Difference between revisions of "Ki-200"

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(Updated template w/ new design, Prioritized metric measurements)
(Corrected some texts: Ki-200 does not have airspawn in RB/SB anymore, formulating text as a personal opinion such as including "I" should not be used in a scientific article. Added images of its camouflages (help sort them horizontally). etc.)
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As a rocket, you are the fastest accelerating plane in this bracket. Some of the most common enemies you will face are MiG-17s, MiG-15s(bis's), CL-13s, La-15s, Me 163s, Yak-30s as well as bombers such as the Tu-4, the Tu-14 and the IL-28. For the most part, you have incredible advantages over anything you will face. The main downfall of the Ki-200 is that it only has 5 minutes of fuel. Because of this, fights cannot last long periods of time and you must always be aware of the closest airfield location.  
 
As a rocket, you are the fastest accelerating plane in this bracket. Some of the most common enemies you will face are MiG-17s, MiG-15s(bis's), CL-13s, La-15s, Me 163s, Yak-30s as well as bombers such as the Tu-4, the Tu-14 and the IL-28. For the most part, you have incredible advantages over anything you will face. The main downfall of the Ki-200 is that it only has 5 minutes of fuel. Because of this, fights cannot last long periods of time and you must always be aware of the closest airfield location.  
 
   
 
   
Another, issue of the Ki-200 is that the wings are very fragile. Any sort of high speed turn will result in your plane being brutally ripped apart.  
+
Another, issue of the Ki-200 is that the wings are very fragile. Any sort of hard turn while at high speed will result in your wings being brutally ripped apart from wing overload.  
  
People often don't know what to do with the Ki-200 at the start of a match. For one, on every single map you join, you will get an air start. You can choose to climb, which is time consuming and uses fuel, or you can, race full-throttle towards the enemy. By doing this, you can often catch unknowing enemy aircraft climbing.
+
People often don't know what to do with the Ki-200 at the start of a match. You can choose to climb, which is time consuming and uses fuel, or glide at low altitude with low throttle to save fuel for combat, or you can, race full-throttle towards the enemy. By doing this, you can often catch unknowing enemy aircraft climbing.
 
   
 
   
Once again, ''Do not'' try to turn fight at speeds exceeding 720 kph/450 mph. If you want to turn or maneuver, throttle down and jiggle your rudder so the plane slows down. By doing this, you can almost certainly avoid ripping your wings.
+
Once again, ''Do not'' try to pull more than 8Gs in a turn fight at speeds exceeding 720 kph/450 mph. If you want to turn or maneuver quicker, throttle down and jiggle your rudder or slowly face the nose of the plane upwards so it slows down. By doing this, you can almost certainly avoid ripping your wings.
  
 
== General info ==
 
== General info ==
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<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
'''''Dogfighting'''''<br>
 
'''''Dogfighting'''''<br>
Some of the aircraft you will face while flying the Ki-200 are the top tier jets such as the MiG-17 and the MiG-15/MiG-15bis. As a rocket, you have almost unprecedented advantage over all of these aircraft. The Ki-200, has an astounding climb rate rivaling that of the MiG-15. Due to this, you can choose when and where you want to engage enemy aircraft. Having this is the most important advantage one can have whilst flying the Ki-200. Once you lose this ability, you are able to be destroyed. An example of this would be when you are almost out of fuel and/or ammunition and are forced to land.
+
Some of the aircraft you will face while flying the Ki-200 are the top tier jets such as the MiG-17 and the MiG-15/MiG-15bis. As a rocket, you have almost unprecedented advantage over all of these aircraft. The Ki-200, has an astounding climb rate rivaling that of the MiG-15. Due to this, you can choose when and where you want to engage enemy aircraft. Having this is the most important advantage one can have whilst flying the Ki-200. Once you lose this ability, you are likely to be destroyed. An example of this would be when you are almost out of fuel and/or ammunition and are forced to land.
Another huge advantage you have over jet and prop aircraft is your ability to turn. The Ki-200 can virtually turn on a dime, allowing you to even out turn propeller aircraft. However if you try to turn at high speeds your plane will break.
+
Another huge advantage you have over jet and prop aircraft is your ability to turn. The Ki-200 can virtually turn on a dime, allowing you to even out turn propeller aircraft. However if you try to turn too hard at high speeds, pulling more than 8Gs, your wings will snap and therefore resulting in a crash.  
  
