ==
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
Line 64: Line 193:
 
''ETC.''-->
 
''ETC.''-->
  
== Sources ==
+
* [[Kuban_GF|Kuban]]
 +
 
 +
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on location/battle;''
 
* ''other literature.''
 
* ''other literature.''
  
 
[[Category:Maps_and_missions]]  
 
[[Category:Maps_and_missions]]  
 
[[Category:Ground forces maps]]
 
[[Category:Ground forces maps]]

Revision as of 21:16, 9 May 2019

Introducing Wiki 3.0


MapIcon Ground AshRiver.jpg
Possible Layouts
Icon GreenCheckmark.pngDomination
Icon GreenCheckmark.pngConquest
Icon GreenCheckmark.pngBattle
Icon RedXCross.pngBreak
Icon GreenCheckmark.pngSkirmish
Other Information
2 km x 2 kmFull tank area size
Ireland CountryIcon IRL.pngReal World Location
Full Map
MapLayout Ground AshRiver.jpg

Overview

Ash River is a ground forces map available in all modes. It is one of the oldest tank maps, being present in the Closed Beta Test (CBT), and being released with the ground forces OBT in Update 1.41. The map is quite open, with three distinct elevations. The south of the map is a cliff like area, where tanks can battle, using rock formations and small hills as cover, as well as shooting down onto players fighting for control of middle of the map. The middle area of the map is relatively flat, with a large rocky hill in the middle, a crashed bomber on the hill is often used as a capture point. Teams tend to fight around the hill, and shoot up at tanks in the south where possible. The north of the map consists of a large valley, a bridge has collapsed and littered the area with train cars, often acting as the location for a capture point. Teams fight in the valley for control of the capture point and exchange shots from the cliffs on each side of the valley.

The tank battles map is 2km x 2km (although the battle area is usually restricted to less than that, see below for details). The air battles area is 32km x 32km.

Battle area Size
Game Mode AB RB SB
Domination 1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km
Conquest #1 1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km
Conquest #2 1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km
Conquest #3 1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km
Battle 1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km
Skirmish 2.0 km x 2.0 km 2.0 km x 2.0 km 2.0 km x 2.0 km

Game Description

A battle between two armies spread across the ground, the sea and the air. Thousands of people are fighting for control of the cliff-filled coast.

Historical Background

The map is referred to as Ireland in the CDK, and the River Funshion (located in the south of Ireland) translates to "Ash River" in English, suggesting that the terrain and name of the map is inspired by Ireland. In addition, it takes place on the Cliffed Coast Air map. This can be seen when the full air map for Ash River is seen.

Map configuration

Change Maps by Game Modes
AB
RB
SB

At present this map has the same layouts in AB, RB and SB.

Domination

Domination Mode - Map Layouts
MapLayout Domination AshRiver ABRBSB.jpg
MapLayout Domination AshRiver ABRBSB.jpg
MapLayout Domination AshRiver ABRBSB.jpg

1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km

In AB point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map. In RB point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map. In SB point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map.

Conquest

Conquest Mode - Map Layouts
Conquest #1 Conquest #2 Conquest #3
MapLayout Conquest1 AshRiver ABRBSB.jpg
MapLayout Conquest1 AshRiver ABRBSB.jpg
MapLayout Conquest1 AshRiver ABRBSB.jpg
MapLayout Conquest2 AshRiver ABRBSB.jpg
MapLayout Conquest2 AshRiver ABRBSB.jpg
MapLayout Conquest2 AshRiver ABRBSB.jpg
MapLayout Conquest3 AshRiver ABRBSB.jpg
MapLayout Conquest3 AshRiver ABRBSB.jpg
MapLayout Conquest3 AshRiver ABRBSB.jpg

1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km

1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km

1.1 km x 1.1 km 1.1 km x 1.1 km 1.1 km x 1.1 km

In AB the capture point is on the south cliff. In RB the capture point is on the south cliff. In SB the capture point is on the south cliff.

In AB the capture point is on the middle hill. In RB the capture point is on the middle hill. In SB the capture point is on the middle hill.

In AB the capture point is in the north valley. In RB the capture point is in the north valley. In SB the capture point is in the north valley.

Battle

Battle Mode - Map Layouts
MapLayout Battle AshRiver ABRBSB.jpg
MapLayout Battle AshRiver ABRBSB.jpg
MapLayout Battle AshRiver ABRBSB.jpg

1.05 km x 1.05 km 1.05 km x 1.05 km 1.05 km x 1.05 km

In AB the capture points are locate in the fields to the east and west of the center hill. In RB the capture points are locate in the fields to the east and west of the center hill. In SB the capture points are locate in the fields to the east and west of the center hill.

Skirmish

Ash River is one of only two maps to have access to the Skirmish mode, the other being Kuban. In the Skirmish mode the capture points move at fixed time intervals. At any time there can be between 1 and 3 capture points. The caputre points can spawn at any of the three domination points and additionally: in the valley at grid ref A4; in the valley (behind collapsed bridge) at grid ref B8; on the east cliff overlooking the valley at grid ref C8; at the start of the north bridge to the center hill at grid ref D5, at the start of the south bridge to the center hill at grid ref F7; in the west field at grid ref E3; on the south cliff at grid ref I3, and finally on the south cliff at grid ref I8. All grid references are given relative to the maps shown in this article.

Strategy

Describe what focus a team should have when spawning into the map (Seems dependent on spawn zones and map sizes - recommend delete section and instead focus this description on game mode map designs?)

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

References


See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on location/battle;
  • other literature.