Difference between revisions of "Re.2000 serie 1"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
  
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== General info ==
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=== Flight Performance ===
 +
<!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.-->
 
This Italian plane is best used as an energy fighter and can be a very good start to learn how to use Italian planes.
 
This Italian plane is best used as an energy fighter and can be a very good start to learn how to use Italian planes.
  
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To be in the above-mentioned speed range, climb up to 3,000 meters, and then dive onto the enemy. If the enemy is more than 2 km below, cut your throttle to 0% and only increase once at the same altitude as the enemy and started to losing speed. Diving or climbing straight at a 90-degree angle will cause the engine to shut down due to fuel cut-off.
 
To be in the above-mentioned speed range, climb up to 3,000 meters, and then dive onto the enemy. If the enemy is more than 2 km below, cut your throttle to 0% and only increase once at the same altitude as the enemy and started to losing speed. Diving or climbing straight at a 90-degree angle will cause the engine to shut down due to fuel cut-off.
  
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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|- -->
 
|- -->
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
 
* No armour plating
 
* No armour glazing
 
* Fuel tanks in fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
 
{{main|Breda-SAFAT da 12.7 mm (12.7 mm)}}
 
{{main|Breda-SAFAT da 12.7 mm (12.7 mm)}}
  
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* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)
 
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)
  
<!--=== Suspended armament ===
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== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
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<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
 
  
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
 
Once in game, climb up to 3,000 m and start gaining speed. If the enemy is at the same altitude, dodge any attempt at a head on, and try to out turn / out climb them.
 
Once in game, climb up to 3,000 m and start gaining speed. If the enemy is at the same altitude, dodge any attempt at a head on, and try to out turn / out climb them.
  
 
If an enemy is below, dive down and attack. If you overshoot them, conduct a yo-yo manoeuvre to get back on their tail.
 
If an enemy is below, dive down and attack. If you overshoot them, conduct a yo-yo manoeuvre to get back on their tail.
  
====Specific enemies worth noting====
+
Some enemies to be concerned about are:
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
+
* Spitfires: The early versions carrying eight machine guns in their wings
 
 
* Spitfires: Carrying eight machine guns in their wings
 
 
* P-26: Especially the version that carries the M2 Brownings.  
 
* P-26: Especially the version that carries the M2 Brownings.  
 
* Any Biplane: Most of these are very good turners. They can earn back speed after multiple turns very quickly, so in a dogfight, the Re.2000 might feel sluggish. Don't get baited into these turn fights and instead use the speed / climb to fly away towards an advantageous position to attack.
 
* Any Biplane: Most of these are very good turners. They can earn back speed after multiple turns very quickly, so in a dogfight, the Re.2000 might feel sluggish. Don't get baited into these turn fights and instead use the speed / climb to fly away towards an advantageous position to attack.
  
====Counter-tactics====
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When going against the Re.2000 serie 1, one will find head-ons effective against a Re.2000 since it only has two 12.7s machine guns. If you're in a head-on against one, shoot a small burst, and escape with a barrel roll.  If one is one your six, either run away at high speed or make some speed costly maneuvers, and turn onto his six. Never try to follow one in a climb, and if one is diving on you, you can dodge it easily due to its control stiffening and average roll rate.
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
+
 
Head ons are effective against a Re.2000 since it only has 2 12.7s machine guns. If you're in a head-on against one, shoot a small burst, and escape with a barrel roll.  If one is one your six, either run away at high speed or make some speed costly maneuvers, and turn onto his six. Never try to follow one in a climb, and if one is diving on you, you can dodge it easily due to its control stiffening and average roll rate.
 
 
===Manual Engine Control===
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
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<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
The first project of the Reggiane design office was the Re.2000 which was designed by Italian engineers Alessio and Longhi. The first test flight was flown by Mario de Bernardi in 1938. With a superior engine in comparison to the FIAT powered MC.200, it was thought to be at least as manoeuvrable as the Bf 109 E in comparative trials, though the positioning of the fuel tank in an unarmored wing centre section was found to be a fatal drawback and thus it was not accepted into Italian service, however, the Re.2000 was sold to both Sweden and Hungary to complement their air forces. During 1940, the Italian Navy ordered a modified version for carrier use with a Piaggio P.XI bis engine and structural strengthening for catapult launching and carrier landings.
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 +
The first project of the Reggiane design office was the Re.2000 which was designed by Italian engineers Alessio and Longhi. The first test flight was flown by Mario de Bernardi in 1938. With a superior engine in comparison to the FIAT powered MC.200, it was thought to be at least as manoeuvrable as the Bf 109 E in comparative trials, though the positioning of the fuel tank in an unarmored wing centre section was found to be a fatal drawback and thus it was not accepted into Italian service, however, the Re.2000 was sold to both Sweden and Hungary to complement their air forces. During 1940, the Italian Navy ordered a modified version for carrier use with a Piaggio P.XI bis engine and structural strengthening for catapult launching and carrier landings.<ref>Thompson, Jonathan W., Italian Civil and Military Aircraft 1930-1945, Aero Publishers, Los Angeles (1963), 304 pages.</ref>
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
<!--Paste links to sources and external resources, such as:
+
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* Thompson, Jonathan W., Italian Civil and Military Aircraft 1930-1945, Aero Publishers, Los Angeles (1963), 304 pages.
 