 
The main points:
 
The main points:
Line 163: Line 163:
 
* Decide the terms of attack.
 
* Decide the terms of attack.
  
The Ki-200's armament consists of 2 x Type-5 30 mm cannons. The Ki-200 only has 120 rounds of ammunition so it is essential you hit your target accurately. For this, It is not recommend attempting deflection shots. It is simply too easy for you to get up close, with an enemy and kill it with usually less than 20 rounds. That being said, learning how to lead for long range shots is unnecessary while flying the Ki-200. However, you may come upon situations; in which you are following an enemy jet and can't close distance. In those situations, it is very helpful to know how to deliver 30 mm shells at a longer distance. Usually, it is not difficult, to hit those shots but it can become aggravating due to the cannons jerking left and right from recoil. It is advisable against long, arduous engagements (e.g. following an [[F-80C-10|F-80]] and not being able to close the distance) because you waste too much fuel and risk not being able to return to an airfield even if you destroy the plane.
+
The Ki-200's armament consists of 2 x Type-5 30 mm cannons. The Ki-200 only has 120 rounds of ammunition so it is essential you hit your target accurately. For this, it is not recommended to attempt making deflection shots. It is very easy to get up close with an enemy and kill it with usually less than 20 rounds. That being said, learning how to lead for long range shots is unnecessary while flying the Ki-200. However, you may come upon situations; in which you are following an enemy jet and can't close distance. In those situations, it is very helpful to know how to deliver 30 mm shells at a longer distance. Usually, it is not difficult, to hit those shots but it can become aggravating due to the cannons jerking left and right from recoil. It is advisable against long, arduous engagements (e.g. following an [[F-80C-10|F-80]] and not being able to close the distance) because you waste too much fuel and risk not being able to return to an airfield even if you destroy your opponent.
  
 
'''''Taking off and Managing fuel'''''
 
'''''Taking off and Managing fuel'''''
Line 203: Line 203:
 
   
 
   
 
'''''Maneuvering and Landing'''''<br>
 
'''''Maneuvering and Landing'''''<br>
To fully master the Ki-200 it is; important to learn how to maneuver and land effectively. It is strongly advise, against vertical maneuvers in the Ki-200. Even if you are at speeds under 450 mph/720 kph; it becomes very easy to rip your wings in vertical dives. That being said, do not try to quickly nose up after any sort of vertical maneuver. Come back to your old buddy the horizontal turn. You may think because the Ki-200 is the Tier 5 aircraft: it must be bad at turning, but that is simply not the case. The Ki-200 is a blend between a Zero, a MiG 15, and a Sabre. It turns like nothing, has an incredible climb rate, and can reach very high top speeds.
+
To fully master the Ki-200 it is; important to learn how to maneuver and land effectively. It is strongly advise, against vertical maneuvers in the Ki-200. Even if you are at speeds under 720 kph/450 mph; it becomes very easy to rip your wings in vertical dives. That being said, do not try to quickly nose up after any sort of vertical maneuver. Come back to your old buddy the horizontal turn. You may think because the Ki-200 is the Tier 5 aircraft: it must be bad at turning, but that is simply not the case. The Ki-200 is a blend between a Zero, a MiG 15, and a Sabre. It turns like nothing, has an incredible climb rate, and can reach very high top speeds.
  
In order to land with the Ki-200, you must come into the runway on a slow approach. The Ki-200 has gear and landing flaps, but I would only recommend using the gear to lose air speed coming into the landing. If you hit the runway too hard with the gear down, the plane goes into an up and down motion sort of like there are imaginary hills on the runway. Belly landings are much more efficient not only because you avoid the derp, but because the aircraft will slow down incredibly quickly. In general, land it like a prop plane but without landing gear. It is possible to land on aircraft carriers although it requires some skill. You have to come in extremely slow and without gear. Essentially, you want to hit the deck with as little speed as possible so you stop. It is recommended to try to land, at speeds no less than 130 mph/210 kph.
+
In order to land with the Ki-200, you must come into the runway on a slow approach. The Ki-200 has gear and landing flaps, but I would only recommend using the gear to lose air speed coming into the landing. If you hit the runway too hard with the gear down, the plane goes into an up and down motion sort of like there are imaginary hills on the runway. Belly landings are much more efficient not only because you avoid the derp, but because the aircraft will slow down incredibly quickly, however there's a probability your pilot will get knocked uncouncious if you are not careful enough with your landing. In general, land it like a prop plane but without landing gear. It is possible to land on aircraft carriers although it requires some skill. You have to come in extremely slow and without gear. Essentially, you want to hit the deck with as little speed as possible so you stop and without knocking the pilot uncouncious. It is recommended to try to land, at speeds no less than 210 kph/130 mph.
  
 
'''''Bomber Hunting'''''<br>
 
'''''Bomber Hunting'''''<br>
Do not go after bombers while flying the Ki-200 because when flying the Japanese at late tier 4 or early tier 5 you often have a mixture of Ki-200 (the dog-fighters) R2Y2 (the bomber killers) and various props which are hybrids. Due to the lack of ammo in the Ki-200 I would not recommend going after bombers unless they are the only plane left on the enemy team. You simply waste too much ammo for too little a reward. The R2Y2 is much more suited for bomber killing as it has 4 x 30 mm cannons with plenty of ammunition. However, if you do decide to engage a bomber it is advised to attack from above and behind where you can get easy shots on the bomber's wing roots and fuselage. You may also come straight down and aim for the wings. Once again, be careful pulling up from the dive. Some common bombers you may face are the Tu-4, SO.4050, Tu-14 and IL-28. Although mostly defenseless they are extremely fast. It would recommend attacking them head on if they are at their top speed. Otherwise, they are very hard to catch even with the Ki-200.
+
Flying the Japanese at late tier 4 or early tier 5 you often have a mixture of Ki-200 (the dog-fighters), R2Y2 (the bomber killers) and various props which are hybrids. Due to the lack of ammo in the Ki-200 it is not recommended to go after bombers unless they are the only plane left on the enemy team. You simply waste too much ammo for too little a reward. The R2Y2 is much more suited for bomber killing as it has 4 x 30 mm cannons with plenty of ammunition. However, if you do decide to engage a bomber it is advised to attack from above and behind where you can get easy shots on the bomber's wing roots and fuselage. You may also come straight down and aim for the wings. Once again, be careful pulling up from the dive. Some common bombers you may face are the Tu-4, SO.4050, Tu-14 and IL-28. Although mostly defenseless they are extremely fast. It is recommended attacking them head on if they are at their top speed. Otherwise, they are very hard to catch even with the Ki-200.
  
 
===Modules===
 
===Modules===
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== Media ==
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 +
=== Camouflages ===
 +
[[File:ArmyWar.jpg|none|thumb|200x200px|<u>Army war camouflage</u>''Ki-200-series army prototype (sixth J8M1-series prototype), Summer 1945.'']]
 +
[[File:NavalPrototype.jpg|link=https://wiki.warthunder.com/File:NavalPrototype.jpg|none|thumb|200x200px|<u>Prototype for Naval Testing</u>''First naval J8M1-series prototype, Yokoku, 7 July 1945.'']]
 +
[[File:Prototype403.jpg|none|thumb|200x200px|<u>Prototype #403 camouflage</u>''A Ki-200 prototype, as it looked shortly after being captured by US Forces. (This historical camouflage was recreated and published by user "Sick2day")'']]
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 271: Line 277:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 12:21, 3 April 2019

Introducing Wiki 3.0
Ki-200
j8m1.png
Ki-200
AB RB SB
9.3 8.7 8.0
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png

Description

GarageImage Ki-200.jpg


The Ki-200 Shusui is a Rank V Japanese jet aircraft with a battle rating of 9.3 (AB), 8.7 (RB), and 8.0 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The Ki-200's instrument panel.

As a rocket, you are the fastest accelerating plane in this bracket. Some of the most common enemies you will face are MiG-17s, MiG-15s(bis's), CL-13s, La-15s, Me 163s, Yak-30s as well as bombers such as the Tu-4, the Tu-14 and the IL-28. For the most part, you have incredible advantages over anything you will face. The main downfall of the Ki-200 is that it only has 5 minutes of fuel. Because of this, fights cannot last long periods of time and you must always be aware of the closest airfield location.