  
 
{{Italian fighters}}
 
{{Italian fighters}}

Revision as of 16:07, 3 May 2019

Re.2000 serie 1
re_2000_int.png
Re.2000 serie 1
AB RB SB
2.0 2.3 2.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game
This page is about the Italian fighter Re.2000 serie 1. For other uses, see Re.2000 G.A..

Description

GarageImage Re.2000 serie 1.jpg


The Re.2000 serie 1 is a Rank I Italian fighter with a battle rating of 2.0 (AB/SB) and 2.3 (RB). It was introduced in Update 1.77 "Advancing Storm".

General info

Flight Performance

This Italian plane is best used as an energy fighter and can be a very good start to learn how to use Italian planes.

The plane climbs and dives very well, it can reach a high speed quickly, but like every Italian plane in this rank, controls will be stiff above 500 kph (310 mph) IAS.

The best performance is between 400 to 500 kph (248 to 310 mph) IAS, but in a swallow level flight the max speed is 450 IAS.

To be in the above-mentioned speed range, climb up to 3,000 meters, and then dive onto the enemy. If the enemy is more than 2 km below, cut your throttle to 0% and only increase once at the same altitude as the enemy and started to losing speed. Diving or climbing straight at a 90-degree angle will cause the engine to shut down due to fuel cut-off.

Characteristics
Stock
Max Speed
(km/h at 5,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
505 496 10,000 17.0 17.3 12.8 12.8 220
Upgraded
Max Speed IAS
(km/h at 5,300 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
470 450 10,000 15.5 16.0 22.0 22.0 220

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
740 350 560 ~?? ~?

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The Re.2000 serie 1 is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)

Usage in battles

Once in game, climb up to 3,000 m and start gaining speed. If the enemy is at the same altitude, dodge any attempt at a head on, and try to out turn / out climb them.

If an enemy is below, dive down and attack. If you overshoot them, conduct a yo-yo manoeuvre to get back on their tail.

Some enemies to be concerned about are:

  • Spitfires: The early versions carrying eight machine guns in their wings
  • P-26: Especially the version that carries the M2 Brownings.
  • Any Biplane: Most of these are very good turners. They can earn back speed after multiple turns very quickly, so in a dogfight, the Re.2000 might feel sluggish. Don't get baited into these turn fights and instead use the speed / climb to fly away towards an advantageous position to attack.

When going against the Re.2000 serie 1, one will find head-ons effective against a Re.2000 since it only has two 12.7s machine guns. If you're in a head-on against one, shoot a small burst, and escape with a barrel roll. If one is one your six, either run away at high speed or make some speed costly maneuvers, and turn onto his six. Never try to follow one in a climb, and if one is diving on you, you can dodge it easily due to its control stiffening and average roll rate.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger
Oil Water Type
Controllable Controllable Controllable Single speed

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 12 mm
II Compressor Airframe
III Wings Repair Engine New 12 mm MGs
IV Engine Injection Cover

Pros and cons

Pros:

  • Great climb rate (20+ m/s)
  • Great at energy fighting
  • Good acceleration (Capable of 700 kph / 435 mph in a dive)
  • Good turn rate, amazing at 400 to 500 kph (248 to 310 mph)
  • Full manual engine control + propeller feathering
  • No armor (better performance than G.A. model)

Cons:

  • Average speed (450 IAS)
  • Average roll rate at any speed
  • Underwhelming performance of the 2 x 12.7 Breda-SAFAT machine guns
  • Low ammunition count for machine guns (only 600 rounds total)
  • Overheats easily, even with 100% radiators, can only WEP for a few seconds before the engine overheats and destroys itself
  • Sensitive to battle damage (damage will usually result in the aircraft catching fire)
  • No armor (more vulnerable than G.A model)

History

The first project of the Reggiane design office was the Re.2000 which was designed by Italian engineers Alessio and Longhi. The first test flight was flown by Mario de Bernardi in 1938. With a superior engine in comparison to the FIAT powered MC.200, it was thought to be at least as manoeuvrable as the Bf 109 E in comparative trials, though the positioning of the fuel tank in an unarmored wing centre section was found to be a fatal drawback and thus it was not accepted into Italian service, however, the Re.2000 was sold to both Sweden and Hungary to complement their air forces. During 1940, the Italian Navy ordered a modified version for carrier use with a Piaggio P.XI bis engine and structural strengthening for catapult launching and carrier landings.[1]

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C

  1. Thompson, Jonathan W., Italian Civil and Military Aircraft 1930-1945, Aero Publishers, Los Angeles (1963), 304 pages.