Another, issue of the Ki-200 is that the wings are very fragile. Any sort of hard turn while at high speed will result in your wings being brutally ripped apart from wing overload.

People often don't know what to do with the Ki-200 at the start of a match. You can choose to climb, which is time consuming and uses fuel, or glide at low altitude with low throttle to save fuel for combat, or you can, race full-throttle towards the enemy. By doing this, you can often catch unknowing enemy aircraft climbing.

Once again, Do not try to pull more than 8Gs in a turn fight at speeds exceeding 720 kph/450 mph. If you want to turn or maneuver quicker, throttle down and jiggle your rudder or slowly face the nose of the plane upwards so it slows down. By doing this, you can almost certainly avoid ripping your wings.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 10,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
983 973 14900 17.2 17.4 39.3 36.9 357
Upgraded
Max Speed
(km/h at 10,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
1005 995 14900 16.8 17.0 56.3 47.4 357

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
1040 550 620 ~12.5 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 790 < 600 < 690 > 250

Survivability and armour

  • 70 mm Bulletproof glass - Armored windscreen
  • 13 mm Steel plate behind the pilot

Armaments

Offensive armament

Main article: Type 5 (30 mm)

The Ki-200 is armed with:

  • 2 x 30 mm Type 5 cannon, wing-mounted (60 rpg = 120 total)

Usage in battles

Dogfighting
Some of the aircraft you will face while flying the Ki-200 are the top tier jets such as the MiG-17 and the MiG-15/MiG-15bis. As a rocket, you have almost unprecedented advantage over all of these aircraft. The Ki-200, has an astounding climb rate rivaling that of the MiG-15. Due to this, you can choose when and where you want to engage enemy aircraft. Having this is the most important advantage one can have whilst flying the Ki-200. Once you lose this ability, you are likely to be destroyed. An example of this would be when you are almost out of fuel and/or ammunition and are forced to land. Another huge advantage you have over jet and prop aircraft is your ability to turn. The Ki-200 can virtually turn on a dime, allowing you to even out turn propeller aircraft. However if you try to turn too hard at high speeds, pulling more than 8Gs, your wings will snap and therefore resulting in a crash.

The main points:

  • Watch your fuel.
  • Watch your speeds when turning/diving.
  • Have situational awareness.
  • Decide the terms of attack.

The Ki-200's armament consists of 2 x Type-5 30 mm cannons. The Ki-200 only has 120 rounds of ammunition so it is essential you hit your target accurately. For this, it is not recommended to attempt making deflection shots. It is very easy to get up close with an enemy and kill it with usually less than 20 rounds. That being said, learning how to lead for long range shots is unnecessary while flying the Ki-200. However, you may come upon situations; in which you are following an enemy jet and can't close distance. In those situations, it is very helpful to know how to deliver 30 mm shells at a longer distance. Usually, it is not difficult, to hit those shots but it can become aggravating due to the cannons jerking left and right from recoil. It is advisable against long, arduous engagements (e.g. following an F-80 and not being able to close the distance) because you waste too much fuel and risk not being able to return to an airfield even if you destroy your opponent.

Taking off and Managing fuel

Ki-200 with disposable gear

The Ki-200 is fitted with a disposable gear just like the Me-163 when spawning or respawning on an airfield, it will automatically drop to the ground once you have taken off. When taking off in RB/SB, the speed in which you start to leave the ground is at 230 kph/140 mph with fully extended flaps and 300 kph/185 mph with the flaps fully retracted.

Managing fuel consumption is very important since the fuel burns out after 5 minutes at full throttle. The lifetime of your fuel increases by more than 15 times below 30% throttle while still maintaining good enough speed. It is strongly advised to keep your throttle low when loitering at high altitude or flying back to base with few seconds of fuel left. You can still get back to base with just 10 seconds of fuel and with decent speed at 20% throttle which will make it last around 3 minutes longer.

Throttle efficiency

(horizontal flight at sea level, RB/SB)

Throttle (%) Highest Maintainable Speed Fuel Lifetime (full tank) Flight Distance
100 959 kph / 596 mph 5 minutes ~80 km / 50 mi
75 890 kph / 553 mph ~10 minutes (2x) ~148 km / 92 mi
50 758 kph / 471 mph ~20 minutes (4x) ~253 km / 157 mi
25 563 kph / 350 mph ~80 minutes (16x) ~750 km / 466 mi

Setting the throttle to 0% is very likely to cause fuel starvation and shut down the engine which makes the aircraft decelerate faster, increase throttle with at least 1% and it will turn right back on.

Maneuvering and Landing
To fully master the Ki-200 it is; important to learn how to maneuver and land effectively. It is strongly advise, against vertical maneuvers in the Ki-200. Even if you are at speeds under 720 kph/450 mph; it becomes very easy to rip your wings in vertical dives. That being said, do not try to quickly nose up after any sort of vertical maneuver. Come back to your old buddy the horizontal turn. You may think because the Ki-200 is the Tier 5 aircraft: it must be bad at turning, but that is simply not the case. The Ki-200 is a blend between a Zero, a MiG 15, and a Sabre. It turns like nothing, has an incredible climb rate, and can reach very high top speeds.

In order to land with the Ki-200, you must come into the runway on a slow approach. The Ki-200 has gear and landing flaps, but I would only recommend using the gear to lose air speed coming into the landing. If you hit the runway too hard with the gear down, the plane goes into an up and down motion sort of like there are imaginary hills on the runway. Belly landings are much more efficient not only because you avoid the derp, but because the aircraft will slow down incredibly quickly, however there's a probability your pilot will get knocked uncouncious if you are not careful enough with your landing. In general, land it like a prop plane but without landing gear. It is possible to land on aircraft carriers although it requires some skill. You have to come in extremely slow and without gear. Essentially, you want to hit the deck with as little speed as possible so you stop and without knocking the pilot uncouncious. It is recommended to try to land, at speeds no less than 210 kph/130 mph.

Bomber Hunting
Flying the Japanese at late tier 4 or early tier 5 you often have a mixture of Ki-200 (the dog-fighters), R2Y2 (the bomber killers) and various props which are hybrids. Due to the lack of ammo in the Ki-200 it is not recommended to go after bombers unless they are the only plane left on the enemy team. You simply waste too much ammo for too little a reward. The R2Y2 is much more suited for bomber killing as it has 4 x 30 mm cannons with plenty of ammunition. However, if you do decide to engage a bomber it is advised to attack from above and behind where you can get easy shots on the bomber's wing roots and fuselage. You may also come straight down and aim for the wings. Once again, be careful pulling up from the dive. Some common bombers you may face are the Tu-4, SO.4050, Tu-14 and IL-28. Although mostly defenseless they are extremely fast. It is recommended attacking them head on if they are at their top speed. Otherwise, they are very hard to catch even with the Ki-200.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Offensive 30 mm
II Airframe
III Wings Repair New 30 mm Cannons
IV Engine Cover

Pros and cons

Pros:

  • High top speed
  • Fast turning
  • Extremely, good acceleration
  • Good climb rate
  • Good glide characteristics

Cons:

  • Low ammunition count
  • Largely unreliable guns
  • Low fuel, capacity
  • Fuel runs out very fast, since it uses a rocket engine
  • Weak wings, susceptible to snaps

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

Camouflages

Army war camouflageKi-200-series army prototype (sixth J8M1-series prototype), Summer 1945.
Prototype for Naval TestingFirst naval J8M1-series prototype, Yokoku, 7 July 1945.
Prototype #403 camouflageA Ki-200 prototype, as it looked shortly after being captured by US Forces. (This historical camouflage was recreated and published by user "Sick2day")

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Japan jet aircraft
IJNAS 
Experimental  Kikka
Reconnaissance  R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3
IJAAS 
Fighters  Ki-200
JASDF 
Fighters  F-86F-30 ▅ · F-86F-40 ▅ · F-86F-40 JASDF▅
  F-104J
  F-4EJ Phantom II · F-4EJ ADTW · F-4EJ Kai Phantom II
  F-15J · F-15J(M)
  F-16AJ
  F-1
Trainers  T-2 Early · T-2
Foreign 
Thailand  ▄AV-8S · ▄F-5E FCU